[7DRL Prep] itch.io deployment pipeline #250
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Minor Feature
priority:tier1-active
priority:tier2-foundation
priority:tier3-future
priority:tier4-deferred
Refactoring & Cleanup
system:animation
system:documentation
system:grid
system:input
system:performance
system:procgen
system:python-binding
system:rendering
system:ui-hierarchy
Tiny Feature
workflow:blocked
workflow:needs-benchmark
workflow:needs-documentation
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Depends on
#246 [7DRL Prep] WASM fullscreen on mobile devices
john/McRogueFace
#247 [7DRL Prep] SDL audio working in browser (WASM)
john/McRogueFace
Reference
john/McRogueFace#250
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Goal
Create packaging and deployment pipeline for itch.io WebAssembly games.
Current State
make wasmproduces working artifacts (~16 MB: .html, .js, .wasm, .data)tools/package.shhandles Linux/Windows only - no WASMWhat's Needed
tools/package-wasm.sh- Package WASM artifacts for itch.io uploadpackage-wasm,package-playgroundmcrogueface.htmlasindex.htmlfor itch.ioitch.io Constraints
index.htmlDepends On
Detailed Report
.claude/reports/itchio_deployment.mdIntended labels (apply manually due to MCP label bug):
priority:tier1-active,Minor FeatureDependencies set: blocked by #246 and #247
itch.io deployment is working as of the
wasm-gamebuild target (726a9cf). The canvas-only shell deploys and runs correctly on itch.io.Audio (#247) closed via
0969f7c. Mobile (#246) is sufficient via726a9cf.Remaining: formalize packaging script and butler automation, but manual upload works now. Not blocking.
Closing --
make wasm-gameproduces deployable artifacts and the pipeline to itch.io works. Formal butler automation andpackage-wasmMakefile targets would be nice but aren't needed when the manual upload process is straightforward. Can revisit if deployment becomes frequent enough to justify automation.