[Bugfix] UIDrawable: Silent failure when RenderTexture creation fails #227
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priority:tier1-active
priority:tier2-foundation
priority:tier3-future
priority:tier4-deferred
Refactoring & Cleanup
system:animation
system:documentation
system:grid
system:input
system:performance
system:procgen
system:python-binding
system:rendering
system:ui-hierarchy
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john/McRogueFace#227
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Summary
enableRenderTexture()silently fails ifsf::RenderTexture::create()fails (e.g., out of VRAM, size too large). No error is reported and subsequent code may assume the texture exists.Root Cause
In
UIDrawable.cpplines 411-425:Symptoms
clip_children=Truemay silently fall back to unclipped renderingProposed Fix
Add logging and/or return value:
Consider also exposing this to Python for debugging (
frame.render_texture_activeproperty?).