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Site admin.
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Joined on
2020-09-17
Closing -- make wasm-game produces deployable artifacts and the pipeline to itch.io works. Formal butler automation and package-wasm Makefile targets would be nice but aren't needed when the…
Closing -- the engine infrastructure for responsive design already exists (game_resolution, scaling_mode, on_resize). The cookbook guide is a nice-to-have but not blocking 7DRL. The patterns…
Closing as sufficient. The wasm-game build target deploys to itch.io with fullscreen support and works on mobile. Remaining items (safe area handling for notched phones, pixel-perfect mobile UX)…
itch.io deployment is working as of the wasm-game build target (726a9cf). The canvas-only shell deploys and runs correctly on itch.io.
Largely addressed by commit 726a9cf ("Mobile-ish emscripten support"):
Intended labels (apply manually due to MCP label bug): priority:tier1-active, Minor Feature
Intended labels (apply manually due to MCP label bug): priority:tier1-active, Documentation