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john commented on issue john/McRogueFace#248 2026-02-09 02:45:27 +00:00
[7DRL Prep] Crypt of Sokoban Remaster

Intended labels (apply manually due to MCP label bug): priority:tier1-active, Major Feature, Demo Target

john commented on issue john/McRogueFace#247 2026-02-09 02:45:22 +00:00
[7DRL Prep] SDL audio working in browser (WASM)

Intended labels (apply manually due to MCP label bug): priority:tier1-active, Major Feature, system:rendering

john commented on issue john/McRogueFace#246 2026-02-09 02:45:17 +00:00
[7DRL Prep] WASM fullscreen on mobile devices

Intended labels (apply manually due to MCP label bug): priority:tier1-active, Minor Feature, system:rendering

john opened issue john/McRogueFace#250 2026-02-09 02:44:53 +00:00
[7DRL Prep] itch.io deployment pipeline
john opened issue john/McRogueFace#249 2026-02-09 02:44:41 +00:00
[7DRL Prep] Cookbook 4: Responsive design guide
john opened issue john/McRogueFace#248 2026-02-09 02:44:29 +00:00
[7DRL Prep] Crypt of Sokoban Remaster
john opened issue john/McRogueFace#247 2026-02-09 02:44:14 +00:00
[7DRL Prep] SDL audio working in browser (WASM)
john opened issue john/McRogueFace#246 2026-02-09 02:44:02 +00:00
[7DRL Prep] WASM fullscreen on mobile devices
john closed issue john/McRogueFace#158 2026-02-07 19:25:17 +00:00
[Major Feature] WebAssembly/Emscripten build target for browser deployment
john closed issue john/McRogueFace#157 2026-02-07 19:25:15 +00:00
[Major Feature] True headless execution without X11/GPU dependencies
john closed issue john/McRogueFace#100 2026-02-07 19:25:14 +00:00
Add rotation support to UIDrawable objects
john commented on issue john/McRogueFace#158 2026-02-07 19:25:07 +00:00
[Major Feature] WebAssembly/Emscripten build target for browser deployment

Implemented across multiple commits starting with c5cc022 (SDL2+OpenGL ES 2 renderer backend), through 1be2714 (Python REPL in browser), 67aa413 (FreeType text rendering), and 3ce7de6

john commented on issue john/McRogueFace#157 2026-02-07 19:25:03 +00:00
[Major Feature] True headless execution without X11/GPU dependencies

Implemented across multiple commits: 7621ae3 and 4c70aee added MCRF_HEADLESS compile-time option, src/platform/HeadlessTypes.h provides no-op type stubs, and GLContext_Headless.cpp

john commented on issue john/McRogueFace#100 2026-02-07 19:24:58 +00:00
Add rotation support to UIDrawable objects

Implemented in commit da434dc ("Rotation") - added .rotation property to all UIDrawable types (Frame, Caption, Sprite, Grid, Arc, Circle, Line). Includes rotation-aware hit testing and grid…

john commented on issue john/McRogueFace#241 2026-02-07 19:24:56 +00:00
[Bugfix] Fix segfault when animation callbacks start new animations

Fixed by commit d2ea64b ("fix: animations modifying animations during callback is now safe"). Regression test added at tests/regression/recursive_animation_callback_segfault.py.

john commented on issue john/McRogueFace#241 2026-02-07 19:16:20 +00:00
[Bugfix] Fix segfault when animation callbacks start new animations

486087b9cb

john closed issue john/McRogueFace#241 2026-02-07 19:16:20 +00:00
[Bugfix] Fix segfault when animation callbacks start new animations
john commented on issue john/McRogueFace#106 2026-02-07 19:15:47 +00:00
Shader support

486087b9cb

john closed issue john/McRogueFace#106 2026-02-07 19:15:47 +00:00
Shader support
john pushed to master at john/McRogueFace 2026-02-07 16:55:35 +00:00
b9a48a85b0 Version bump: 0.2.4-prerelease-7drl2026 (3ce7de6) -> 0.2.5-prerelease-7drl2026
3ce7de6134 Windows/WASM platform fixes
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