McRogueFace/src/PyAnimation.h
John McCardle 58efffd2fd feat: Animation property locking prevents conflicting animations (closes #120)
Add AnimationConflictMode enum with three modes:
- REPLACE (default): Complete existing animation and start new one
- QUEUE: Wait for existing animation to complete before starting
- ERROR: Raise RuntimeError if property is already being animated

Changes:
- AnimationManager now tracks property locks per (target, property) pair
- Animation.start() accepts optional conflict_mode parameter
- Queued animations start automatically when property becomes free
- Updated type stubs with ConflictMode type alias

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-28 13:21:50 -05:00

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1.9 KiB
C++

#pragma once
#include "Common.h"
#include "Python.h"
#include "structmember.h"
#include "Animation.h"
#include <memory>
typedef struct {
PyObject_HEAD
std::shared_ptr<Animation> data;
} PyAnimationObject;
class PyAnimation {
public:
static PyObject* create(PyTypeObject* type, PyObject* args, PyObject* kwds);
static int init(PyAnimationObject* self, PyObject* args, PyObject* kwds);
static void dealloc(PyAnimationObject* self);
// Properties
static PyObject* get_property(PyAnimationObject* self, void* closure);
static PyObject* get_duration(PyAnimationObject* self, void* closure);
static PyObject* get_elapsed(PyAnimationObject* self, void* closure);
static PyObject* get_is_complete(PyAnimationObject* self, void* closure);
static PyObject* get_is_delta(PyAnimationObject* self, void* closure);
// Methods
static PyObject* start(PyAnimationObject* self, PyObject* args, PyObject* kwds);
static PyObject* update(PyAnimationObject* self, PyObject* args);
static PyObject* get_current_value(PyAnimationObject* self, PyObject* args);
static PyObject* complete(PyAnimationObject* self, PyObject* args);
static PyObject* has_valid_target(PyAnimationObject* self, PyObject* args);
static PyGetSetDef getsetters[];
static PyMethodDef methods[];
};
namespace mcrfpydef {
static PyTypeObject PyAnimationType = {
.ob_base = {.ob_base = {.ob_refcnt = 1, .ob_type = NULL}, .ob_size = 0},
.tp_name = "mcrfpy.Animation",
.tp_basicsize = sizeof(PyAnimationObject),
.tp_itemsize = 0,
.tp_dealloc = (destructor)PyAnimation::dealloc,
.tp_flags = Py_TPFLAGS_DEFAULT,
.tp_doc = PyDoc_STR("Animation object for animating UI properties"),
.tp_methods = PyAnimation::methods,
.tp_getset = PyAnimation::getsetters,
.tp_init = (initproc)PyAnimation::init,
.tp_new = PyAnimation::create,
};
}