Timer overhaul: update tests

This commit is contained in:
John McCardle 2026-01-03 22:44:53 -05:00
commit cec76b63dc
78 changed files with 521 additions and 495 deletions

View file

@ -97,7 +97,7 @@ def handle_key(key, state):
benchmark.on_key = handle_key benchmark.on_key = handle_key
# Update entity positions # Update entity positions
def update_entities(ms): def update_entities(timer, ms):
dt = ms / 1000.0 # Convert to seconds dt = ms / 1000.0 # Convert to seconds
for entity in entities: for entity in entities:
@ -119,13 +119,13 @@ def update_entities(ms):
entity.y = new_y entity.y = new_y
# Run movement update every frame (16ms) # Run movement update every frame (16ms)
mcrfpy.setTimer("movement", update_entities, 16) movement_timer = mcrfpy.Timer("movement", update_entities, 16)
# Benchmark statistics # Benchmark statistics
frame_count = 0 frame_count = 0
start_time = None start_time = None
def benchmark_timer(ms): def benchmark_callback(timer, ms):
global frame_count, start_time global frame_count, start_time
if start_time is None: if start_time is None:
@ -152,4 +152,4 @@ def benchmark_timer(ms):
print("=" * 60) print("=" * 60)
# Don't exit - let user review # Don't exit - let user review
mcrfpy.setTimer("benchmark", benchmark_timer, 100) benchmark_timer = mcrfpy.Timer("benchmark", benchmark_callback, 100)

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@ -31,7 +31,7 @@ frame_count = 0
metrics_samples = [] metrics_samples = []
def collect_metrics(runtime): def collect_metrics(timer, runtime):
"""Timer callback to collect metrics each frame.""" """Timer callback to collect metrics each frame."""
global frame_count, metrics_samples global frame_count, metrics_samples
@ -65,9 +65,9 @@ def collect_metrics(runtime):
def finish_scenario(): def finish_scenario():
"""Calculate statistics and store results for current scenario.""" """Calculate statistics and store results for current scenario."""
global results, current_scenario, metrics_samples global results, current_scenario, metrics_samples, benchmark_timer
mcrfpy.delTimer("benchmark_collect") benchmark_timer.stop()
if not metrics_samples: if not metrics_samples:
print(f" WARNING: No samples collected for {current_scenario}") print(f" WARNING: No samples collected for {current_scenario}")
@ -149,7 +149,8 @@ def run_next_scenario():
scenarios[next_idx][1]() scenarios[next_idx][1]()
# Start collection timer (runs every frame) # Start collection timer (runs every frame)
mcrfpy.setTimer("benchmark_collect", collect_metrics, 1) global benchmark_timer
benchmark_timer = mcrfpy.Timer("benchmark_collect", collect_metrics, 1)
# ============================================================================ # ============================================================================

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@ -427,7 +427,7 @@ def print_analysis():
print(f" Note: This overhead is acceptable given query speedups") print(f" Note: This overhead is acceptable given query speedups")
def run_benchmarks(runtime=None): def run_benchmarks(timer=None, runtime=None):
"""Main benchmark runner.""" """Main benchmark runner."""
global results global results
@ -458,4 +458,4 @@ if __name__ == "__main__":
if "--headless" in sys.argv or True: # Always run immediately for benchmarks if "--headless" in sys.argv or True: # Always run immediately for benchmarks
run_benchmarks() run_benchmarks()
else: else:
mcrfpy.setTimer("run_bench", run_benchmarks, 100) bench_timer = mcrfpy.Timer("run_bench", run_benchmarks, 100, once=True)

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@ -34,7 +34,7 @@ frame_count = 0
test_results = {} # Store filenames for each test test_results = {} # Store filenames for each test
def run_test_phase(runtime): def run_test_phase(timer, runtime):
"""Run through warmup and measurement phases.""" """Run through warmup and measurement phases."""
global frame_count global frame_count
@ -51,7 +51,7 @@ def run_test_phase(runtime):
test_results[current_test] = filename test_results[current_test] = filename
print(f" {current_test}: saved to {filename}") print(f" {current_test}: saved to {filename}")
mcrfpy.delTimer("test_phase") timer.stop()
run_next_test() run_next_test()
@ -90,7 +90,8 @@ def run_next_test():
print(f"\n[{next_idx + 1}/{len(tests)}] Running: {current_test}") print(f"\n[{next_idx + 1}/{len(tests)}] Running: {current_test}")
tests[next_idx][1]() tests[next_idx][1]()
mcrfpy.setTimer("test_phase", run_test_phase, 1) global test_phase_timer
test_phase_timer = mcrfpy.Timer("test_phase", run_test_phase, 1)
# ============================================================================ # ============================================================================
@ -130,14 +131,15 @@ def setup_base_layer_modified():
# Timer to modify one cell per frame (triggers dirty flag each frame) # Timer to modify one cell per frame (triggers dirty flag each frame)
mod_counter = [0] mod_counter = [0]
def modify_cell(runtime): def modify_cell(timer, runtime):
x = mod_counter[0] % GRID_SIZE x = mod_counter[0] % GRID_SIZE
y = (mod_counter[0] // GRID_SIZE) % GRID_SIZE y = (mod_counter[0] // GRID_SIZE) % GRID_SIZE
layer.set(x, y, mcrfpy.Color(255, 0, 0, 255)) layer.set(x, y, mcrfpy.Color(255, 0, 0, 255))
mod_counter[0] += 1 mod_counter[0] += 1
test_base_mod.activate() test_base_mod.activate()
mcrfpy.setTimer("modify", modify_cell, 1) global modify_timer
modify_timer = mcrfpy.Timer("modify", modify_cell, 1)
def setup_color_layer_static(): def setup_color_layer_static():
@ -170,14 +172,15 @@ def setup_color_layer_modified():
# Timer to modify one cell per frame - triggers re-render # Timer to modify one cell per frame - triggers re-render
mod_counter = [0] mod_counter = [0]
def modify_cell(runtime): def modify_cell(timer, runtime):
x = mod_counter[0] % GRID_SIZE x = mod_counter[0] % GRID_SIZE
y = (mod_counter[0] // GRID_SIZE) % GRID_SIZE y = (mod_counter[0] // GRID_SIZE) % GRID_SIZE
layer.set(x, y, mcrfpy.Color(255, 0, 0, 255)) layer.set(x, y, mcrfpy.Color(255, 0, 0, 255))
mod_counter[0] += 1 mod_counter[0] += 1
test_color_mod.activate() test_color_mod.activate()
mcrfpy.setTimer("modify", modify_cell, 1) global modify_timer
modify_timer = mcrfpy.Timer("modify", modify_cell, 1)
def setup_tile_layer_static(): def setup_tile_layer_static():
@ -222,7 +225,7 @@ def setup_tile_layer_modified():
# Timer to modify one cell per frame # Timer to modify one cell per frame
mod_counter = [0] mod_counter = [0]
def modify_cell(runtime): def modify_cell(timer, runtime):
if layer: if layer:
x = mod_counter[0] % GRID_SIZE x = mod_counter[0] % GRID_SIZE
y = (mod_counter[0] // GRID_SIZE) % GRID_SIZE y = (mod_counter[0] // GRID_SIZE) % GRID_SIZE
@ -230,7 +233,8 @@ def setup_tile_layer_modified():
mod_counter[0] += 1 mod_counter[0] += 1
test_tile_mod.activate() test_tile_mod.activate()
mcrfpy.setTimer("modify", modify_cell, 1) global modify_timer
modify_timer = mcrfpy.Timer("modify", modify_cell, 1)
def setup_multi_layer_static(): def setup_multi_layer_static():

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@ -31,7 +31,7 @@ class StressTestRunner:
def add_test(self, name, setup_fn, description=""): def add_test(self, name, setup_fn, description=""):
self.tests.append({'name': name, 'setup': setup_fn, 'description': description}) self.tests.append({'name': name, 'setup': setup_fn, 'description': description})
def tick(self, runtime): def tick(self, timer, runtime):
"""Single timer callback that manages all test flow""" """Single timer callback that manages all test flow"""
self.frames_counted += 1 self.frames_counted += 1
@ -103,7 +103,7 @@ class StressTestRunner:
self.results[test['name']] = {'error': str(e)} self.results[test['name']] = {'error': str(e)}
def finish_suite(self): def finish_suite(self):
mcrfpy.delTimer("tick") self.tick_timer.stop()
print("\n" + "="*50) print("\n" + "="*50)
print("STRESS TEST COMPLETE") print("STRESS TEST COMPLETE")
@ -137,7 +137,7 @@ class StressTestRunner:
ui = init.children ui = init.children
ui.append(mcrfpy.Frame(pos=(0,0), size=(10,10))) # Required for timer to fire ui.append(mcrfpy.Frame(pos=(0,0), size=(10,10))) # Required for timer to fire
init.activate() init.activate()
mcrfpy.setTimer("tick", self.tick, TIMER_INTERVAL_MS) self.tick_timer = mcrfpy.Timer("tick", self.tick, TIMER_INTERVAL_MS)
# ============================================================================= # =============================================================================

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@ -6,7 +6,7 @@ import mcrfpy
import sys import sys
import time import time
def run_test(runtime): def run_test(timer, runtime):
print("=" * 60) print("=" * 60)
print("FOV Isolation Test - Is TCOD slow, or is it the Python wrapper?") print("FOV Isolation Test - Is TCOD slow, or is it the Python wrapper?")
print("=" * 60) print("=" * 60)
@ -96,4 +96,4 @@ def run_test(runtime):
init = mcrfpy.Scene("init") init = mcrfpy.Scene("init")
init.activate() init.activate()
mcrfpy.setTimer("test", run_test, 100) test_timer = mcrfpy.Timer("test", run_test, 100, once=True)

View file

@ -134,7 +134,7 @@ init = mcrfpy.Scene("init")
init.activate() init.activate()
# Use a timer to let the engine initialize # Use a timer to let the engine initialize
def run_benchmark(runtime): def run_benchmark(timer, runtime):
main() main()
mcrfpy.setTimer("bench", run_benchmark, 100) bench_timer = mcrfpy.Timer("bench", run_benchmark, 100, once=True)

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@ -114,7 +114,7 @@ class DemoRunner:
self.current_index = 0 self.current_index = 0
self.render_wait = 0 self.render_wait = 0
def screenshot_cycle(runtime): def screenshot_cycle(timer, runtime):
if self.render_wait == 0: if self.render_wait == 0:
# Set scene and wait for render # Set scene and wait for render
if self.current_index >= len(self.screens): if self.current_index >= len(self.screens):
@ -139,7 +139,7 @@ class DemoRunner:
print("Done!") print("Done!")
sys.exit(0) sys.exit(0)
mcrfpy.setTimer("screenshot", screenshot_cycle, 50) self.screenshot_timer = mcrfpy.Timer("screenshot", screenshot_cycle, 50)
def run_interactive(self): def run_interactive(self):
"""Run in interactive mode with menu.""" """Run in interactive mode with menu."""

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@ -126,9 +126,10 @@ def setup_scene():
patrol_demo.on_key = on_keypress patrol_demo.on_key = on_keypress
# Start patrol timer # Start patrol timer
mcrfpy.setTimer("patrol", patrol_step, move_timer_ms) global patrol_timer
patrol_timer = mcrfpy.Timer("patrol", patrol_step, move_timer_ms)
def patrol_step(runtime): def patrol_step(timer, runtime):
"""Move entity one step toward current waypoint""" """Move entity one step toward current waypoint"""
global current_waypoint, patrol_paused global current_waypoint, patrol_paused

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@ -784,12 +784,12 @@ def run_demo():
demo_state = create_demo_scene() demo_state = create_demo_scene()
# Set up exit timer for headless testing # Set up exit timer for headless testing
def check_exit(dt): def check_exit(timer, dt):
# In headless mode, exit after a short delay # In headless mode, exit after a short delay
# In interactive mode, this won't trigger # In interactive mode, this won't trigger
pass pass
# mcrfpy.setTimer("demo_check", check_exit, 100) # check_exit_timer = mcrfpy.Timer("demo_check", check_exit, 100)
# Run if executed directly # Run if executed directly
@ -801,8 +801,8 @@ if __name__ == "__main__":
# If --screenshot flag, take a screenshot and exit # If --screenshot flag, take a screenshot and exit
if "--screenshot" in sys.argv or len(sys.argv) > 1: if "--screenshot" in sys.argv or len(sys.argv) > 1:
def take_screenshot(dt): def take_screenshot(timer, dt):
automation.screenshot("focus_demo_screenshot.png") automation.screenshot("focus_demo_screenshot.png")
print("Screenshot saved: focus_demo_screenshot.png") print("Screenshot saved: focus_demo_screenshot.png")
sys.exit(0) sys.exit(0)
mcrfpy.setTimer("screenshot", take_screenshot, 200) screenshot_timer = mcrfpy.Timer("screenshot", take_screenshot, 200, once=True)

View file

@ -135,7 +135,7 @@ class GeometryDemoRunner:
self.current_index = 0 self.current_index = 0
self.render_wait = 0 self.render_wait = 0
def screenshot_cycle(runtime): def screenshot_cycle(timer, runtime):
if self.render_wait == 0: if self.render_wait == 0:
if self.current_index >= len(self.screens): if self.current_index >= len(self.screens):
print("Done!") print("Done!")
@ -162,7 +162,7 @@ class GeometryDemoRunner:
print("Done!") print("Done!")
sys.exit(0) sys.exit(0)
mcrfpy.setTimer("screenshot", screenshot_cycle, 100) self.screenshot_timer = mcrfpy.Timer("screenshot", screenshot_cycle, 100)
def run_interactive(self): def run_interactive(self):
"""Run in interactive mode with menu.""" """Run in interactive mode with menu."""

