Timer overhaul: update tests

This commit is contained in:
John McCardle 2026-01-03 22:44:53 -05:00
commit cec76b63dc
78 changed files with 521 additions and 495 deletions

View file

@ -97,7 +97,7 @@ def handle_key(key, state):
benchmark.on_key = handle_key
# Update entity positions
def update_entities(ms):
def update_entities(timer, ms):
dt = ms / 1000.0 # Convert to seconds
for entity in entities:
@ -119,13 +119,13 @@ def update_entities(ms):
entity.y = new_y
# Run movement update every frame (16ms)
mcrfpy.setTimer("movement", update_entities, 16)
movement_timer = mcrfpy.Timer("movement", update_entities, 16)
# Benchmark statistics
frame_count = 0
start_time = None
def benchmark_timer(ms):
def benchmark_callback(timer, ms):
global frame_count, start_time
if start_time is None:
@ -152,4 +152,4 @@ def benchmark_timer(ms):
print("=" * 60)
# Don't exit - let user review
mcrfpy.setTimer("benchmark", benchmark_timer, 100)
benchmark_timer = mcrfpy.Timer("benchmark", benchmark_callback, 100)

View file

@ -31,7 +31,7 @@ frame_count = 0
metrics_samples = []
def collect_metrics(runtime):
def collect_metrics(timer, runtime):
"""Timer callback to collect metrics each frame."""
global frame_count, metrics_samples
@ -65,9 +65,9 @@ def collect_metrics(runtime):
def finish_scenario():
"""Calculate statistics and store results for current scenario."""
global results, current_scenario, metrics_samples
global results, current_scenario, metrics_samples, benchmark_timer
mcrfpy.delTimer("benchmark_collect")
benchmark_timer.stop()
if not metrics_samples:
print(f" WARNING: No samples collected for {current_scenario}")
@ -149,7 +149,8 @@ def run_next_scenario():
scenarios[next_idx][1]()
# Start collection timer (runs every frame)
mcrfpy.setTimer("benchmark_collect", collect_metrics, 1)
global benchmark_timer
benchmark_timer = mcrfpy.Timer("benchmark_collect", collect_metrics, 1)
# ============================================================================

View file

@ -427,7 +427,7 @@ def print_analysis():
print(f" Note: This overhead is acceptable given query speedups")
def run_benchmarks(runtime=None):
def run_benchmarks(timer=None, runtime=None):
"""Main benchmark runner."""
global results
@ -458,4 +458,4 @@ if __name__ == "__main__":
if "--headless" in sys.argv or True: # Always run immediately for benchmarks
run_benchmarks()
else:
mcrfpy.setTimer("run_bench", run_benchmarks, 100)
bench_timer = mcrfpy.Timer("run_bench", run_benchmarks, 100, once=True)

View file

@ -34,7 +34,7 @@ frame_count = 0
test_results = {} # Store filenames for each test
def run_test_phase(runtime):
def run_test_phase(timer, runtime):
"""Run through warmup and measurement phases."""
global frame_count
@ -51,7 +51,7 @@ def run_test_phase(runtime):
test_results[current_test] = filename
print(f" {current_test}: saved to {filename}")
mcrfpy.delTimer("test_phase")
timer.stop()
run_next_test()
@ -90,7 +90,8 @@ def run_next_test():
print(f"\n[{next_idx + 1}/{len(tests)}] Running: {current_test}")
tests[next_idx][1]()
mcrfpy.setTimer("test_phase", run_test_phase, 1)
global test_phase_timer
test_phase_timer = mcrfpy.Timer("test_phase", run_test_phase, 1)
# ============================================================================
@ -130,14 +131,15 @@ def setup_base_layer_modified():
# Timer to modify one cell per frame (triggers dirty flag each frame)
mod_counter = [0]
def modify_cell(runtime):
def modify_cell(timer, runtime):
x = mod_counter[0] % GRID_SIZE
y = (mod_counter[0] // GRID_SIZE) % GRID_SIZE
layer.set(x, y, mcrfpy.Color(255, 0, 0, 255))
mod_counter[0] += 1
test_base_mod.activate()
mcrfpy.setTimer("modify", modify_cell, 1)
global modify_timer
modify_timer = mcrfpy.Timer("modify", modify_cell, 1)
def setup_color_layer_static():
@ -170,14 +172,15 @@ def setup_color_layer_modified():
# Timer to modify one cell per frame - triggers re-render
mod_counter = [0]
def modify_cell(runtime):
def modify_cell(timer, runtime):
x = mod_counter[0] % GRID_SIZE
y = (mod_counter[0] // GRID_SIZE) % GRID_SIZE
layer.set(x, y, mcrfpy.Color(255, 0, 0, 255))
mod_counter[0] += 1
test_color_mod.activate()
mcrfpy.setTimer("modify", modify_cell, 1)
global modify_timer
modify_timer = mcrfpy.Timer("modify", modify_cell, 1)
def setup_tile_layer_static():
@ -222,7 +225,7 @@ def setup_tile_layer_modified():
# Timer to modify one cell per frame
mod_counter = [0]
def modify_cell(runtime):
def modify_cell(timer, runtime):
if layer:
x = mod_counter[0] % GRID_SIZE
y = (mod_counter[0] // GRID_SIZE) % GRID_SIZE
@ -230,7 +233,8 @@ def setup_tile_layer_modified():
mod_counter[0] += 1
test_tile_mod.activate()
mcrfpy.setTimer("modify", modify_cell, 1)
global modify_timer
modify_timer = mcrfpy.Timer("modify", modify_cell, 1)
def setup_multi_layer_static():

View file

@ -31,7 +31,7 @@ class StressTestRunner:
def add_test(self, name, setup_fn, description=""):
self.tests.append({'name': name, 'setup': setup_fn, 'description': description})
def tick(self, runtime):
def tick(self, timer, runtime):
"""Single timer callback that manages all test flow"""
self.frames_counted += 1
@ -103,7 +103,7 @@ class StressTestRunner:
self.results[test['name']] = {'error': str(e)}
def finish_suite(self):
mcrfpy.delTimer("tick")
self.tick_timer.stop()
print("\n" + "="*50)
print("STRESS TEST COMPLETE")
@ -137,7 +137,7 @@ class StressTestRunner:
ui = init.children
ui.append(mcrfpy.Frame(pos=(0,0), size=(10,10))) # Required for timer to fire
init.activate()
mcrfpy.setTimer("tick", self.tick, TIMER_INTERVAL_MS)
self.tick_timer = mcrfpy.Timer("tick", self.tick, TIMER_INTERVAL_MS)
# =============================================================================

View file

@ -6,7 +6,7 @@ import mcrfpy
import sys
import time
def run_test(runtime):
def run_test(timer, runtime):
print("=" * 60)
print("FOV Isolation Test - Is TCOD slow, or is it the Python wrapper?")
print("=" * 60)
@ -96,4 +96,4 @@ def run_test(runtime):
init = mcrfpy.Scene("init")
init.activate()
mcrfpy.setTimer("test", run_test, 100)
test_timer = mcrfpy.Timer("test", run_test, 100, once=True)

View file

@ -134,7 +134,7 @@ init = mcrfpy.Scene("init")
init.activate()
# Use a timer to let the engine initialize
def run_benchmark(runtime):
def run_benchmark(timer, runtime):
main()
mcrfpy.setTimer("bench", run_benchmark, 100)
bench_timer = mcrfpy.Timer("bench", run_benchmark, 100, once=True)

View file

@ -114,7 +114,7 @@ class DemoRunner:
self.current_index = 0
self.render_wait = 0
def screenshot_cycle(runtime):
def screenshot_cycle(timer, runtime):
if self.render_wait == 0:
# Set scene and wait for render
if self.current_index >= len(self.screens):
@ -139,7 +139,7 @@ class DemoRunner:
print("Done!")
sys.exit(0)
mcrfpy.setTimer("screenshot", screenshot_cycle, 50)
self.screenshot_timer = mcrfpy.Timer("screenshot", screenshot_cycle, 50)
def run_interactive(self):
"""Run in interactive mode with menu."""

View file

@ -126,9 +126,10 @@ def setup_scene():
patrol_demo.on_key = on_keypress
# Start patrol timer
mcrfpy.setTimer("patrol", patrol_step, move_timer_ms)
global patrol_timer
patrol_timer = mcrfpy.Timer("patrol", patrol_step, move_timer_ms)
def patrol_step(runtime):
def patrol_step(timer, runtime):
"""Move entity one step toward current waypoint"""
global current_waypoint, patrol_paused

View file

@ -784,12 +784,12 @@ def run_demo():
demo_state = create_demo_scene()
# Set up exit timer for headless testing
def check_exit(dt):
def check_exit(timer, dt):
# In headless mode, exit after a short delay
# In interactive mode, this won't trigger
pass
# mcrfpy.setTimer("demo_check", check_exit, 100)
# check_exit_timer = mcrfpy.Timer("demo_check", check_exit, 100)
# Run if executed directly
@ -801,8 +801,8 @@ if __name__ == "__main__":
# If --screenshot flag, take a screenshot and exit
if "--screenshot" in sys.argv or len(sys.argv) > 1:
def take_screenshot(dt):
def take_screenshot(timer, dt):
automation.screenshot("focus_demo_screenshot.png")
print("Screenshot saved: focus_demo_screenshot.png")
sys.exit(0)
mcrfpy.setTimer("screenshot", take_screenshot, 200)
screenshot_timer = mcrfpy.Timer("screenshot", take_screenshot, 200, once=True)

View file

@ -135,7 +135,7 @@ class GeometryDemoRunner:
self.current_index = 0
self.render_wait = 0
def screenshot_cycle(runtime):
def screenshot_cycle(timer, runtime):
if self.render_wait == 0:
if self.current_index >= len(self.screens):
print("Done!")
@ -162,7 +162,7 @@ class GeometryDemoRunner:
print("Done!")
sys.exit(0)
mcrfpy.setTimer("screenshot", screenshot_cycle, 100)
self.screenshot_timer = mcrfpy.Timer("screenshot", screenshot_cycle, 100)
def run_interactive(self):
"""Run in interactive mode with menu."""

