..
3d
Phase 1: Safety & performance foundation for Grid/Entity overhaul
2026-03-15 21:48:24 -04:00
audio
Audio fixes: gain() DSP effect, sfxr phase wrap, SDL2 backend compat
2026-02-20 23:17:41 -05:00
ldtk
LDtk import support
2026-02-07 11:34:38 -05:00
platform
SDL key scancode fixes (7DRL 2026 hotfix)
2026-03-07 10:08:59 -05:00
scripts
Remove camelCase module functions (setScale, findAll, getMetrics, setDevConsole), closes #304
2026-04-10 01:07:22 -04:00
scripts_demo
Fix demo game fog layer accumulation and web IDBFS mkdir race
2026-04-10 02:19:19 -04:00
scripts_playground
opacity + animation fixes
2026-02-03 12:18:21 -05:00
tiled
Tiled XML/JSON import support
2026-02-06 21:43:03 -05:00
ActionCode.h
Add MCRF_HEADLESS compile-time build option for #158
2026-01-30 23:09:07 -05:00
Animation.cpp
Remove deprecated sprite_number property from Sprite and Entity, closes #305
2026-04-09 22:18:20 -04:00
Animation.h
Remove deprecated sprite_number property from Sprite and Entity, closes #305
2026-04-09 22:18:20 -04:00
BenchmarkLogger.cpp
feat: Add work_time_ms to benchmark logging for load analysis
2025-11-28 16:13:40 -05:00
BenchmarkLogger.h
feat: Add work_time_ms to benchmark logging for load analysis
2025-11-28 16:13:40 -05:00
CommandLineParser.cpp
WASM Python integration milestone - game.py runs in browser
2026-01-31 05:15:11 -05:00
CommandLineParser.h
Squashed commit of the following: [interpreter_mode]
2025-07-05 17:23:09 -04:00
Common.h
Add SDL2+OpenGL ES 2 renderer backend for Emscripten/WebGL
2026-01-31 11:13:15 -05:00
emscripten_pre.js
Add Emscripten shell and pre-JS for browser compatibility
2026-01-31 14:36:22 -05:00
EntityBehavior.cpp
Phase 3: Behavior system with grid.step() turn manager
2026-03-15 22:14:02 -04:00
EntityBehavior.h
Phase 3: Behavior system with grid.step() turn manager
2026-03-15 22:14:02 -04:00
GameEngine.cpp
Windows fix: path doesn't require mode
2026-02-28 11:53:16 -05:00
GameEngine.h
Animation and Scene clean up functions. Playground build target
2026-02-01 21:17:29 -05:00
GridChunk.cpp
Phase 4.1: Extract GridData base class from UIGrid ( #252 , #270 , #271 , #277 )
2026-03-16 07:45:12 -04:00
GridChunk.h
Phase 4.1: Extract GridData base class from UIGrid ( #252 , #270 , #271 , #277 )
2026-03-16 07:45:12 -04:00
GridData.cpp
Null parent_grid pointers in GridData destructor, closes #270 , closes #271 , closes #277
2026-04-10 01:34:33 -04:00
GridData.h
Grid/GridView API unification: mcrfpy.Grid now returns GridView, closes #252
2026-04-04 04:34:11 -04:00
GridLayers.cpp
Grid/GridView API unification: mcrfpy.Grid now returns GridView, closes #252
2026-04-04 04:34:11 -04:00
GridLayers.h
Fix grid layers with z_index=0 rendering on top of entities, closes #257
2026-04-10 01:07:08 -04:00
HeadlessRenderer.cpp
Squashed commit of the following: [interpreter_mode]
2025-07-05 17:23:09 -04:00
HeadlessRenderer.h
Add MCRF_HEADLESS compile-time build option for #158
2026-01-30 23:09:07 -05:00
ImGuiConsole.cpp
Add SDL2+OpenGL ES 2 renderer backend for Emscripten/WebGL
2026-01-31 11:13:15 -05:00
ImGuiConsole.h
Add SDL2+OpenGL ES 2 renderer backend for Emscripten/WebGL
2026-01-31 11:13:15 -05:00
ImGuiSceneExplorer.cpp
Phase 4.2: Add GridView UIDrawable type (addresses #252 )
2026-03-16 08:41:44 -04:00
ImGuiSceneExplorer.h
Add SDL2+OpenGL ES 2 renderer backend for Emscripten/WebGL
2026-01-31 11:13:15 -05:00
IndexTexture.cpp