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@ -46,17 +46,19 @@ class GeometryDemoScreen:
def cleanup(self): def cleanup(self):
"""Clean up timers when leaving screen.""" """Clean up timers when leaving screen."""
for timer_name in self.timers: for timer in self.timers:
try: try:
mcrfpy.delTimer(timer_name) timer.stop()
except: except:
pass pass
def restart_timers(self): def restart_timers(self):
"""Re-register timers after cleanup.""" """Re-register timers after cleanup."""
self.timers = [] # Clear old timer references
for name, callback, interval in self._timer_configs: for name, callback, interval in self._timer_configs:
try: try:
mcrfpy.setTimer(name, callback, interval) timer = mcrfpy.Timer(name, callback, interval)
self.timers.append(timer)
except Exception as e: except Exception as e:
print(f"Timer restart failed: {e}") print(f"Timer restart failed: {e}")
@ -111,6 +113,6 @@ class GeometryDemoScreen:
if callback is None: if callback is None:
print(f"Warning: Timer '{name}' callback is None, skipping") print(f"Warning: Timer '{name}' callback is None, skipping")
return return
mcrfpy.setTimer(name, callback, interval) timer = mcrfpy.Timer(name, callback, interval)
self.timers.append(name) self.timers.append(timer)
self._timer_configs.append((name, callback, interval)) self._timer_configs.append((name, callback, interval))

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@ -269,7 +269,7 @@ class PathfindingAnimatedDemo(GeometryDemoScreen):
self.dist_label.fill_color = mcrfpy.Color(150, 150, 150) self.dist_label.fill_color = mcrfpy.Color(150, 150, 150)
self.ui.append(self.dist_label) self.ui.append(self.dist_label)
def _tick(self, runtime): def _tick(self, timer, runtime):
"""Advance one turn.""" """Advance one turn."""
self.current_time += 1 self.current_time += 1
self.time_label.text = f"Turn: {self.current_time}" self.time_label.text = f"Turn: {self.current_time}"

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@ -255,7 +255,7 @@ class SolarSystemDemo(GeometryDemoScreen):
self.ui.append(moon_path) self.ui.append(moon_path)
self.orbit_rings[moon.name + "_path"] = moon_path self.orbit_rings[moon.name + "_path"] = moon_path
def _tick(self, runtime): def _tick(self, timer, runtime):
"""Advance time by one turn and update planet positions.""" """Advance time by one turn and update planet positions."""
self.current_time += 1 self.current_time += 1

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@ -266,7 +266,7 @@ def handle_keypress(scene_name, keycode):
sys.exit(0) sys.exit(0)
# Timer callback for animation # Timer callback for animation
def update_animation(dt): def update_animation(timer, dt):
"""Update animation state""" """Update animation state"""
animate_movement(dt / 1000.0) # Convert ms to seconds animate_movement(dt / 1000.0) # Convert ms to seconds
@ -335,7 +335,7 @@ for i, entity in enumerate(entities):
dijkstra_enhanced.on_key = handle_keypress dijkstra_enhanced.on_key = handle_keypress
# Set up animation timer (60 FPS) # Set up animation timer (60 FPS)
mcrfpy.setTimer("animation", update_animation, 16) animation_timer = mcrfpy.Timer("animation", update_animation, 16)
# Show the scene # Show the scene
dijkstra_enhanced.activate() dijkstra_enhanced.activate()

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@ -88,7 +88,7 @@ def test_dijkstra(grid, entities):
return results return results
def run_test(runtime): def run_test(timer, runtime):
"""Timer callback to run tests and take screenshot""" """Timer callback to run tests and take screenshot"""
# Run pathfinding tests # Run pathfinding tests
results = test_dijkstra(grid, entities) results = test_dijkstra(grid, entities)
@ -101,8 +101,8 @@ def run_test(runtime):
ui.append(caption) ui.append(caption)
y_pos += 20 y_pos += 20
# Take screenshot # Take screenshot (one-shot timer)
mcrfpy.setTimer("screenshot", lambda rt: take_screenshot(), 500) screenshot_timer = mcrfpy.Timer("screenshot", lambda t, rt: take_screenshot(), 500, once=True)
def take_screenshot(): def take_screenshot():
"""Take screenshot and exit""" """Take screenshot and exit"""
@ -140,7 +140,7 @@ ui.append(legend)
# Set scene # Set scene
dijkstra_test.activate() dijkstra_test.activate()
# Run test after scene loads # Run test after scene loads (one-shot timer)
mcrfpy.setTimer("test", run_test, 100) test_timer = mcrfpy.Timer("test", run_test, 100, once=True)
print("Running Dijkstra tests...") print("Running Dijkstra tests...")

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@ -9,7 +9,7 @@ This test verifies that:
import mcrfpy import mcrfpy
import sys import sys
def timer_that_raises(runtime): def timer_that_raises(timer, runtime):
"""A timer callback that raises an exception""" """A timer callback that raises an exception"""
raise ValueError("Intentional test exception") raise ValueError("Intentional test exception")
@ -17,8 +17,8 @@ def timer_that_raises(runtime):
test = mcrfpy.Scene("test") test = mcrfpy.Scene("test")
test.activate() test.activate()
# Schedule the timer - it will fire after 50ms # Schedule the timer - it will fire after 50ms (one-shot timer)
mcrfpy.setTimer("raise_exception", timer_that_raises, 50) exception_timer = mcrfpy.Timer("raise_exception", timer_that_raises, 50, once=True)
# This test expects: # This test expects:
# - Default behavior: exit with code 1 after first exception # - Default behavior: exit with code 1 after first exception

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@ -158,7 +158,7 @@ def test_edge_cases():
print(" Edge cases: PASS") print(" Edge cases: PASS")
return True return True
def run_test(runtime): def run_test(timer, runtime):
"""Timer callback to run tests after scene is active""" """Timer callback to run tests after scene is active"""
results = [] results = []
@ -185,4 +185,4 @@ if __name__ == "__main__":
test.activate() test.activate()
# Run tests after scene is active # Run tests after scene is active
mcrfpy.setTimer("test", run_test, 100) test_timer = mcrfpy.Timer("test", run_test, 100, once=True)

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@ -14,7 +14,7 @@ import mcrfpy
import sys import sys
import time import time
def run_test(runtime): def run_test(timer, runtime):
print("=" * 60) print("=" * 60)
print("Issue #146 Regression Test: compute_fov() returns None") print("Issue #146 Regression Test: compute_fov() returns None")
print("=" * 60) print("=" * 60)
@ -111,4 +111,4 @@ def run_test(runtime):
# Initialize and run # Initialize and run
init = mcrfpy.Scene("init") init = mcrfpy.Scene("init")
init.activate() init.activate()
mcrfpy.setTimer("test", run_test, 100) test_timer = mcrfpy.Timer("test", run_test, 100, once=True)

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@ -11,7 +11,7 @@ Tests:
import mcrfpy import mcrfpy
import sys import sys
def run_test(runtime): def run_test(timer, runtime):
print("=" * 60) print("=" * 60)
print("Issue #147 Regression Test: Dynamic Layer System for Grid") print("Issue #147 Regression Test: Dynamic Layer System for Grid")
print("=" * 60) print("=" * 60)
@ -190,4 +190,4 @@ def run_test(runtime):
# Initialize and run # Initialize and run
init = mcrfpy.Scene("init") init = mcrfpy.Scene("init")
init.activate() init.activate()
mcrfpy.setTimer("test", run_test, 100) test_timer = mcrfpy.Timer("test", run_test, 100, once=True)

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@ -14,7 +14,7 @@ import mcrfpy
import sys import sys
import time import time
def run_test(runtime): def run_test(timer, runtime):
print("=" * 60) print("=" * 60)
print("Issue #148 Regression Test: Layer Dirty Flags and Caching") print("Issue #148 Regression Test: Layer Dirty Flags and Caching")
print("=" * 60) print("=" * 60)
@ -154,4 +154,4 @@ def run_test(runtime):
# Initialize and run # Initialize and run
init = mcrfpy.Scene("init") init = mcrfpy.Scene("init")
init.activate() init.activate()
mcrfpy.setTimer("test", run_test, 100) test_timer = mcrfpy.Timer("test", run_test, 100, once=True)

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@ -17,7 +17,7 @@ class CustomEntity(mcrfpy.Entity):
def custom_method(self): def custom_method(self):
return "Custom method called" return "Custom method called"
def run_test(runtime): def run_test(timer, runtime):
"""Test that derived entity classes maintain their type in collections""" """Test that derived entity classes maintain their type in collections"""
try: try:
# Create a grid # Create a grid
@ -85,4 +85,4 @@ test = mcrfpy.Scene("test")
test.activate() test.activate()
# Schedule test to run after game loop starts # Schedule test to run after game loop starts
mcrfpy.setTimer("test", run_test, 100) test_timer = mcrfpy.Timer("test", run_test, 100, once=True)

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@ -149,7 +149,7 @@ def test_color_properties():
return tests_passed == tests_total return tests_passed == tests_total
def run_test(runtime): def run_test(timer, runtime):
"""Timer callback to run the test""" """Timer callback to run the test"""
try: try:
success = test_color_properties() success = test_color_properties()
@ -167,4 +167,4 @@ test = mcrfpy.Scene("test")
test.activate() test.activate()
# Schedule test to run after game loop starts # Schedule test to run after game loop starts
mcrfpy.setTimer("test", run_test, 100) test_timer = mcrfpy.Timer("test", run_test, 100, once=True)

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@ -183,7 +183,7 @@ def test_property_introspection():
return tests_passed, tests_total return tests_passed, tests_total
def run_test(runtime): def run_test(timer, runtime):
"""Timer callback to run the test""" """Timer callback to run the test"""
try: try:
print("=== Testing Texture and Font Properties (Issue #99) ===\n") print("=== Testing Texture and Font Properties (Issue #99) ===\n")
@ -221,4 +221,4 @@ test = mcrfpy.Scene("test")
test.activate() test.activate()
# Schedule test to run after game loop starts # Schedule test to run after game loop starts
mcrfpy.setTimer("test", run_test, 100) test_timer = mcrfpy.Timer("test", run_test, 100, once=True)

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@ -7,7 +7,7 @@ import mcrfpy
from mcrfpy import automation from mcrfpy import automation
import sys import sys
def run_test(runtime): def run_test(timer, runtime):
"""Test RenderTexture resizing""" """Test RenderTexture resizing"""
print("Testing Issue #9: RenderTexture resize (minimal)") print("Testing Issue #9: RenderTexture resize (minimal)")
@ -64,4 +64,4 @@ test = mcrfpy.Scene("test")
test.activate() test.activate()
# Schedule test # Schedule test
mcrfpy.setTimer("test", run_test, 100) test_timer = mcrfpy.Timer("test", run_test, 100, once=True)

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@ -209,7 +209,7 @@ def test_rendertexture_resize():
print(f"\nScreenshots saved to /tmp/issue_9_*.png") print(f"\nScreenshots saved to /tmp/issue_9_*.png")
def run_test(runtime): def run_test(timer, runtime):
"""Timer callback to run the test""" """Timer callback to run the test"""
try: try:
test_rendertexture_resize() test_rendertexture_resize()
@ -226,4 +226,4 @@ test = mcrfpy.Scene("test")
test.activate() test.activate()
# Schedule test to run after game loop starts # Schedule test to run after game loop starts
mcrfpy.setTimer("test", run_test, 100) test_timer = mcrfpy.Timer("test", run_test, 100, once=True)

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@ -9,7 +9,7 @@ import mcrfpy
from mcrfpy import automation from mcrfpy import automation
import sys import sys
def run_test(runtime): def run_test(timer, runtime):
"""Test that UIGrid properly handles resizing""" """Test that UIGrid properly handles resizing"""
try: try:
# Create a grid with initial size # Create a grid with initial size
@ -86,4 +86,4 @@ test = mcrfpy.Scene("test")
test.activate() test.activate()
# Schedule test to run after game loop starts # Schedule test to run after game loop starts
mcrfpy.setTimer("test", run_test, 100) test_timer = mcrfpy.Timer("test", run_test, 100, once=True)

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@ -64,7 +64,7 @@ def demonstrate_solution():
} }
""") """)
def run_test(runtime): def run_test(timer, runtime):
"""Timer callback""" """Timer callback"""
try: try:
demonstrate_solution() demonstrate_solution()
@ -80,4 +80,4 @@ def run_test(runtime):
# Set up scene and run # Set up scene and run
test = mcrfpy.Scene("test") test = mcrfpy.Scene("test")
test.activate() test.activate()
mcrfpy.setTimer("test", run_test, 100) test_timer = mcrfpy.Timer("test", run_test, 100, once=True)

