- Create self-contained demo game script (src/scripts_demo/game.py) showcasing: BSP dungeon generation, Wang tile autotiling, FOV with fog of war, turn-based bump combat, enemy AI, items/treasure, title screen - Add MCRF_DEMO CMake option for building with demo scripts - Add web/index.html landing page with dark theme, controls reference, feature list, and links to GitHub/Gitea - Build with: emcmake cmake -DMCRF_SDL2=ON -DMCRF_DEMO=ON -DMCRF_GAME_SHELL=ON Note: Makefile wasm-demo/serve-demo targets also added locally but Makefile is gitignored. Use CMake directly or force-add the Makefile to track it. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
428 lines
13 KiB
HTML
428 lines
13 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>McRogueFace - Web Demo</title>
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<style>
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@import url('https://fonts.googleapis.com/css2?family=JetBrains+Mono:wght@400;700&display=swap');
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* { margin: 0; padding: 0; box-sizing: border-box; }
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:root {
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--bg-dark: #0c0a14;
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--bg-card: #16132a;
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--bg-surface: #1e1a36;
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--accent: #e94560;
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--accent-glow: #e9456040;
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--text: #e8e6f0;
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--text-dim: #8886a0;
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--text-muted: #5a587a;
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--gold: #f0c040;
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--green: #40d080;
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}
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html, body {
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width: 100%;
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min-height: 100vh;
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background: var(--bg-dark);
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color: var(--text);
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font-family: 'JetBrains Mono', 'Courier New', monospace;
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overflow-x: hidden;
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}
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.hero {
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text-align: center;
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padding: 40px 20px 20px;
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background: linear-gradient(180deg, #14102a 0%, var(--bg-dark) 100%);
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}
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.hero h1 {
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font-size: 3rem;
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font-weight: 700;
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color: var(--accent);
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text-shadow: 0 0 40px var(--accent-glow);
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margin-bottom: 8px;
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letter-spacing: 2px;
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}
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.hero .subtitle {
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font-size: 1.1rem;
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color: var(--text-dim);
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margin-bottom: 16px;
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}
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.hero .tagline {
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font-size: 0.85rem;
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color: var(--text-muted);
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max-width: 600px;
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margin: 0 auto 20px;
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line-height: 1.5;
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}
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.canvas-wrapper {
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display: flex;
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justify-content: center;
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padding: 0 20px 30px;
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}
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.canvas-frame {
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position: relative;
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background: #000;
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border: 2px solid #2a2648;
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border-radius: 8px;
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overflow: hidden;
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box-shadow: 0 8px 40px rgba(0, 0, 0, 0.6), 0 0 60px var(--accent-glow);
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/* fixed aspect ratio container for 1024x768 */
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width: min(1024px, calc(100vw - 40px));
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aspect-ratio: 1024 / 768;
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}
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#canvas {
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display: block;
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width: 100%;
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height: 100%;
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image-rendering: pixelated;
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image-rendering: crisp-edges;
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-ms-interpolation-mode: nearest-neighbor;
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outline: none;
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}
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.loading-overlay {
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position: absolute;
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inset: 0;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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background: rgba(12, 10, 20, 0.95);
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z-index: 10;
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transition: opacity 0.5s ease;
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}
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.loading-overlay.hidden {
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opacity: 0;
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pointer-events: none;
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}
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.spinner {
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width: 48px;
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height: 48px;
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border: 4px solid #2a2648;
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border-top-color: var(--accent);
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border-radius: 50%;
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animation: spin 1s linear infinite;
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}
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@keyframes spin { to { transform: rotate(360deg); } }
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#status {
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margin-top: 16px;
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font-size: 0.85rem;
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color: var(--text-dim);
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}
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.info-section {
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max-width: 1024px;
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margin: 0 auto;
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padding: 30px 20px 50px;
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}
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.info-grid {
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display: grid;
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grid-template-columns: 1fr 1fr;
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gap: 20px;
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margin-bottom: 30px;
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}
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@media (max-width: 700px) {
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.info-grid { grid-template-columns: 1fr; }
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.hero h1 { font-size: 2rem; }
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}
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.info-card {
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background: var(--bg-card);
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border: 1px solid #2a2648;
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border-radius: 8px;
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padding: 20px;
