2026-02-04 - 2026-03-04
Overview
15 issues closed from 1 user
Closed
#251 Timer fires with corrupted callback after Python object is garbage collected
Closed
#250 [7DRL Prep] itch.io deployment pipeline
Closed
#249 [7DRL Prep] Cookbook 4: Responsive design guide
Closed
#246 [7DRL Prep] WASM fullscreen on mobile devices
Closed
#245 [Minor Feature] screen_to_world() only intersects Y=0 plane
Closed
#244 [Bugfix] Entity3D.viewport returns None instead of parent Viewport3D
Closed
#242 [Bugfix] Entity3D.animate() raises NotImplementedError
Closed
#243 [Minor Feature] EntityCollection3D missing pop(), find(), extend() methods
Closed
#247 [7DRL Prep] SDL audio working in browser (WASM)
Closed
#227 [Bugfix] UIDrawable: Silent failure when RenderTexture creation fails
Closed
#158 [Major Feature] WebAssembly/Emscripten build target for browser deployment
Closed
#157 [Major Feature] True headless execution without X11/GPU dependencies
Closed
#100 Add rotation support to UIDrawable objects
Closed
#241 [Bugfix] Fix segfault when animation callbacks start new animations
Closed
#106 Shader support
15 issues created by 1 user
Opened
#241 [Bugfix] Fix segfault when animation callbacks start new animations
Opened
#242 [Bugfix] Entity3D.animate() raises NotImplementedError
Opened
#243 [Minor Feature] EntityCollection3D missing pop(), find(), extend() methods
Opened
#244 [Bugfix] Entity3D.viewport returns None instead of parent Viewport3D
Opened
#245 [Minor Feature] screen_to_world() only intersects Y=0 plane
Opened
#246 [7DRL Prep] WASM fullscreen on mobile devices
Opened
#247 [7DRL Prep] SDL audio working in browser (WASM)
Opened
#248 [7DRL Prep] Crypt of Sokoban Remaster
Opened
#249 [7DRL Prep] Cookbook 4: Responsive design guide
Opened
#250 [7DRL Prep] itch.io deployment pipeline
Opened
#251 Timer fires with corrupted callback after Python object is garbage collected
Opened
#252 GridView and Grid, FOVLayer and PathLayer
Opened
#253 Use spatial hash by default when checking GridPoint for entities
Opened
#254 TileLayer doesn't get any texture when assigned manually
Opened
#255 Tracking down performance improvement opportunities
12 unresolved conversations
Open
#46
subinterpreter tests
Open
#149
Reduce the size of UIGrid.cpp
Open
#152
Sparse Grid Layers
Open
#233
Enhance Entity rendering and positioning capabilities
Open
#234
Entity origin offset for oversized sprites
Open
#235
Texture display bounds for non-uniform sprite content
Open
#236
Multi-tile entities using oversized sprites
Open
#237
Multi-tile entities using composite sprites
Open
#238
Playground: Emscripten debugging infrastructure (DWARF, source maps, debug dumps)
Open
#239
Playground: Automated WASM testing infrastructure with headless browser
Open
#240
Playground: Developer troubleshooting documentation for WASM deployments
Open
#220
Secondary Concurrency Model: Subinterpreter Support