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@ -4,7 +4,7 @@ import mcrfpy
from mcrfpy import automation from mcrfpy import automation
from datetime import datetime from datetime import datetime
def run_automation_tests(): def run_automation_tests(timer, runtime):
"""This runs AFTER the game loop has started and rendered frames""" """This runs AFTER the game loop has started and rendered frames"""
print("\n=== Automation Test Running (1 second after start) ===") print("\n=== Automation Test Running (1 second after start) ===")
@ -34,13 +34,14 @@ def run_automation_tests():
print("3. The RenderTexture now contains actual rendered content") print("3. The RenderTexture now contains actual rendered content")
# Cancel this timer so it doesn't repeat # Cancel this timer so it doesn't repeat
mcrfpy.delTimer("automation_test") timer.stop()
# Optional: exit after a moment # Optional: exit after a moment
def exit_game(): def exit_game(t, r):
print("Exiting...") print("Exiting...")
mcrfpy.exit() mcrfpy.exit()
mcrfpy.setTimer("exit", exit_game, 500) # Exit 500ms later global exit_timer
exit_timer = mcrfpy.Timer("exit", exit_game, 500, once=True)
# This code runs during --exec script execution # This code runs during --exec script execution
print("=== Setting Up Test Scene ===") print("=== Setting Up Test Scene ===")
@ -73,7 +74,7 @@ frame.on_click = frame_clicked
print("Scene setup complete. Setting timer for automation tests...") print("Scene setup complete. Setting timer for automation tests...")
# THIS IS THE KEY: Set timer to run AFTER the game loop starts # THIS IS THE KEY: Set timer to run AFTER the game loop starts
mcrfpy.setTimer("automation_test", run_automation_tests, 1000) automation_test_timer = mcrfpy.Timer("automation_test", run_automation_tests, 1000, once=True)
print("Timer set. Game loop will start after this script completes.") print("Timer set. Game loop will start after this script completes.")
print("Automation tests will run 1 second later when content is visible.") print("Automation tests will run 1 second later when content is visible.")

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@ -5,7 +5,7 @@ import sys
import os import os
import json import json
def run_test(runtime): def run_test(timer, runtime):
"""Timer callback to test benchmark logging""" """Timer callback to test benchmark logging"""
# Stop the benchmark and get filename # Stop the benchmark and get filename
try: try:
@ -132,4 +132,4 @@ test = mcrfpy.Scene("test")
test.activate() test.activate()
# Schedule test completion after ~100ms (to capture some frames) # Schedule test completion after ~100ms (to capture some frames)
mcrfpy.setTimer("test", run_test, 100) test_timer = mcrfpy.Timer("test", run_test, 100, once=True)

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@ -68,13 +68,13 @@ print("\nTest 7: Path after potential sync")
path4 = grid.compute_astar_path(0, 0, 5, 5) path4 = grid.compute_astar_path(0, 0, 5, 5)
print(f" A* path: {path4}") print(f" A* path: {path4}")
def timer_cb(dt): def timer_cb(timer, runtime):
sys.exit(0) sys.exit(0)
# Quick UI setup # Quick UI setup
ui = debug.children ui = debug.children
ui.append(grid) ui.append(grid)
debug.activate() debug.activate()
mcrfpy.setTimer("exit", timer_cb, 100) exit_timer = mcrfpy.Timer("exit", timer_cb, 100, once=True)
print("\nStarting timer...") print("\nStarting timer...")

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@ -404,7 +404,7 @@ screenshots = [
("combined_example", "ui_combined_example.png") ("combined_example", "ui_combined_example.png")
] ]
def take_screenshots(runtime): def take_screenshots(timer, runtime):
"""Timer callback to take screenshots sequentially""" """Timer callback to take screenshots sequentially"""
global current_screenshot global current_screenshot
@ -420,7 +420,7 @@ def take_screenshots(runtime):
mcrfpy.current_scene = scene_name mcrfpy.current_scene = scene_name
# Take screenshot after a short delay to ensure rendering # Take screenshot after a short delay to ensure rendering
def capture(): def capture(t, r):
global current_screenshot global current_screenshot
full_path = f"{output_dir}/{filename}" full_path = f"{output_dir}/{filename}"
result = automation.screenshot(full_path) result = automation.screenshot(full_path)
@ -429,23 +429,25 @@ def take_screenshots(runtime):
current_screenshot += 1 current_screenshot += 1
# Schedule next screenshot # Schedule next screenshot
mcrfpy.setTimer("next_screenshot", take_screenshots, 200) global next_screenshot_timer
next_screenshot_timer = mcrfpy.Timer("next_screenshot", take_screenshots, 200, once=True)
# Give scene time to render # Give scene time to render
mcrfpy.setTimer("capture", lambda r: capture(), 100) global capture_timer
capture_timer = mcrfpy.Timer("capture", capture, 100, once=True)
# Start with the first scene # Start with the first scene
caption_example.activate() caption_example.activate()
# Start the screenshot process # Start the screenshot process
print(f"\nStarting screenshot capture of {len(screenshots)} scenes...") print(f"\nStarting screenshot capture of {len(screenshots)} scenes...")
mcrfpy.setTimer("start", take_screenshots, 500) start_timer = mcrfpy.Timer("start", take_screenshots, 500, once=True)
# Safety timeout # Safety timeout
def safety_exit(runtime): def safety_exit(timer, runtime):
print("\nERROR: Safety timeout reached! Exiting...") print("\nERROR: Safety timeout reached! Exiting...")
mcrfpy.exit() mcrfpy.exit()
mcrfpy.setTimer("safety", safety_exit, 30000) safety_timer = mcrfpy.Timer("safety", safety_exit, 30000, once=True)
print("Setup complete. Game loop starting...") print("Setup complete. Game loop starting...")

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@ -5,7 +5,7 @@ import mcrfpy
from mcrfpy import automation from mcrfpy import automation
import sys import sys
def capture_grid(runtime): def capture_grid(timer, runtime):
"""Capture grid example after render loop starts""" """Capture grid example after render loop starts"""
# Take screenshot # Take screenshot
@ -112,4 +112,4 @@ ui.append(info)
grid.activate() grid.activate()
# Set timer to capture after rendering starts # Set timer to capture after rendering starts
mcrfpy.setTimer("capture", capture_grid, 100) capture_timer = mcrfpy.Timer("capture", capture_grid, 100, once=True)

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@ -5,7 +5,7 @@ import mcrfpy
from mcrfpy import automation from mcrfpy import automation
import sys import sys
def capture_sprites(runtime): def capture_sprites(timer, runtime):
"""Capture sprite examples after render loop starts""" """Capture sprite examples after render loop starts"""
# Take screenshot # Take screenshot
@ -157,4 +157,4 @@ ui.append(scale_label)
sprites.activate() sprites.activate()
# Set timer to capture after rendering starts # Set timer to capture after rendering starts
mcrfpy.setTimer("capture", capture_sprites, 100) capture_timer = mcrfpy.Timer("capture", capture_sprites, 100, once=True)

View file

@ -3,7 +3,7 @@
Test for keypressScene() validation - should reject non-callable arguments Test for keypressScene() validation - should reject non-callable arguments
""" """
def test_keypress_validation(timer_name): def test_keypress_validation(timer, runtime):
"""Test that keypressScene validates its argument is callable""" """Test that keypressScene validates its argument is callable"""
import mcrfpy import mcrfpy
import sys import sys
@ -90,4 +90,4 @@ def test_keypress_validation(timer_name):
# Execute the test after a short delay # Execute the test after a short delay
import mcrfpy import mcrfpy
mcrfpy.setTimer("test", test_keypress_validation, 100) test_timer = mcrfpy.Timer("test", test_keypress_validation, 100, once=True)

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@ -6,7 +6,7 @@ from mcrfpy import automation
import sys import sys
import time import time
def take_screenshot(runtime): def take_screenshot(timer, runtime):
"""Take screenshot after render starts""" """Take screenshot after render starts"""
print(f"Timer callback fired at runtime: {runtime}") print(f"Timer callback fired at runtime: {runtime}")
@ -41,5 +41,5 @@ test.activate()
# Use timer to ensure rendering has started # Use timer to ensure rendering has started
print("Setting timer...") print("Setting timer...")
mcrfpy.setTimer("screenshot", take_screenshot, 500) # Wait 0.5 seconds mcrfpy.Timer("screenshot", take_screenshot, 500, once=True) # Wait 0.5 seconds
print("Timer set, entering game loop...") print("Timer set, entering game loop...")

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@ -6,7 +6,7 @@ from mcrfpy import automation
# Counter to track timer calls # Counter to track timer calls
call_count = 0 call_count = 0
def take_screenshot_and_exit(): def take_screenshot_and_exit(timer, runtime):
"""Timer callback that takes screenshot then exits""" """Timer callback that takes screenshot then exits"""
global call_count global call_count
call_count += 1 call_count += 1
@ -35,6 +35,6 @@ frame = mcrfpy.Frame(pos=(100, 100), size=(200, 200),
ui.append(frame) ui.append(frame)
print("Setting timer to fire in 100ms...") print("Setting timer to fire in 100ms...")
mcrfpy.setTimer("screenshot_timer", take_screenshot_and_exit, 100) mcrfpy.Timer("screenshot_timer", take_screenshot_and_exit, 100, once=True)
print("Setup complete. Game loop starting...") print("Setup complete. Game loop starting...")

View file

@ -6,6 +6,7 @@ import sys
# Global state to track callback # Global state to track callback
callback_count = 0 callback_count = 0
callback_demo = None # Will be set in setup_and_run
def my_callback(anim, target): def my_callback(anim, target):
"""Simple callback that prints when animation completes""" """Simple callback that prints when animation completes"""
@ -16,6 +17,7 @@ def my_callback(anim, target):
def setup_and_run(): def setup_and_run():
"""Set up scene and run animation with callback""" """Set up scene and run animation with callback"""
global callback_demo
# Create scene # Create scene
callback_demo = mcrfpy.Scene("callback_demo") callback_demo = mcrfpy.Scene("callback_demo")
callback_demo.activate() callback_demo.activate()
@ -31,11 +33,11 @@ def setup_and_run():
anim.start(frame) anim.start(frame)
# Schedule check after animation should complete # Schedule check after animation should complete
mcrfpy.setTimer("check", check_result, 1500) mcrfpy.Timer("check", check_result, 1500, once=True)
def check_result(runtime): def check_result(timer, runtime):
"""Check if callback fired correctly""" """Check if callback fired correctly"""
global callback_count global callback_count, callback_demo
if callback_count == 1: if callback_count == 1:
print("SUCCESS: Callback fired exactly once!") print("SUCCESS: Callback fired exactly once!")
@ -48,12 +50,12 @@ def check_result(runtime):
anim2 = mcrfpy.Animation("y", 300.0, 0.5, "linear") anim2 = mcrfpy.Animation("y", 300.0, 0.5, "linear")
anim2.start(frame) anim2.start(frame)
mcrfpy.setTimer("final", final_check, 700) mcrfpy.Timer("final", final_check, 700, once=True)
else: else:
print(f"FAIL: Expected 1 callback, got {callback_count}") print(f"FAIL: Expected 1 callback, got {callback_count}")
sys.exit(1) sys.exit(1)
def final_check(runtime): def final_check(timer, runtime):
"""Final check - callback count should still be 1""" """Final check - callback count should still be 1"""
global callback_count global callback_count

View file

@ -35,7 +35,8 @@ class PathAnimator:
if self.current_index >= len(self.path): if self.current_index >= len(self.path):
# Path complete # Path complete
self.animating = False self.animating = False
mcrfpy.delTimer(self.check_timer_name) if hasattr(self, '_check_timer'):
self._check_timer.stop()
if self.on_complete: if self.on_complete:
self.on_complete() self.on_complete()
return return
@ -56,14 +57,14 @@ class PathAnimator:
self.entity.update_visibility() self.entity.update_visibility()
# Set timer to check completion # Set timer to check completion
mcrfpy.setTimer(self.check_timer_name, self._check_completion, 50) self._check_timer = mcrfpy.Timer(self.check_timer_name, self._check_completion, 50)
def _check_completion(self, dt): def _check_completion(self, timer, runtime):
"""Check if current animation is complete""" """Check if current animation is complete"""
if hasattr(self.anim_x, 'is_complete') and self.anim_x.is_complete: if hasattr(self.anim_x, 'is_complete') and self.anim_x.is_complete:
# Move to next step # Move to next step
self.current_index += 1 self.current_index += 1
mcrfpy.delTimer(self.check_timer_name) timer.stop()
self._animate_next_step() self._animate_next_step()
# Create test scene # Create test scene
@ -165,7 +166,7 @@ def animate_both():
# Camera follow test # Camera follow test
camera_follow = False camera_follow = False
def update_camera(dt): def update_camera(timer, runtime):
"""Update camera to follow player if enabled""" """Update camera to follow player if enabled"""
if camera_follow and player_animator and player_animator.animating: if camera_follow and player_animator and player_animator.animating:
# Smooth camera follow # Smooth camera follow
@ -205,7 +206,7 @@ chain_test.activate()
chain_test.on_key = handle_input chain_test.on_key = handle_input
# Camera update timer # Camera update timer
mcrfpy.setTimer("cam_update", update_camera, 100) cam_update_timer = mcrfpy.Timer("cam_update", update_camera, 100)
print("Animation Chaining Test") print("Animation Chaining Test")
print("=======================") print("=======================")

