Grid Subgrid System #123
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priority:tier1-active
priority:tier2-foundation
priority:tier3-future
priority:tier4-deferred
Refactoring & Cleanup
system:animation
system:documentation
system:grid
system:input
system:performance
system:python-binding
system:rendering
system:ui-hierarchy
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john/McRogueFace#123
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Split large grids into 256x256 chunks for performance.
Note: The value of "256x256" is a "nice round baseless number" - performance tests with animated tile properties, entity field of view, pathfinding, both at game logic and rendering, are critical to deciding that value; it may even be appropriate to be tuneable at compile-time for powerusers of McRogueFace Engine.
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Blocked by: Performance benchmarks needed to determine optimal chunk size