View file

@ -46,17 +46,19 @@ class GeometryDemoScreen:
def cleanup(self):
"""Clean up timers when leaving screen."""
for timer_name in self.timers:
for timer in self.timers:
try:
mcrfpy.delTimer(timer_name)
timer.stop()
except:
pass
def restart_timers(self):
"""Re-register timers after cleanup."""
self.timers = [] # Clear old timer references
for name, callback, interval in self._timer_configs:
try:
mcrfpy.setTimer(name, callback, interval)
timer = mcrfpy.Timer(name, callback, interval)
self.timers.append(timer)
except Exception as e:
print(f"Timer restart failed: {e}")
@ -111,6 +113,6 @@ class GeometryDemoScreen:
if callback is None:
print(f"Warning: Timer '{name}' callback is None, skipping")
return
mcrfpy.setTimer(name, callback, interval)
self.timers.append(name)
timer = mcrfpy.Timer(name, callback, interval)
self.timers.append(timer)
self._timer_configs.append((name, callback, interval))

View file

@ -269,7 +269,7 @@ class PathfindingAnimatedDemo(GeometryDemoScreen):
self.dist_label.fill_color = mcrfpy.Color(150, 150, 150)
self.ui.append(self.dist_label)
def _tick(self, runtime):
def _tick(self, timer, runtime):
"""Advance one turn."""
self.current_time += 1
self.time_label.text = f"Turn: {self.current_time}"

View file

@ -255,7 +255,7 @@ class SolarSystemDemo(GeometryDemoScreen):
self.ui.append(moon_path)
self.orbit_rings[moon.name + "_path"] = moon_path
def _tick(self, runtime):
def _tick(self, timer, runtime):
"""Advance time by one turn and update planet positions."""
self.current_time += 1

View file

@ -266,7 +266,7 @@ def handle_keypress(scene_name, keycode):
sys.exit(0)
# Timer callback for animation
def update_animation(dt):
def update_animation(timer, dt):
"""Update animation state"""
animate_movement(dt / 1000.0) # Convert ms to seconds
@ -335,7 +335,7 @@ for i, entity in enumerate(entities):
dijkstra_enhanced.on_key = handle_keypress
# Set up animation timer (60 FPS)
mcrfpy.setTimer("animation", update_animation, 16)
animation_timer = mcrfpy.Timer("animation", update_animation, 16)
# Show the scene
dijkstra_enhanced.activate()

View file

@ -88,11 +88,11 @@ def test_dijkstra(grid, entities):
return results
def run_test(runtime):
def run_test(timer, runtime):
"""Timer callback to run tests and take screenshot"""
# Run pathfinding tests
results = test_dijkstra(grid, entities)
# Update display with results
y_pos = 380
for result in results:
@ -100,9 +100,9 @@ def run_test(runtime):
caption.fill_color = mcrfpy.Color(200, 200, 200)
ui.append(caption)
y_pos += 20
# Take screenshot
mcrfpy.setTimer("screenshot", lambda rt: take_screenshot(), 500)
# Take screenshot (one-shot timer)
screenshot_timer = mcrfpy.Timer("screenshot", lambda t, rt: take_screenshot(), 500, once=True)
def take_screenshot():
"""Take screenshot and exit"""
@ -140,7 +140,7 @@ ui.append(legend)
# Set scene
dijkstra_test.activate()
# Run test after scene loads
mcrfpy.setTimer("test", run_test, 100)
# Run test after scene loads (one-shot timer)
test_timer = mcrfpy.Timer("test", run_test, 100, once=True)
print("Running Dijkstra tests...")

View file

@ -9,7 +9,7 @@ This test verifies that:
import mcrfpy
import sys
def timer_that_raises(runtime):
def timer_that_raises(timer, runtime):
"""A timer callback that raises an exception"""
raise ValueError("Intentional test exception")
@ -17,8 +17,8 @@ def timer_that_raises(runtime):
test = mcrfpy.Scene("test")
test.activate()
# Schedule the timer - it will fire after 50ms
mcrfpy.setTimer("raise_exception", timer_that_raises, 50)
# Schedule the timer - it will fire after 50ms (one-shot timer)
exception_timer = mcrfpy.Timer("raise_exception", timer_that_raises, 50, once=True)
# This test expects:
# - Default behavior: exit with code 1 after first exception

View file

@ -158,7 +158,7 @@ def test_edge_cases():
print(" Edge cases: PASS")
return True
def run_test(runtime):
def run_test(timer, runtime):
"""Timer callback to run tests after scene is active"""
results = []
@ -185,4 +185,4 @@ if __name__ == "__main__":
test.activate()
# Run tests after scene is active
mcrfpy.setTimer("test", run_test, 100)
test_timer = mcrfpy.Timer("test", run_test, 100, once=True)

View file

@ -14,7 +14,7 @@ import mcrfpy
import sys
import time
def run_test(runtime):
def run_test(timer, runtime):
print("=" * 60)
print("Issue #146 Regression Test: compute_fov() returns None")
print("=" * 60)
@ -111,4 +111,4 @@ def run_test(runtime):
# Initialize and run
init = mcrfpy.Scene("init")
init.activate()
mcrfpy.setTimer("test", run_test, 100)
test_timer = mcrfpy.Timer("test", run_test, 100, once=True)

View file

@ -11,7 +11,7 @@ Tests:
import mcrfpy
import sys
def run_test(runtime):
def run_test(timer, runtime):
print("=" * 60)
print("Issue #147 Regression Test: Dynamic Layer System for Grid")
print("=" * 60)
@ -190,4 +190,4 @@ def run_test(runtime):
# Initialize and run
init = mcrfpy.Scene("init")
init.activate()
mcrfpy.setTimer("test", run_test, 100)
test_timer = mcrfpy.Timer("test", run_test, 100, once=True)

View file

@ -14,7 +14,7 @@ import mcrfpy
import sys
import time
def run_test(runtime):
def run_test(timer, runtime):
print("=" * 60)
print("Issue #148 Regression Test: Layer Dirty Flags and Caching")
print("=" * 60)
@ -154,4 +154,4 @@ def run_test(runtime):
# Initialize and run
init = mcrfpy.Scene("init")
init.activate()
mcrfpy.setTimer("test", run_test, 100)
test_timer = mcrfpy.Timer("test", run_test, 100, once=True)

View file

@ -17,7 +17,7 @@ class CustomEntity(mcrfpy.Entity):
def custom_method(self):
return "Custom method called"
def run_test(runtime):
def run_test(timer, runtime):
"""Test that derived entity classes maintain their type in collections"""
try:
# Create a grid
@ -85,4 +85,4 @@ test = mcrfpy.Scene("test")
test.activate()
# Schedule test to run after game loop starts
mcrfpy.setTimer("test", run_test, 100)
test_timer = mcrfpy.Timer("test", run_test, 100, once=True)

View file

@ -149,7 +149,7 @@ def test_color_properties():
return tests_passed == tests_total
def run_test(runtime):
def run_test(timer, runtime):
"""Timer callback to run the test"""
try:
success = test_color_properties()
@ -167,4 +167,4 @@ test = mcrfpy.Scene("test")
test.activate()
# Schedule test to run after game loop starts
mcrfpy.setTimer("test", run_test, 100)
test_timer = mcrfpy.Timer("test", run_test, 100, once=True)

View file

@ -183,7 +183,7 @@ def test_property_introspection():
return tests_passed, tests_total
def run_test(runtime):
def run_test(timer, runtime):
"""Timer callback to run the test"""
try:
print("=== Testing Texture and Font Properties (Issue #99) ===\n")
@ -221,4 +221,4 @@ test = mcrfpy.Scene("test")
test.activate()
# Schedule test to run after game loop starts
mcrfpy.setTimer("test", run_test, 100)
test_timer = mcrfpy.Timer("test", run_test, 100, once=True)

View file

@ -7,7 +7,7 @@ import mcrfpy
from mcrfpy import automation
import sys
def run_test(runtime):
def run_test(timer, runtime):
"""Test RenderTexture resizing"""
print("Testing Issue #9: RenderTexture resize (minimal)")
@ -64,4 +64,4 @@ test = mcrfpy.Scene("test")
test.activate()
# Schedule test
mcrfpy.setTimer("test", run_test, 100)
test_timer = mcrfpy.Timer("test", run_test, 100, once=True)

View file

@ -209,7 +209,7 @@ def test_rendertexture_resize():
print(f"\nScreenshots saved to /tmp/issue_9_*.png")
def run_test(runtime):
def run_test(timer, runtime):
"""Timer callback to run the test"""
try:
test_rendertexture_resize()
@ -226,4 +226,4 @@ test = mcrfpy.Scene("test")
test.activate()
# Schedule test to run after game loop starts
mcrfpy.setTimer("test", run_test, 100)
test_timer = mcrfpy.Timer("test", run_test, 100, once=True)

View file

@ -9,7 +9,7 @@ import mcrfpy
from mcrfpy import automation
import sys
def run_test(runtime):
def run_test(timer, runtime):
"""Test that UIGrid properly handles resizing"""
try:
# Create a grid with initial size
@ -86,4 +86,4 @@ test = mcrfpy.Scene("test")
test.activate()
# Schedule test to run after game loop starts
mcrfpy.setTimer("test", run_test, 100)
test_timer = mcrfpy.Timer("test", run_test, 100, once=True)

View file

@ -64,7 +64,7 @@ def demonstrate_solution():
}
""")
def run_test(runtime):
def run_test(timer, runtime):
"""Timer callback"""
try:
demonstrate_solution()
@ -74,10 +74,10 @@ def run_test(runtime):
print(f"\nError: {e}")
import traceback
traceback.print_exc()
sys.exit(0)
# Set up scene and run
test = mcrfpy.Scene("test")
test.activate()
mcrfpy.setTimer("test", run_test, 100)
test_timer = mcrfpy.Timer("test", run_test, 100, once=True)

View file

@ -4,43 +4,44 @@ import mcrfpy
from mcrfpy import automation
from datetime import datetime
def run_automation_tests():
def run_automation_tests(timer, runtime):
"""This runs AFTER the game loop has started and rendered frames"""
print("\n=== Automation Test Running (1 second after start) ===")
# NOW we can take screenshots that will show content!
timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
filename = f"WORKING_screenshot_{timestamp}.png"
# Take screenshot - this should now show our red frame
result = automation.screenshot(filename)
print(f"Screenshot taken: {filename} - Result: {result}")
# Test clicking on the frame
automation.click(200, 200) # Click in center of red frame
# Test keyboard input
automation.typewrite("Hello from timer callback!")
# Take another screenshot to show any changes
filename2 = f"WORKING_screenshot_after_click_{timestamp}.png"
automation.screenshot(filename2)
print(f"Second screenshot: {filename2}")
print("Test completed successfully!")
print("\nThis works because:")
print("1. The game loop has been running for 1 second")
print("2. The scene has been rendered multiple times")
print("3. The RenderTexture now contains actual rendered content")
# Cancel this timer so it doesn't repeat
mcrfpy.delTimer("automation_test")
timer.stop()
# Optional: exit after a moment
def exit_game():
def exit_game(t, r):
print("Exiting...")
mcrfpy.exit()
mcrfpy.setTimer("exit", exit_game, 500) # Exit 500ms later
global exit_timer
exit_timer = mcrfpy.Timer("exit", exit_game, 500, once=True)
# This code runs during --exec script execution
print("=== Setting Up Test Scene ===")
@ -73,7 +74,7 @@ frame.on_click = frame_clicked
print("Scene setup complete. Setting timer for automation tests...")
# THIS IS THE KEY: Set timer to run AFTER the game loop starts
mcrfpy.setTimer("automation_test", run_automation_tests, 1000)
automation_test_timer = mcrfpy.Timer("automation_test", run_automation_tests, 1000, once=True)
print("Timer set. Game loop will start after this script completes.")
print("Automation tests will run 1 second later when content is visible.")