View file

@ -41,9 +41,9 @@ class AnimationTracker:
# Set timer to check completion # Set timer to check completion
check_interval = 100 # ms check_interval = 100 # ms
mcrfpy.setTimer(f"check_{self.name}", self._check_complete, check_interval) self._check_timer = mcrfpy.Timer(f"check_{self.name}", self._check_complete, check_interval)
def _check_complete(self, dt): def _check_complete(self, timer, runtime):
"""Check if animation is complete""" """Check if animation is complete"""
if self.animation and hasattr(self.animation, 'is_complete') and self.animation.is_complete: if self.animation and hasattr(self.animation, 'is_complete') and self.animation.is_complete:
# Log completion # Log completion
@ -56,7 +56,7 @@ class AnimationTracker:
del active_animations[self.name] del active_animations[self.name]
# Stop checking # Stop checking
mcrfpy.delTimer(f"check_{self.name}") timer.stop()
# Create test scene # Create test scene
anim_debug = mcrfpy.Scene("anim_debug") anim_debug = mcrfpy.Scene("anim_debug")
@ -119,12 +119,13 @@ def test_rapid_fire():
anim1.start() anim1.start()
# Start another after 500ms (before first completes) # Start another after 500ms (before first completes)
def start_second(dt): def start_second(timer, runtime):
anim2 = AnimationTracker("rapid_2", entity, "x", 12.0, 1.0) anim2 = AnimationTracker("rapid_2", entity, "x", 12.0, 1.0)
anim2.start() anim2.start()
mcrfpy.delTimer("rapid_timer") timer.stop()
mcrfpy.setTimer("rapid_timer", start_second, 500) global rapid_timer
rapid_timer = mcrfpy.Timer("rapid_timer", start_second, 500, once=True)
def test_sequential(): def test_sequential():
"""Test proper sequential animations""" """Test proper sequential animations"""
@ -149,7 +150,7 @@ def test_sequential():
# Schedule next # Schedule next
delay = int(duration * 1000) + 100 # Add buffer delay = int(duration * 1000) + 100 # Add buffer
mcrfpy.setTimer(f"seq_timer_{index}", lambda dt: run_sequence(index + 1), delay) mcrfpy.Timer(f"seq_timer_{index}", lambda t, r: run_sequence(index + 1), delay, once=True)
run_sequence() run_sequence()
@ -163,16 +164,17 @@ def test_conflicting():
anim1.start() anim1.start()
# After 1 second, start conflicting animation to x=2 # After 1 second, start conflicting animation to x=2
def start_conflict(dt): def start_conflict(timer, runtime):
print("Starting conflicting animation!") print("Starting conflicting animation!")
anim2 = AnimationTracker("conflict_2", entity, "x", 2.0, 1.0) anim2 = AnimationTracker("conflict_2", entity, "x", 2.0, 1.0)
anim2.start() anim2.start()
mcrfpy.delTimer("conflict_timer") timer.stop()
mcrfpy.setTimer("conflict_timer", start_conflict, 1000) global conflict_timer
conflict_timer = mcrfpy.Timer("conflict_timer", start_conflict, 1000, once=True)
# Update display # Update display
def update_display(dt): def update_display(timer, runtime):
pos_display.text = f"Entity position: ({entity.x:.2f}, {entity.y:.2f})" pos_display.text = f"Entity position: ({entity.x:.2f}, {entity.y:.2f})"
active_display.text = f"Active animations: {len(active_animations)}" active_display.text = f"Active animations: {len(active_animations)}"
@ -217,7 +219,7 @@ def handle_input(key, state):
# Setup # Setup
anim_debug.activate() anim_debug.activate()
anim_debug.on_key = handle_input anim_debug.on_key = handle_input
mcrfpy.setTimer("update", update_display, 100) update_display_timer = mcrfpy.Timer("update", update_display, 100)
print("Animation Debug Tool") print("Animation Debug Tool")
print("====================") print("====================")

View file

@ -210,7 +210,7 @@ def test_8_replace_completes_old():
test_result("Replace completes old animation", False, str(e)) test_result("Replace completes old animation", False, str(e))
def run_all_tests(runtime): def run_all_tests(timer, runtime):
"""Run all property locking tests""" """Run all property locking tests"""
print("\nRunning Animation Property Locking Tests...") print("\nRunning Animation Property Locking Tests...")
print("-" * 50) print("-" * 50)
@ -246,4 +246,4 @@ test = mcrfpy.Scene("test")
test.activate() test.activate()
# Start tests after a brief delay to allow scene to initialize # Start tests after a brief delay to allow scene to initialize
mcrfpy.setTimer("start", run_all_tests, 100) mcrfpy.Timer("start", run_all_tests, 100, once=True)

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@ -94,7 +94,7 @@ def test_4_multiple_animations_timer():
"""Test creating multiple animations in timer callback""" """Test creating multiple animations in timer callback"""
success = False success = False
def create_animations(runtime): def create_animations(timer, runtime):
nonlocal success nonlocal success
try: try:
ui = test.children ui = test.children
@ -110,15 +110,15 @@ def test_4_multiple_animations_timer():
except Exception as e: except Exception as e:
print(f"Timer animation error: {e}") print(f"Timer animation error: {e}")
finally: finally:
mcrfpy.setTimer("exit", lambda t: None, 100) mcrfpy.Timer("exit", lambda t, r: None, 100, once=True)
# Clear scene # Clear scene
ui = test.children ui = test.children
while len(ui) > 0: while len(ui) > 0:
ui.remove(len(ui) - 1) ui.remove(len(ui) - 1)
mcrfpy.setTimer("test", create_animations, 50) mcrfpy.Timer("test", create_animations, 50, once=True)
mcrfpy.setTimer("check", lambda t: test_result("Multiple animations in timer", success), 200) mcrfpy.Timer("check", lambda t, r: test_result("Multiple animations in timer", success), 200, once=True)
def test_5_scene_cleanup(): def test_5_scene_cleanup():
"""Test that changing scenes cleans up animations""" """Test that changing scenes cleans up animations"""
@ -168,7 +168,7 @@ def test_6_animation_after_clear():
except Exception as e: except Exception as e:
test_result("Animation after UI clear", False, str(e)) test_result("Animation after UI clear", False, str(e))
def run_all_tests(runtime): def run_all_tests(timer, runtime):
"""Run all RAII tests""" """Run all RAII tests"""
print("\nRunning RAII Animation Tests...") print("\nRunning RAII Animation Tests...")
print("-" * 40) print("-" * 40)
@ -181,25 +181,25 @@ def run_all_tests(runtime):
test_6_animation_after_clear() test_6_animation_after_clear()
# Schedule result summary # Schedule result summary
mcrfpy.setTimer("results", print_results, 500) mcrfpy.Timer("results", print_results, 500, once=True)
def print_results(runtime): def print_results(timer, runtime):
"""Print test results""" """Print test results"""
print("\n" + "=" * 40) print("\n" + "=" * 40)
print(f"Tests passed: {tests_passed}") print(f"Tests passed: {tests_passed}")
print(f"Tests failed: {tests_failed}") print(f"Tests failed: {tests_failed}")
if tests_failed == 0: if tests_failed == 0:
print("\n All tests passed! RAII implementation is working correctly.") print("\n+ All tests passed! RAII implementation is working correctly.")
else: else:
print(f"\n {tests_failed} tests failed.") print(f"\nx {tests_failed} tests failed.")
print("\nFailed tests:") print("\nFailed tests:")
for name, passed, details in test_results: for name, passed, details in test_results:
if not passed: if not passed:
print(f" - {name}: {details}") print(f" - {name}: {details}")
# Exit # Exit
mcrfpy.setTimer("exit", lambda t: sys.exit(0 if tests_failed == 0 else 1), 500) mcrfpy.Timer("exit", lambda t, r: sys.exit(0 if tests_failed == 0 else 1), 500, once=True)
# Setup and run # Setup and run
test = mcrfpy.Scene("test") test = mcrfpy.Scene("test")
@ -212,4 +212,4 @@ bg.fill_color = mcrfpy.Color(20, 20, 30)
ui.append(bg) ui.append(bg)
# Start tests # Start tests
mcrfpy.setTimer("start", run_all_tests, 100) start_timer = mcrfpy.Timer("start", run_all_tests, 100, once=True)

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@ -6,7 +6,7 @@ Test if the crash is related to removing animated objects
import mcrfpy import mcrfpy
import sys import sys
def clear_and_recreate(runtime): def clear_and_recreate(timer, runtime):
"""Clear UI and recreate - mimics demo switching""" """Clear UI and recreate - mimics demo switching"""
print(f"\nTimer called at {runtime}") print(f"\nTimer called at {runtime}")
@ -33,7 +33,8 @@ def clear_and_recreate(runtime):
print("New objects created and animated") print("New objects created and animated")
# Schedule exit # Schedule exit
mcrfpy.setTimer("exit", lambda t: sys.exit(0), 2000) global exit_timer
exit_timer = mcrfpy.Timer("exit", lambda t, r: sys.exit(0), 2000, once=True)
# Create initial scene # Create initial scene
print("Creating scene...") print("Creating scene...")
@ -60,6 +61,6 @@ for i in range(10):
print(f"Initial scene has {len(ui)} elements") print(f"Initial scene has {len(ui)} elements")
# Schedule the clear and recreate # Schedule the clear and recreate
mcrfpy.setTimer("switch", clear_and_recreate, 1000) switch_timer = mcrfpy.Timer("switch", clear_and_recreate, 1000, once=True)
print("\nEntering game loop...") print("\nEntering game loop...")

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@ -114,7 +114,7 @@ print(" - Empty paths returned for blocked destinations")
print(" - Diagonal movement supported") print(" - Diagonal movement supported")
# Quick visual test # Quick visual test
def visual_test(runtime): def visual_test(timer, runtime):
print("\nVisual test timer fired") print("\nVisual test timer fired")
sys.exit(0) sys.exit(0)
@ -125,6 +125,6 @@ grid.position = (50, 50)
grid.size = (400, 400) grid.size = (400, 400)
astar_test.activate() astar_test.activate()
mcrfpy.setTimer("visual", visual_test, 100) visual_test_timer = mcrfpy.Timer("visual", visual_test, 100, once=True)
print("\nStarting visual test...") print("\nStarting visual test...")

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@ -6,7 +6,7 @@ Test #94: Color helper methods - from_hex, to_hex, lerp
import mcrfpy import mcrfpy
import sys import sys
def test_color_helpers(runtime): def test_color_helpers(timer, runtime):
"""Test Color helper methods""" """Test Color helper methods"""
all_pass = True all_pass = True
@ -179,4 +179,4 @@ def test_color_helpers(runtime):
# Run test # Run test
test = mcrfpy.Scene("test") test = mcrfpy.Scene("test")
mcrfpy.setTimer("test", test_color_helpers, 100) test_timer = mcrfpy.Timer("test", test_color_helpers, 100, once=True)

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@ -183,7 +183,7 @@ def test_multi_target_scenario():
cell.tilesprite = 83 # S for safe cell.tilesprite = 83 # S for safe
grid._color_layer.set(best_pos[0], best_pos[1], mcrfpy.Color(0, 255, 0)) grid._color_layer.set(best_pos[0], best_pos[1], mcrfpy.Color(0, 255, 0))
def run_test(runtime): def run_test(timer, runtime):
"""Timer callback to run tests after scene loads""" """Timer callback to run tests after scene loads"""
test_basic_dijkstra() test_basic_dijkstra()
test_libtcod_interface() test_libtcod_interface()
@ -221,7 +221,7 @@ title.fill_color = mcrfpy.Color(255, 255, 255)
ui.append(title) ui.append(title)
# Set timer to run tests # Set timer to run tests
mcrfpy.setTimer("test", run_test, 100) test_timer = mcrfpy.Timer("test", run_test, 100, once=True)
# Show scene # Show scene
dijkstra_test.activate() dijkstra_test.activate()

