McRogueFace/tests
John McCardle 2d2c333cd7 Refactor UIEntity::grid to shared_ptr<GridData>; add entity.texture; closes #313
UIEntity now depends on the grid DATA layer only:
- GridData gains cell_width_px/cell_height_px (mirrored from the grid
  texture in UIGrid's 5-arg ctor; texture is write-once) so entity
  tile<->pixel math no longer reaches into rendering (getTexture()).
- GridData gains markDirty()/markCompositeDirty(): set the flag on the
  UIGrid subobject AND notify owning_view, covering both render paths.
  UIGrid disambiguates via 'using UIDrawable::markDirty' so all
  pre-existing UIGrid-receiver calls resolve exactly as before.
- The three Python wrappers that still need the full UIGrid (GridPoint
  from entity.at(), the _GridData fallback in get_grid, find_path's temp
  wrapper) reconstruct it via a single aliasing-downcast helper
  (grid_as_uigrid) that documents the never-independently-allocated
  GridData invariant; init/set_grid simplify (share grid_data directly).
  Removing the casts is deferred to #252.

entity.texture (new, frozen surface +1): thin get/set over the entity's
own UISprite. Entities render with their OWN texture (default_texture
fallback at construction); the grid's texture only determines cell size.
Setter preserves sprite_index; rejects non-Texture (TypeError),
null-data Texture wrappers (ValueError), and deletion.

Adversarial review fixes folded in:
- set_texture/get_texture guard uninitialized Entity wrappers
  (RuntimeError), isinstance errors, and null-data Textures.
- PyUIGridViewType tp_dealloc no longer unconditionally severs
  GridData::owning_view: gated on last-owner (#251 use_count pattern)
  plus owning-view identity. Previously ANY Grid wrapper GC while the
  view lived (e.g. scene.children.append(mcrfpy.Grid(...))) silently
  broke entity.grid -> Grid identity and data-layer dirty notification.

Tests: tests/regression/issue_313_entity_grid_data_test.py (texture
semantics, grid-cell-size invariance, entity.grid identity, #251 gate
survival, GridPoint outliving teardown, review-fix guards, owning_view
survival) + tests/unit/entity_texture_test.py. API snapshot golden
re-baselined: exactly +1 surface line (Entity.texture) + writability
probe flip. Docs/stubs regenerated. Native + Emscripten builds verified.

Known edges recorded in docs/api-audit-2026-04.md: texture read-back is
a fresh wrapper each get (no Texture __eq__); sprite_index not
re-validated against a new atlas. Multi-view markDirty broadcast and
pure-GridData wrappers remain deferred to #252. Addresses #314.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 00:51:22 -04:00
..
api Add Game-to-API Bridge for external client integration 2026-01-29 23:08:26 -05:00
benchmarks Refactor EntityBehavior SEEK/FLEE to use PathProvider strategy; refs #315 2026-04-18 09:19:05 -04:00
cookbook Remove legacy string enum comparisons from InputState/Key/MouseButton, closes #306 2026-04-09 22:19:02 -04:00
demo Add interactive pathfinding demo for #315; closes #315 2026-04-18 09:19:17 -04:00
docs Remove legacy string enum comparisons from InputState/Key/MouseButton, closes #306 2026-04-09 22:19:02 -04:00
fixtures Test suite modernization 2026-02-09 08:15:18 -05:00
fuzz Merge W9: fuzz_pathfinding_behavior target 2026-04-10 11:20:29 -04:00
geometry_demo Remove legacy string enum comparisons from InputState/Key/MouseButton, closes #306 2026-04-09 22:19:02 -04:00
integration Add Phase 5.1 end-to-end scenario test for Grid entity behaviors 2026-04-18 05:44:06 -04:00
notes Timer overhaul: update tests 2026-01-03 22:44:53 -05:00
procgen_interactive Remove legacy string enum comparisons from InputState/Key/MouseButton, closes #306 2026-04-09 22:19:02 -04:00
regression Refactor UIEntity::grid to shared_ptr<GridData>; add entity.texture; closes #313 2026-06-11 00:51:22 -04:00
snapshots Refactor UIEntity::grid to shared_ptr<GridData>; add entity.texture; closes #313 2026-06-11 00:51:22 -04:00
unit Refactor UIEntity::grid to shared_ptr<GridData>; add entity.texture; closes #313 2026-06-11 00:51:22 -04:00
vllm_demo update tests: new scene API 2026-01-03 10:59:52 -05:00
all_inputs.py Test suite modernization 2026-02-09 08:15:18 -05:00
conftest.py Add API verification test suite and documentation 2026-01-15 04:05:32 +00:00
debug_viewport.py Test suite modernization 2026-02-09 08:15:18 -05:00
gui.py Remove legacy string enum comparisons from InputState/Key/MouseButton, closes #306 2026-04-09 22:19:02 -04:00
KNOWN_ISSUES.md Refactor 11 more tests to mcrfpy.step() pattern 2026-01-14 03:09:47 +00:00
procgen_cave2_visualization.py Test suite modernization 2026-02-09 08:15:18 -05:00
procgen_cave_visualization.py Test suite modernization 2026-02-09 08:15:18 -05:00
pytest.ini Test suite modernization: pytest wrapper and runner fixes 2026-01-14 01:54:31 +00:00
README.md Organize test suite: add README, move loose tests to proper directories 2026-01-21 21:34:22 -05:00
run_procgen_interactive.py Test suite modernization 2026-02-09 08:15:18 -05:00
run_tests.py CI for memory safety - updates 2026-03-07 22:33:01 -05:00
shader_poc_test.py Remove legacy string enum comparisons from InputState/Key/MouseButton, closes #306 2026-04-09 22:19:02 -04:00
shader_toggle_test.py Remove legacy string enum comparisons from InputState/Key/MouseButton, closes #306 2026-04-09 22:19:02 -04:00
test_mcrogueface.py Test suite modernization: pytest wrapper and runner fixes 2026-01-14 01:54:31 +00:00
wiki_api_verify.py Test suite modernization 2026-02-09 08:15:18 -05:00
wiki_phase_d2_verify.py Test suite modernization 2026-02-09 08:15:18 -05:00
wiki_phase_d3_verify.py Test suite modernization 2026-02-09 08:15:18 -05:00
wiki_phase_d_verify.py Test suite modernization 2026-02-09 08:15:18 -05:00
wiki_snippets_verify.py Remove legacy string enum comparisons from InputState/Key/MouseButton, closes #306 2026-04-09 22:19:02 -04:00

