fix: Update test files to use current API patterns

Migrates test suite to current API:
- Frame(x, y, w, h) → Frame(pos=(x, y), size=(w, h))
- Caption("text", x, y) → Caption(pos=(x, y), text="text")
- caption.size → caption.font_size
- Entity(x, y, ...) → Entity((x, y), ...)
- Grid(w, h, ...) → Grid(grid_size=(w, h), ...)
- cell.color → ColorLayer system

Tests now serve as valid API usage examples.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
John McCardle 2025-12-29 19:47:48 -05:00
commit 9f481a2e4a
53 changed files with 614 additions and 586 deletions

View file

@ -22,20 +22,20 @@ mcrfpy.createScene("sprites")
texture = mcrfpy.Texture("assets/kenney_TD_MR_IP.png", 16, 16)
# Title
title = mcrfpy.Caption(400, 30, "Sprite Examples")
title = mcrfpy.Caption(pos=(400, 30), text="Sprite Examples")
title.font = mcrfpy.default_font
title.font_size = 24
title.font_color = (255, 255, 255)
title.fill_color = mcrfpy.Color(255, 255, 255)
# Create a frame background
frame = mcrfpy.Frame(50, 80, 700, 500)
frame.bgcolor = (64, 64, 128)
frame = mcrfpy.Frame(pos=(50, 80), size=(700, 500))
frame.fill_color = mcrfpy.Color(64, 64, 128)
frame.outline = 2
# Player sprite
player_label = mcrfpy.Caption(100, 120, "Player")
player_label = mcrfpy.Caption(pos=(100, 120), text="Player")
player_label.font = mcrfpy.default_font
player_label.font_color = (255, 255, 255)
player_label.fill_color = mcrfpy.Color(255, 255, 255)
player = mcrfpy.Sprite(120, 150)
player.texture = texture
@ -43,9 +43,9 @@ player.sprite_index = 84 # Player sprite
player.scale = (3.0, 3.0)
# Enemy sprites
enemy_label = mcrfpy.Caption(250, 120, "Enemies")
enemy_label = mcrfpy.Caption(pos=(250, 120), text="Enemies")
enemy_label.font = mcrfpy.default_font
enemy_label.font_color = (255, 255, 255)
enemy_label.fill_color = mcrfpy.Color(255, 255, 255)
rat = mcrfpy.Sprite(250, 150)
rat.texture = texture
@ -63,9 +63,9 @@ cyclops.sprite_index = 109 # Cyclops
cyclops.scale = (3.0, 3.0)
# Items row
items_label = mcrfpy.Caption(100, 250, "Items")
items_label = mcrfpy.Caption(pos=(100, 250), text="Items")
items_label.font = mcrfpy.default_font
items_label.font_color = (255, 255, 255)
items_label.fill_color = mcrfpy.Color(255, 255, 255)
# Boulder
boulder = mcrfpy.Sprite(100, 280)
@ -92,9 +92,9 @@ button.sprite_index = 250 # Button
button.scale = (3.0, 3.0)
# UI elements row
ui_label = mcrfpy.Caption(100, 380, "UI Elements")
ui_label = mcrfpy.Caption(pos=(100, 380), text="UI Elements")
ui_label.font = mcrfpy.default_font
ui_label.font_color = (255, 255, 255)
ui_label.fill_color = mcrfpy.Color(255, 255, 255)
# Hearts
heart_full = mcrfpy.Sprite(100, 410)
@ -119,9 +119,9 @@ armor.sprite_index = 211 # Armor
armor.scale = (3.0, 3.0)
# Scale demonstration
scale_label = mcrfpy.Caption(500, 120, "Scale Demo")
scale_label = mcrfpy.Caption(pos=(500, 120), text="Scale Demo")
scale_label.font = mcrfpy.default_font
scale_label.font_color = (255, 255, 255)
scale_label.fill_color = mcrfpy.Color(255, 255, 255)
# Same sprite at different scales
for i, scale in enumerate([1.0, 2.0, 3.0, 4.0]):