McRogueFace/src/PyBehavior.h
John McCardle 2f1e472245 Phase 2: Entity data model extensions for behavior system
- Add Behavior enum (IDLE..FLEE, 11 values) and Trigger enum (DONE,
  BLOCKED, TARGET) as runtime IntEnum classes (closes #297, closes #298)
- Add entity label system: labels property (frozenset), add_label(),
  remove_label(), has_label(), constructor kwarg (closes #296)
- Add cell_pos integer logical position decoupled from float draw_pos;
  grid_pos now aliases cell_pos; SpatialHash::updateCell() for cell-based
  bucket management; FOV/visibility uses cell_position (closes #295)
- Add step callback and default_behavior properties to Entity for
  grid.step() turn management (closes #299)
- Update updateVisibility, visible_entities, ColorLayer::updatePerspective
  to use cell_position instead of float position

BREAKING: grid_pos no longer derives from float x/y position. Use
cell_pos/grid_pos for logical position, draw_pos for render position.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 22:05:06 -04:00

21 lines
661 B
C++

#pragma once
#include "Common.h"
#include "Python.h"
// Module-level Behavior enum class (created at runtime using Python's IntEnum)
// Stored as a module attribute: mcrfpy.Behavior
//
// Values represent entity behavior types for grid.step() turn management.
class PyBehavior {
public:
// Create the Behavior enum class and add to module
// Returns the enum class (new reference), or NULL on error
static PyObject* create_enum_class(PyObject* module);
// Cached reference to the Behavior enum class for fast type checking
static PyObject* behavior_enum_class;
// Number of behavior types
static const int NUM_BEHAVIORS = 11;
};