View file

@ -5,7 +5,7 @@ import sys
import os
import json
def run_test(runtime):
def run_test(timer, runtime):
"""Timer callback to test benchmark logging"""
# Stop the benchmark and get filename
try:
@ -132,4 +132,4 @@ test = mcrfpy.Scene("test")
test.activate()
# Schedule test completion after ~100ms (to capture some frames)
mcrfpy.setTimer("test", run_test, 100)
test_timer = mcrfpy.Timer("test", run_test, 100, once=True)

View file

@ -68,13 +68,13 @@ print("\nTest 7: Path after potential sync")
path4 = grid.compute_astar_path(0, 0, 5, 5)
print(f" A* path: {path4}")
def timer_cb(dt):
def timer_cb(timer, runtime):
sys.exit(0)
# Quick UI setup
ui = debug.children
ui.append(grid)
debug.activate()
mcrfpy.setTimer("exit", timer_cb, 100)
exit_timer = mcrfpy.Timer("exit", timer_cb, 100, once=True)
print("\nStarting timer...")

View file

@ -404,48 +404,50 @@ screenshots = [
("combined_example", "ui_combined_example.png")
]
def take_screenshots(runtime):
def take_screenshots(timer, runtime):
"""Timer callback to take screenshots sequentially"""
global current_screenshot
if current_screenshot >= len(screenshots):
print("\nAll screenshots captured successfully!")
print(f"Screenshots saved to: {output_dir}/")
mcrfpy.exit()
return
scene_name, filename = screenshots[current_screenshot]
# Switch to the scene
mcrfpy.current_scene = scene_name
# Take screenshot after a short delay to ensure rendering
def capture():
def capture(t, r):
global current_screenshot
full_path = f"{output_dir}/{filename}"
result = automation.screenshot(full_path)
print(f"Screenshot {current_screenshot + 1}/{len(screenshots)}: {filename} - {'Success' if result else 'Failed'}")
current_screenshot += 1
# Schedule next screenshot
mcrfpy.setTimer("next_screenshot", take_screenshots, 200)
global next_screenshot_timer
next_screenshot_timer = mcrfpy.Timer("next_screenshot", take_screenshots, 200, once=True)
# Give scene time to render
mcrfpy.setTimer("capture", lambda r: capture(), 100)
global capture_timer
capture_timer = mcrfpy.Timer("capture", capture, 100, once=True)
# Start with the first scene
caption_example.activate()
# Start the screenshot process
print(f"\nStarting screenshot capture of {len(screenshots)} scenes...")
mcrfpy.setTimer("start", take_screenshots, 500)
start_timer = mcrfpy.Timer("start", take_screenshots, 500, once=True)
# Safety timeout
def safety_exit(runtime):
def safety_exit(timer, runtime):
print("\nERROR: Safety timeout reached! Exiting...")
mcrfpy.exit()
mcrfpy.setTimer("safety", safety_exit, 30000)
safety_timer = mcrfpy.Timer("safety", safety_exit, 30000, once=True)
print("Setup complete. Game loop starting...")

View file

@ -5,13 +5,13 @@ import mcrfpy
from mcrfpy import automation
import sys
def capture_grid(runtime):
def capture_grid(timer, runtime):
"""Capture grid example after render loop starts"""
# Take screenshot
automation.screenshot("mcrogueface.github.io/images/ui_grid_example.png")
print("Grid screenshot saved!")
# Exit after capturing
sys.exit(0)
@ -112,4 +112,4 @@ ui.append(info)
grid.activate()
# Set timer to capture after rendering starts
mcrfpy.setTimer("capture", capture_grid, 100)
capture_timer = mcrfpy.Timer("capture", capture_grid, 100, once=True)

View file

@ -5,13 +5,13 @@ import mcrfpy
from mcrfpy import automation
import sys
def capture_sprites(runtime):
def capture_sprites(timer, runtime):
"""Capture sprite examples after render loop starts"""
# Take screenshot
automation.screenshot("mcrogueface.github.io/images/ui_sprite_example.png")
print("Sprite screenshot saved!")
# Exit after capturing
sys.exit(0)
@ -157,4 +157,4 @@ ui.append(scale_label)
sprites.activate()
# Set timer to capture after rendering starts
mcrfpy.setTimer("capture", capture_sprites, 100)
capture_timer = mcrfpy.Timer("capture", capture_sprites, 100, once=True)

View file

@ -3,7 +3,7 @@
Test for keypressScene() validation - should reject non-callable arguments
"""
def test_keypress_validation(timer_name):
def test_keypress_validation(timer, runtime):
"""Test that keypressScene validates its argument is callable"""
import mcrfpy
import sys
@ -90,4 +90,4 @@ def test_keypress_validation(timer_name):
# Execute the test after a short delay
import mcrfpy
mcrfpy.setTimer("test", test_keypress_validation, 100)
test_timer = mcrfpy.Timer("test", test_keypress_validation, 100, once=True)

View file

@ -6,17 +6,17 @@ from mcrfpy import automation
import sys
import time
def take_screenshot(runtime):
def take_screenshot(timer, runtime):
"""Take screenshot after render starts"""
print(f"Timer callback fired at runtime: {runtime}")
# Try different paths
paths = [
"test_screenshot.png",
"./test_screenshot.png",
"./test_screenshot.png",
"mcrogueface.github.io/images/test_screenshot.png"
]
for path in paths:
try:
print(f"Trying to save to: {path}")
@ -24,7 +24,7 @@ def take_screenshot(runtime):
print(f"Success: {path}")
except Exception as e:
print(f"Failed {path}: {e}")
sys.exit(0)
# Create minimal scene
@ -41,5 +41,5 @@ test.activate()
# Use timer to ensure rendering has started
print("Setting timer...")
mcrfpy.setTimer("screenshot", take_screenshot, 500) # Wait 0.5 seconds
print("Timer set, entering game loop...")
mcrfpy.Timer("screenshot", take_screenshot, 500, once=True) # Wait 0.5 seconds
print("Timer set, entering game loop...")

View file

@ -6,18 +6,18 @@ from mcrfpy import automation
# Counter to track timer calls
call_count = 0
def take_screenshot_and_exit():
def take_screenshot_and_exit(timer, runtime):
"""Timer callback that takes screenshot then exits"""
global call_count
call_count += 1
print(f"\nTimer callback fired! (call #{call_count})")
# Take screenshot
filename = f"timer_screenshot_test_{call_count}.png"
result = automation.screenshot(filename)
print(f"Screenshot result: {result} -> {filename}")
# Exit after first call
if call_count >= 1:
print("Exiting game...")
@ -35,6 +35,6 @@ frame = mcrfpy.Frame(pos=(100, 100), size=(200, 200),
ui.append(frame)
print("Setting timer to fire in 100ms...")
mcrfpy.setTimer("screenshot_timer", take_screenshot_and_exit, 100)
mcrfpy.Timer("screenshot_timer", take_screenshot_and_exit, 100, once=True)
print("Setup complete. Game loop starting...")
print("Setup complete. Game loop starting...")

View file

@ -6,6 +6,7 @@ import sys
# Global state to track callback
callback_count = 0
callback_demo = None # Will be set in setup_and_run
def my_callback(anim, target):
"""Simple callback that prints when animation completes"""
@ -16,47 +17,48 @@ def my_callback(anim, target):
def setup_and_run():
"""Set up scene and run animation with callback"""
global callback_demo
# Create scene
callback_demo = mcrfpy.Scene("callback_demo")
callback_demo.activate()
# Create a frame to animate
frame = mcrfpy.Frame((100, 100), (200, 200), fill_color=(255, 0, 0))
ui = callback_demo.children
ui.append(frame)
# Create animation with callback
print("Starting animation with callback...")
anim = mcrfpy.Animation("x", 400.0, 1.0, "easeInOutQuad", callback=my_callback)
anim.start(frame)
# Schedule check after animation should complete
mcrfpy.setTimer("check", check_result, 1500)
def check_result(runtime):
# Schedule check after animation should complete
mcrfpy.Timer("check", check_result, 1500, once=True)
def check_result(timer, runtime):
"""Check if callback fired correctly"""
global callback_count
global callback_count, callback_demo
if callback_count == 1:
print("SUCCESS: Callback fired exactly once!")
# Test 2: Animation without callback
print("\nTesting animation without callback...")
ui = callback_demo.children
frame = ui[0]
anim2 = mcrfpy.Animation("y", 300.0, 0.5, "linear")
anim2.start(frame)
mcrfpy.setTimer("final", final_check, 700)
mcrfpy.Timer("final", final_check, 700, once=True)
else:
print(f"FAIL: Expected 1 callback, got {callback_count}")
sys.exit(1)
def final_check(runtime):
def final_check(timer, runtime):
"""Final check - callback count should still be 1"""
global callback_count
if callback_count == 1:
print("SUCCESS: No unexpected callbacks fired!")
print("\nAnimation callback feature working correctly!")
@ -68,4 +70,4 @@ def final_check(runtime):
# Start the demo
print("Animation Callback Demo")
print("=" * 30)
setup_and_run()
setup_and_run()

View file

@ -35,35 +35,36 @@ class PathAnimator:
if self.current_index >= len(self.path):
# Path complete
self.animating = False
mcrfpy.delTimer(self.check_timer_name)
if hasattr(self, '_check_timer'):
self._check_timer.stop()
if self.on_complete:
self.on_complete()
return
# Get target position
target_x, target_y = self.path[self.current_index]
# Create animations
self.anim_x = mcrfpy.Animation("x", float(target_x), self.step_duration, "easeInOut")
self.anim_y = mcrfpy.Animation("y", float(target_y), self.step_duration, "easeInOut")
# Start animations
self.anim_x.start(self.entity)
self.anim_y.start(self.entity)
# Update visibility if entity has this method
if hasattr(self.entity, 'update_visibility'):
self.entity.update_visibility()
# Set timer to check completion
mcrfpy.setTimer(self.check_timer_name, self._check_completion, 50)
def _check_completion(self, dt):
self._check_timer = mcrfpy.Timer(self.check_timer_name, self._check_completion, 50)
def _check_completion(self, timer, runtime):
"""Check if current animation is complete"""
if hasattr(self.anim_x, 'is_complete') and self.anim_x.is_complete:
# Move to next step
self.current_index += 1
mcrfpy.delTimer(self.check_timer_name)
timer.stop()
self._animate_next_step()
# Create test scene
@ -165,7 +166,7 @@ def animate_both():
# Camera follow test
camera_follow = False
def update_camera(dt):
def update_camera(timer, runtime):
"""Update camera to follow player if enabled"""
if camera_follow and player_animator and player_animator.animating:
# Smooth camera follow
@ -205,7 +206,7 @@ chain_test.activate()
chain_test.on_key = handle_input
# Camera update timer
mcrfpy.setTimer("cam_update", update_camera, 100)
cam_update_timer = mcrfpy.Timer("cam_update", update_camera, 100)
print("Animation Chaining Test")
print("=======================")