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}
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.info-card h3 {
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color: var(--gold);
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font-size: 1rem;
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margin-bottom: 10px;
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}
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.info-card p, .info-card ul {
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font-size: 0.8rem;
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color: var(--text-dim);
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line-height: 1.6;
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}
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.info-card ul {
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list-style: none;
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padding: 0;
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}
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.info-card ul li::before {
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content: "> ";
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color: var(--green);
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}
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.links {
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text-align: center;
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padding: 20px;
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}
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.links a {
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display: inline-block;
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margin: 0 12px;
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padding: 10px 24px;
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background: var(--bg-surface);
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color: var(--text);
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text-decoration: none;
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border: 1px solid #2a2648;
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border-radius: 6px;
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font-size: 0.85rem;
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font-family: inherit;
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transition: border-color 0.2s, box-shadow 0.2s;
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}
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.links a:hover {
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border-color: var(--accent);
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box-shadow: 0 0 20px var(--accent-glow);
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}
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.footer {
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text-align: center;
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padding: 20px;
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font-size: 0.75rem;
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color: var(--text-muted);
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border-top: 1px solid #1a1830;
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}
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.click-to-focus {
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position: absolute;
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inset: 0;
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display: flex;
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justify-content: center;
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align-items: center;
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background: rgba(12, 10, 20, 0.7);
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z-index: 5;
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cursor: pointer;
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transition: opacity 0.3s ease;
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}
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.click-to-focus.hidden {
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opacity: 0;
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pointer-events: none;
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}
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.click-to-focus span {
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font-size: 1.1rem;
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color: var(--text);
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padding: 12px 24px;
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background: var(--bg-surface);
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border: 1px solid var(--accent);
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border-radius: 6px;
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}
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</style>
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</head>
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<body>
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<div class="hero">
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<h1>McRogueFace</h1>
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<p class="subtitle">A Python-Powered Roguelike Engine</p>
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<p class="tagline">
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C++ engine with Python scripting, compiled to WebAssembly.
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BSP dungeons, Wang tile autotiling, field of view, and turn-based combat
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— all running in your browser.
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</p>
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</div>
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<div class="canvas-wrapper">
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<div class="canvas-frame">
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<canvas id="canvas" oncontextmenu="event.preventDefault()" tabindex="-1"></canvas>
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<div class="loading-overlay" id="loading">
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<div class="spinner"></div>
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<p id="status">Loading...</p>
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</div>
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<div class="click-to-focus hidden" id="focus-prompt">
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<span>Click to play</span>
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</div>
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</div>
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</div>
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<div class="info-section">
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<div class="info-grid">
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<div class="info-card">
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<h3>Controls</h3>
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<ul>
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<li>Arrow keys or WASD to move</li>
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<li>Bump into enemies to attack</li>
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<li>Walk over potions to heal</li>
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<li>Find stairs to descend deeper</li>
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<li>Period (.) to wait a turn</li>
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<li>R to restart after death</li>
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</ul>
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</div>
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<div class="info-card">
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<h3>Engine Features</h3>
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<ul>
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<li>BSP dungeon generation (libtcod)</li>
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<li>Wang tile autotiling (Tiled .tsx)</li>
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<li>Field of view & fog of war</li>
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<li>Entity/Grid system with layers</li>
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<li>Python 3.14 scripting (full interpreter)</li>
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<li>SDL2 + OpenGL ES 2 rendering</li>
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</ul>
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</div>
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<div class="info-card">
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<h3>About This Demo</h3>
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<p>
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This entire game is written in Python, running on the McRogueFace
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C++ engine compiled to WebAssembly via Emscripten. The game logic,
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dungeon generation, AI, and UI are all Python — the engine
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handles rendering, input, and the tile/entity system.
