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2020-09-17
Create Python base class for UIDrawables, and derive Python UI types from it
Package mcrfpy without embedded interpreter
See #54 / #55 for related ideas - in one sense, those two could depend on this. In the other sense, this issue is for the "inside-out" deployment of McRogueFace.
- "normal" - McRogueFace…
Package mcrfpy without embedded interpreter
Standardize Member Variable naming conventions
https://gamedev.ffwf.net/gitea/john/McRogueFace/issues/18#issuecomment-354
Time to pay the piper...
Break up
UI.h into respective class files
see c186d8c7f301f216f46ea52c92d60d15615c45ff
I have approximately 4 things I want to do to all of these new objects:
- Move implementations to .cpp file; rename as
UIWidget::init,…
UIDrawable Rendering format change
while working on #43, I found a reference to Resources::game. It's how Caption/Frame/Grid/Sprite classes get their default render target.
I want to phase out Resources, but not exactly sure…