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@ -20,7 +20,7 @@ def test_method_docs():
'createSoundBuffer', 'loadMusic', 'setMusicVolume', 'setSoundVolume', 'createSoundBuffer', 'loadMusic', 'setMusicVolume', 'setSoundVolume',
'playSound', 'getMusicVolume', 'getSoundVolume', 'sceneUI', 'playSound', 'getMusicVolume', 'getSoundVolume', 'sceneUI',
'currentScene', 'setScene', 'createScene', 'keypressScene', 'currentScene', 'setScene', 'createScene', 'keypressScene',
'setTimer', 'delTimer', 'exit', 'setScale', 'find', 'findAll', 'exit', 'setScale', 'find', 'findAll',
'getMetrics' 'getMetrics'
] ]
@ -40,7 +40,7 @@ def test_class_docs():
"""Test class documentation.""" """Test class documentation."""
print("=== Class Documentation ===") print("=== Class Documentation ===")
classes = ['Frame', 'Caption', 'Sprite', 'Grid', 'Entity', 'Color', 'Vector', 'Texture', 'Font'] classes = ['Frame', 'Caption', 'Sprite', 'Grid', 'Entity', 'Color', 'Vector', 'Texture', 'Font', 'Timer']
for class_name in classes: for class_name in classes:
if hasattr(mcrfpy, class_name): if hasattr(mcrfpy, class_name):
@ -80,12 +80,12 @@ def test_method_signatures():
else: else:
print("✗ setScene signature incorrect or missing") print("✗ setScene signature incorrect or missing")
if hasattr(mcrfpy, 'setTimer'): if hasattr(mcrfpy, 'Timer'):
doc = mcrfpy.setTimer.__doc__ doc = mcrfpy.Timer.__doc__
if doc and 'setTimer(name: str, handler: callable, interval: int)' in doc: if doc and 'Timer' in doc:
print("✓ setTimer signature correct") print("+ Timer class documentation present")
else: else:
print("✗ setTimer signature incorrect or missing") print("x Timer class documentation missing")
if hasattr(mcrfpy, 'find'): if hasattr(mcrfpy, 'find'):
doc = mcrfpy.find.__doc__ doc = mcrfpy.find.__doc__

View file

@ -12,9 +12,9 @@ test.activate()
print("Scene created, no animations added") print("Scene created, no animations added")
print("Starting game loop in 100ms...") print("Starting game loop in 100ms...")
def check_alive(runtime): def check_alive(timer, runtime):
print(f"Timer fired at {runtime}ms - AnimationManager survived!") print(f"Timer fired at {runtime}ms - AnimationManager survived!")
mcrfpy.setTimer("exit", lambda t: mcrfpy.exit(), 100) mcrfpy.Timer("exit", lambda t, r: mcrfpy.exit(), 100, once=True)
mcrfpy.setTimer("check", check_alive, 1000) mcrfpy.Timer("check", check_alive, 1000, once=True)
print("If this crashes immediately, AnimationManager has an issue with empty state") print("If this crashes immediately, AnimationManager has an issue with empty state")

View file

@ -77,7 +77,7 @@ current_waypoint = 0
animating = False animating = False
waypoints = [(5,5), (10,5), (10,10), (5,10), (5,5)] waypoints = [(5,5), (10,5), (10,10), (5,10), (5,5)]
def update_position_display(dt): def update_position_display(timer, runtime):
"""Update position display every 200ms""" """Update position display every 200ms"""
pos_display.text = f"Entity Position: ({entity.x:.2f}, {entity.y:.2f})" pos_display.text = f"Entity Position: ({entity.x:.2f}, {entity.y:.2f})"
@ -126,7 +126,8 @@ def animate_to_next_waypoint():
current_waypoint += 1 current_waypoint += 1
# Schedule next waypoint # Schedule next waypoint
mcrfpy.setTimer("next_waypoint", lambda dt: animate_to_next_waypoint(), int(duration * 1000 + 100)) global next_waypoint_timer
next_waypoint_timer = mcrfpy.Timer("next_waypoint", lambda t, r: animate_to_next_waypoint(), int(duration * 1000 + 100), once=True)
def start_animation(): def start_animation():
"""Start or restart the animation sequence""" """Start or restart the animation sequence"""
@ -186,7 +187,7 @@ test_anim.activate()
test_anim.on_key = handle_input test_anim.on_key = handle_input
# Start position update timer # Start position update timer
mcrfpy.setTimer("update_pos", update_position_display, 200) update_pos_timer = mcrfpy.Timer("update_pos", update_position_display, 200)
# No perspective (omniscient view) # No perspective (omniscient view)
grid.perspective = -1 grid.perspective = -1

View file

@ -72,7 +72,7 @@ status.fill_color = mcrfpy.Color(200, 200, 200)
ui.append(status) ui.append(status)
# Update display # Update display
def update_display(dt): def update_display(timer, runtime):
pos_info.text = f"Entity Grid Position: ({entity.x:.2f}, {entity.y:.2f})" pos_info.text = f"Entity Grid Position: ({entity.x:.2f}, {entity.y:.2f})"
# We can't access sprite position from Python, but in C++ it would show # We can't access sprite position from Python, but in C++ it would show
# the issue: sprite position would be (2, 2) instead of pixel coords # the issue: sprite position would be (2, 2) instead of pixel coords
@ -113,7 +113,7 @@ def handle_input(key, state):
# Setup # Setup
fix_demo.activate() fix_demo.activate()
fix_demo.on_key = handle_input fix_demo.on_key = handle_input
mcrfpy.setTimer("update", update_display, 100) update_timer = mcrfpy.Timer("update", update_display, 100)
print("Ready to demonstrate the issue.") print("Ready to demonstrate the issue.")
print() print()

View file

@ -8,9 +8,9 @@ import sys
# Module-level state to avoid closures # Module-level state to avoid closures
_test_state = {} _test_state = {}
def take_second_screenshot(runtime): def take_second_screenshot(timer, runtime):
"""Take final screenshot and exit""" """Take final screenshot and exit"""
mcrfpy.delTimer("screenshot2") timer.stop()
from mcrfpy import automation from mcrfpy import automation
automation.screenshot("frame_clipping_animated.png") automation.screenshot("frame_clipping_animated.png")
print("\nTest completed successfully!") print("\nTest completed successfully!")
@ -19,20 +19,21 @@ def take_second_screenshot(runtime):
print(" - frame_clipping_animated.png (with animation)") print(" - frame_clipping_animated.png (with animation)")
sys.exit(0) sys.exit(0)
def animate_frames(runtime): def animate_frames(timer, runtime):
"""Animate frames to demonstrate clipping""" """Animate frames to demonstrate clipping"""
mcrfpy.delTimer("animate") timer.stop()
scene = test.children scene = test.children
# Move child frames # Move child frames
parent1 = scene[0] parent1 = scene[0]
parent2 = scene[1] parent2 = scene[1]
parent1.children[1].x = 50 parent1.children[1].x = 50
parent2.children[1].x = 50 parent2.children[1].x = 50
mcrfpy.setTimer("screenshot2", take_second_screenshot, 500) global screenshot2_timer
screenshot2_timer = mcrfpy.Timer("screenshot2", take_second_screenshot, 500, once=True)
def test_clipping(runtime): def test_clipping(timer, runtime):
"""Test that clip_children property works correctly""" """Test that clip_children property works correctly"""
mcrfpy.delTimer("test_clipping") timer.stop()
print("Testing UIFrame clipping functionality...") print("Testing UIFrame clipping functionality...")
@ -115,7 +116,8 @@ def test_clipping(runtime):
print(f"PASS: clip_children correctly rejected non-boolean: {e}") print(f"PASS: clip_children correctly rejected non-boolean: {e}")
# Start animation after a short delay # Start animation after a short delay
mcrfpy.setTimer("animate", animate_frames, 100) global animate_timer
animate_timer = mcrfpy.Timer("animate", animate_frames, 100, once=True)
def handle_keypress(key, modifiers): def handle_keypress(key, modifiers):
if key == "c": if key == "c":
@ -129,5 +131,5 @@ print("Creating test scene...")
test = mcrfpy.Scene("test") test = mcrfpy.Scene("test")
test.activate() test.activate()
test.on_key = handle_keypress test.on_key = handle_keypress
mcrfpy.setTimer("test_clipping", test_clipping, 100) test_clipping_timer = mcrfpy.Timer("test_clipping", test_clipping, 100, once=True)
print("Test scheduled, running...") print("Test scheduled, running...")

View file

@ -5,9 +5,9 @@ import mcrfpy
from mcrfpy import Color, Frame, Caption, Vector from mcrfpy import Color, Frame, Caption, Vector
import sys import sys
def test_nested_clipping(runtime): def test_nested_clipping(timer, runtime):
"""Test nested frames with clipping""" """Test nested frames with clipping"""
mcrfpy.delTimer("test_nested_clipping") timer.stop()
print("Testing advanced UIFrame clipping with nested frames...") print("Testing advanced UIFrame clipping with nested frames...")
@ -62,8 +62,8 @@ def test_nested_clipping(runtime):
print(f"Inner frame size: {inner.w}x{inner.h}") print(f"Inner frame size: {inner.w}x{inner.h}")
# Dynamically resize frames to test RenderTexture recreation # Dynamically resize frames to test RenderTexture recreation
def resize_test(runtime): def resize_test(timer, runtime):
mcrfpy.delTimer("resize_test") timer.stop()
print("Resizing frames to test RenderTexture recreation...") print("Resizing frames to test RenderTexture recreation...")
outer.w = 450 outer.w = 450
outer.h = 350 outer.h = 350
@ -73,10 +73,11 @@ def test_nested_clipping(runtime):
print(f"New inner frame size: {inner.w}x{inner.h}") print(f"New inner frame size: {inner.w}x{inner.h}")
# Take screenshot after resize # Take screenshot after resize
mcrfpy.setTimer("screenshot_resize", take_resize_screenshot, 500) global screenshot_resize_timer
screenshot_resize_timer = mcrfpy.Timer("screenshot_resize", take_resize_screenshot, 500, once=True)
def take_resize_screenshot(runtime): def take_resize_screenshot(timer, runtime):
mcrfpy.delTimer("screenshot_resize") timer.stop()
from mcrfpy import automation from mcrfpy import automation
automation.screenshot("frame_clipping_resized.png") automation.screenshot("frame_clipping_resized.png")
print("\nAdvanced test completed!") print("\nAdvanced test completed!")
@ -90,7 +91,8 @@ def test_nested_clipping(runtime):
print("Initial screenshot saved: frame_clipping_nested.png") print("Initial screenshot saved: frame_clipping_nested.png")
# Schedule resize test # Schedule resize test
mcrfpy.setTimer("resize_test", resize_test, 1000) global resize_test_timer
resize_test_timer = mcrfpy.Timer("resize_test", resize_test, 1000, once=True)
# Main execution # Main execution
print("Creating advanced test scene...") print("Creating advanced test scene...")
@ -98,6 +100,6 @@ test = mcrfpy.Scene("test")
test.activate() test.activate()
# Schedule the test # Schedule the test
mcrfpy.setTimer("test_nested_clipping", test_nested_clipping, 100) test_nested_clipping_timer = mcrfpy.Timer("test_nested_clipping", test_nested_clipping, 100, once=True)
print("Advanced test scheduled, running...") print("Advanced test scheduled, running...")