View file

@ -38,25 +38,25 @@ class AnimationTracker:
# Track it
active_animations[self.name] = self
# Set timer to check completion
check_interval = 100 # ms
mcrfpy.setTimer(f"check_{self.name}", self._check_complete, check_interval)
self._check_timer = mcrfpy.Timer(f"check_{self.name}", self._check_complete, check_interval)
def _check_complete(self, dt):
def _check_complete(self, timer, runtime):
"""Check if animation is complete"""
if self.animation and hasattr(self.animation, 'is_complete') and self.animation.is_complete:
# Log completion
log_entry = f"COMPLETE: {self.name}"
animation_log.append(log_entry)
print(log_entry)
# Remove from active
if self.name in active_animations:
del active_animations[self.name]
# Stop checking
mcrfpy.delTimer(f"check_{self.name}")
timer.stop()
# Create test scene
anim_debug = mcrfpy.Scene("anim_debug")
@ -117,14 +117,15 @@ def test_rapid_fire():
# Start first animation
anim1 = AnimationTracker("rapid_1", entity, "x", 8.0, 2.0)
anim1.start()
# Start another after 500ms (before first completes)
def start_second(dt):
def start_second(timer, runtime):
anim2 = AnimationTracker("rapid_2", entity, "x", 12.0, 1.0)
anim2.start()
mcrfpy.delTimer("rapid_timer")
mcrfpy.setTimer("rapid_timer", start_second, 500)
timer.stop()
global rapid_timer
rapid_timer = mcrfpy.Timer("rapid_timer", start_second, 500, once=True)
def test_sequential():
"""Test proper sequential animations"""
@ -142,14 +143,14 @@ def test_sequential():
if index >= len(sequence):
print("Sequence complete!")
return
name, prop, value, duration = sequence[index]
anim = AnimationTracker(name, entity, prop, value, duration)
anim.start()
# Schedule next
delay = int(duration * 1000) + 100 # Add buffer
mcrfpy.setTimer(f"seq_timer_{index}", lambda dt: run_sequence(index + 1), delay)
mcrfpy.Timer(f"seq_timer_{index}", lambda t, r: run_sequence(index + 1), delay, once=True)
run_sequence()
@ -163,19 +164,20 @@ def test_conflicting():
anim1.start()
# After 1 second, start conflicting animation to x=2
def start_conflict(dt):
def start_conflict(timer, runtime):
print("Starting conflicting animation!")
anim2 = AnimationTracker("conflict_2", entity, "x", 2.0, 1.0)
anim2.start()
mcrfpy.delTimer("conflict_timer")
mcrfpy.setTimer("conflict_timer", start_conflict, 1000)
timer.stop()
global conflict_timer
conflict_timer = mcrfpy.Timer("conflict_timer", start_conflict, 1000, once=True)
# Update display
def update_display(dt):
def update_display(timer, runtime):
pos_display.text = f"Entity position: ({entity.x:.2f}, {entity.y:.2f})"
active_display.text = f"Active animations: {len(active_animations)}"
# Show active animation names
if active_animations:
names = ", ".join(active_animations.keys())
@ -217,7 +219,7 @@ def handle_input(key, state):
# Setup
anim_debug.activate()
anim_debug.on_key = handle_input
mcrfpy.setTimer("update", update_display, 100)
update_display_timer = mcrfpy.Timer("update", update_display, 100)
print("Animation Debug Tool")
print("====================")

View file

@ -210,7 +210,7 @@ def test_8_replace_completes_old():
test_result("Replace completes old animation", False, str(e))
def run_all_tests(runtime):
def run_all_tests(timer, runtime):
"""Run all property locking tests"""
print("\nRunning Animation Property Locking Tests...")
print("-" * 50)
@ -246,4 +246,4 @@ test = mcrfpy.Scene("test")
test.activate()
# Start tests after a brief delay to allow scene to initialize
mcrfpy.setTimer("start", run_all_tests, 100)
mcrfpy.Timer("start", run_all_tests, 100, once=True)

View file

@ -93,32 +93,32 @@ def test_3_complete_animation():
def test_4_multiple_animations_timer():
"""Test creating multiple animations in timer callback"""
success = False
def create_animations(runtime):
def create_animations(timer, runtime):
nonlocal success
try:
ui = test.children
frame = mcrfpy.Frame(pos=(200, 200), size=(100, 100))
ui.append(frame)
# Create multiple animations rapidly (this used to crash)
for i in range(10):
anim = mcrfpy.Animation("x", 300.0 + i * 10, 1000, "linear")
anim.start(frame)
success = True
except Exception as e:
print(f"Timer animation error: {e}")
finally:
mcrfpy.setTimer("exit", lambda t: None, 100)
mcrfpy.Timer("exit", lambda t, r: None, 100, once=True)
# Clear scene
ui = test.children
while len(ui) > 0:
ui.remove(len(ui) - 1)
mcrfpy.setTimer("test", create_animations, 50)
mcrfpy.setTimer("check", lambda t: test_result("Multiple animations in timer", success), 200)
mcrfpy.Timer("test", create_animations, 50, once=True)
mcrfpy.Timer("check", lambda t, r: test_result("Multiple animations in timer", success), 200, once=True)
def test_5_scene_cleanup():
"""Test that changing scenes cleans up animations"""
@ -168,38 +168,38 @@ def test_6_animation_after_clear():
except Exception as e:
test_result("Animation after UI clear", False, str(e))
def run_all_tests(runtime):
def run_all_tests(timer, runtime):
"""Run all RAII tests"""
print("\nRunning RAII Animation Tests...")
print("-" * 40)
test_1_basic_animation()
test_2_remove_animated_object()
test_3_complete_animation()
test_4_multiple_animations_timer()
test_5_scene_cleanup()
test_6_animation_after_clear()
# Schedule result summary
mcrfpy.setTimer("results", print_results, 500)
def print_results(runtime):
# Schedule result summary
mcrfpy.Timer("results", print_results, 500, once=True)
def print_results(timer, runtime):
"""Print test results"""
print("\n" + "=" * 40)
print(f"Tests passed: {tests_passed}")
print(f"Tests failed: {tests_failed}")
if tests_failed == 0:
print("\n All tests passed! RAII implementation is working correctly.")
print("\n+ All tests passed! RAII implementation is working correctly.")
else:
print(f"\n {tests_failed} tests failed.")
print(f"\nx {tests_failed} tests failed.")
print("\nFailed tests:")
for name, passed, details in test_results:
if not passed:
print(f" - {name}: {details}")
# Exit
mcrfpy.setTimer("exit", lambda t: sys.exit(0 if tests_failed == 0 else 1), 500)
mcrfpy.Timer("exit", lambda t, r: sys.exit(0 if tests_failed == 0 else 1), 500, once=True)
# Setup and run
test = mcrfpy.Scene("test")
@ -212,4 +212,4 @@ bg.fill_color = mcrfpy.Color(20, 20, 30)
ui.append(bg)
# Start tests
mcrfpy.setTimer("start", run_all_tests, 100)
start_timer = mcrfpy.Timer("start", run_all_tests, 100, once=True)

View file

@ -6,7 +6,7 @@ Test if the crash is related to removing animated objects
import mcrfpy
import sys
def clear_and_recreate(runtime):
def clear_and_recreate(timer, runtime):
"""Clear UI and recreate - mimics demo switching"""
print(f"\nTimer called at {runtime}")
@ -31,9 +31,10 @@ def clear_and_recreate(runtime):
anim.start(f)
print("New objects created and animated")
# Schedule exit
mcrfpy.setTimer("exit", lambda t: sys.exit(0), 2000)
global exit_timer
exit_timer = mcrfpy.Timer("exit", lambda t, r: sys.exit(0), 2000, once=True)
# Create initial scene
print("Creating scene...")
@ -60,6 +61,6 @@ for i in range(10):
print(f"Initial scene has {len(ui)} elements")
# Schedule the clear and recreate
mcrfpy.setTimer("switch", clear_and_recreate, 1000)
switch_timer = mcrfpy.Timer("switch", clear_and_recreate, 1000, once=True)
print("\nEntering game loop...")

View file

@ -114,7 +114,7 @@ print(" - Empty paths returned for blocked destinations")
print(" - Diagonal movement supported")
# Quick visual test
def visual_test(runtime):
def visual_test(timer, runtime):
print("\nVisual test timer fired")
sys.exit(0)
@ -125,6 +125,6 @@ grid.position = (50, 50)
grid.size = (400, 400)
astar_test.activate()
mcrfpy.setTimer("visual", visual_test, 100)
visual_test_timer = mcrfpy.Timer("visual", visual_test, 100, once=True)
print("\nStarting visual test...")

View file

@ -6,7 +6,7 @@ Test #94: Color helper methods - from_hex, to_hex, lerp
import mcrfpy
import sys
def test_color_helpers(runtime):
def test_color_helpers(timer, runtime):
"""Test Color helper methods"""
all_pass = True
@ -179,4 +179,4 @@ def test_color_helpers(runtime):
# Run test
test = mcrfpy.Scene("test")
mcrfpy.setTimer("test", test_color_helpers, 100)
test_timer = mcrfpy.Timer("test", test_color_helpers, 100, once=True)

View file

@ -183,7 +183,7 @@ def test_multi_target_scenario():
cell.tilesprite = 83 # S for safe
grid._color_layer.set(best_pos[0], best_pos[1], mcrfpy.Color(0, 255, 0))
def run_test(runtime):
def run_test(timer, runtime):
"""Timer callback to run tests after scene loads"""
test_basic_dijkstra()
test_libtcod_interface()
@ -221,7 +221,7 @@ title.fill_color = mcrfpy.Color(255, 255, 255)
ui.append(title)
# Set timer to run tests
mcrfpy.setTimer("test", run_test, 100)
test_timer = mcrfpy.Timer("test", run_test, 100, once=True)
# Show scene
dijkstra_test.activate()

View file

@ -20,7 +20,7 @@ def test_method_docs():
'createSoundBuffer', 'loadMusic', 'setMusicVolume', 'setSoundVolume',
'playSound', 'getMusicVolume', 'getSoundVolume', 'sceneUI',
'currentScene', 'setScene', 'createScene', 'keypressScene',
'setTimer', 'delTimer', 'exit', 'setScale', 'find', 'findAll',
'exit', 'setScale', 'find', 'findAll',
'getMetrics'
]
@ -40,7 +40,7 @@ def test_class_docs():
"""Test class documentation."""
print("=== Class Documentation ===")
classes = ['Frame', 'Caption', 'Sprite', 'Grid', 'Entity', 'Color', 'Vector', 'Texture', 'Font']
classes = ['Frame', 'Caption', 'Sprite', 'Grid', 'Entity', 'Color', 'Vector', 'Texture', 'Font', 'Timer']
for class_name in classes:
if hasattr(mcrfpy, class_name):
@ -80,12 +80,12 @@ def test_method_signatures():
else:
print("✗ setScene signature incorrect or missing")
if hasattr(mcrfpy, 'setTimer'):
doc = mcrfpy.setTimer.__doc__
if doc and 'setTimer(name: str, handler: callable, interval: int)' in doc:
print("✓ setTimer signature correct")
if hasattr(mcrfpy, 'Timer'):
doc = mcrfpy.Timer.__doc__
if doc and 'Timer' in doc:
print("+ Timer class documentation present")
else:
print("✗ setTimer signature incorrect or missing")
print("x Timer class documentation missing")
if hasattr(mcrfpy, 'find'):
doc = mcrfpy.find.__doc__