Refactor: Python 3.12, build libtcod & SFML from source. Cmake build. Directory cleanup
2024-02-24 22:48:39 -05:00
IndexTexture.h
Refactor: Python 3.12, build libtcod & SFML from source. Cmake build. Directory cleanup
2024-02-24 22:48:39 -05:00
main.cpp
Add MCRF_HEADLESS compile-time build option for #158
2026-01-30 23:09:07 -05:00
MapOps.h
DiscreteMap class - mask for operations or uint8 tile data
2026-02-03 20:36:42 -05:00
McRFPy_API.cpp
Remove camelCase module functions (setScale, findAll, getMetrics, setDevConsole), closes #304
2026-04-10 01:07:22 -04:00
McRFPy_API.h
Animation and Scene clean up functions. Playground build target
2026-02-01 21:17:29 -05:00
McRFPy_Automation.cpp
Replace PyObject_GetAttrString with direct type references
2026-03-07 23:18:42 -05:00
McRFPy_Automation.h
Add MCRF_HEADLESS compile-time build option for #158
2026-01-30 23:09:07 -05:00
McRFPy_Doc.h
feat: add documentation macro system header
2025-10-30 11:16:44 -04:00
McRogueFaceConfig.h
feat: Exit on first Python callback exception ( closes #133 )
2025-11-26 10:26:30 -05:00
McRogueFaceVersion.h
Version bump: 0.2.7-prerelease-7drl2026 ( d496959) -> 0.2.8-7DRL-2026
2026-02-28 11:55:14 -05:00
Profiler.cpp
feat: Add comprehensive profiling system with F3 overlay
2025-10-25 00:45:44 -04:00
Profiler.h
feat: Add comprehensive profiling system with F3 overlay
2025-10-25 00:45:44 -04:00
ProfilerOverlay.cpp
feat: Add comprehensive profiling system with F3 overlay
2025-10-25 00:45:44 -04:00
PyAlignment.cpp
Alignment: reactive or automatically calculated repositioning of UIDrawables on their parent
2026-01-13 20:40:34 -05:00
PyAlignment.h
Alignment: reactive or automatically calculated repositioning of UIDrawables on their parent
2026-01-13 20:40:34 -05:00
PyAnimation.cpp
Grid/GridView API unification: mcrfpy.Grid now returns GridView, closes #252
2026-04-04 04:34:11 -04:00
PyAnimation.h
Remove deprecated sprite_number property from Sprite and Entity, closes #305
2026-04-09 22:18:20 -04:00
PyBehavior.cpp
Phase 2: Entity data model extensions for behavior system
2026-03-15 22:05:06 -04:00
PyBehavior.h
Phase 2: Entity data model extensions for behavior system
2026-03-15 22:05:06 -04:00
PyBSP.cpp
Replace PyObject_GetAttrString with direct type references
2026-03-07 23:18:42 -05:00
PyBSP.h
Add MCRF_HEADLESS compile-time build option for #158
2026-01-30 23:09:07 -05:00
PyCallable.cpp
Replace PyObject_GetAttrString with direct type references
2026-03-07 23:18:42 -05:00
PyCallable.h
Simplify on_enter/on_exit callbacks to position-only signature
2026-01-28 17:36:02 -05:00
PyColor.cpp
Add Color.__eq__/__ne__ for value comparison, closes #307
2026-04-09 21:18:47 -04:00
PyColor.h
Add Color.__eq__/__ne__ for value comparison, closes #307
2026-04-09 21:18:47 -04:00
PyDiscreteMap.cpp
Add DiscreteMap to_bytes/from_bytes serialization, closes #293
2026-04-10 02:06:02 -04:00
PyDiscreteMap.h
Add DiscreteMap to_bytes/from_bytes serialization, closes #293
2026-04-10 02:06:02 -04:00
PyDrawable.cpp
Fix borrowed reference return in some callbacks
2026-01-27 10:43:10 -05:00
PyDrawable.h
Squashed commit of 53 Commits: [alpha_streamline_2]
2025-07-09 22:41:15 -04:00
PyEasing.cpp
animation loop parameter
2026-02-27 22:11:29 -05:00
PyEasing.h
Easing functions as enum
2026-01-04 12:59:28 -05:00
PyFont.cpp
Replace PyObject_GetAttrString with direct type references
2026-03-07 23:18:42 -05:00
PyFont.h
Improve terse docstrings on Vector, Font, Texture, GridPoint, GridPointState