View file

@ -42,25 +42,25 @@ def test_grid_background():
# Activate the scene # Activate the scene
test.activate() test.activate()
def run_tests(dt): def run_tests(timer, runtime):
"""Run background color tests""" """Run background color tests"""
mcrfpy.delTimer("run_tests") timer.stop()
print("\nTest 1: Default background color") print("\nTest 1: Default background color")
default_color = grid.background_color default_color = grid.background_color
print(f"Default: R={default_color.r}, G={default_color.g}, B={default_color.b}, A={default_color.a}") print(f"Default: R={default_color.r}, G={default_color.g}, B={default_color.b}, A={default_color.a}")
color_display.text = f"R:{default_color.r} G:{default_color.g} B:{default_color.b}" color_display.text = f"R:{default_color.r} G:{default_color.g} B:{default_color.b}"
def test_set_color(dt): def test_set_color(timer, runtime):
mcrfpy.delTimer("test_set") timer.stop()
print("\nTest 2: Set background to blue") print("\nTest 2: Set background to blue")
grid.background_color = mcrfpy.Color(20, 40, 100) grid.background_color = mcrfpy.Color(20, 40, 100)
new_color = grid.background_color new_color = grid.background_color
print(f" Set to: R={new_color.r}, G={new_color.g}, B={new_color.b}") print(f"+ Set to: R={new_color.r}, G={new_color.g}, B={new_color.b}")
color_display.text = f"R:{new_color.r} G:{new_color.g} B:{new_color.b}" color_display.text = f"R:{new_color.r} G:{new_color.g} B:{new_color.b}"
def test_animation(dt): def test_animation(timer, runtime):
mcrfpy.delTimer("test_anim") timer.stop()
print("\nTest 3: Manual color cycling") print("\nTest 3: Manual color cycling")
# Manually change color to test property is working # Manually change color to test property is working
colors = [ colors = [
@ -71,39 +71,39 @@ def test_grid_background():
color_index = [0] # Use list to allow modification in nested function color_index = [0] # Use list to allow modification in nested function
def cycle_red(dt): def cycle_red(t, r):
mcrfpy.delTimer("cycle_0") t.stop()
grid.background_color = colors[0] grid.background_color = colors[0]
c = grid.background_color c = grid.background_color
color_display.text = f"R:{c.r} G:{c.g} B:{c.b}" color_display.text = f"R:{c.r} G:{c.g} B:{c.b}"
print(f" Set to Red: R={c.r}, G={c.g}, B={c.b}") print(f"+ Set to Red: R={c.r}, G={c.g}, B={c.b}")
def cycle_green(dt): def cycle_green(t, r):
mcrfpy.delTimer("cycle_1") t.stop()
grid.background_color = colors[1] grid.background_color = colors[1]
c = grid.background_color c = grid.background_color
color_display.text = f"R:{c.r} G:{c.g} B:{c.b}" color_display.text = f"R:{c.r} G:{c.g} B:{c.b}"
print(f" Set to Green: R={c.r}, G={c.g}, B={c.b}") print(f"+ Set to Green: R={c.r}, G={c.g}, B={c.b}")
def cycle_blue(dt): def cycle_blue(t, r):
mcrfpy.delTimer("cycle_2") t.stop()
grid.background_color = colors[2] grid.background_color = colors[2]
c = grid.background_color c = grid.background_color
color_display.text = f"R:{c.r} G:{c.g} B:{c.b}" color_display.text = f"R:{c.r} G:{c.g} B:{c.b}"
print(f" Set to Blue: R={c.r}, G={c.g}, B={c.b}") print(f"+ Set to Blue: R={c.r}, G={c.g}, B={c.b}")
# Cycle through colors # Cycle through colors
mcrfpy.setTimer("cycle_0", cycle_red, 100) mcrfpy.Timer("cycle_0", cycle_red, 100, once=True)
mcrfpy.setTimer("cycle_1", cycle_green, 400) mcrfpy.Timer("cycle_1", cycle_green, 400, once=True)
mcrfpy.setTimer("cycle_2", cycle_blue, 700) mcrfpy.Timer("cycle_2", cycle_blue, 700, once=True)
def test_complete(dt): def test_complete(timer, runtime):
mcrfpy.delTimer("complete") timer.stop()
print("\nTest 4: Final color check") print("\nTest 4: Final color check")
final_color = grid.background_color final_color = grid.background_color
print(f"Final: R={final_color.r}, G={final_color.g}, B={final_color.b}") print(f"Final: R={final_color.r}, G={final_color.g}, B={final_color.b}")
print("\n Grid background color tests completed!") print("\n+ Grid background color tests completed!")
print("- Default background color works") print("- Default background color works")
print("- Setting background color works") print("- Setting background color works")
print("- Color cycling works") print("- Color cycling works")
@ -111,12 +111,12 @@ def test_grid_background():
sys.exit(0) sys.exit(0)
# Schedule tests # Schedule tests
mcrfpy.setTimer("test_set", test_set_color, 1000) mcrfpy.Timer("test_set", test_set_color, 1000, once=True)
mcrfpy.setTimer("test_anim", test_animation, 2000) mcrfpy.Timer("test_anim", test_animation, 2000, once=True)
mcrfpy.setTimer("complete", test_complete, 4500) mcrfpy.Timer("complete", test_complete, 4500, once=True)
# Start tests # Start tests
mcrfpy.setTimer("run_tests", run_tests, 100) mcrfpy.Timer("run_tests", run_tests, 100, once=True)
if __name__ == "__main__": if __name__ == "__main__":
test_grid_background() test_grid_background()

View file

@ -4,18 +4,18 @@ import mcrfpy
from mcrfpy import automation from mcrfpy import automation
import sys import sys
def take_screenshot(runtime): def take_screenshot(timer, runtime):
"""Take screenshot after render completes""" """Take screenshot after render completes"""
mcrfpy.delTimer("screenshot") timer.stop()
automation.screenshot("test_grid_children_result.png") automation.screenshot("test_grid_children_result.png")
print("Screenshot saved to test_grid_children_result.png") print("Screenshot saved to test_grid_children_result.png")
print("PASS - Grid.children test completed") print("PASS - Grid.children test completed")
sys.exit(0) sys.exit(0)
def run_test(runtime): def run_test(timer, runtime):
"""Main test - runs after scene is set up""" """Main test - runs after scene is set up"""
mcrfpy.delTimer("test") timer.stop()
# Get the scene UI # Get the scene UI
ui = test.children ui = test.children
@ -119,11 +119,11 @@ def run_test(runtime):
print(f"\nFinal children count: {len(grid.children)}") print(f"\nFinal children count: {len(grid.children)}")
# Schedule screenshot for next frame # Schedule screenshot for next frame
mcrfpy.setTimer("screenshot", take_screenshot, 100) mcrfpy.Timer("screenshot", take_screenshot, 100, once=True)
# Create a test scene # Create a test scene
test = mcrfpy.Scene("test") test = mcrfpy.Scene("test")
test.activate() test.activate()
# Schedule test to run after game loop starts # Schedule test to run after game loop starts
mcrfpy.setTimer("test", run_test, 50) mcrfpy.Timer("test", run_test, 50, once=True)

View file

@ -15,7 +15,7 @@ frame = mcrfpy.Frame(pos=(100, 100), size=(200, 200))
frame.fill_color = mcrfpy.Color(255, 100, 100, 255) frame.fill_color = mcrfpy.Color(255, 100, 100, 255)
ui.append(frame) ui.append(frame)
def test_mode(runtime): def test_mode(timer, runtime):
try: try:
# Try to take a screenshot - this should work in both modes # Try to take a screenshot - this should work in both modes
automation.screenshot("test_screenshot.png") automation.screenshot("test_screenshot.png")
@ -36,4 +36,4 @@ def test_mode(runtime):
sys.exit(0) sys.exit(0)
# Run test after render loop starts # Run test after render loop starts
mcrfpy.setTimer("test", test_mode, 100) test_timer = mcrfpy.Timer("test", test_mode, 100, once=True)

View file

@ -22,8 +22,8 @@ ui.append(caption)
print("Script started. Window should appear unless --headless was specified.") print("Script started. Window should appear unless --headless was specified.")
# Exit after 2 seconds # Exit after 2 seconds
def exit_test(runtime): def exit_test(timer, runtime):
print("Test complete. Exiting.") print("Test complete. Exiting.")
sys.exit(0) sys.exit(0)
mcrfpy.setTimer("exit", exit_test, 2000) exit_timer = mcrfpy.Timer("exit", exit_test, 2000, once=True)

View file

@ -5,8 +5,12 @@ import mcrfpy
import sys import sys
import time import time
def test_metrics(runtime): # Track success across callbacks
success = True
def test_metrics(timer, runtime):
"""Test the metrics after timer starts""" """Test the metrics after timer starts"""
global success
print("\nRunning metrics test...") print("\nRunning metrics test...")
# Get metrics # Get metrics
@ -23,7 +27,6 @@ def test_metrics(runtime):
print(f" Runtime: {metrics['runtime']:.2f} seconds") print(f" Runtime: {metrics['runtime']:.2f} seconds")
# Test that metrics are reasonable # Test that metrics are reasonable
success = True
# Frame time should be positive # Frame time should be positive
if metrics['frame_time'] <= 0: if metrics['frame_time'] <= 0:
@ -71,8 +74,13 @@ def test_metrics(runtime):
# Test metrics update over multiple frames # Test metrics update over multiple frames
print("\n\nTesting metrics over multiple frames...") print("\n\nTesting metrics over multiple frames...")
# Store initial metrics for comparison
initial_frame = metrics['current_frame']
initial_runtime = metrics['runtime']
# Schedule another check after 100ms # Schedule another check after 100ms
def check_later(runtime2): def check_later(timer2, runtime2):
global success
metrics2 = mcrfpy.getMetrics() metrics2 = mcrfpy.getMetrics()
print(f"\nMetrics after 100ms:") print(f"\nMetrics after 100ms:")
@ -82,15 +90,14 @@ def test_metrics(runtime):
print(f" Current Frame: {metrics2['current_frame']}") print(f" Current Frame: {metrics2['current_frame']}")
# Frame count should have increased # Frame count should have increased
if metrics2['current_frame'] > metrics['current_frame']: if metrics2['current_frame'] > initial_frame:
print(" PASS: Frame count increased") print(" PASS: Frame count increased")
else: else:
print(" FAIL: Frame count did not increase") print(" FAIL: Frame count did not increase")
nonlocal success
success = False success = False
# Runtime should have increased # Runtime should have increased
if metrics2['runtime'] > metrics['runtime']: if metrics2['runtime'] > initial_runtime:
print(" PASS: Runtime increased") print(" PASS: Runtime increased")
else: else:
print(" FAIL: Runtime did not increase") print(" FAIL: Runtime did not increase")
@ -104,7 +111,7 @@ def test_metrics(runtime):
sys.exit(0 if success else 1) sys.exit(0 if success else 1)
mcrfpy.setTimer("check_later", check_later, 100) mcrfpy.Timer("check_later", check_later, 100, once=True)
# Set up test scene # Set up test scene
print("Setting up metrics test scene...") print("Setting up metrics test scene...")
@ -136,4 +143,4 @@ ui.append(grid)
print(f"Created {len(ui)} UI elements (1 invisible)") print(f"Created {len(ui)} UI elements (1 invisible)")
# Schedule test to run after render loop starts # Schedule test to run after render loop starts
mcrfpy.setTimer("test", test_metrics, 50) mcrfpy.Timer("test", test_metrics, 50, once=True)

View file

@ -7,7 +7,7 @@ This verifies the fix for requiring arguments even with safe default constructor
import mcrfpy import mcrfpy
import sys import sys
def test_ui_constructors(runtime): def test_ui_constructors(timer, runtime):
"""Test that UI classes can be instantiated without arguments""" """Test that UI classes can be instantiated without arguments"""
print("Testing UI class instantiation without arguments...") print("Testing UI class instantiation without arguments...")
@ -88,4 +88,4 @@ def test_ui_constructors(runtime):
test = mcrfpy.Scene("test") test = mcrfpy.Scene("test")
# Schedule the test to run after game initialization # Schedule the test to run after game initialization
mcrfpy.setTimer("test", test_ui_constructors, 100) test_timer = mcrfpy.Timer("test", test_ui_constructors, 100, once=True)

View file

@ -63,7 +63,7 @@ for y in range(5):
print("\nIf colors are changing in data but not visually, it may be a rendering issue.") print("\nIf colors are changing in data but not visually, it may be a rendering issue.")
# Quick visual test # Quick visual test
def check_visual(runtime): def check_visual(timer, runtime):
print("\nTimer fired - checking if scene is rendering...") print("\nTimer fired - checking if scene is rendering...")
# Take screenshot to see actual rendering # Take screenshot to see actual rendering
try: try:
@ -81,6 +81,6 @@ grid.position = (50, 50)
grid.size = (250, 250) grid.size = (250, 250)
test.activate() test.activate()
mcrfpy.setTimer("check", check_visual, 500) check_timer = mcrfpy.Timer("check", check_visual, 500, once=True)
print("\nStarting render test...") print("\nStarting render test...")

View file

@ -48,11 +48,11 @@ print("\n✓ Pathfinding integration working correctly!")
print("Enhanced demos are ready for interactive use.") print("Enhanced demos are ready for interactive use.")
# Quick animation test # Quick animation test
def test_timer(dt): def test_timer(timer, runtime):
print(f"Timer callback received: dt={dt}ms") print(f"Timer callback received: runtime={runtime}ms")
sys.exit(0) sys.exit(0)
# Set a quick timer to test animation system # Set a quick timer to test animation system
mcrfpy.setTimer("test", test_timer, 100) timer = mcrfpy.Timer("test", test_timer, 100, once=True)
print("\nTesting timer system for animations...") print("\nTesting timer system for animations...")

View file

@ -3,8 +3,8 @@
import mcrfpy import mcrfpy
import sys import sys
def test_properties(runtime): def test_properties(timer, runtime):
mcrfpy.delTimer("test_properties") timer.stop()
print("\n=== Testing Properties ===") print("\n=== Testing Properties ===")
@ -54,4 +54,4 @@ def test_properties(runtime):
sys.exit(0) sys.exit(0)
test = mcrfpy.Scene("test") test = mcrfpy.Scene("test")
mcrfpy.setTimer("test_properties", test_properties, 100) test_properties_timer = mcrfpy.Timer("test_properties", test_properties, 100, once=True)

View file

@ -21,7 +21,7 @@ def test(condition, message):
test_results.append(f"{message}") test_results.append(f"{message}")
test_passed = False test_passed = False
def run_tests(runtime): def run_tests(timer, runtime):
"""Timer callback to run tests after game loop starts""" """Timer callback to run tests after game loop starts"""
global test_passed global test_passed
@ -146,6 +146,6 @@ test_scene = mcrfpy.Scene("test_scene")
test_scene.activate() test_scene.activate()
# Schedule tests to run after game loop starts # Schedule tests to run after game loop starts
mcrfpy.setTimer("test", run_tests, 100) test_timer = mcrfpy.Timer("test", run_tests, 100, once=True)
print("Python object cache test initialized. Running tests...") print("Python object cache test initialized. Running tests...")