View file

@ -12,9 +12,9 @@ test.activate()
print("Scene created, no animations added")
print("Starting game loop in 100ms...")
def check_alive(runtime):
def check_alive(timer, runtime):
print(f"Timer fired at {runtime}ms - AnimationManager survived!")
mcrfpy.setTimer("exit", lambda t: mcrfpy.exit(), 100)
mcrfpy.Timer("exit", lambda t, r: mcrfpy.exit(), 100, once=True)
mcrfpy.setTimer("check", check_alive, 1000)
print("If this crashes immediately, AnimationManager has an issue with empty state")
mcrfpy.Timer("check", check_alive, 1000, once=True)
print("If this crashes immediately, AnimationManager has an issue with empty state")

View file

@ -77,10 +77,10 @@ current_waypoint = 0
animating = False
waypoints = [(5,5), (10,5), (10,10), (5,10), (5,5)]
def update_position_display(dt):
def update_position_display(timer, runtime):
"""Update position display every 200ms"""
pos_display.text = f"Entity Position: ({entity.x:.2f}, {entity.y:.2f})"
# Check if entity is at expected position
if animating and current_waypoint > 0:
target = waypoints[current_waypoint - 1]
@ -124,9 +124,10 @@ def animate_to_next_waypoint():
print(f"Started animations: x to {float(target_x)}, y to {float(target_y)}, duration: {duration}s")
current_waypoint += 1
# Schedule next waypoint
mcrfpy.setTimer("next_waypoint", lambda dt: animate_to_next_waypoint(), int(duration * 1000 + 100))
global next_waypoint_timer
next_waypoint_timer = mcrfpy.Timer("next_waypoint", lambda t, r: animate_to_next_waypoint(), int(duration * 1000 + 100), once=True)
def start_animation():
"""Start or restart the animation sequence"""
@ -186,7 +187,7 @@ test_anim.activate()
test_anim.on_key = handle_input
# Start position update timer
mcrfpy.setTimer("update_pos", update_position_display, 200)
update_pos_timer = mcrfpy.Timer("update_pos", update_position_display, 200)
# No perspective (omniscient view)
grid.perspective = -1

View file

@ -72,7 +72,7 @@ status.fill_color = mcrfpy.Color(200, 200, 200)
ui.append(status)
# Update display
def update_display(dt):
def update_display(timer, runtime):
pos_info.text = f"Entity Grid Position: ({entity.x:.2f}, {entity.y:.2f})"
# We can't access sprite position from Python, but in C++ it would show
# the issue: sprite position would be (2, 2) instead of pixel coords
@ -113,7 +113,7 @@ def handle_input(key, state):
# Setup
fix_demo.activate()
fix_demo.on_key = handle_input
mcrfpy.setTimer("update", update_display, 100)
update_timer = mcrfpy.Timer("update", update_display, 100)
print("Ready to demonstrate the issue.")
print()

View file

@ -8,9 +8,9 @@ import sys
# Module-level state to avoid closures
_test_state = {}
def take_second_screenshot(runtime):
def take_second_screenshot(timer, runtime):
"""Take final screenshot and exit"""
mcrfpy.delTimer("screenshot2")
timer.stop()
from mcrfpy import automation
automation.screenshot("frame_clipping_animated.png")
print("\nTest completed successfully!")
@ -19,20 +19,21 @@ def take_second_screenshot(runtime):
print(" - frame_clipping_animated.png (with animation)")
sys.exit(0)
def animate_frames(runtime):
def animate_frames(timer, runtime):
"""Animate frames to demonstrate clipping"""
mcrfpy.delTimer("animate")
timer.stop()
scene = test.children
# Move child frames
parent1 = scene[0]
parent2 = scene[1]
parent1.children[1].x = 50
parent2.children[1].x = 50
mcrfpy.setTimer("screenshot2", take_second_screenshot, 500)
global screenshot2_timer
screenshot2_timer = mcrfpy.Timer("screenshot2", take_second_screenshot, 500, once=True)
def test_clipping(runtime):
def test_clipping(timer, runtime):
"""Test that clip_children property works correctly"""
mcrfpy.delTimer("test_clipping")
timer.stop()
print("Testing UIFrame clipping functionality...")
@ -115,7 +116,8 @@ def test_clipping(runtime):
print(f"PASS: clip_children correctly rejected non-boolean: {e}")
# Start animation after a short delay
mcrfpy.setTimer("animate", animate_frames, 100)
global animate_timer
animate_timer = mcrfpy.Timer("animate", animate_frames, 100, once=True)
def handle_keypress(key, modifiers):
if key == "c":
@ -129,5 +131,5 @@ print("Creating test scene...")
test = mcrfpy.Scene("test")
test.activate()
test.on_key = handle_keypress
mcrfpy.setTimer("test_clipping", test_clipping, 100)
test_clipping_timer = mcrfpy.Timer("test_clipping", test_clipping, 100, once=True)
print("Test scheduled, running...")

View file

@ -5,9 +5,9 @@ import mcrfpy
from mcrfpy import Color, Frame, Caption, Vector
import sys
def test_nested_clipping(runtime):
def test_nested_clipping(timer, runtime):
"""Test nested frames with clipping"""
mcrfpy.delTimer("test_nested_clipping")
timer.stop()
print("Testing advanced UIFrame clipping with nested frames...")
@ -62,8 +62,8 @@ def test_nested_clipping(runtime):
print(f"Inner frame size: {inner.w}x{inner.h}")
# Dynamically resize frames to test RenderTexture recreation
def resize_test(runtime):
mcrfpy.delTimer("resize_test")
def resize_test(timer, runtime):
timer.stop()
print("Resizing frames to test RenderTexture recreation...")
outer.w = 450
outer.h = 350
@ -71,12 +71,13 @@ def test_nested_clipping(runtime):
inner.h = 250
print(f"New outer frame size: {outer.w}x{outer.h}")
print(f"New inner frame size: {inner.w}x{inner.h}")
# Take screenshot after resize
mcrfpy.setTimer("screenshot_resize", take_resize_screenshot, 500)
def take_resize_screenshot(runtime):
mcrfpy.delTimer("screenshot_resize")
global screenshot_resize_timer
screenshot_resize_timer = mcrfpy.Timer("screenshot_resize", take_resize_screenshot, 500, once=True)
def take_resize_screenshot(timer, runtime):
timer.stop()
from mcrfpy import automation
automation.screenshot("frame_clipping_resized.png")
print("\nAdvanced test completed!")
@ -88,9 +89,10 @@ def test_nested_clipping(runtime):
from mcrfpy import automation
automation.screenshot("frame_clipping_nested.png")
print("Initial screenshot saved: frame_clipping_nested.png")
# Schedule resize test
mcrfpy.setTimer("resize_test", resize_test, 1000)
global resize_test_timer
resize_test_timer = mcrfpy.Timer("resize_test", resize_test, 1000, once=True)
# Main execution
print("Creating advanced test scene...")
@ -98,6 +100,6 @@ test = mcrfpy.Scene("test")
test.activate()
# Schedule the test
mcrfpy.setTimer("test_nested_clipping", test_nested_clipping, 100)
test_nested_clipping_timer = mcrfpy.Timer("test_nested_clipping", test_nested_clipping, 100, once=True)
print("Advanced test scheduled, running...")

View file

@ -42,25 +42,25 @@ def test_grid_background():
# Activate the scene
test.activate()
def run_tests(dt):
def run_tests(timer, runtime):
"""Run background color tests"""
mcrfpy.delTimer("run_tests")
timer.stop()
print("\nTest 1: Default background color")
default_color = grid.background_color
print(f"Default: R={default_color.r}, G={default_color.g}, B={default_color.b}, A={default_color.a}")
color_display.text = f"R:{default_color.r} G:{default_color.g} B:{default_color.b}"
def test_set_color(dt):
mcrfpy.delTimer("test_set")
def test_set_color(timer, runtime):
timer.stop()
print("\nTest 2: Set background to blue")
grid.background_color = mcrfpy.Color(20, 40, 100)
new_color = grid.background_color
print(f" Set to: R={new_color.r}, G={new_color.g}, B={new_color.b}")
print(f"+ Set to: R={new_color.r}, G={new_color.g}, B={new_color.b}")
color_display.text = f"R:{new_color.r} G:{new_color.g} B:{new_color.b}"
def test_animation(dt):
mcrfpy.delTimer("test_anim")
def test_animation(timer, runtime):
timer.stop()
print("\nTest 3: Manual color cycling")
# Manually change color to test property is working
colors = [
@ -68,55 +68,55 @@ def test_grid_background():
mcrfpy.Color(20, 200, 20), # Green
mcrfpy.Color(20, 20, 200), # Blue
]
color_index = [0] # Use list to allow modification in nested function
def cycle_red(dt):
mcrfpy.delTimer("cycle_0")
def cycle_red(t, r):
t.stop()
grid.background_color = colors[0]
c = grid.background_color
color_display.text = f"R:{c.r} G:{c.g} B:{c.b}"
print(f" Set to Red: R={c.r}, G={c.g}, B={c.b}")
def cycle_green(dt):
mcrfpy.delTimer("cycle_1")
print(f"+ Set to Red: R={c.r}, G={c.g}, B={c.b}")
def cycle_green(t, r):
t.stop()
grid.background_color = colors[1]
c = grid.background_color
color_display.text = f"R:{c.r} G:{c.g} B:{c.b}"
print(f" Set to Green: R={c.r}, G={c.g}, B={c.b}")
def cycle_blue(dt):
mcrfpy.delTimer("cycle_2")
print(f"+ Set to Green: R={c.r}, G={c.g}, B={c.b}")
def cycle_blue(t, r):
t.stop()
grid.background_color = colors[2]
c = grid.background_color
color_display.text = f"R:{c.r} G:{c.g} B:{c.b}"
print(f" Set to Blue: R={c.r}, G={c.g}, B={c.b}")
print(f"+ Set to Blue: R={c.r}, G={c.g}, B={c.b}")
# Cycle through colors
mcrfpy.setTimer("cycle_0", cycle_red, 100)
mcrfpy.setTimer("cycle_1", cycle_green, 400)
mcrfpy.setTimer("cycle_2", cycle_blue, 700)
def test_complete(dt):
mcrfpy.delTimer("complete")
mcrfpy.Timer("cycle_0", cycle_red, 100, once=True)
mcrfpy.Timer("cycle_1", cycle_green, 400, once=True)
mcrfpy.Timer("cycle_2", cycle_blue, 700, once=True)
def test_complete(timer, runtime):
timer.stop()
print("\nTest 4: Final color check")
final_color = grid.background_color
print(f"Final: R={final_color.r}, G={final_color.g}, B={final_color.b}")
print("\n Grid background color tests completed!")
print("\n+ Grid background color tests completed!")
print("- Default background color works")
print("- Setting background color works")
print("- Color cycling works")
sys.exit(0)
# Schedule tests
mcrfpy.setTimer("test_set", test_set_color, 1000)
mcrfpy.setTimer("test_anim", test_animation, 2000)
mcrfpy.setTimer("complete", test_complete, 4500)
mcrfpy.Timer("test_set", test_set_color, 1000, once=True)
mcrfpy.Timer("test_anim", test_animation, 2000, once=True)
mcrfpy.Timer("complete", test_complete, 4500, once=True)
# Start tests
mcrfpy.setTimer("run_tests", run_tests, 100)
mcrfpy.Timer("run_tests", run_tests, 100, once=True)
if __name__ == "__main__":
test_grid_background()

