..
platform
Add MCRF_HEADLESS compile-time build option for #158
2026-01-30 23:09:07 -05:00
scripts
Add grid perspective support to API for FOV-aware entity filtering
2026-01-29 23:24:53 -05:00
ActionCode.h
Add MCRF_HEADLESS compile-time build option for #158
2026-01-30 23:09:07 -05:00
Animation.cpp
Animation callbacks now pass (target, property, value) instead of (None, None)
2026-01-28 17:35:47 -05:00
Animation.h
Add MCRF_HEADLESS compile-time build option for #158
2026-01-30 23:09:07 -05:00
BenchmarkLogger.cpp
feat: Add work_time_ms to benchmark logging for load analysis
2025-11-28 16:13:40 -05:00
BenchmarkLogger.h
feat: Add work_time_ms to benchmark logging for load analysis
2025-11-28 16:13:40 -05:00
CommandLineParser.cpp
feat: Migrate to Python 3.14 ( closes #135 )
2025-11-26 17:48:12 -05:00
CommandLineParser.h
Squashed commit of the following: [interpreter_mode]
2025-07-05 17:23:09 -04:00
Common.h
Add MCRF_HEADLESS compile-time build option for #158
2026-01-30 23:09:07 -05:00
GameEngine.cpp
Extract GameEngine::doFrame() for Emscripten callback support
2026-01-30 23:51:35 -05:00
GameEngine.h
Extract GameEngine::doFrame() for Emscripten callback support
2026-01-30 23:51:35 -05:00
GridChunk.cpp
Remove YAGNI methods from performance systems
2026-01-09 15:40:13 -05:00
GridChunk.h
Add MCRF_HEADLESS compile-time build option for #158
2026-01-30 23:09:07 -05:00
GridLayers.cpp
Add input validation and fix Entity repr
2026-01-16 19:18:27 -05:00
GridLayers.h
Add MCRF_HEADLESS compile-time build option for #158
2026-01-30 23:09:07 -05:00
HeadlessRenderer.cpp
Squashed commit of the following: [interpreter_mode]
2025-07-05 17:23:09 -04:00
HeadlessRenderer.h
Add MCRF_HEADLESS compile-time build option for #158
2026-01-30 23:09:07 -05:00
ImGuiConsole.cpp
Add MCRF_HEADLESS compile-time build option for #158
2026-01-30 23:09:07 -05:00
ImGuiConsole.h
Add MCRF_HEADLESS compile-time build option for #158
2026-01-30 23:09:07 -05:00
ImGuiSceneExplorer.cpp
Add MCRF_HEADLESS compile-time build option for #158
2026-01-30 23:09:07 -05:00
ImGuiSceneExplorer.h
Add MCRF_HEADLESS compile-time build option for #158
2026-01-30 23:09:07 -05:00
IndexTexture.cpp
Refactor: Python 3.12, build libtcod & SFML from source. Cmake build. Directory cleanup
2024-02-24 22:48:39 -05:00
IndexTexture.h
Refactor: Python 3.12, build libtcod & SFML from source. Cmake build. Directory cleanup
2024-02-24 22:48:39 -05:00
main.cpp
Add MCRF_HEADLESS compile-time build option for #158
2026-01-30 23:09:07 -05:00
McRFPy_API.cpp
Add MCRF_HEADLESS compile-time build option for #158
2026-01-30 23:09:07 -05:00
McRFPy_API.h
Fix #215 : Replace mcrfpy.libtcod with mcrfpy.bresenham()
2026-01-20 00:10:13 -05:00
McRFPy_Automation.cpp
Positions are always mcrfpy.Vector, Vector/tuple/iterables expected as inputs, and for position-only inputs we permit x,y args to prevent requiring double-parens
2026-01-05 10:16:16 -05:00
McRFPy_Automation.h
Add MCRF_HEADLESS compile-time build option for #158
2026-01-30 23:09:07 -05:00
McRFPy_Doc.h
feat: add documentation macro system header
2025-10-30 11:16:44 -04:00
McRogueFaceConfig.h
feat: Exit on first Python callback exception ( closes #133 )
2025-11-26 10:26:30 -05:00
McRogueFaceVersion.h
Version bump: 0.2.2-prerelease-7drl2026 ( 9a241c9) -> 0.2.3-prerelease-7drl2026
2026-01-23 22:07:53 -05:00
Profiler.cpp
feat: Add comprehensive profiling system with F3 overlay