2026-04-09 21:18:33 -04:00
PyFOV.cpp
feat: Implement FOV enum and layer draw_fov for #114 and #113
2025-12-01 15:18:10 -05:00
PyFOV.h
feat: Implement FOV enum and layer draw_fov for #114 and #113
2025-12-01 15:18:10 -05:00
PyHeightMap.cpp
Replace PyObject_GetAttrString with direct type references
2026-03-07 23:18:42 -05:00
PyHeightMap.h
Migrate static PyTypeObject to inline, delete PyTypeCache workarounds
2026-02-16 20:58:09 -05:00
PyInputState.cpp
Remove legacy string enum comparisons from InputState/Key/MouseButton, closes #306
2026-04-09 22:19:02 -04:00
PyInputState.h
Remove legacy string enum comparisons from InputState/Key/MouseButton, closes #306
2026-04-09 22:19:02 -04:00
PyKey.cpp
Remove legacy string enum comparisons from InputState/Key/MouseButton, closes #306
2026-04-09 22:19:02 -04:00
PyKey.h
Remove legacy string enum comparisons from InputState/Key/MouseButton, closes #306
2026-04-09 22:19:02 -04:00
PyKeyboard.cpp
feat: Add Sound/Music classes, keyboard state, version ( #66 , #160 , #164 )
2025-12-29 16:24:27 -05:00
PyKeyboard.h
Migrate static PyTypeObject to inline, delete PyTypeCache workarounds
2026-02-16 20:58:09 -05:00
PyLock.cpp
Fix #219 : Add threading support with mcrfpy.lock() context manager
2026-01-19 23:37:49 -05:00
PyLock.h
Fix #219 : Add threading support with mcrfpy.lock() context manager
2026-01-19 23:37:49 -05:00
PyMouse.cpp
Replace PyObject_GetAttrString with direct type references
2026-03-07 23:18:42 -05:00
PyMouse.h
Migrate static PyTypeObject to inline, delete PyTypeCache workarounds
2026-02-16 20:58:09 -05:00
PyMouseButton.cpp
Remove legacy string enum comparisons from InputState/Key/MouseButton, closes #306
2026-04-09 22:19:02 -04:00
PyMouseButton.h
Remove legacy string enum comparisons from InputState/Key/MouseButton, closes #306
2026-04-09 22:19:02 -04:00
PyMusic.cpp
Replace PyObject_GetAttrString with direct type references
2026-03-07 23:18:42 -05:00
PyMusic.h
Migrate static PyTypeObject to inline, delete PyTypeCache workarounds
2026-02-16 20:58:09 -05:00
PyNoiseSource.cpp
Replace PyObject_GetAttrString with direct type references
2026-03-07 23:18:42 -05:00
PyNoiseSource.h
Noise, combination, and sampling: first pass at #207 , #208 , #194 , #209
2026-01-12 19:01:20 -05:00
PyPositionHelper.h
Positions are always mcrfpy.Vector, Vector/tuple/iterables expected as inputs, and for position-only inputs we permit x,y args to prevent requiring double-parens
2026-01-05 10:16:16 -05:00
PyScene.cpp
Phase 4.2: Add GridView UIDrawable type (addresses #252 )
2026-03-16 08:41:44 -04:00
PyScene.h
feat: Implement comprehensive mouse event system
2025-11-27 23:08:31 -05:00
PySceneObject.cpp
Replace PyObject_GetAttrString with direct type references
2026-03-07 23:18:42 -05:00
PySceneObject.h
Migrate static PyTypeObject to inline, delete PyTypeCache workarounds
2026-02-16 20:58:09 -05:00
PyShader.cpp
Shaders
2026-01-25 21:04:01 -05:00
PyShader.h
Shaders
2026-01-25 21:04:01 -05:00
PySound.cpp
Replace PyObject_GetAttrString with direct type references
2026-03-07 23:18:42 -05:00
PySound.h
Add SoundBuffer type: procedural audio, sfxr synthesis, DSP effects
2026-02-19 18:58:11 -05:00
PySoundBuffer.cpp
Audio fixes: gain() DSP effect, sfxr phase wrap, SDL2 backend compat
2026-02-20 23:17:41 -05:00
PySoundBuffer.h
Audio fixes: gain() DSP effect, sfxr phase wrap, SDL2 backend compat
2026-02-20 23:17:41 -05:00
PyTexture.cpp