McRogueFace Test Suite

Automated tests for the McRogueFace game engine.

Directory Structure

tests/
├── unit/           # Unit tests for individual components (155+ tests)
├── integration/    # Integration tests for system interactions
├── regression/     # Bug regression tests (issue_XX_*.py)
├── benchmarks/     # Performance benchmarks
├── demo/           # Interactive demo system
│   ├── demo_main.py    # Demo runner
│   └── screens/        # Per-feature demo screens
├── conftest.py     # Pytest configuration and fixtures
├── pytest.ini      # Pytest settings
├── run_tests.py    # Standalone test runner
└── KNOWN_ISSUES.md # Test status and mcrfpy.step() documentation

Running Tests

# Run all tests
pytest tests/ -v

# Run specific directory
pytest tests/unit/ -v

# Run tests matching a pattern
pytest tests/ -k "bsp" -v

# Quick run with short timeout (some timeouts expected)
pytest tests/ -q --mcrf-timeout=5

# Full run with longer timeout
pytest tests/ -q --mcrf-timeout=30

# Stop on first failure
pytest tests/ -x

With run_tests.py

# Run all tests
python3 tests/run_tests.py

# Run specific category
python3 tests/run_tests.py unit
python3 tests/run_tests.py regression

# Verbose output
python3 tests/run_tests.py -v

# Quiet (no checksums)
python3 tests/run_tests.py -q

# Custom timeout
python3 tests/run_tests.py --timeout=30

Running individual tests

cd build
./mcrogueface --headless --exec ../tests/unit/some_test.py

Writing Tests

Test Pattern: Synchronous with mcrfpy.step()

Recommended: Use mcrfpy.step(t) to advance simulation time synchronously.

import mcrfpy
import sys

# Setup
scene = mcrfpy.Scene("test")
scene.activate()

# Create UI elements
frame = mcrfpy.Frame(pos=(100, 100), size=(50, 50))
scene.children.append(frame)

# Start animation
frame.animate("x", 500.0, 1.0, mcrfpy.Easing.LINEAR)

# Advance simulation synchronously
mcrfpy.step(1.5)

# Verify results
if abs(frame.x - 500.0) < 0.1:
    print("PASS")
    sys.exit(0)
else:
    print(f"FAIL: frame.x = {frame.x}, expected 500.0")
    sys.exit(1)

Test Pattern: Timer-based (legacy)

For tests that need multiple timer callbacks or complex timing:

import mcrfpy
import sys

def run_test(runtime):
    # Test code here
    print("PASS")
    sys.exit(0)

scene = mcrfpy.Scene("test")
scene.activate()

# Timer fires after 100ms
timer = mcrfpy.Timer("test", run_test, 100)
# Script ends, game loop runs timer

Test Output

  • Print PASS and sys.exit(0) for success
  • Print FAIL with details and sys.exit(1) for failure
  • Tests that timeout are marked as failures

Test Categories

Unit Tests (unit/)

Test individual components in isolation:

  • *_test.py - Standard component tests
  • api_*_test.py - Python API tests
  • automation_*_test.py - Automation module tests

Regression Tests (regression/)

Tests for specific bug fixes, named by issue number:

  • issue_XX_description_test.py

Integration Tests (integration/)

Tests for system interactions and complex scenarios.

Benchmarks (benchmarks/)

Performance measurement tests.

Demo (demo/)

Interactive demonstrations of features. Run with:

cd build
./mcrogueface ../tests/demo/demo_main.py

Tips

  • Read tests as examples: Tests show correct API usage
  • Use mcrfpy.step(): Avoids timeout issues, makes tests deterministic
  • Check KNOWN_ISSUES.md: Documents expected failures and workarounds
  • Screenshots: Use mcrfpy.automation.screenshot("name.png") after mcrfpy.step()

See Also

  • KNOWN_ISSUES.md - Current test status and the mcrfpy.step() pattern
  • conftest.py - Pytest fixtures and custom collector
  • demo/screens/ - Feature demonstrations (good API examples)