McRogueFace/tests/unit/generate_sprite_screenshot.py
John McCardle 9f481a2e4a fix: Update test files to use current API patterns
Migrates test suite to current API:
- Frame(x, y, w, h) → Frame(pos=(x, y), size=(w, h))
- Caption("text", x, y) → Caption(pos=(x, y), text="text")
- caption.size → caption.font_size
- Entity(x, y, ...) → Entity((x, y), ...)
- Grid(w, h, ...) → Grid(grid_size=(w, h), ...)
- cell.color → ColorLayer system

Tests now serve as valid API usage examples.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-29 19:47:48 -05:00

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Python

#!/usr/bin/env python3
"""Generate sprite documentation screenshots for McRogueFace"""
import mcrfpy
from mcrfpy import automation
import sys
def capture_sprites(runtime):
"""Capture sprite examples after render loop starts"""
# Take screenshot
automation.screenshot("mcrogueface.github.io/images/ui_sprite_example.png")
print("Sprite screenshot saved!")
# Exit after capturing
sys.exit(0)
# Create scene
mcrfpy.createScene("sprites")
# Load texture
texture = mcrfpy.Texture("assets/kenney_TD_MR_IP.png", 16, 16)
# Title
title = mcrfpy.Caption(pos=(400, 30), text="Sprite Examples")
title.font = mcrfpy.default_font
title.font_size = 24
title.fill_color = mcrfpy.Color(255, 255, 255)
# Create a frame background
frame = mcrfpy.Frame(pos=(50, 80), size=(700, 500))
frame.fill_color = mcrfpy.Color(64, 64, 128)
frame.outline = 2
# Player sprite
player_label = mcrfpy.Caption(pos=(100, 120), text="Player")
player_label.font = mcrfpy.default_font
player_label.fill_color = mcrfpy.Color(255, 255, 255)
player = mcrfpy.Sprite(120, 150)
player.texture = texture
player.sprite_index = 84 # Player sprite
player.scale = (3.0, 3.0)
# Enemy sprites
enemy_label = mcrfpy.Caption(pos=(250, 120), text="Enemies")
enemy_label.font = mcrfpy.default_font
enemy_label.fill_color = mcrfpy.Color(255, 255, 255)
rat = mcrfpy.Sprite(250, 150)
rat.texture = texture
rat.sprite_index = 123 # Rat
rat.scale = (3.0, 3.0)
big_rat = mcrfpy.Sprite(320, 150)
big_rat.texture = texture
big_rat.sprite_index = 130 # Big rat
big_rat.scale = (3.0, 3.0)
cyclops = mcrfpy.Sprite(390, 150)
cyclops.texture = texture
cyclops.sprite_index = 109 # Cyclops
cyclops.scale = (3.0, 3.0)
# Items row
items_label = mcrfpy.Caption(pos=(100, 250), text="Items")
items_label.font = mcrfpy.default_font
items_label.fill_color = mcrfpy.Color(255, 255, 255)
# Boulder
boulder = mcrfpy.Sprite(100, 280)
boulder.texture = texture
boulder.sprite_index = 66 # Boulder
boulder.scale = (3.0, 3.0)
# Chest
chest = mcrfpy.Sprite(170, 280)
chest.texture = texture
chest.sprite_index = 89 # Closed chest
chest.scale = (3.0, 3.0)
# Key
key = mcrfpy.Sprite(240, 280)
key.texture = texture
key.sprite_index = 384 # Key
key.scale = (3.0, 3.0)
# Button
button = mcrfpy.Sprite(310, 280)
button.texture = texture
button.sprite_index = 250 # Button
button.scale = (3.0, 3.0)
# UI elements row
ui_label = mcrfpy.Caption(pos=(100, 380), text="UI Elements")
ui_label.font = mcrfpy.default_font
ui_label.fill_color = mcrfpy.Color(255, 255, 255)
# Hearts
heart_full = mcrfpy.Sprite(100, 410)
heart_full.texture = texture
heart_full.sprite_index = 210 # Full heart
heart_full.scale = (3.0, 3.0)
heart_half = mcrfpy.Sprite(170, 410)
heart_half.texture = texture
heart_half.sprite_index = 209 # Half heart
heart_half.scale = (3.0, 3.0)
heart_empty = mcrfpy.Sprite(240, 410)
heart_empty.texture = texture
heart_empty.sprite_index = 208 # Empty heart
heart_empty.scale = (3.0, 3.0)
# Armor
armor = mcrfpy.Sprite(340, 410)
armor.texture = texture
armor.sprite_index = 211 # Armor
armor.scale = (3.0, 3.0)
# Scale demonstration
scale_label = mcrfpy.Caption(pos=(500, 120), text="Scale Demo")
scale_label.font = mcrfpy.default_font
scale_label.fill_color = mcrfpy.Color(255, 255, 255)
# Same sprite at different scales
for i, scale in enumerate([1.0, 2.0, 3.0, 4.0]):
s = mcrfpy.Sprite(500 + i * 60, 150)
s.texture = texture
s.sprite_index = 84 # Player
s.scale = (scale, scale)
mcrfpy.sceneUI("sprites").append(s)
# Add all elements to scene
ui = mcrfpy.sceneUI("sprites")
ui.append(frame)
ui.append(title)
ui.append(player_label)
ui.append(player)
ui.append(enemy_label)
ui.append(rat)
ui.append(big_rat)
ui.append(cyclops)
ui.append(items_label)
ui.append(boulder)
ui.append(chest)
ui.append(key)
ui.append(button)
ui.append(ui_label)
ui.append(heart_full)
ui.append(heart_half)
ui.append(heart_empty)
ui.append(armor)
ui.append(scale_label)
# Switch to scene
mcrfpy.setScene("sprites")
# Set timer to capture after rendering starts
mcrfpy.setTimer("capture", capture_sprites, 100)