Squashed commit of the following: [break_up_ui_h]

Closes #43

No segfault found in cos_play after completing the checklist. Maybe I accidentally fixed it...?

commit 6aa151aba3
Author: John McCardle <mccardle.john@gmail.com>
Date:   Fri Apr 19 21:43:58 2024 -0400

    UISprite.h/.cpp cleanup

commit ec0374ef50
Author: John McCardle <mccardle.john@gmail.com>
Date:   Fri Apr 19 21:37:39 2024 -0400

    UIGridPoint.h/.cpp reorganization

commit 2cb7339535
Author: John McCardle <mccardle.john@gmail.com>
Date:   Fri Apr 19 21:19:25 2024 -0400

    UIGrid.h/.cpp cleanup. I have reservations about the UIEntityCollection[Iter] classes + methods living there, but not enough to fix it right now.

commit 5d6af324bf
Author: John McCardle <mccardle.john@gmail.com>
Date:   Thu Apr 18 22:14:57 2024 -0400

    UIFrame - moving static method into class namespace; no type object access

commit 567218cd7b
Author: John McCardle <mccardle.john@gmail.com>
Date:   Thu Apr 18 21:23:49 2024 -0400

    UIEntity fixes for the UI.h split: There are segfaults in cos_play, I may have missed a type usage or something

commit 76693acd28
Author: John McCardle <mccardle.john@gmail.com>
Date:   Sat Apr 13 00:18:37 2024 -0400

    delete leftover comments

commit 9efe998a33
Author: John McCardle <mccardle.john@gmail.com>
Date:   Sat Apr 13 00:17:43 2024 -0400

    some work on UICaption and UICollection; fixing segfaults resulting from mcrfpydef namepace TypeObject usage

commit 714965da45
Author: John McCardle <mccardle.john@gmail.com>
Date:   Fri Apr 12 14:15:00 2024 -0400

    eliminate extra includes on UICaption

commit 8efa25878f
Author: John McCardle <mccardle.john@gmail.com>
Date:   Wed Apr 10 23:41:14 2024 -0400

    remove a lot of stuff

commit c186d8c7f3
Author: John McCardle <mccardle.john@gmail.com>
Date:   Wed Apr 10 23:10:15 2024 -0400

    We are compiling again! Started refactoring UICaption to be more idiomatic

commit 1b6e2a709b
Author: John McCardle <mccardle.john@gmail.com>
Date:   Tue Apr 9 22:42:02 2024 -0400

    Still not quite compiling; as predicted, a lot of interdependency and definition order bugs to untangle

commit aa7553a818
Author: John McCardle <mccardle.john@gmail.com>
Date:   Tue Apr 9 22:41:20 2024 -0400

    PyTexture clean up scribbles and experiments

commit c0201d989a
Author: John McCardle <mccardle.john@gmail.com>
Date:   Mon Apr 8 22:55:00 2024 -0400

    additional unsaved changes

commit 83a63a3093
Author: John McCardle <mccardle.john@gmail.com>
Date:   Mon Apr 8 22:45:00 2024 -0400

    doesn't compile, but UI.h/.cpp code has been divvy'd up.

    refs #43 @2h
This commit is contained in:
John McCardle 2024-04-20 10:32:04 -04:00
commit ac7f7052cd
20 changed files with 2814 additions and 3052 deletions

View file

@ -28,36 +28,12 @@ sf::Sprite PyTexture::sprite(int index, sf::Vector2f pos, sf::Vector2f s)
PyObject* PyTexture::pyObject()
{
// method 1: works but with type weirdness
//PyObject* obj = PyType_GenericAlloc(&mcrfpydef::PyTextureType, 0);
//Py_SET_TYPE(obj, &mcrfpydef::PyTextureType);
// method 2: does not work (segfault on use of the mcrfpy.Texture object)
//PyObject* obj = PyTexture::pynew(&mcrfpydef::PyTextureType, Py_None, Py_None);
// method 3: does not work (segfault on use of the mcrfpy.Texture object)
std::cout << "Find type" << std::endl;
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Texture");
//auto type = obj->ob_type;
//auto type = &mcrfpydef::PyTextureType;
//std::cout << "assigned value 0x" << std::hex << reinterpret_cast<long>(type) << std::endl;
//std::cout << "Found PyTextureType: " << PyUnicode_AsUTF8(PyObject_Repr((PyObject*)type)) << std::endl;
//std::cout << "PyTextureType metatype: " << PyUnicode_AsUTF8(PyObject_Repr((PyObject_Type((PyObject*)type)))) << std::endl;
//std::cout << "tp_alloc: 0x" << std::hex << reinterpret_cast <long>(type->tp_alloc) << std::endl <<
// "tp_new: 0x" << std::hex << reinterpret_cast<long>(type->tp_new) << std::endl;
//PyObject* obj = ((PyTypeObject*)type)->tp_new((PyTypeObject*)type, Py_None, Py_None);
PyObject* obj = PyTexture::pynew(type, Py_None, Py_None);
//Py_SET_TYPE(obj, type);
PyObject* obj = PyTexture::pynew(type, Py_None, Py_None);
// method 4: call the type object?
std::cout << "Instantiated" << std::endl;
//Py_SET_TYPE(obj, &mcrfpydef::PyTextureType);
//PyObject_CallFunction(&mcrfpydef::PyTextureType,
try {
((PyTextureObject*)obj)->data = shared_from_this();
std::cout << "Sideloaded texture: " << PyUnicode_AsUTF8(PyObject_Repr(obj)) << std::endl;
}
catch (std::bad_weak_ptr& e)
{