View file

@ -4,18 +4,18 @@ import mcrfpy
from mcrfpy import automation
import sys
def take_screenshot(runtime):
def take_screenshot(timer, runtime):
"""Take screenshot after render completes"""
mcrfpy.delTimer("screenshot")
timer.stop()
automation.screenshot("test_grid_children_result.png")
print("Screenshot saved to test_grid_children_result.png")
print("PASS - Grid.children test completed")
sys.exit(0)
def run_test(runtime):
def run_test(timer, runtime):
"""Main test - runs after scene is set up"""
mcrfpy.delTimer("test")
timer.stop()
# Get the scene UI
ui = test.children
@ -119,11 +119,11 @@ def run_test(runtime):
print(f"\nFinal children count: {len(grid.children)}")
# Schedule screenshot for next frame
mcrfpy.setTimer("screenshot", take_screenshot, 100)
mcrfpy.Timer("screenshot", take_screenshot, 100, once=True)
# Create a test scene
test = mcrfpy.Scene("test")
test.activate()
# Schedule test to run after game loop starts
mcrfpy.setTimer("test", run_test, 50)
mcrfpy.Timer("test", run_test, 50, once=True)

View file

@ -15,12 +15,12 @@ frame = mcrfpy.Frame(pos=(100, 100), size=(200, 200))
frame.fill_color = mcrfpy.Color(255, 100, 100, 255)
ui.append(frame)
def test_mode(runtime):
def test_mode(timer, runtime):
try:
# Try to take a screenshot - this should work in both modes
automation.screenshot("test_screenshot.png")
print("PASS: Screenshot capability available")
# Check if we can interact with the window
try:
# In headless mode, this should still work but via the headless renderer
@ -28,12 +28,12 @@ def test_mode(runtime):
print("PASS: Click automation available")
except Exception as e:
print(f"Click failed: {e}")
except Exception as e:
print(f"Screenshot failed: {e}")
print("Test complete")
sys.exit(0)
# Run test after render loop starts
mcrfpy.setTimer("test", test_mode, 100)
test_timer = mcrfpy.Timer("test", test_mode, 100, once=True)

View file

@ -22,8 +22,8 @@ ui.append(caption)
print("Script started. Window should appear unless --headless was specified.")
# Exit after 2 seconds
def exit_test(runtime):
def exit_test(timer, runtime):
print("Test complete. Exiting.")
sys.exit(0)
mcrfpy.setTimer("exit", exit_test, 2000)
exit_timer = mcrfpy.Timer("exit", exit_test, 2000, once=True)

View file

@ -5,13 +5,17 @@ import mcrfpy
import sys
import time
def test_metrics(runtime):
# Track success across callbacks
success = True
def test_metrics(timer, runtime):
"""Test the metrics after timer starts"""
global success
print("\nRunning metrics test...")
# Get metrics
metrics = mcrfpy.getMetrics()
print("\nPerformance Metrics:")
print(f" Frame Time: {metrics['frame_time']:.2f} ms")
print(f" Avg Frame Time: {metrics['avg_frame_time']:.2f} ms")
@ -21,17 +25,16 @@ def test_metrics(runtime):
print(f" Visible Elements: {metrics['visible_elements']}")
print(f" Current Frame: {metrics['current_frame']}")
print(f" Runtime: {metrics['runtime']:.2f} seconds")
# Test that metrics are reasonable
success = True
# Frame time should be positive
if metrics['frame_time'] <= 0:
print(" FAIL: Frame time should be positive")
success = False
else:
print(" PASS: Frame time is positive")
# FPS should be reasonable (between 1 and 20000 in headless mode)
# In headless mode, FPS can be very high since there's no vsync
if metrics['fps'] < 1 or metrics['fps'] > 20000:
@ -39,72 +42,76 @@ def test_metrics(runtime):
success = False
else:
print(f" PASS: FPS {metrics['fps']} is reasonable")
# UI elements count (may be 0 if scene hasn't rendered yet)
if metrics['ui_elements'] < 0:
print(f" FAIL: UI elements count {metrics['ui_elements']} is negative")
success = False
else:
print(f" PASS: UI element count {metrics['ui_elements']} is valid")
# Visible elements should be <= total elements
if metrics['visible_elements'] > metrics['ui_elements']:
print(" FAIL: Visible elements > total elements")
success = False
else:
print(" PASS: Visible element count is valid")
# Current frame should be > 0
if metrics['current_frame'] <= 0:
print(" FAIL: Current frame should be > 0")
success = False
else:
print(" PASS: Current frame is positive")
# Runtime should be > 0
if metrics['runtime'] <= 0:
print(" FAIL: Runtime should be > 0")
success = False
else:
print(" PASS: Runtime is positive")
# Test metrics update over multiple frames
print("\n\nTesting metrics over multiple frames...")
# Store initial metrics for comparison
initial_frame = metrics['current_frame']
initial_runtime = metrics['runtime']
# Schedule another check after 100ms
def check_later(runtime2):
def check_later(timer2, runtime2):
global success
metrics2 = mcrfpy.getMetrics()
print(f"\nMetrics after 100ms:")
print(f" Frame Time: {metrics2['frame_time']:.2f} ms")
print(f" Avg Frame Time: {metrics2['avg_frame_time']:.2f} ms")
print(f" FPS: {metrics2['fps']}")
print(f" Current Frame: {metrics2['current_frame']}")
# Frame count should have increased
if metrics2['current_frame'] > metrics['current_frame']:
if metrics2['current_frame'] > initial_frame:
print(" PASS: Frame count increased")
else:
print(" FAIL: Frame count did not increase")
nonlocal success
success = False
# Runtime should have increased
if metrics2['runtime'] > metrics['runtime']:
if metrics2['runtime'] > initial_runtime:
print(" PASS: Runtime increased")
else:
print(" FAIL: Runtime did not increase")
success = False
print("\n" + "="*50)
if success:
print("ALL METRICS TESTS PASSED!")
else:
print("SOME METRICS TESTS FAILED!")
sys.exit(0 if success else 1)
mcrfpy.setTimer("check_later", check_later, 100)
mcrfpy.Timer("check_later", check_later, 100, once=True)
# Set up test scene
print("Setting up metrics test scene...")
@ -136,4 +143,4 @@ ui.append(grid)
print(f"Created {len(ui)} UI elements (1 invisible)")
# Schedule test to run after render loop starts
mcrfpy.setTimer("test", test_metrics, 50)
mcrfpy.Timer("test", test_metrics, 50, once=True)

View file

@ -7,7 +7,7 @@ This verifies the fix for requiring arguments even with safe default constructor
import mcrfpy
import sys
def test_ui_constructors(runtime):
def test_ui_constructors(timer, runtime):
"""Test that UI classes can be instantiated without arguments"""
print("Testing UI class instantiation without arguments...")
@ -88,4 +88,4 @@ def test_ui_constructors(runtime):
test = mcrfpy.Scene("test")
# Schedule the test to run after game initialization
mcrfpy.setTimer("test", test_ui_constructors, 100)
test_timer = mcrfpy.Timer("test", test_ui_constructors, 100, once=True)

View file

@ -63,7 +63,7 @@ for y in range(5):
print("\nIf colors are changing in data but not visually, it may be a rendering issue.")
# Quick visual test
def check_visual(runtime):
def check_visual(timer, runtime):
print("\nTimer fired - checking if scene is rendering...")
# Take screenshot to see actual rendering
try:
@ -81,6 +81,6 @@ grid.position = (50, 50)
grid.size = (250, 250)
test.activate()
mcrfpy.setTimer("check", check_visual, 500)
check_timer = mcrfpy.Timer("check", check_visual, 500, once=True)
print("\nStarting render test...")

View file

@ -48,11 +48,11 @@ print("\n✓ Pathfinding integration working correctly!")
print("Enhanced demos are ready for interactive use.")
# Quick animation test
def test_timer(dt):
print(f"Timer callback received: dt={dt}ms")
def test_timer(timer, runtime):
print(f"Timer callback received: runtime={runtime}ms")
sys.exit(0)
# Set a quick timer to test animation system
mcrfpy.setTimer("test", test_timer, 100)
timer = mcrfpy.Timer("test", test_timer, 100, once=True)
print("\nTesting timer system for animations...")

View file

@ -3,8 +3,8 @@
import mcrfpy
import sys
def test_properties(runtime):
mcrfpy.delTimer("test_properties")
def test_properties(timer, runtime):
timer.stop()
print("\n=== Testing Properties ===")
@ -54,4 +54,4 @@ def test_properties(runtime):
sys.exit(0)
test = mcrfpy.Scene("test")
mcrfpy.setTimer("test_properties", test_properties, 100)
test_properties_timer = mcrfpy.Timer("test_properties", test_properties, 100, once=True)

View file

@ -21,7 +21,7 @@ def test(condition, message):
test_results.append(f"{message}")
test_passed = False
def run_tests(runtime):
def run_tests(timer, runtime):
"""Timer callback to run tests after game loop starts"""
global test_passed
@ -146,6 +146,6 @@ test_scene = mcrfpy.Scene("test_scene")
test_scene.activate()
# Schedule tests to run after game loop starts
mcrfpy.setTimer("test", run_tests, 100)
test_timer = mcrfpy.Timer("test", run_tests, 100, once=True)
print("Python object cache test initialized. Running tests...")

View file

@ -186,7 +186,7 @@ for s in (red_scene, blue_scene, green_scene, menu_scene):
# Option to run automatic test
if len(sys.argv) > 1 and sys.argv[1] == "--auto":
mcrfpy.setTimer("auto_test", test_automatic_transitions, 1000)
mcrfpy.Timer("auto_test", lambda t, r: test_automatic_transitions(r), 1000, once=True)
else:
print("\nManual test mode. Use keyboard controls shown on screen.")
print("Run with --auto flag for automatic transition demo.")