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</p>
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</div>
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<div class="info-card">
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<h3>Tech Stack</h3>
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<ul>
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<li>C++17 game engine core</li>
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<li>Python 3.14 (cross-compiled to WASM)</li>
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<li>SDL2 + OpenGL ES 2 (via Emscripten)</li>
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<li>libtcod (BSP, FOV, pathfinding)</li>
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<li>Kenney Tiny Dungeon tileset</li>
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<li>~16 MB total download</li>
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</ul>
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</div>
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</div>
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<div class="links">
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<a href="https://github.com/jmccardle/McRogueFace">GitHub</a>
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<a href="https://gamedev.ffwf.net/gitea/john/McRogueFace">Gitea</a>
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<a href="https://gamedev.ffwf.net/gitea/john/McRogueFace/wiki">Documentation</a>
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</div>
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</div>
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<div class="footer">
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McRogueFace — Created for 7DRL 2023, actively developed.
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Engine by John McCardle. Tiles by Kenney.nl.
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</div>
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<script>
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var canvasElement = document.getElementById('canvas');
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var loadingElement = document.getElementById('loading');
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var statusElement = document.getElementById('status');
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var focusPrompt = document.getElementById('focus-prompt');
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var runtimeReady = false;
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var hasFocus = false;
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function updateCanvasSize() {
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// Match canvas backing buffer to its display size
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var rect = canvasElement.getBoundingClientRect();
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var w = Math.floor(rect.width);
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var h = Math.floor(rect.height);
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if (runtimeReady) {
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Module.ccall('notify_canvas_resize', null, ['number', 'number'], [w, h]);
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} else {
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canvasElement.width = w;
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canvasElement.height = h;
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}
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}
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updateCanvasSize();
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window.addEventListener('resize', updateCanvasSize);
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// Focus management
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canvasElement.addEventListener('click', function() {
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canvasElement.focus();
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hasFocus = true;
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focusPrompt.classList.add('hidden');
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});
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canvasElement.addEventListener('mousedown', function() {
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if (document.activeElement !== canvasElement) {
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canvasElement.focus();
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hasFocus = true;
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focusPrompt.classList.add('hidden');
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}
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});
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canvasElement.addEventListener('blur', function() {
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if (runtimeReady) {
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hasFocus = false;
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focusPrompt.classList.remove('hidden');
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}
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});
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focusPrompt.addEventListener('click', function() {
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canvasElement.focus();
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hasFocus = true;
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focusPrompt.classList.add('hidden');
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});
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var Module = {
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preRun: [function() {
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FS.mkdir('/save');
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FS.mount(IDBFS, {}, '/save');
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Module.addRunDependency('idbfs-restore');
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FS.syncfs(true, function(err) {
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if (err) console.error('Failed to restore /save/:', err);
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Module.removeRunDependency('idbfs-restore');
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});
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}],
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print: function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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console.log(text);
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},
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printErr: function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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console.error(text);
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},
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canvas: canvasElement,
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setStatus: function(text) {
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if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
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if (text === Module.setStatus.last.text) return;
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var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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var now = Date.now();
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if (m && now - Module.setStatus.last.time < 30) return;
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Module.setStatus.last.time = now;
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Module.setStatus.last.text = text;
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if (m) text = m[1];
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statusElement.textContent = text;
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},
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totalDependencies: 0,
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monitorRunDependencies: function(left) {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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Module.setStatus(left
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? 'Preparing... (' + (this.totalDependencies - left) + '/' + this.totalDependencies + ')'
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: 'All downloads complete.');
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},
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onRuntimeInitialized: function() {
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runtimeReady = true;
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loadingElement.classList.add('hidden');
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canvasElement.focus();
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hasFocus = true;
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window.dispatchEvent(new Event('resize'));
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}
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};
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Module.setStatus('Downloading...');
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window.onerror = function(event) {
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Module.setStatus('Error! See browser console.');
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};
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// Emscripten symbol resolver shim
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if (typeof resolveGlobalSymbol === 'undefined') {
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window.resolveGlobalSymbol = function(name, direct) {
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return {
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sym: Module['_' + name] || Module[name],
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type: 'function'
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};
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};
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}
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</script>
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<script async src="mcrogueface.js"></script>
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</body>
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</html>
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