Fix critical issues: script loading, entity types, and color properties
- Issue #37: Fix Windows scripts subdirectory not checked - Updated executeScript() to use executable_path() from platform.h - Scripts now load correctly when working directory differs from executable - Issue #76: Fix UIEntityCollection returns wrong type - Updated UIEntityCollectionIter::next() to check for stored Python object - Derived Entity classes now preserve their type when retrieved from collections - Issue #9: Recreate RenderTexture when resized (already fixed) - Confirmed RenderTexture recreation already implemented in set_size() and set_float_member() - Uses 1.5x padding and 4096 max size limit - Issue #79: Fix Color r, g, b, a properties return None - Implemented get_member() and set_member() in PyColor.cpp - Color component properties now work correctly with proper validation - Additional fix: Grid.at() method signature - Changed from METH_O to METH_VARARGS to accept two arguments All fixes include comprehensive tests to verify functionality. closes #37, closes #76, closes #9, closes #79 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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.archive/entity_setter_simple_test.py
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.archive/entity_setter_simple_test.py
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#!/usr/bin/env python3
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"""
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Simple test for Entity property setters
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"""
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def test_entity_setters(timer_name):
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"""Test Entity property setters"""
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import mcrfpy
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import sys
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print("Testing Entity property setters...")
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# Create test scene and grid
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mcrfpy.createScene("test")
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ui = mcrfpy.sceneUI("test")
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# Create grid with texture
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texture = mcrfpy.Texture("assets/kenney_ice.png", 16, 16)
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grid = mcrfpy.Grid(10, 10, texture, (10, 10), (400, 400))
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ui.append(grid)
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# Create entity
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entity = mcrfpy.Entity((2.5, 3.5), texture, 5, grid)
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grid.entities.append(entity)
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# Test 1: Initial position
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print(f"Initial position: {entity.pos}")
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print(f"Initial position x={entity.pos.x}, y={entity.pos.y}")
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# Test 2: Set position with Vector
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entity.pos = mcrfpy.Vector(4.0, 5.0)
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print(f"After Vector setter: pos={entity.pos}, x={entity.pos.x}, y={entity.pos.y}")
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# Test 3: Set position with tuple
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entity.pos = (7.5, 8.5)
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print(f"After tuple setter: pos={entity.pos}, x={entity.pos.x}, y={entity.pos.y}")
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# Test 4: sprite_number
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print(f"Initial sprite_number: {entity.sprite_number}")
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entity.sprite_number = 10
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print(f"After setter: sprite_number={entity.sprite_number}")
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# Test 5: Invalid types
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try:
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entity.pos = "invalid"
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print("ERROR: Should have raised TypeError")
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except TypeError as e:
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print(f"✓ Correctly rejected invalid position: {e}")
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try:
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entity.sprite_number = "invalid"
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print("ERROR: Should have raised TypeError")
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except TypeError as e:
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print(f"✓ Correctly rejected invalid sprite_number: {e}")
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print("\n✅ Entity property setters test completed")
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sys.exit(0)
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# Execute the test after a short delay
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import mcrfpy
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mcrfpy.setTimer("test", test_entity_setters, 100)
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