View file

@ -7,8 +7,8 @@ def cb(a, t):
print("CB")
test = mcrfpy.Scene("test")
test.activate()
test.activate()
e = mcrfpy.Entity((0, 0), texture=None, sprite_index=0)
a = mcrfpy.Animation("x", 1.0, 0.1, "linear", callback=cb)
a.start(e)
mcrfpy.setTimer("exit", lambda r: sys.exit(0), 200)
mcrfpy.Timer("exit", lambda t, r: sys.exit(0), 200, once=True)

View file

@ -3,8 +3,8 @@
import mcrfpy
import sys
def simple_test(runtime):
mcrfpy.delTimer("simple_test")
def simple_test(timer, runtime):
timer.stop()
try:
# Test basic functionality
@ -27,4 +27,4 @@ def simple_test(runtime):
sys.exit(0)
test = mcrfpy.Scene("test")
mcrfpy.setTimer("simple_test", simple_test, 100)
simple_test_timer = mcrfpy.Timer("simple_test", simple_test, 100, once=True)

View file

@ -16,7 +16,7 @@ def create_demo():
# Create scene
text_demo = mcrfpy.Scene("text_demo")
scene = text_demo.children
# Background
bg = mcrfpy.Frame(pos=(0, 0), size=(800, 600))
bg.fill_color = mcrfpy.Color(40, 40, 40, 255)
@ -26,55 +26,55 @@ def create_demo():
title = mcrfpy.Caption(pos=(20, 20), text="Text Input Widget Demo")
title.fill_color = mcrfpy.Color(255, 255, 255, 255)
scene.append(title)
# Focus manager
focus_mgr = FocusManager()
# Create inputs
inputs = []
# Name input
name_input = TextInput(50, 100, 300, label="Name:", placeholder="Enter your name")
name_input._focus_manager = focus_mgr
focus_mgr.register(name_input)
name_input.add_to_scene(scene)
inputs.append(name_input)
# Email input
email_input = TextInput(50, 160, 300, label="Email:", placeholder="user@example.com")
email_input._focus_manager = focus_mgr
focus_mgr.register(email_input)
email_input.add_to_scene(scene)
inputs.append(email_input)
# Tags input
tags_input = TextInput(50, 220, 400, label="Tags:", placeholder="comma, separated, tags")
tags_input._focus_manager = focus_mgr
focus_mgr.register(tags_input)
tags_input.add_to_scene(scene)
inputs.append(tags_input)
# Comment input
comment_input = TextInput(50, 280, 500, height=30, label="Comment:", placeholder="Add a comment...")
comment_input._focus_manager = focus_mgr
focus_mgr.register(comment_input)
comment_input.add_to_scene(scene)
inputs.append(comment_input)
# Status display
status = mcrfpy.Caption(pos=(50, 360), text="Ready for input...")
status.fill_color = mcrfpy.Color(150, 255, 150, 255)
scene.append(status)
# Update handler
def update_status(text=None):
values = [inp.get_text() for inp in inputs]
status.text = f"Data: {values[0]} | {values[1]} | {values[2]} | {values[3]}"
# Set change handlers
for inp in inputs:
inp.on_change = update_status
# Keyboard handler
def handle_keys(scene_name, key):
if not focus_mgr.handle_key(key):
@ -85,12 +85,12 @@ def create_demo():
for i, inp in enumerate(inputs):
print(f" Field {i+1}: '{inp.get_text()}'")
sys.exit(0)
text_demo.on_key = "text_demo", handle_keys
text_demo.activate()
# Run demo test
def run_test(timer_name):
def run_test(timer, runtime):
print("\n=== Text Input Widget Test ===")
print("Features:")
print("- Click to focus fields")
@ -102,9 +102,9 @@ def create_demo():
print("- Visual focus indication")
print("- Press Escape to exit")
print("\nTry it out!")
mcrfpy.setTimer("info", run_test, 100)
info_timer = mcrfpy.Timer("info", run_test, 100, once=True)
if __name__ == "__main__":
create_demo()
create_demo()

View file

@ -1,34 +1,27 @@
#!/usr/bin/env python3
"""
Test timer callback arguments
Test timer callback arguments with new Timer API (#173)
"""
import mcrfpy
import sys
call_count = 0
def old_style_callback(arg):
"""Old style callback - should receive just runtime"""
def new_style_callback(timer, runtime):
"""New style callback - receives timer object and runtime"""
global call_count
call_count += 1
print(f"Old style callback called with: {arg} (type: {type(arg)})")
print(f"Callback called with: timer={timer} (type: {type(timer)}), runtime={runtime} (type: {type(runtime)})")
if hasattr(timer, 'once'):
print(f"Got Timer object! once={timer.once}")
if call_count >= 2:
print("PASS")
sys.exit(0)
def new_style_callback(arg1, arg2=None):
"""New style callback - should receive timer object and runtime"""
print(f"New style callback called with: arg1={arg1} (type: {type(arg1)}), arg2={arg2} (type: {type(arg2) if arg2 else 'None'})")
if hasattr(arg1, 'once'):
print(f"Got Timer object! once={arg1.once}")
sys.exit(0)
# Set up the scene
test_scene = mcrfpy.Scene("test_scene")
test_scene = mcrfpy.Scene("test_scene")
test_scene.activate()
print("Testing old style timer with setTimer...")
mcrfpy.setTimer("old_timer", old_style_callback, 100)
print("\nTesting new style timer with Timer object...")
timer = mcrfpy.Timer("new_timer", new_style_callback, 200)
print(f"Timer created: {timer}")
print("Testing new Timer callback signature (timer, runtime)...")
timer = mcrfpy.Timer("test_timer", new_style_callback, 100)
print(f"Timer created: {timer}")

View file

@ -1,26 +1,28 @@
#!/usr/bin/env python3
"""
Test legacy timer API still works
Test Timer API works correctly (#173)
Replaces old legacy setTimer test
"""
import mcrfpy
import sys
count = 0
def timer_callback(runtime):
def timer_callback(timer, runtime):
global count
count += 1
print(f"Timer fired! Count: {count}, Runtime: {runtime}")
if count >= 3:
print("Test passed - timer fired 3 times")
print("PASS")
sys.exit(0)
# Set up the scene
test_scene = mcrfpy.Scene("test_scene")
test_scene.activate()
# Create a timer the old way
mcrfpy.setTimer("test_timer", timer_callback, 100)
# Create a timer with new API
timer = mcrfpy.Timer("test_timer", timer_callback, 100)
print("Legacy timer test starting...")
print("Timer test starting...")

View file

@ -1,6 +1,7 @@
#!/usr/bin/env python3
"""
Test the new mcrfpy.Timer object with pause/resume/cancel functionality
Test the new mcrfpy.Timer object with pause/resume/stop functionality
Updated for new Timer API (#173)
"""
import mcrfpy
import sys
@ -25,13 +26,13 @@ def cancel_test_callback(timer, runtime):
cancel_test_count += 1
print(f"Cancel test timer: {cancel_test_count} - This should only print once!")
def run_tests(runtime):
def run_tests(timer, runtime):
"""Main test function that runs after game loop starts"""
# Delete the timer that called us to prevent re-running
mcrfpy.delTimer("run_tests")
# Stop the timer that called us to prevent re-running
timer.stop()
print("\n=== Testing mcrfpy.Timer object ===\n")
# Test 1: Create a basic timer
print("Test 1: Creating Timer object")
timer1 = mcrfpy.Timer("test_timer", timer_callback, 500)
@ -39,103 +40,102 @@ def run_tests(runtime):
print(f" Interval: {timer1.interval}ms")
print(f" Active: {timer1.active}")
print(f" Paused: {timer1.paused}")
# Test 2: Test pause/resume
print("\nTest 2: Testing pause/resume functionality")
timer2 = mcrfpy.Timer("pause_test", pause_test_callback, 200)
# Schedule pause after 250ms
def pause_timer2(runtime):
def pause_timer2(t, rt):
print(" Pausing timer2...")
timer2.pause()
print(f" Timer2 paused: {timer2.paused}")
print(f" Timer2 active: {timer2.active}")
# Schedule resume after another 400ms
def resume_timer2(runtime):
def resume_timer2(t2, rt2):
print(" Resuming timer2...")
timer2.resume()
print(f" Timer2 paused: {timer2.paused}")
print(f" Timer2 active: {timer2.active}")
mcrfpy.setTimer("resume_timer2", resume_timer2, 400)
mcrfpy.setTimer("pause_timer2", pause_timer2, 250)
# Test 3: Test cancel
print("\nTest 3: Testing cancel functionality")
timer3 = mcrfpy.Timer("cancel_test", cancel_test_callback, 300)
# Cancel after 350ms (should fire once)
def cancel_timer3(runtime):
mcrfpy.delTimer("cancel_timer3") # Make this a one-shot timer
print(" Canceling timer3...")
timer3.cancel()
print(" Timer3 canceled")
mcrfpy.Timer("resume_timer2", resume_timer2, 400, once=True)
mcrfpy.Timer("pause_timer2", pause_timer2, 250, once=True)
# Test 3: Test cancel/stop
print("\nTest 3: Testing stop functionality")
timer3 = mcrfpy.Timer("cancel_test", cancel_test_callback, 300)
# Cancel after 350ms (should fire once)
def cancel_timer3(t, rt):
print(" Stopping timer3...")
timer3.stop()
print(" Timer3 stopped")
mcrfpy.Timer("cancel_timer3", cancel_timer3, 350, once=True)
mcrfpy.setTimer("cancel_timer3", cancel_timer3, 350)
# Test 4: Test interval modification
print("\nTest 4: Testing interval modification")
def interval_test(timer, runtime):
print(f" Interval test fired at {runtime}ms")
timer4 = mcrfpy.Timer("interval_test", interval_test, 1000)
print(f" Original interval: {timer4.interval}ms")
timer4.interval = 500
print(f" Modified interval: {timer4.interval}ms")
# Test 5: Test remaining time
print("\nTest 5: Testing remaining time")
def check_remaining(runtime):
def check_remaining(t, rt):
if timer1.active:
print(f" Timer1 remaining: {timer1.remaining}ms")
if timer2.active or timer2.paused:
print(f" Timer2 remaining: {timer2.remaining}ms (paused: {timer2.paused})")
mcrfpy.setTimer("check_remaining", check_remaining, 150)
remaining_timer = mcrfpy.Timer("check_remaining", check_remaining, 150)
# Test 6: Test restart
print("\nTest 6: Testing restart functionality")
restart_count = [0]
def restart_test(timer, runtime):
restart_count[0] += 1
print(f" Restart test: {restart_count[0]}")
if restart_count[0] == 2:
print(" Restarting timer...")
timer.restart()
timer5 = mcrfpy.Timer("restart_test", restart_test, 400)
# Final verification after 2 seconds
def final_check(runtime):
def final_check(t, rt):
print("\n=== Final Results ===")
print(f"Timer1 call count: {call_count} (expected: ~4)")
print(f"Pause test count: {pause_test_count} (expected: ~6-7, with pause gap)")
print(f"Cancel test count: {cancel_test_count} (expected: 1)")
print(f"Restart test count: {restart_count[0]} (expected: ~5 with restart)")
# Verify timer states
try:
print(f"\nTimer1 active: {timer1.active}")
print(f"Timer2 active: {timer2.active}")
print(f"Timer3 active: {timer3.active} (should be False after cancel)")
print(f"Timer3 active: {timer3.active} (should be False after stop)")
print(f"Timer4 active: {timer4.active}")
print(f"Timer5 active: {timer5.active}")
except:
print("Some timers may have been garbage collected")
print("\n✓ All Timer object tests completed!")
sys.exit(0)
mcrfpy.setTimer("final_check", final_check, 2000)
mcrfpy.Timer("final_check", final_check, 2000, once=True)
# Create a minimal scene
timer_test = mcrfpy.Scene("timer_test")
timer_test.activate()
# Start tests after game loop begins
mcrfpy.setTimer("run_tests", run_tests, 100)
mcrfpy.Timer("run_tests", run_tests, 100, once=True)
print("Timer object tests starting...")
print("Timer object tests starting...")