View file

@ -186,7 +186,7 @@ for s in (red_scene, blue_scene, green_scene, menu_scene):
# Option to run automatic test # Option to run automatic test
if len(sys.argv) > 1 and sys.argv[1] == "--auto": if len(sys.argv) > 1 and sys.argv[1] == "--auto":
mcrfpy.setTimer("auto_test", test_automatic_transitions, 1000) mcrfpy.Timer("auto_test", lambda t, r: test_automatic_transitions(r), 1000, once=True)
else: else:
print("\nManual test mode. Use keyboard controls shown on screen.") print("\nManual test mode. Use keyboard controls shown on screen.")
print("Run with --auto flag for automatic transition demo.") print("Run with --auto flag for automatic transition demo.")

View file

@ -11,4 +11,4 @@ test.activate()
e = mcrfpy.Entity((0, 0), texture=None, sprite_index=0) e = mcrfpy.Entity((0, 0), texture=None, sprite_index=0)
a = mcrfpy.Animation("x", 1.0, 0.1, "linear", callback=cb) a = mcrfpy.Animation("x", 1.0, 0.1, "linear", callback=cb)
a.start(e) a.start(e)
mcrfpy.setTimer("exit", lambda r: sys.exit(0), 200) mcrfpy.Timer("exit", lambda t, r: sys.exit(0), 200, once=True)

View file

@ -3,8 +3,8 @@
import mcrfpy import mcrfpy
import sys import sys
def simple_test(runtime): def simple_test(timer, runtime):
mcrfpy.delTimer("simple_test") timer.stop()
try: try:
# Test basic functionality # Test basic functionality
@ -27,4 +27,4 @@ def simple_test(runtime):
sys.exit(0) sys.exit(0)
test = mcrfpy.Scene("test") test = mcrfpy.Scene("test")
mcrfpy.setTimer("simple_test", simple_test, 100) simple_test_timer = mcrfpy.Timer("simple_test", simple_test, 100, once=True)

View file

@ -90,7 +90,7 @@ def create_demo():
text_demo.activate() text_demo.activate()
# Run demo test # Run demo test
def run_test(timer_name): def run_test(timer, runtime):
print("\n=== Text Input Widget Test ===") print("\n=== Text Input Widget Test ===")
print("Features:") print("Features:")
print("- Click to focus fields") print("- Click to focus fields")
@ -103,7 +103,7 @@ def create_demo():
print("- Press Escape to exit") print("- Press Escape to exit")
print("\nTry it out!") print("\nTry it out!")
mcrfpy.setTimer("info", run_test, 100) info_timer = mcrfpy.Timer("info", run_test, 100, once=True)
if __name__ == "__main__": if __name__ == "__main__":

View file

@ -1,34 +1,27 @@
#!/usr/bin/env python3 #!/usr/bin/env python3
""" """
Test timer callback arguments Test timer callback arguments with new Timer API (#173)
""" """
import mcrfpy import mcrfpy
import sys import sys
call_count = 0 call_count = 0
def old_style_callback(arg): def new_style_callback(timer, runtime):
"""Old style callback - should receive just runtime""" """New style callback - receives timer object and runtime"""
global call_count global call_count
call_count += 1 call_count += 1
print(f"Old style callback called with: {arg} (type: {type(arg)})") print(f"Callback called with: timer={timer} (type: {type(timer)}), runtime={runtime} (type: {type(runtime)})")
if hasattr(timer, 'once'):
print(f"Got Timer object! once={timer.once}")
if call_count >= 2: if call_count >= 2:
sys.exit(0) print("PASS")
def new_style_callback(arg1, arg2=None):
"""New style callback - should receive timer object and runtime"""
print(f"New style callback called with: arg1={arg1} (type: {type(arg1)}), arg2={arg2} (type: {type(arg2) if arg2 else 'None'})")
if hasattr(arg1, 'once'):
print(f"Got Timer object! once={arg1.once}")
sys.exit(0) sys.exit(0)
# Set up the scene # Set up the scene
test_scene = mcrfpy.Scene("test_scene") test_scene = mcrfpy.Scene("test_scene")
test_scene.activate() test_scene.activate()
print("Testing old style timer with setTimer...") print("Testing new Timer callback signature (timer, runtime)...")
mcrfpy.setTimer("old_timer", old_style_callback, 100) timer = mcrfpy.Timer("test_timer", new_style_callback, 100)
print("\nTesting new style timer with Timer object...")
timer = mcrfpy.Timer("new_timer", new_style_callback, 200)
print(f"Timer created: {timer}") print(f"Timer created: {timer}")

View file

@ -1,26 +1,28 @@
#!/usr/bin/env python3 #!/usr/bin/env python3
""" """
Test legacy timer API still works Test Timer API works correctly (#173)
Replaces old legacy setTimer test
""" """
import mcrfpy import mcrfpy
import sys import sys
count = 0 count = 0
def timer_callback(runtime): def timer_callback(timer, runtime):
global count global count
count += 1 count += 1
print(f"Timer fired! Count: {count}, Runtime: {runtime}") print(f"Timer fired! Count: {count}, Runtime: {runtime}")
if count >= 3: if count >= 3:
print("Test passed - timer fired 3 times") print("Test passed - timer fired 3 times")
print("PASS")
sys.exit(0) sys.exit(0)
# Set up the scene # Set up the scene
test_scene = mcrfpy.Scene("test_scene") test_scene = mcrfpy.Scene("test_scene")
test_scene.activate() test_scene.activate()
# Create a timer the old way # Create a timer with new API
mcrfpy.setTimer("test_timer", timer_callback, 100) timer = mcrfpy.Timer("test_timer", timer_callback, 100)
print("Legacy timer test starting...") print("Timer test starting...")

View file

@ -1,6 +1,7 @@
#!/usr/bin/env python3 #!/usr/bin/env python3
""" """
Test the new mcrfpy.Timer object with pause/resume/cancel functionality Test the new mcrfpy.Timer object with pause/resume/stop functionality
Updated for new Timer API (#173)
""" """
import mcrfpy import mcrfpy
import sys import sys
@ -25,10 +26,10 @@ def cancel_test_callback(timer, runtime):
cancel_test_count += 1 cancel_test_count += 1
print(f"Cancel test timer: {cancel_test_count} - This should only print once!") print(f"Cancel test timer: {cancel_test_count} - This should only print once!")
def run_tests(runtime): def run_tests(timer, runtime):
"""Main test function that runs after game loop starts""" """Main test function that runs after game loop starts"""
# Delete the timer that called us to prevent re-running # Stop the timer that called us to prevent re-running
mcrfpy.delTimer("run_tests") timer.stop()
print("\n=== Testing mcrfpy.Timer object ===\n") print("\n=== Testing mcrfpy.Timer object ===\n")
@ -45,35 +46,34 @@ def run_tests(runtime):
timer2 = mcrfpy.Timer("pause_test", pause_test_callback, 200) timer2 = mcrfpy.Timer("pause_test", pause_test_callback, 200)
# Schedule pause after 250ms # Schedule pause after 250ms
def pause_timer2(runtime): def pause_timer2(t, rt):
print(" Pausing timer2...") print(" Pausing timer2...")
timer2.pause() timer2.pause()
print(f" Timer2 paused: {timer2.paused}") print(f" Timer2 paused: {timer2.paused}")
print(f" Timer2 active: {timer2.active}") print(f" Timer2 active: {timer2.active}")
# Schedule resume after another 400ms # Schedule resume after another 400ms
def resume_timer2(runtime): def resume_timer2(t2, rt2):
print(" Resuming timer2...") print(" Resuming timer2...")
timer2.resume() timer2.resume()
print(f" Timer2 paused: {timer2.paused}") print(f" Timer2 paused: {timer2.paused}")
print(f" Timer2 active: {timer2.active}") print(f" Timer2 active: {timer2.active}")
mcrfpy.setTimer("resume_timer2", resume_timer2, 400) mcrfpy.Timer("resume_timer2", resume_timer2, 400, once=True)
mcrfpy.setTimer("pause_timer2", pause_timer2, 250) mcrfpy.Timer("pause_timer2", pause_timer2, 250, once=True)
# Test 3: Test cancel # Test 3: Test cancel/stop
print("\nTest 3: Testing cancel functionality") print("\nTest 3: Testing stop functionality")
timer3 = mcrfpy.Timer("cancel_test", cancel_test_callback, 300) timer3 = mcrfpy.Timer("cancel_test", cancel_test_callback, 300)
# Cancel after 350ms (should fire once) # Cancel after 350ms (should fire once)
def cancel_timer3(runtime): def cancel_timer3(t, rt):
mcrfpy.delTimer("cancel_timer3") # Make this a one-shot timer print(" Stopping timer3...")
print(" Canceling timer3...") timer3.stop()
timer3.cancel() print(" Timer3 stopped")
print(" Timer3 canceled")
mcrfpy.setTimer("cancel_timer3", cancel_timer3, 350) mcrfpy.Timer("cancel_timer3", cancel_timer3, 350, once=True)
# Test 4: Test interval modification # Test 4: Test interval modification
print("\nTest 4: Testing interval modification") print("\nTest 4: Testing interval modification")
@ -87,13 +87,13 @@ def run_tests(runtime):
# Test 5: Test remaining time # Test 5: Test remaining time
print("\nTest 5: Testing remaining time") print("\nTest 5: Testing remaining time")
def check_remaining(runtime): def check_remaining(t, rt):
if timer1.active: if timer1.active:
print(f" Timer1 remaining: {timer1.remaining}ms") print(f" Timer1 remaining: {timer1.remaining}ms")
if timer2.active or timer2.paused: if timer2.active or timer2.paused:
print(f" Timer2 remaining: {timer2.remaining}ms (paused: {timer2.paused})") print(f" Timer2 remaining: {timer2.remaining}ms (paused: {timer2.paused})")
mcrfpy.setTimer("check_remaining", check_remaining, 150) remaining_timer = mcrfpy.Timer("check_remaining", check_remaining, 150)
# Test 6: Test restart # Test 6: Test restart
print("\nTest 6: Testing restart functionality") print("\nTest 6: Testing restart functionality")
@ -109,7 +109,7 @@ def run_tests(runtime):
timer5 = mcrfpy.Timer("restart_test", restart_test, 400) timer5 = mcrfpy.Timer("restart_test", restart_test, 400)
# Final verification after 2 seconds # Final verification after 2 seconds
def final_check(runtime): def final_check(t, rt):
print("\n=== Final Results ===") print("\n=== Final Results ===")
print(f"Timer1 call count: {call_count} (expected: ~4)") print(f"Timer1 call count: {call_count} (expected: ~4)")
print(f"Pause test count: {pause_test_count} (expected: ~6-7, with pause gap)") print(f"Pause test count: {pause_test_count} (expected: ~6-7, with pause gap)")
@ -120,7 +120,7 @@ def run_tests(runtime):
try: try:
print(f"\nTimer1 active: {timer1.active}") print(f"\nTimer1 active: {timer1.active}")
print(f"Timer2 active: {timer2.active}") print(f"Timer2 active: {timer2.active}")
print(f"Timer3 active: {timer3.active} (should be False after cancel)") print(f"Timer3 active: {timer3.active} (should be False after stop)")
print(f"Timer4 active: {timer4.active}") print(f"Timer4 active: {timer4.active}")
print(f"Timer5 active: {timer5.active}") print(f"Timer5 active: {timer5.active}")
except: except:
@ -129,13 +129,13 @@ def run_tests(runtime):
print("\n✓ All Timer object tests completed!") print("\n✓ All Timer object tests completed!")
sys.exit(0) sys.exit(0)
mcrfpy.setTimer("final_check", final_check, 2000) mcrfpy.Timer("final_check", final_check, 2000, once=True)
# Create a minimal scene # Create a minimal scene
timer_test = mcrfpy.Scene("timer_test") timer_test = mcrfpy.Scene("timer_test")
timer_test.activate() timer_test.activate()
# Start tests after game loop begins # Start tests after game loop begins
mcrfpy.setTimer("run_tests", run_tests, 100) mcrfpy.Timer("run_tests", run_tests, 100, once=True)
print("Timer object tests starting...") print("Timer object tests starting...")