Add texture display bounds for non-uniform sprite content, closes #235
2026-04-10 02:57:41 -04:00
PyTexture.h
Add texture display bounds for non-uniform sprite content, closes #235
2026-04-10 02:57:41 -04:00
PythonObjectCache.cpp
Fix PythonObjectCache race and document die() iteration ( closes #269 , closes #273 )
2026-03-07 23:33:05 -05:00
PythonObjectCache.h
Squashed commit of the following: [alpha_presentable]
2025-07-15 21:30:49 -04:00
PyTimer.cpp
Fix callback/timer GC: prevent premature destruction of Python callbacks
2026-02-19 20:53:50 -05:00
PyTimer.h
Migrate static PyTypeObject to inline, delete PyTypeCache workarounds
2026-02-16 20:58:09 -05:00
PyTransition.cpp
scene transitions via Scene object
2026-01-03 13:53:18 -05:00
PyTransition.h
scene transitions via Scene object
2026-01-03 13:53:18 -05:00
PyTrigger.cpp
Phase 2: Entity data model extensions for behavior system
2026-03-15 22:05:06 -04:00
PyTrigger.h
Phase 2: Entity data model extensions for behavior system
2026-03-15 22:05:06 -04:00
PyUniformBinding.cpp
Shaders
2026-01-25 21:04:01 -05:00
PyUniformBinding.h
Shaders
2026-01-25 21:04:01 -05:00
PyUniformCollection.cpp
Fix UniformCollection owner validity check ( closes #272 )
2026-03-08 17:07:14 -04:00
PyUniformCollection.h
Fix UniformCollection owner validity check ( closes #272 )
2026-03-08 17:07:14 -04:00
PyVector.cpp
Replace PyObject_GetAttrString with direct type references
2026-03-07 23:18:42 -05:00
PyVector.h
Improve terse docstrings on Vector, Font, Texture, GridPoint, GridPointState
2026-04-09 21:18:33 -04:00
PyWindow.cpp
Add MCRF_HEADLESS compile-time build option for #158
2026-01-30 23:09:07 -05:00
PyWindow.h
Migrate static PyTypeObject to inline, delete PyTypeCache workarounds
2026-02-16 20:58:09 -05:00
Resources.cpp
Adding text functionality to Caption (why was that missing???)
2024-03-07 12:35:07 -05:00
Resources.h
Adding text functionality to Caption (why was that missing???)
2024-03-07 12:35:07 -05:00
Scene.cpp
feat: Implement Phase A UI hierarchy foundations ( closes #122 , #102 , #116 , #118 )
2025-11-27 16:33:17 -05:00
Scene.h
feat: Implement Phase A UI hierarchy foundations ( closes #122 , #102 , #116 , #118 )
2025-11-27 16:33:17 -05:00
SceneTransition.cpp
Mobile-"ish" emscripten support
2026-02-09 08:40:34 -05:00
SceneTransition.h
Mobile-"ish" emscripten support
2026-02-09 08:40:34 -05:00
shell.html
Cross-platform persistent save directory (IDBFS on WASM, filesystem on desktop)
2026-02-25 20:42:44 -05:00
shell_game.html
Cross-platform persistent save directory (IDBFS on WASM, filesystem on desktop)
2026-02-25 20:42:44 -05:00
SpatialHash.cpp
Add multi-tile entity support with tile_width/tile_height, closes #236
2026-04-10 02:57:47 -04:00
SpatialHash.h
Phase 2: Entity data model extensions for behavior system
2026-03-15 22:05:06 -04:00
Timer.cpp
Fix callback/timer GC: prevent premature destruction of Python callbacks
2026-02-19 20:53:50 -05:00
Timer.h
Fix callback/timer GC: prevent premature destruction of Python callbacks
2026-02-19 20:53:50 -05:00
UI.h
Squashed commit of the following: [break_up_ui_h]
2024-04-20 10:32:04 -04:00
UIArc.cpp
Add missing markDirty()/markCompositeDirty() to all Python property setters
2026-04-10 01:01:41 -04:00
UIArc.h
Fix callback/timer GC: prevent premature destruction of Python callbacks
2026-02-19 20:53:50 -05:00
UIBase.h
Phase 4.3: Grid auto-creates GridView with rendering property sync
2026-03-19 11:24:47 -04:00
UICaption.cpp
