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Site admin.
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Joined on
2020-09-17
Derive UIEntity from UIDrawable
This is a WONTFIX - while the rendering style that UIEntity requires of Sprite will be standardized (for Grid to have UIDrawable children), ultimately there is no requirement to draw "Entities"…
__repr__ displays match the getsetter member names
Standardize Member Variable naming conventions
Must have caught this stuff elsewhere: there was no inconsistency left when I went to work on it.
Standardize Member Variable naming conventions
implement
__hash__ in a way that preserves C++ object identity
wontfix / the current usage of hash is probably incorrect and should be deprecated. Hashable object should be immutable. So the mcrf data containers probably should not have this value.
implement
__hash__ in a way that preserves C++ object identity
Sprites not responding to mouse events
clean up COMP4300 style
Should be a quick fix: all the ECS specific stuff has already been removed, so "sRender" is the only remaining vestige.
$ grep "sRender" *
GameEngine.cpp: currentScene()->sRender();…