[7DRL Prep] Crypt of Sokoban Remaster #248
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Bugfix
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priority:tier1-active
priority:tier2-foundation
priority:tier3-future
priority:tier4-deferred
Refactoring & Cleanup
system:animation
system:documentation
system:grid
system:input
system:performance
system:procgen
system:python-binding
system:rendering
system:ui-hierarchy
Tiny Feature
workflow:blocked
workflow:needs-benchmark
workflow:needs-documentation
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john/McRogueFace#248
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Goal
Remaster the 7DRL 2025 "Crypt of Sokoban" to showcase the engine's current capabilities and deploy to itch.io.
Remaster Targets
mcrfpy.BSP(libtcod)Engine Features Available (all implemented, game doesn't use them yet)
mcrfpy.BSP- Full libtcod BSP with adjacency graphgrid.get_dijkstra_map()/grid.find_path()- A* and Dijkstragrid.compute_fov()+ColorLayer.draw_fov()- FOV with visualizationWangSet.resolve()+apply()- Tiled Wang tile supportPhased Plan
Key Files
src/scripts/game.py(706 lines)src/scripts/cos_entities.py(540 lines)src/scripts/cos_level.py(288 lines)src/scripts/cos_tiles.py(224 lines)Detailed Report
.claude/reports/cos_remaster.mdIntended labels (apply manually due to MCP label bug):
priority:tier1-active,Major Feature,Demo TargetRemaster Progress: Workstreams 1-4 Complete
Commit:
99f4399Completed:
Workstream 1: BSP Replacement (
cos_level.py)BinaryRoomNode/RoomGraphwithmcrfpy.BSProom_mapWorkstream 2: Enemy AI State Machine (
cos_entities.py)Workstream 3: FOV with Room Reveal (
game.py)Workstream 4: Puzzle Solvability (
cos_solver.py)Workstream 5: Wang Tiles - Not yet implemented (blocked on .tsx asset)