Add compound Color and Vector animation targets (pos, fill_color), closes #218
2026-04-10 02:05:55 -04:00
UICaption.h
Add compound Color and Vector animation targets (pos, fill_color), closes #218
2026-04-10 02:05:55 -04:00
UICircle.cpp
Add missing markDirty()/markCompositeDirty() to all Python property setters
2026-04-10 01:01:41 -04:00
UICircle.h
Fix callback/timer GC: prevent premature destruction of Python callbacks
2026-02-19 20:53:50 -05:00
UICollection.cpp
Add missing markDirty()/markCompositeDirty() to all Python property setters
2026-04-10 01:01:41 -04:00
UICollection.h
Python API improvements: Vectors, bounds, window singleton, hidden types
2026-01-05 23:00:48 -05:00
UIDrawable.cpp
Add missing markDirty()/markCompositeDirty() to all Python property setters
2026-04-10 01:01:41 -04:00
UIDrawable.h
Phase 4.2: Add GridView UIDrawable type (addresses #252 )
2026-03-16 08:41:44 -04:00
UIEntity.cpp
Add composite sprite_grid for multi-tile entities, closes #237
2026-04-10 04:15:06 -04:00
UIEntity.h
Add composite sprite_grid for multi-tile entities, closes #237
2026-04-10 04:15:06 -04:00
UIEntityCollection.cpp
Preserve Python subclass identity for entities in grids ( reopens #266 )
2026-03-09 00:24:26 -04:00
UIEntityCollection.h
Grid code quality improvements
2026-01-10 08:37:31 -05:00
UIEntityPyMethods.h
Fix UniformCollection owner validity check ( closes #272 )
2026-03-08 17:07:14 -04:00
UIFrame.cpp
Add compound Color and Vector animation targets (pos, fill_color), closes #218
2026-04-10 02:05:55 -04:00
UIFrame.h
Fix callback/timer GC: prevent premature destruction of Python callbacks
2026-02-19 20:53:50 -05:00
UIGrid.cpp
Add composite sprite_grid for multi-tile entities, closes #237
2026-04-10 04:15:06 -04:00
UIGrid.h
Remove redundant Grid.position alias, keep only Grid.pos, closes #308
2026-04-09 22:18:30 -04:00
UIGridPathfinding.cpp
Add collision label support for pathfinding ( closes #302 )
2026-04-02 01:34:19 -04:00
UIGridPathfinding.h
Add MCRF_HEADLESS compile-time build option for #158
2026-01-30 23:09:07 -05:00
UIGridPoint.cpp
Phase 1: Safety & performance foundation for Grid/Entity overhaul
2026-03-15 21:48:24 -04:00
UIGridPoint.h
Improve terse docstrings on Vector, Font, Texture, GridPoint, GridPointState
2026-04-09 21:18:33 -04:00
UIGridPyMethods.cpp
Split UIGrid.cpp into three files for maintainability, closes #149
2026-04-10 04:08:27 -04:00
UIGridPyProperties.cpp
Split UIGrid.cpp into three files for maintainability, closes #149
2026-04-10 04:08:27 -04:00
UIGridView.cpp
Fix grid layers with z_index=0 rendering on top of entities, closes #257
2026-04-10 01:07:08 -04:00
UIGridView.h
Grid/GridView API unification: mcrfpy.Grid now returns GridView, closes #252
2026-04-04 04:34:11 -04:00
UILine.cpp
Add missing markDirty()/markCompositeDirty() to all Python property setters
2026-04-10 01:01:41 -04:00
UILine.h
Fix callback/timer GC: prevent premature destruction of Python callbacks
2026-02-19 20:53:50 -05:00
UISprite.cpp
Add compound Color and Vector animation targets (pos, fill_color), closes #218
2026-04-10 02:05:55 -04:00
UISprite.h
Add compound Color and Vector animation targets (pos, fill_color), closes #218
2026-04-10 02:05:55 -04:00
UITestScene.cpp
refactor: Remove layer-related GridPoint properties, fix layer z-index
2025-11-28 23:21:39 -05:00
UITestScene.h
Refactor: remove "s" prefix from "sRender" method ( -> "render") Closes #44
2024-04-20 14:16:14 -04:00