Playground: Emscripten debugging infrastructure (DWARF, source maps, debug dumps) #238
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priority:tier1-active
priority:tier2-foundation
priority:tier3-future
priority:tier4-deferred
Refactoring & Cleanup
system:animation
system:documentation
system:grid
system:input
system:performance
system:procgen
system:python-binding
system:rendering
system:ui-hierarchy
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workflow:blocked
workflow:needs-benchmark
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Reference
john/McRogueFace#238
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Overview
Add comprehensive debugging infrastructure for the Emscripten/WASM builds to help developers troubleshoot issues in the playground and standalone game deployments.
Scope
Build Configuration
-gsource-mapand--emit-symbol-mapfor source mapping-sASSERTIONS=2 -sSAFE_HEAP=1 -sSTACK_OVERFLOW_CHECK=2for debug builds-g2for release builds (minimal debug info for stack traces)Console Debug Functions
Expose C++ functions callable from browser console:
With JavaScript wrappers:
Documentation
References
Related
Part of playground improvement initiative documented in
docs/PLAYGROUND_IMPROVEMENT_PLAN.md(Phase 3)