McRogueFace

A Python-Powered Roguelike Engine

C++ engine with Python scripting, compiled to WebAssembly. BSP dungeons, Wang tile autotiling, field of view, and turn-based combat — all running in your browser.

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Controls

  • Arrow keys or WASD to move
  • Bump into enemies to attack
  • Walk over potions to heal
  • Find stairs to descend deeper
  • Period (.) to wait a turn
  • R to restart after death

Engine Features

  • BSP dungeon generation (libtcod)
  • Wang tile autotiling (Tiled .tsx)
  • Field of view & fog of war
  • Entity/Grid system with layers
  • Python 3.14 scripting (full interpreter)
  • SDL2 + OpenGL ES 2 rendering

About This Demo

This entire game is written in Python, running on the McRogueFace C++ engine compiled to WebAssembly via Emscripten. The game logic, dungeon generation, AI, and UI are all Python — the engine handles rendering, input, and the tile/entity system.

Tech Stack

  • C++17 game engine core
  • Python 3.14 (cross-compiled to WASM)
  • SDL2 + OpenGL ES 2 (via Emscripten)
  • libtcod (BSP, FOV, pathfinding)
  • Kenney Tiny Dungeon tileset
  • ~16 MB total download