View file

@ -4,18 +4,18 @@ import mcrfpy
from mcrfpy import automation from mcrfpy import automation
import sys import sys
def take_screenshot(runtime): def take_screenshot(timer, runtime):
"""Take screenshot after render completes""" """Take screenshot after render completes"""
mcrfpy.delTimer("screenshot") timer.stop()
automation.screenshot("test_uiarc_result.png") automation.screenshot("test_uiarc_result.png")
print("Screenshot saved to test_uiarc_result.png") print("Screenshot saved to test_uiarc_result.png")
print("PASS - UIArc test completed") print("PASS - UIArc test completed")
sys.exit(0) sys.exit(0)
def run_test(runtime): def run_test(timer, runtime):
"""Main test - runs after scene is set up""" """Main test - runs after scene is set up"""
mcrfpy.delTimer("test") timer.stop()
# Get the scene UI # Get the scene UI
ui = test.children ui = test.children
@ -127,11 +127,12 @@ def run_test(runtime):
print(f" Arc 10 (reverse): {a10}") print(f" Arc 10 (reverse): {a10}")
# Schedule screenshot for next frame # Schedule screenshot for next frame
mcrfpy.setTimer("screenshot", take_screenshot, 50) global screenshot_timer
screenshot_timer = mcrfpy.Timer("screenshot", take_screenshot, 50, once=True)
# Create a test scene # Create a test scene
test = mcrfpy.Scene("test") test = mcrfpy.Scene("test")
test.activate() test.activate()
# Schedule test to run after game loop starts # Schedule test to run after game loop starts
mcrfpy.setTimer("test", run_test, 50) test_timer = mcrfpy.Timer("test", run_test, 50, once=True)

View file

@ -6,7 +6,7 @@ from mcrfpy import automation
import sys import sys
import time import time
def run_visual_test(runtime): def run_visual_test(timer, runtime):
"""Timer callback to run visual tests and take screenshots.""" """Timer callback to run visual tests and take screenshots."""
print("\nRunning visual tests...") print("\nRunning visual tests...")
@ -91,7 +91,7 @@ def main():
print("Scene setup complete. Scheduling visual tests...") print("Scene setup complete. Scheduling visual tests...")
# Schedule visual test to run after render loop starts # Schedule visual test to run after render loop starts
mcrfpy.setTimer("visual_test", run_visual_test, 100) visual_test_timer = mcrfpy.Timer("visual_test", run_visual_test, 100, once=True)
if __name__ == "__main__": if __name__ == "__main__":
main() main()

View file

@ -4,18 +4,18 @@ import mcrfpy
from mcrfpy import automation from mcrfpy import automation
import sys import sys
def take_screenshot(runtime): def take_screenshot(timer, runtime):
"""Take screenshot after render completes""" """Take screenshot after render completes"""
mcrfpy.delTimer("screenshot") timer.stop()
automation.screenshot("test_uicircle_result.png") automation.screenshot("test_uicircle_result.png")
print("Screenshot saved to test_uicircle_result.png") print("Screenshot saved to test_uicircle_result.png")
print("PASS - UICircle test completed") print("PASS - UICircle test completed")
sys.exit(0) sys.exit(0)
def run_test(runtime): def run_test(timer, runtime):
"""Main test - runs after scene is set up""" """Main test - runs after scene is set up"""
mcrfpy.delTimer("test") timer.stop()
# Get the scene UI # Get the scene UI
ui = test.children ui = test.children
@ -118,11 +118,12 @@ def run_test(runtime):
print(f" c1 moved from {old_center} to {new_center}") print(f" c1 moved from {old_center} to {new_center}")
# Schedule screenshot for next frame # Schedule screenshot for next frame
mcrfpy.setTimer("screenshot", take_screenshot, 50) global screenshot_timer
screenshot_timer = mcrfpy.Timer("screenshot", take_screenshot, 50, once=True)
# Create a test scene # Create a test scene
test = mcrfpy.Scene("test") test = mcrfpy.Scene("test")
test.activate() test.activate()
# Schedule test to run after game loop starts # Schedule test to run after game loop starts
mcrfpy.setTimer("test", run_test, 50) test_timer = mcrfpy.Timer("test", run_test, 50, once=True)

View file

@ -6,7 +6,7 @@ Test UTF-8 encoding support
import mcrfpy import mcrfpy
import sys import sys
def test_utf8(runtime): def test_utf8(timer, runtime):
"""Test UTF-8 encoding in print statements""" """Test UTF-8 encoding in print statements"""
# Test various unicode characters # Test various unicode characters
@ -32,4 +32,4 @@ def test_utf8(runtime):
# Run test # Run test
test = mcrfpy.Scene("test") test = mcrfpy.Scene("test")
mcrfpy.setTimer("test", test_utf8, 100) test_timer = mcrfpy.Timer("test", test_utf8, 100, once=True)

View file

@ -7,7 +7,7 @@ import mcrfpy
import sys import sys
import math import math
def test_vector_arithmetic(runtime): def test_vector_arithmetic(timer, runtime):
"""Test vector arithmetic operations""" """Test vector arithmetic operations"""
all_pass = True all_pass = True
@ -244,4 +244,4 @@ def test_vector_arithmetic(runtime):
# Run test # Run test
test = mcrfpy.Scene("test") test = mcrfpy.Scene("test")
mcrfpy.setTimer("test", test_vector_arithmetic, 100) test_timer = mcrfpy.Timer("test", test_vector_arithmetic, 100, once=True)

View file

@ -5,9 +5,9 @@ import mcrfpy
from mcrfpy import Window, Frame, Caption, Color, Vector from mcrfpy import Window, Frame, Caption, Color, Vector
import sys import sys
def test_viewport_modes(runtime): def test_viewport_modes(timer, runtime):
"""Test all three viewport scaling modes""" """Test all three viewport scaling modes"""
mcrfpy.delTimer("test_viewport") timer.stop()
print("Testing viewport scaling modes...") print("Testing viewport scaling modes...")
@ -82,8 +82,8 @@ def test_viewport_modes(runtime):
scene.append(instructions) scene.append(instructions)
# Test changing modes # Test changing modes
def test_mode_changes(runtime): def test_mode_changes(t, r):
mcrfpy.delTimer("test_modes") t.stop()
from mcrfpy import automation from mcrfpy import automation
print("\nTesting scaling modes:") print("\nTesting scaling modes:")
@ -95,10 +95,10 @@ def test_viewport_modes(runtime):
automation.screenshot("viewport_center_mode.png") automation.screenshot("viewport_center_mode.png")
# Schedule next mode test # Schedule next mode test
mcrfpy.setTimer("test_stretch", test_stretch_mode, 1000) mcrfpy.Timer("test_stretch", test_stretch_mode, 1000, once=True)
def test_stretch_mode(runtime): def test_stretch_mode(t, r):
mcrfpy.delTimer("test_stretch") t.stop()
from mcrfpy import automation from mcrfpy import automation
window.scaling_mode = "stretch" window.scaling_mode = "stretch"
@ -107,10 +107,10 @@ def test_viewport_modes(runtime):
automation.screenshot("viewport_stretch_mode.png") automation.screenshot("viewport_stretch_mode.png")
# Schedule next mode test # Schedule next mode test
mcrfpy.setTimer("test_fit", test_fit_mode, 1000) mcrfpy.Timer("test_fit", test_fit_mode, 1000, once=True)
def test_fit_mode(runtime): def test_fit_mode(t, r):
mcrfpy.delTimer("test_fit") t.stop()
from mcrfpy import automation from mcrfpy import automation
window.scaling_mode = "fit" window.scaling_mode = "fit"
@ -119,10 +119,10 @@ def test_viewport_modes(runtime):
automation.screenshot("viewport_fit_mode.png") automation.screenshot("viewport_fit_mode.png")
# Test different window sizes # Test different window sizes
mcrfpy.setTimer("test_resize", test_window_resize, 1000) mcrfpy.Timer("test_resize", test_window_resize, 1000, once=True)
def test_window_resize(runtime): def test_window_resize(t, r):
mcrfpy.delTimer("test_resize") t.stop()
from mcrfpy import automation from mcrfpy import automation
print("\nTesting window resize with fit mode:") print("\nTesting window resize with fit mode:")
@ -133,13 +133,13 @@ def test_viewport_modes(runtime):
print(f"Window resized to: {window.resolution}") print(f"Window resized to: {window.resolution}")
automation.screenshot("viewport_fit_wide.png") automation.screenshot("viewport_fit_wide.png")
# Make window taller # Make window taller
mcrfpy.setTimer("test_tall", test_tall_window, 1000) mcrfpy.Timer("test_tall", test_tall_window, 1000, once=True)
except RuntimeError as e: except RuntimeError as e:
print(f" Skipping window resize tests (headless mode): {e}") print(f" Skipping window resize tests (headless mode): {e}")
mcrfpy.setTimer("test_game_res", test_game_resolution, 100) mcrfpy.Timer("test_game_res", test_game_resolution, 100, once=True)
def test_tall_window(runtime): def test_tall_window(t, r):
mcrfpy.delTimer("test_tall") t.stop()
from mcrfpy import automation from mcrfpy import automation
try: try:
@ -150,10 +150,10 @@ def test_viewport_modes(runtime):
print(f" Skipping tall window test (headless mode): {e}") print(f" Skipping tall window test (headless mode): {e}")
# Test game resolution change # Test game resolution change
mcrfpy.setTimer("test_game_res", test_game_resolution, 1000) mcrfpy.Timer("test_game_res", test_game_resolution, 1000, once=True)
def test_game_resolution(runtime): def test_game_resolution(t, r):
mcrfpy.delTimer("test_game_res") t.stop()
print("\nTesting game resolution change:") print("\nTesting game resolution change:")
window.game_resolution = (800, 600) window.game_resolution = (800, 600)
@ -180,7 +180,7 @@ def test_viewport_modes(runtime):
sys.exit(0) sys.exit(0)
# Start test sequence # Start test sequence
mcrfpy.setTimer("test_modes", test_mode_changes, 500) mcrfpy.Timer("test_modes", test_mode_changes, 500, once=True)
# Set up keyboard handler for manual testing # Set up keyboard handler for manual testing
def handle_keypress(key, state): def handle_keypress(key, state):
@ -240,7 +240,7 @@ test.activate()
test.on_key = handle_keypress test.on_key = handle_keypress
# Schedule the test # Schedule the test
mcrfpy.setTimer("test_viewport", test_viewport_modes, 100) test_viewport_timer = mcrfpy.Timer("test_viewport", test_viewport_modes, 100, once=True)
print("Viewport test running...") print("Viewport test running...")
print("Use number keys to switch modes, R to resize window, G to change game resolution") print("Use number keys to switch modes, R to resize window, G to change game resolution")

View file

@ -95,7 +95,7 @@ except IndexError as e:
print(f" ✓ Correctly rejected invalid perspective: {e}") print(f" ✓ Correctly rejected invalid perspective: {e}")
# Test 4: Visual demonstration # Test 4: Visual demonstration
def visual_test(runtime): def visual_test(timer, runtime):
print(f"\nVisual test - cycling perspectives at {runtime}ms") print(f"\nVisual test - cycling perspectives at {runtime}ms")
# Cycle through perspectives # Cycle through perspectives
@ -159,14 +159,14 @@ ui.append(legend)
visibility_test.activate() visibility_test.activate()
# Set timer to cycle perspectives # Set timer to cycle perspectives
mcrfpy.setTimer("cycle", visual_test, 2000) # Every 2 seconds cycle_timer = mcrfpy.Timer("cycle", visual_test, 2000) # Every 2 seconds
print("\nTest complete! Visual demo cycling through perspectives...") print("\nTest complete! Visual demo cycling through perspectives...")
print("Perspectives will cycle: Omniscient → Entity 0 → Entity 1 → Entity 2 → Omniscient") print("Perspectives will cycle: Omniscient → Entity 0 → Entity 1 → Entity 2 → Omniscient")
# Quick test to exit after screenshots # Quick test to exit after screenshots
def exit_timer(dt): def exit_timer_cb(timer, runtime):
print("\nExiting after demo...") print("\nExiting after demo...")
sys.exit(0) sys.exit(0)
mcrfpy.setTimer("exit", exit_timer, 10000) # Exit after 10 seconds exit_timer_obj = mcrfpy.Timer("exit", exit_timer_cb, 10000, once=True) # Exit after 10 seconds

View file

@ -19,9 +19,9 @@ grid.fill_color = mcrfpy.Color(0, 0, 0)
# Add color layer for cell coloring # Add color layer for cell coloring
color_layer = grid.add_layer("color", z_index=-1) color_layer = grid.add_layer("color", z_index=-1)
def check_render(dt): def check_render(timer, runtime):
"""Timer callback to verify rendering""" """Timer callback to verify rendering"""
print(f"\nTimer fired after {dt}ms") print(f"\nTimer fired after {runtime}ms")
# Take screenshot # Take screenshot
from mcrfpy import automation from mcrfpy import automation
@ -78,6 +78,6 @@ ui.append(title)
visual_test.activate() visual_test.activate()
# Set timer to check rendering # Set timer to check rendering
mcrfpy.setTimer("check", check_render, 500) check_timer = mcrfpy.Timer("check", check_render, 500, once=True)
print("\nScene ready. Path should be visible in green.") print("\nScene ready. Path should be visible in green.")

View file

@ -4,7 +4,7 @@ import mcrfpy
from mcrfpy import automation from mcrfpy import automation
import sys import sys
def test_grid_none_texture(runtime): def test_grid_none_texture(timer, runtime):
"""Test Grid functionality without texture""" """Test Grid functionality without texture"""
print("\n=== Testing Grid with None texture ===") print("\n=== Testing Grid with None texture ===")
@ -95,5 +95,5 @@ background = mcrfpy.Frame(pos=(0, 0), size=(800, 600),
ui.append(background) ui.append(background)
# Schedule test # Schedule test
mcrfpy.setTimer("test", test_grid_none_texture, 100) test_timer = mcrfpy.Timer("test", test_grid_none_texture, 100, once=True)
print("Test scheduled...") print("Test scheduled...")