Add AnimationConflictMode enum with three modes: - REPLACE (default): Complete existing animation and start new one - QUEUE: Wait for existing animation to complete before starting - ERROR: Raise RuntimeError if property is already being animated Changes: - AnimationManager now tracks property locks per (target, property) pair - Animation.start() accepts optional conflict_mode parameter - Queued animations start automatically when property becomes free - Updated type stubs with ConflictMode type alias 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> |
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| benchmarks | ||
| demo | ||
| geometry_demo | ||
| integration | ||
| notes | ||
| regression | ||
| unit | ||
| vllm_demo | ||
| run_tests.py | ||