Commit graph

5 commits

Author SHA1 Message Date
6d5e99a114 Remove legacy string enum comparisons from InputState/Key/MouseButton, closes #306
Removed custom __eq__/__ne__ that allowed comparing enums to legacy string
names (e.g., Key.ESCAPE == "Escape"). Removed _legacy_names dicts and
to_legacy_string() functions. Kept from_legacy_string() in PyKey.cpp as
it's used by C++ event dispatch. Updated ~50 Python test/demo/cookbook
files to use enum members instead of string comparisons. Also updates
grid.position -> grid.pos in files that had both types of changes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-09 22:19:02 -04:00
52fdfd0347 Test suite modernization 2026-02-09 08:15:18 -05:00
cec76b63dc Timer overhaul: update tests 2026-01-03 22:44:53 -05:00
838da4571d update tests: new scene API 2026-01-03 10:59:52 -05:00
a529e5eac3 feat: Add ColorLayer perspective methods and patrol demo (addresses #113)
ColorLayer enhancements:
- fill_rect(x, y, w, h, color): Fill rectangular region
- draw_fov(source, radius, fov, visible, discovered, unknown): One-time FOV draw
- apply_perspective(entity, visible, discovered, unknown): Bind layer to entity
- update_perspective(): Refresh layer from bound entity's gridstate
- clear_perspective(): Remove entity binding

New demo: tests/demo/perspective_patrol_demo.py
- Entity patrols around 10x10 central obstacle
- FOV layer shows visible/discovered/unknown states
- [R] to reset vision, [Space] to pause, [Q] to quit
- Demonstrates fog of war memory system

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-01 16:26:30 -05:00