View file

@ -4,18 +4,18 @@ import mcrfpy
from mcrfpy import automation
import sys
def take_screenshot(runtime):
def take_screenshot(timer, runtime):
"""Take screenshot after render completes"""
mcrfpy.delTimer("screenshot")
timer.stop()
automation.screenshot("test_uiarc_result.png")
print("Screenshot saved to test_uiarc_result.png")
print("PASS - UIArc test completed")
sys.exit(0)
def run_test(runtime):
def run_test(timer, runtime):
"""Main test - runs after scene is set up"""
mcrfpy.delTimer("test")
timer.stop()
# Get the scene UI
ui = test.children
@ -127,11 +127,12 @@ def run_test(runtime):
print(f" Arc 10 (reverse): {a10}")
# Schedule screenshot for next frame
mcrfpy.setTimer("screenshot", take_screenshot, 50)
global screenshot_timer
screenshot_timer = mcrfpy.Timer("screenshot", take_screenshot, 50, once=True)
# Create a test scene
test = mcrfpy.Scene("test")
test.activate()
# Schedule test to run after game loop starts
mcrfpy.setTimer("test", run_test, 50)
test_timer = mcrfpy.Timer("test", run_test, 50, once=True)

View file

@ -6,7 +6,7 @@ from mcrfpy import automation
import sys
import time
def run_visual_test(runtime):
def run_visual_test(timer, runtime):
"""Timer callback to run visual tests and take screenshots."""
print("\nRunning visual tests...")
@ -89,9 +89,9 @@ def main():
ui.append(frame)
print("Scene setup complete. Scheduling visual tests...")
# Schedule visual test to run after render loop starts
mcrfpy.setTimer("visual_test", run_visual_test, 100)
visual_test_timer = mcrfpy.Timer("visual_test", run_visual_test, 100, once=True)
if __name__ == "__main__":
main()

View file

@ -4,18 +4,18 @@ import mcrfpy
from mcrfpy import automation
import sys
def take_screenshot(runtime):
def take_screenshot(timer, runtime):
"""Take screenshot after render completes"""
mcrfpy.delTimer("screenshot")
timer.stop()
automation.screenshot("test_uicircle_result.png")
print("Screenshot saved to test_uicircle_result.png")
print("PASS - UICircle test completed")
sys.exit(0)
def run_test(runtime):
def run_test(timer, runtime):
"""Main test - runs after scene is set up"""
mcrfpy.delTimer("test")
timer.stop()
# Get the scene UI
ui = test.children
@ -118,11 +118,12 @@ def run_test(runtime):
print(f" c1 moved from {old_center} to {new_center}")
# Schedule screenshot for next frame
mcrfpy.setTimer("screenshot", take_screenshot, 50)
global screenshot_timer
screenshot_timer = mcrfpy.Timer("screenshot", take_screenshot, 50, once=True)
# Create a test scene
test = mcrfpy.Scene("test")
test.activate()
# Schedule test to run after game loop starts
mcrfpy.setTimer("test", run_test, 50)
test_timer = mcrfpy.Timer("test", run_test, 50, once=True)

View file

@ -6,7 +6,7 @@ Test UTF-8 encoding support
import mcrfpy
import sys
def test_utf8(runtime):
def test_utf8(timer, runtime):
"""Test UTF-8 encoding in print statements"""
# Test various unicode characters
@ -32,4 +32,4 @@ def test_utf8(runtime):
# Run test
test = mcrfpy.Scene("test")
mcrfpy.setTimer("test", test_utf8, 100)
test_timer = mcrfpy.Timer("test", test_utf8, 100, once=True)

View file

@ -7,7 +7,7 @@ import mcrfpy
import sys
import math
def test_vector_arithmetic(runtime):
def test_vector_arithmetic(timer, runtime):
"""Test vector arithmetic operations"""
all_pass = True
@ -244,4 +244,4 @@ def test_vector_arithmetic(runtime):
# Run test
test = mcrfpy.Scene("test")
mcrfpy.setTimer("test", test_vector_arithmetic, 100)
test_timer = mcrfpy.Timer("test", test_vector_arithmetic, 100, once=True)

View file

@ -5,9 +5,9 @@ import mcrfpy
from mcrfpy import Window, Frame, Caption, Color, Vector
import sys
def test_viewport_modes(runtime):
def test_viewport_modes(timer, runtime):
"""Test all three viewport scaling modes"""
mcrfpy.delTimer("test_viewport")
timer.stop()
print("Testing viewport scaling modes...")
@ -82,47 +82,47 @@ def test_viewport_modes(runtime):
scene.append(instructions)
# Test changing modes
def test_mode_changes(runtime):
mcrfpy.delTimer("test_modes")
def test_mode_changes(t, r):
t.stop()
from mcrfpy import automation
print("\nTesting scaling modes:")
# Test center mode
window.scaling_mode = "center"
print(f"Set to center mode: {window.scaling_mode}")
mode_text.text = f"Mode: center (1:1 pixels)"
automation.screenshot("viewport_center_mode.png")
# Schedule next mode test
mcrfpy.setTimer("test_stretch", test_stretch_mode, 1000)
def test_stretch_mode(runtime):
mcrfpy.delTimer("test_stretch")
mcrfpy.Timer("test_stretch", test_stretch_mode, 1000, once=True)
def test_stretch_mode(t, r):
t.stop()
from mcrfpy import automation
window.scaling_mode = "stretch"
print(f"Set to stretch mode: {window.scaling_mode}")
mode_text.text = f"Mode: stretch (fill window)"
automation.screenshot("viewport_stretch_mode.png")
# Schedule next mode test
mcrfpy.setTimer("test_fit", test_fit_mode, 1000)
def test_fit_mode(runtime):
mcrfpy.delTimer("test_fit")
mcrfpy.Timer("test_fit", test_fit_mode, 1000, once=True)
def test_fit_mode(t, r):
t.stop()
from mcrfpy import automation
window.scaling_mode = "fit"
print(f"Set to fit mode: {window.scaling_mode}")
mode_text.text = f"Mode: fit (aspect ratio maintained)"
automation.screenshot("viewport_fit_mode.png")
# Test different window sizes
mcrfpy.setTimer("test_resize", test_window_resize, 1000)
def test_window_resize(runtime):
mcrfpy.delTimer("test_resize")
mcrfpy.Timer("test_resize", test_window_resize, 1000, once=True)
def test_window_resize(t, r):
t.stop()
from mcrfpy import automation
print("\nTesting window resize with fit mode:")
@ -133,13 +133,13 @@ def test_viewport_modes(runtime):
print(f"Window resized to: {window.resolution}")
automation.screenshot("viewport_fit_wide.png")
# Make window taller
mcrfpy.setTimer("test_tall", test_tall_window, 1000)
mcrfpy.Timer("test_tall", test_tall_window, 1000, once=True)
except RuntimeError as e:
print(f" Skipping window resize tests (headless mode): {e}")
mcrfpy.setTimer("test_game_res", test_game_resolution, 100)
def test_tall_window(runtime):
mcrfpy.delTimer("test_tall")
mcrfpy.Timer("test_game_res", test_game_resolution, 100, once=True)
def test_tall_window(t, r):
t.stop()
from mcrfpy import automation
try:
@ -150,10 +150,10 @@ def test_viewport_modes(runtime):
print(f" Skipping tall window test (headless mode): {e}")
# Test game resolution change
mcrfpy.setTimer("test_game_res", test_game_resolution, 1000)
def test_game_resolution(runtime):
mcrfpy.delTimer("test_game_res")
mcrfpy.Timer("test_game_res", test_game_resolution, 1000, once=True)
def test_game_resolution(t, r):
t.stop()
print("\nTesting game resolution change:")
window.game_resolution = (800, 600)
@ -178,9 +178,9 @@ def test_viewport_modes(runtime):
window.scaling_mode = "fit"
sys.exit(0)
# Start test sequence
mcrfpy.setTimer("test_modes", test_mode_changes, 500)
mcrfpy.Timer("test_modes", test_mode_changes, 500, once=True)
# Set up keyboard handler for manual testing
def handle_keypress(key, state):
@ -240,7 +240,7 @@ test.activate()
test.on_key = handle_keypress
# Schedule the test
mcrfpy.setTimer("test_viewport", test_viewport_modes, 100)
test_viewport_timer = mcrfpy.Timer("test_viewport", test_viewport_modes, 100, once=True)
print("Viewport test running...")
print("Use number keys to switch modes, R to resize window, G to change game resolution")

View file

@ -75,7 +75,7 @@ print(f" Expected: {20 * 15}")
print("\nTest 2: Updating visibility for each entity")
for i, entity in enumerate(entities):
entity.update_visibility()
# Count visible/discovered cells
visible_count = sum(1 for state in entity.gridstate if state.visible)
discovered_count = sum(1 for state in entity.gridstate if state.discovered)
@ -95,9 +95,9 @@ except IndexError as e:
print(f" ✓ Correctly rejected invalid perspective: {e}")
# Test 4: Visual demonstration
def visual_test(runtime):
def visual_test(timer, runtime):
print(f"\nVisual test - cycling perspectives at {runtime}ms")
# Cycle through perspectives
current = grid.perspective
if current == -1:
@ -112,7 +112,7 @@ def visual_test(runtime):
else:
grid.perspective = -1
print(" Switched to omniscient view")
# Take screenshot
from mcrfpy import automation
filename = f"visibility_perspective_{grid.perspective}.png"
@ -159,14 +159,14 @@ ui.append(legend)
visibility_test.activate()
# Set timer to cycle perspectives
mcrfpy.setTimer("cycle", visual_test, 2000) # Every 2 seconds
cycle_timer = mcrfpy.Timer("cycle", visual_test, 2000) # Every 2 seconds
print("\nTest complete! Visual demo cycling through perspectives...")
print("Perspectives will cycle: Omniscient → Entity 0 → Entity 1 → Entity 2 → Omniscient")
# Quick test to exit after screenshots
def exit_timer(dt):
def exit_timer_cb(timer, runtime):
print("\nExiting after demo...")
sys.exit(0)
mcrfpy.setTimer("exit", exit_timer, 10000) # Exit after 10 seconds
exit_timer_obj = mcrfpy.Timer("exit", exit_timer_cb, 10000, once=True) # Exit after 10 seconds

View file

@ -19,9 +19,9 @@ grid.fill_color = mcrfpy.Color(0, 0, 0)
# Add color layer for cell coloring
color_layer = grid.add_layer("color", z_index=-1)
def check_render(dt):
def check_render(timer, runtime):
"""Timer callback to verify rendering"""
print(f"\nTimer fired after {dt}ms")
print(f"\nTimer fired after {runtime}ms")
# Take screenshot
from mcrfpy import automation
@ -78,6 +78,6 @@ ui.append(title)
visual_test.activate()
# Set timer to check rendering
mcrfpy.setTimer("check", check_render, 500)
check_timer = mcrfpy.Timer("check", check_render, 500, once=True)
print("\nScene ready. Path should be visible in green.")

View file

@ -4,7 +4,7 @@ import mcrfpy
from mcrfpy import automation
import sys
def test_grid_none_texture(runtime):
def test_grid_none_texture(timer, runtime):
"""Test Grid functionality without texture"""
print("\n=== Testing Grid with None texture ===")
@ -95,5 +95,5 @@ background = mcrfpy.Frame(pos=(0, 0), size=(800, 600),
ui.append(background)
# Schedule test
mcrfpy.setTimer("test", test_grid_none_texture, 100)
test_timer = mcrfpy.Timer("test", test_grid_none_texture, 100, once=True)
print("Test scheduled...")