2025-10-25 00:45:44 -04:00
Profiler.h
feat: Add comprehensive profiling system with F3 overlay
2025-10-25 00:45:44 -04:00
ProfilerOverlay.cpp
feat: Add comprehensive profiling system with F3 overlay
2025-10-25 00:45:44 -04:00
PyAlignment.cpp
Alignment: reactive or automatically calculated repositioning of UIDrawables on their parent
2026-01-13 20:40:34 -05:00
PyAlignment.h
Alignment: reactive or automatically calculated repositioning of UIDrawables on their parent
2026-01-13 20:40:34 -05:00
PyAnimation.cpp
long -> intptr_t for casts. WIP: mingw cross-compilation for Windows (see #162 )
2026-01-08 10:41:24 -05:00
PyAnimation.h
Animation fixes: 0-duration edge case, integer value bug resolution
2026-01-04 00:45:16 -05:00
PyBSP.cpp
BSP: add room adjacency graph for corridor generation ( closes #210 )
2026-01-12 23:43:57 -05:00
PyBSP.h
Add MCRF_HEADLESS compile-time build option for #158
2026-01-30 23:09:07 -05:00
PyCallable.cpp
Add MouseButton.MIDDLE, SCROLL_UP, SCROLL_DOWN support
2026-01-28 23:22:16 -05:00
PyCallable.h
Simplify on_enter/on_exit callbacks to position-only signature
2026-01-28 17:36:02 -05:00
PyColor.cpp
hashing bugfix: '<<' rather than '<<=' operator was used
2026-01-09 13:45:36 -05:00
PyColor.h
Animation fixes: 0-duration edge case, integer value bug resolution
2026-01-04 00:45:16 -05:00
PyDrawable.cpp
Fix borrowed reference return in some callbacks
2026-01-27 10:43:10 -05:00
PyDrawable.h
Squashed commit of 53 Commits: [alpha_streamline_2]
2025-07-09 22:41:15 -04:00
PyEasing.cpp
Easing functions as enum
2026-01-04 12:59:28 -05:00
PyEasing.h
Easing functions as enum
2026-01-04 12:59:28 -05:00
PyFont.cpp
docs: convert Phase 1 classes to documentation macros (Color, Font, Texture, Timer)
2025-10-30 16:59:40 -04:00
PyFont.h
Squashed commit of the following: [alpha_streamline_1]
2025-07-05 18:56:02 -04:00
PyFOV.cpp
feat: Implement FOV enum and layer draw_fov for #114 and #113
2025-12-01 15:18:10 -05:00
PyFOV.h
feat: Implement FOV enum and layer draw_fov for #114 and #113
2025-12-01 15:18:10 -05:00
PyHeightMap.cpp
libtcod experiments. Following feature branch API
2026-01-23 20:48:46 -05:00
PyHeightMap.h
libtcod experiments. Following feature branch API
2026-01-23 20:48:46 -05:00
PyInputState.cpp
Input Enums instead of strings.
2026-01-10 21:31:20 -05:00
PyInputState.h
Input Enums instead of strings.
2026-01-10 21:31:20 -05:00
PyKey.cpp
Input Enums instead of strings.
2026-01-10 21:31:20 -05:00
PyKey.h
Add MCRF_HEADLESS compile-time build option for #158
2026-01-30 23:09:07 -05:00
PyKeyboard.cpp
feat: Add Sound/Music classes, keyboard state, version ( #66 , #160 , #164 )
2025-12-29 16:24:27 -05:00
PyKeyboard.h
feat: Add Sound/Music classes, keyboard state, version ( #66 , #160 , #164 )
2025-12-29 16:24:27 -05:00
PyLock.cpp
Fix #219 : Add threading support with mcrfpy.lock() context manager
2026-01-19 23:37:49 -05:00
PyLock.h
Fix #219 : Add threading support with mcrfpy.lock() context manager
2026-01-19 23:37:49 -05:00
PyMouse.cpp
mcrfpy.Mouse: a new class built for symmetry with mcrfpy.Keyboard. Closes #186
2026-01-06 21:39:01 -05:00
PyMouse.h
mcrfpy.Mouse: a new class built for symmetry with mcrfpy.Keyboard. Closes #186
2026-01-06 21:39:01 -05:00
PyMouseButton.cpp
Add MouseButton.MIDDLE, SCROLL_UP, SCROLL_DOWN support
2026-01-28 23:22:16 -05:00
PyMouseButton.h
Add MCRF_HEADLESS compile-time build option for #158
2026-01-30 23:09:07 -05:00
