McRogueFace/src/PyTexture.h
John McCardle 9a06ae5d8e Add texture display bounds for non-uniform sprite content, closes #235
Textures can now specify display_size and display_origin to crop sprite
rendering to a sub-region within each atlas cell. This supports texture
atlases where content doesn't fill the entire cell (e.g., 16x24 sprites
centered in 32x32 cells).

API: Texture("sprites.png", 32, 32, display_size=(16, 24), display_origin=(8, 4))
Properties: display_width, display_height, display_offset_x, display_offset_y

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-10 02:57:41 -04:00

106 lines
5.1 KiB
C++

#pragma once
#include "Common.h"
#include "Python.h"
class PyTexture;
typedef struct {
PyObject_HEAD
std::shared_ptr<PyTexture> data;
} PyTextureObject;
class PyTexture : public std::enable_shared_from_this<PyTexture>
{
private:
sf::Texture texture;
std::string source;
int sheet_width, sheet_height;
// Private default constructor for factory methods
PyTexture() : source("<uninitialized>"), sprite_width(0), sprite_height(0), sheet_width(0), sheet_height(0),
display_width(-1), display_height(-1), display_offset_x(0), display_offset_y(0) {}
public:
int sprite_width, sprite_height; // just use them read only, OK?
// #235: Display bounds for non-uniform sprite content within cells
int display_width, display_height; // -1 = same as sprite_width/height
int display_offset_x, display_offset_y; // offset within cell to content area
PyTexture(std::string filename, int sprite_w, int sprite_h);
// #144: Factory method to create texture from rendered content (snapshot)
static std::shared_ptr<PyTexture> from_rendered(sf::RenderTexture& render_tex);
// Factory method to create texture from an sf::Image (for LDtk flip-baked atlases)
static std::shared_ptr<PyTexture> from_image(
const sf::Image& img, int sprite_w, int sprite_h,
const std::string& name = "<generated>");
sf::Sprite sprite(int index, sf::Vector2f pos = sf::Vector2f(0, 0), sf::Vector2f s = sf::Vector2f(1.0, 1.0));
int getSpriteCount() const { return sheet_width * sheet_height; }
// Get the underlying sf::Texture for 3D rendering
const sf::Texture* getSFMLTexture() const { return &texture; }
PyObject* pyObject();
static PyObject* repr(PyObject*);
static Py_hash_t hash(PyObject*);
static int init(PyTextureObject*, PyObject*, PyObject*);
static PyObject* pynew(PyTypeObject* type, PyObject* args=NULL, PyObject* kwds=NULL);
// Effective display dimensions (resolves -1 defaults)
int getDisplayWidth() const { return display_width >= 0 ? display_width : sprite_width; }
int getDisplayHeight() const { return display_height >= 0 ? display_height : sprite_height; }
// Getters for properties
static PyObject* get_sprite_width(PyTextureObject* self, void* closure);
static PyObject* get_sprite_height(PyTextureObject* self, void* closure);
static PyObject* get_sheet_width(PyTextureObject* self, void* closure);
static PyObject* get_sheet_height(PyTextureObject* self, void* closure);
static PyObject* get_sprite_count(PyTextureObject* self, void* closure);
static PyObject* get_source(PyTextureObject* self, void* closure);
static PyObject* get_display_width(PyTextureObject* self, void* closure);
static PyObject* get_display_height(PyTextureObject* self, void* closure);
static PyObject* get_display_offset_x(PyTextureObject* self, void* closure);
static PyObject* get_display_offset_y(PyTextureObject* self, void* closure);
static PyGetSetDef getsetters[];
// Methods (classmethods and instance methods)
static PyObject* from_bytes(PyObject* cls, PyObject* args, PyObject* kwds);
static PyObject* composite(PyObject* cls, PyObject* args, PyObject* kwds);
static PyObject* hsl_shift(PyTextureObject* self, PyObject* args, PyObject* kwds);
static PyMethodDef methods[];
};
namespace mcrfpydef {
inline PyTypeObject PyTextureType = {
.ob_base = {.ob_base = {.ob_refcnt = 1, .ob_type = NULL}, .ob_size = 0},
.tp_name = "mcrfpy.Texture",
.tp_basicsize = sizeof(PyTextureObject),
.tp_itemsize = 0,
.tp_repr = PyTexture::repr,
.tp_hash = PyTexture::hash,
.tp_flags = Py_TPFLAGS_DEFAULT,
.tp_doc = PyDoc_STR(
"Texture(filename: str, sprite_width: int = 0, sprite_height: int = 0, "
"display_size: tuple = None, display_origin: tuple = None)\n\n"
"A texture atlas for sprites and tiles.\n\n"
"Args:\n"
" filename: Path to an image file (PNG, BMP, etc.).\n"
" sprite_width: Width of each sprite cell in pixels (0 = full image).\n"
" sprite_height: Height of each sprite cell in pixels (0 = full image).\n"
" display_size: Optional (w, h) actual content size within each cell.\n"
" display_origin: Optional (x, y) content offset within each cell.\n\n"
"Properties:\n"
" sprite_width, sprite_height (int, read-only): Cell dimensions.\n"
" sheet_width, sheet_height (int, read-only): Grid dimensions in cells.\n"
" sprite_count (int, read-only): Total number of sprite cells.\n"
" source (str, read-only): File path used to load this texture.\n"
" display_width, display_height (int, read-only): Content size within cells.\n"
" display_offset_x, display_offset_y (int, read-only): Content offset within cells.\n"
),
.tp_getset = PyTexture::getsetters,
//.tp_base = &PyBaseObject_Type,
.tp_init = (initproc)PyTexture::init,
.tp_new = PyType_GenericNew, //PyTexture::pynew,
};
}