McRogueFace/.archive/entity_setter_simple_test.py
John McCardle e5affaf317 Fix critical issues: script loading, entity types, and color properties
- Issue #37: Fix Windows scripts subdirectory not checked
  - Updated executeScript() to use executable_path() from platform.h
  - Scripts now load correctly when working directory differs from executable

- Issue #76: Fix UIEntityCollection returns wrong type
  - Updated UIEntityCollectionIter::next() to check for stored Python object
  - Derived Entity classes now preserve their type when retrieved from collections

- Issue #9: Recreate RenderTexture when resized (already fixed)
  - Confirmed RenderTexture recreation already implemented in set_size() and set_float_member()
  - Uses 1.5x padding and 4096 max size limit

- Issue #79: Fix Color r, g, b, a properties return None
  - Implemented get_member() and set_member() in PyColor.cpp
  - Color component properties now work correctly with proper validation

- Additional fix: Grid.at() method signature
  - Changed from METH_O to METH_VARARGS to accept two arguments

All fixes include comprehensive tests to verify functionality.

closes #37, closes #76, closes #9, closes #79

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-05 15:50:09 -04:00

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Python

#!/usr/bin/env python3
"""
Simple test for Entity property setters
"""
def test_entity_setters(timer_name):
"""Test Entity property setters"""
import mcrfpy
import sys
print("Testing Entity property setters...")
# Create test scene and grid
mcrfpy.createScene("test")
ui = mcrfpy.sceneUI("test")
# Create grid with texture
texture = mcrfpy.Texture("assets/kenney_ice.png", 16, 16)
grid = mcrfpy.Grid(10, 10, texture, (10, 10), (400, 400))
ui.append(grid)
# Create entity
entity = mcrfpy.Entity((2.5, 3.5), texture, 5, grid)
grid.entities.append(entity)
# Test 1: Initial position
print(f"Initial position: {entity.pos}")
print(f"Initial position x={entity.pos.x}, y={entity.pos.y}")
# Test 2: Set position with Vector
entity.pos = mcrfpy.Vector(4.0, 5.0)
print(f"After Vector setter: pos={entity.pos}, x={entity.pos.x}, y={entity.pos.y}")
# Test 3: Set position with tuple
entity.pos = (7.5, 8.5)
print(f"After tuple setter: pos={entity.pos}, x={entity.pos.x}, y={entity.pos.y}")
# Test 4: sprite_number
print(f"Initial sprite_number: {entity.sprite_number}")
entity.sprite_number = 10
print(f"After setter: sprite_number={entity.sprite_number}")
# Test 5: Invalid types
try:
entity.pos = "invalid"
print("ERROR: Should have raised TypeError")
except TypeError as e:
print(f"✓ Correctly rejected invalid position: {e}")
try:
entity.sprite_number = "invalid"
print("ERROR: Should have raised TypeError")
except TypeError as e:
print(f"✓ Correctly rejected invalid sprite_number: {e}")
print("\n✅ Entity property setters test completed")
sys.exit(0)
# Execute the test after a short delay
import mcrfpy
mcrfpy.setTimer("test", test_entity_setters, 100)