PyMusic.cpp
feat: Add Sound/Music classes, keyboard state, version ( #66 , #160 , #164 )
2025-12-29 16:24:27 -05:00
PyMusic.h
feat: Add Sound/Music classes, keyboard state, version ( #66 , #160 , #164 )
2025-12-29 16:24:27 -05:00
PyNoiseSource.cpp
Noise, combination, and sampling: first pass at #207 , #208 , #194 , #209
2026-01-12 19:01:20 -05:00
PyNoiseSource.h
Noise, combination, and sampling: first pass at #207 , #208 , #194 , #209
2026-01-12 19:01:20 -05:00
PyObjectUtils.h
Iterators, other Python C API improvements
2025-05-31 09:11:51 -04:00
PyPositionHelper.h
Positions are always mcrfpy.Vector, Vector/tuple/iterables expected as inputs, and for position-only inputs we permit x,y args to prevent requiring double-parens
2026-01-05 10:16:16 -05:00
PyRAII.h
Iterators, other Python C API improvements
2025-05-31 09:11:51 -04:00
PyScene.cpp
Add MouseButton.MIDDLE, SCROLL_UP, SCROLL_DOWN support
2026-01-28 23:22:16 -05:00
PyScene.h
feat: Implement comprehensive mouse event system
2025-11-27 23:08:31 -05:00
PySceneObject.cpp
cell, scene callbacks support for derived classes + enum args
2026-01-27 22:38:37 -05:00
PySceneObject.h
emove register_keyboard(callable) from scene - all callbacks are standard attributes now. on_resize now returns a vector
2026-01-17 23:38:24 -05:00
PyShader.cpp
Shaders
2026-01-25 21:04:01 -05:00
PyShader.h
Shaders
2026-01-25 21:04:01 -05:00
PySound.cpp
feat: Add Sound/Music classes, keyboard state, version ( #66 , #160 , #164 )
2025-12-29 16:24:27 -05:00
PySound.h
feat: Add Sound/Music classes, keyboard state, version ( #66 , #160 , #164 )
2025-12-29 16:24:27 -05:00
PyTexture.cpp
feat: Implement texture caching system with dirty flag optimization ( closes #144 )
2025-11-28 19:30:24 -05:00
PyTexture.h
feat: Implement texture caching system with dirty flag optimization ( closes #144 )
2025-11-28 19:30:24 -05:00
PythonObjectCache.cpp
Replace deprecated PyWeakref_GetObject with PyWeakref_GetRef ( closes #191 )
2026-01-11 20:48:06 -05:00
PythonObjectCache.h
Squashed commit of the following: [alpha_presentable]
2025-07-15 21:30:49 -04:00
PyTimer.cpp
Modernize Crypt of Sokoban demo game and fix timer segfault
2026-01-21 23:47:46 -05:00
PyTimer.h
Timer refactor: stopwatch-like semantics, mcrfpy.timers collection closes #173
2026-01-03 22:09:18 -05:00
PyTransition.cpp
scene transitions via Scene object
2026-01-03 13:53:18 -05:00
PyTransition.h
scene transitions via Scene object
2026-01-03 13:53:18 -05:00
PyTypeCache.cpp
Grid code quality improvements
2026-01-10 08:37:31 -05:00
PyTypeCache.h
Grid code quality improvements
2026-01-10 08:37:31 -05:00
PyUniformBinding.cpp
Shaders
2026-01-25 21:04:01 -05:00
PyUniformBinding.h
Shaders
2026-01-25 21:04:01 -05:00
PyUniformCollection.cpp
Shaders
2026-01-25 21:04:01 -05:00
PyUniformCollection.h
Shaders
2026-01-25 21:04:01 -05:00
PyVector.cpp
hashing bugfix: '<<' rather than '<<=' operator was used
2026-01-09 13:45:36 -05:00
PyVector.h
feat: Add Vector convenience features - indexing, tuple comparison, floor
2025-11-26 09:37:14 -05:00
PyWindow.cpp
Add MCRF_HEADLESS compile-time build option for #158
2026-01-30 23:09:07 -05:00
PyWindow.h
Squashed commit of 53 Commits: [alpha_streamline_2]
2025-07-09 22:41:15 -04:00
Resources.cpp
Adding text functionality to Caption (why was that missing???)
2024-03-07 12:35:07 -05:00
Resources.h
Adding text functionality to Caption (why was that missing???)
