Commit graph

4 commits

Author SHA1 Message Date
Frick
4528ece0a7 Refactor timing tests to use mcrfpy.step() for synchronous execution
Converts tests from Timer-based async patterns to step()-based sync
patterns, eliminating timeout issues in headless testing.

Refactored tests:
- simple_timer_screenshot_test.py
- test_animation_callback_simple.py
- test_animation_property_locking.py
- test_animation_raii.py
- test_animation_removal.py
- test_timer_callback.py

Also updates KNOWN_ISSUES.md with comprehensive documentation on
the step()-based testing pattern including examples and best practices.

🤖 Generated with Claude Code (https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2026-01-14 02:56:21 +00:00
cec76b63dc Timer overhaul: update tests 2026-01-03 22:44:53 -05:00
838da4571d update tests: new scene API 2026-01-03 10:59:52 -05:00
58efffd2fd feat: Animation property locking prevents conflicting animations (closes #120)
Add AnimationConflictMode enum with three modes:
- REPLACE (default): Complete existing animation and start new one
- QUEUE: Wait for existing animation to complete before starting
- ERROR: Raise RuntimeError if property is already being animated

Changes:
- AnimationManager now tracks property locks per (target, property) pair
- Animation.start() accepts optional conflict_mode parameter
- Queued animations start automatically when property becomes free
- Updated type stubs with ConflictMode type alias

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-28 13:21:50 -05:00