Replace module-level audio functions with proper OOP API:
- mcrfpy.Sound: Wraps sf::SoundBuffer + sf::Sound for short effects
- mcrfpy.Music: Wraps sf::Music for streaming long tracks
- Both support: volume, loop, playing, duration, play/pause/stop
- Music adds position property for seeking
Add mcrfpy.keyboard singleton for real-time modifier state:
- shift, ctrl, alt, system properties (bool, read-only)
- Queries sf::Keyboard::isKeyPressed() directly
Add mcrfpy.__version__ = "1.0.0" for version identity
Remove old audio API entirely (no deprecation - unused in codebase):
- createSoundBuffer, loadMusic, playSound
- setMusicVolume, getMusicVolume, setSoundVolume, getSoundVolume
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add to Drawable base class:
- on_click, on_enter, on_exit, on_move callbacks (#140, #141)
- hovered read-only property (#140)
Add to Scene class:
- children property (#151)
- on_key handler property
Discovered while defining implementation details for #143.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add Line, Circle, Arc class definitions to type stubs
- Update UIElement type alias to include new drawable types
- Rename click kwarg to on_click throughout stubs (matches #126 change)
- Update UICollection docstring to list all drawable types
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
BREAKING CHANGE: Constructor keyword argument renamed from `click` to
`on_click` for all UIDrawable types (Frame, Caption, Sprite, Grid, Line,
Circle, Arc).
Before: Frame(pos=(0,0), size=(100,100), click=handler)
After: Frame(pos=(0,0), size=(100,100), on_click=handler)
The property name was already `on_click` - this makes the constructor
kwarg match, completing the callback naming standardization from #139.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add AnimationConflictMode enum with three modes:
- REPLACE (default): Complete existing animation and start new one
- QUEUE: Wait for existing animation to complete before starting
- ERROR: Raise RuntimeError if property is already being animated
Changes:
- AnimationManager now tracks property locks per (target, property) pair
- Animation.start() accepts optional conflict_mode parameter
- Queued animations start automatically when property becomes free
- Updated type stubs with ConflictMode type alias
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- grid_demo.py: Updated for new layer-based rendering
- Screenshots: Refreshed demo screenshots
- API docs: Regenerated with latest method signatures
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