2024-03-07 12:35:07 -05:00
Scene.cpp
feat: Implement Phase A UI hierarchy foundations ( closes #122 , #102 , #116 , #118 )
2025-11-27 16:33:17 -05:00
Scene.h
feat: Implement Phase A UI hierarchy foundations ( closes #122 , #102 , #116 , #118 )
2025-11-27 16:33:17 -05:00
SceneTransition.cpp
Squashed commit of 53 Commits: [alpha_streamline_2]
2025-07-09 22:41:15 -04:00
SceneTransition.h
Add MCRF_HEADLESS compile-time build option for #158
2026-01-30 23:09:07 -05:00
SpatialHash.cpp
Remove YAGNI methods from performance systems
2026-01-09 15:40:13 -05:00
SpatialHash.h
Remove YAGNI methods from performance systems
2026-01-09 15:40:13 -05:00
Timer.cpp
timer fixes: timers managed by engine can run in the background. Closes #180
2026-01-06 20:13:51 -05:00
Timer.h
timer fixes: timers managed by engine can run in the background. Closes #180
2026-01-06 20:13:51 -05:00
UI.h
Squashed commit of the following: [break_up_ui_h]
2024-04-20 10:32:04 -04:00
UIArc.cpp
Rotation
2026-01-25 23:20:52 -05:00
UIArc.h
Fix: Derivable drawable types participate in garbage collector cycle detection
2026-01-27 13:21:10 -05:00
UIBase.h
Rotation
2026-01-25 23:20:52 -05:00
UICaption.cpp
Rotation
2026-01-25 23:20:52 -05:00
UICaption.h
Fix: Derivable drawable types participate in garbage collector cycle detection
2026-01-27 13:21:10 -05:00
UICircle.cpp
Rotation
2026-01-25 23:20:52 -05:00
UICircle.h
Fix: Derivable drawable types participate in garbage collector cycle detection
2026-01-27 13:21:10 -05:00
UICollection.cpp
Add ImGui Scene Explorer (F4) for runtime object inspection ( #136 )
2026-01-21 23:26:33 -05:00
UICollection.h
Python API improvements: Vectors, bounds, window singleton, hidden types
2026-01-05 23:00:48 -05:00
UIDrawable.cpp
Simplify on_enter/on_exit callbacks to position-only signature
2026-01-28 17:36:02 -05:00
UIDrawable.h
Simplify on_enter/on_exit callbacks to position-only signature
2026-01-28 17:36:02 -05:00
UIEntity.cpp
Shaders
2026-01-25 21:04:01 -05:00
UIEntity.h
bugfixes for .parent property - partial #183 solution
2026-01-06 10:21:50 -05:00
UIEntityCollection.cpp
Add ImGui Scene Explorer (F4) for runtime object inspection ( #136 )
2026-01-21 23:26:33 -05:00
UIEntityCollection.h
Grid code quality improvements
2026-01-10 08:37:31 -05:00
UIEntityPyMethods.h
Shaders
2026-01-25 21:04:01 -05:00
UIFrame.cpp
Rotation
2026-01-25 23:20:52 -05:00
UIFrame.h
Fix: Derivable drawable types participate in garbage collector cycle detection
2026-01-27 13:21:10 -05:00
UIGrid.cpp
Fix UIGrid RenderTexture sizing - use game resolution instead of hard-coded 1080p
2026-01-28 17:35:34 -05:00
UIGrid.h
Fix UIGrid RenderTexture sizing - use game resolution instead of hard-coded 1080p
2026-01-28 17:35:34 -05:00
UIGridPathfinding.cpp
Djikstra to Heightmap: convert pathfinding data into a heightmap for use in procedural generation processes
2026-01-13 20:41:23 -05:00
UIGridPathfinding.h
Add MCRF_HEADLESS compile-time build option for #158
2026-01-30 23:09:07 -05:00
UIGridPoint.cpp
long -> intptr_t for casts. WIP: mingw cross-compilation for Windows (see #162 )
2026-01-08 10:41:24 -05:00
UIGridPoint.h
Python API improvements: Vectors, bounds, window singleton, hidden types
2026-01-05 23:00:48 -05:00
UILine.cpp
Rotation
2026-01-25 23:20:52 -05:00
UILine.h
Fix: Derivable drawable types participate in garbage collector cycle detection
2026-01-27 13:21:10 -05:00
UISprite.cpp
Rotation
2026-01-25 23:20:52 -05:00
UISprite.h
Fix: Derivable drawable types participate in garbage collector cycle detection
2026-01-27 13:21:10 -05:00
UITestScene.cpp
refactor: Remove layer-related GridPoint properties, fix layer z-index
2025-11-28 23:21:39 -05:00
UITestScene.h
Refactor: remove "s" prefix from "sRender" method ( -> "render") Closes #44
2024-04-20 14:16:14 -04:00