Grid Point Animation #124
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priority:tier1-active
priority:tier2-foundation
priority:tier3-future
priority:tier4-deferred
Refactoring & Cleanup
system:animation
system:documentation
system:grid
system:input
system:performance
system:procgen
system:python-binding
system:rendering
system:ui-hierarchy
Tiny Feature
workflow:blocked
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john/McRogueFace#124
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Enable animating individual grid tiles (color, tilesprite animations).
Definition of Done:
Current Architecture
Animation System:
UIDrawable(Frame,Caption,Sprite,Grid) orUIEntitystd::weak_ptrfor RAII-safe target trackingtarget->setProperty(name, value)Grid Cells:
std::vector<UIGridPoint>std::vector<sf::Color>orstd::vector<int>shared_ptrwrappedmarkDirty(x, y)mechanism already exists for efficient per-cell updatesThe Core Challenge
The animation system fundamentally requires
shared_ptrtargets for:weak_ptr::expired())Recommended Approach: B + C Hybrid
We won't be implementing for 1.0, this is getting deferred for a while