update tests: new scene API
This commit is contained in:
parent
f62362032e
commit
838da4571d
142 changed files with 616 additions and 601 deletions
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@ -46,9 +46,9 @@ def run_automation_tests():
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print("=== Setting Up Test Scene ===")
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# Create scene with visible content
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mcrfpy.createScene("timer_test_scene")
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mcrfpy.setScene("timer_test_scene")
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ui = mcrfpy.sceneUI("timer_test_scene")
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timer_test_scene = mcrfpy.Scene("timer_test_scene")
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timer_test_scene.activate()
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ui = timer_test_scene.children
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# Add a bright red frame that should be visible
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frame = mcrfpy.Frame(pos=(100, 100), size=(400, 300),
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@ -9,7 +9,7 @@ def test_createScene():
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for scene_name in test_scenes:
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try:
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mcrfpy.createScene(scene_name)
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_scene = mcrfpy.Scene(scene_name)
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print(f"✓ Created scene: {scene_name}")
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except Exception as e:
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print(f"✗ Failed to create scene {scene_name}: {e}")
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@ -17,8 +17,8 @@ def test_createScene():
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# Try to set scene to verify it was created
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try:
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mcrfpy.setScene("test_scene1")
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current = mcrfpy.currentScene()
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test_scene1.activate() # Note: ensure scene was created
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current = (mcrfpy.current_scene.name if mcrfpy.current_scene else None)
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if current == "test_scene1":
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print("✓ Scene switching works correctly")
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else:
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@ -7,7 +7,7 @@ print("Starting setScene/currentScene test...")
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# Create test scenes first
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scenes = ["scene_A", "scene_B", "scene_C"]
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for scene in scenes:
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mcrfpy.createScene(scene)
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_scene = mcrfpy.Scene(scene)
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print(f"Created scene: {scene}")
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results = []
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@ -15,8 +15,8 @@ results = []
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# Test switching between scenes
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for scene in scenes:
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try:
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mcrfpy.setScene(scene)
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current = mcrfpy.currentScene()
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mcrfpy.current_scene = scene
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current = (mcrfpy.current_scene.name if mcrfpy.current_scene else None)
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if current == scene:
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results.append(f"✓ setScene/currentScene works for '{scene}'")
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else:
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@ -25,9 +25,9 @@ for scene in scenes:
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results.append(f"✗ Error with scene '{scene}': {e}")
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# Test invalid scene - it should not change the current scene
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current_before = mcrfpy.currentScene()
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mcrfpy.setScene("nonexistent_scene")
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current_after = mcrfpy.currentScene()
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current_before = (mcrfpy.current_scene.name if mcrfpy.current_scene else None)
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nonexistent_scene.activate() # Note: ensure scene was created
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current_after = (mcrfpy.current_scene.name if mcrfpy.current_scene else None)
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if current_before == current_after:
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results.append(f"✓ setScene correctly ignores nonexistent scene (stayed on '{current_after}')")
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else:
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@ -6,8 +6,8 @@ import os
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import sys
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# Create a simple scene
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mcrfpy.createScene("test")
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mcrfpy.setScene("test")
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test = mcrfpy.Scene("test")
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test.activate()
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# Take a screenshot immediately
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try:
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@ -128,8 +128,8 @@ mcrfpy.log_benchmark("Test log message")
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print("Logged test message")
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# Set up scene and run for a few frames
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mcrfpy.createScene("test")
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mcrfpy.setScene("test")
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test = mcrfpy.Scene("test")
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test.activate()
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# Schedule test completion after ~100ms (to capture some frames)
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mcrfpy.setTimer("test", run_test, 100)
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@ -12,8 +12,8 @@ def test_uicollection_find():
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print("Testing UICollection.find()...")
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# Create a scene with named elements
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mcrfpy.createScene("test_find")
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ui = mcrfpy.sceneUI("test_find")
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test_find = mcrfpy.Scene("test_find")
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ui = test_find.children
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# Create frames with names
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frame1 = mcrfpy.Frame(pos=(0, 0), size=(100, 100))
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@ -94,8 +94,8 @@ def test_entitycollection_find():
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print("\nTesting EntityCollection.find()...")
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# Create a grid with entities
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mcrfpy.createScene("test_entity_find")
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ui = mcrfpy.sceneUI("test_entity_find")
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test_entity_find = mcrfpy.Scene("test_entity_find")
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ui = test_entity_find.children
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grid = mcrfpy.Grid(grid_size=(10, 10), pos=(0, 0), size=(400, 400))
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ui.append(grid)
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@ -149,8 +149,8 @@ def test_recursive_find():
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"""Test recursive find in nested Frame children."""
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print("\nTesting recursive find in nested frames...")
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mcrfpy.createScene("test_recursive")
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ui = mcrfpy.sceneUI("test_recursive")
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test_recursive = mcrfpy.Scene("test_recursive")
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ui = test_recursive.children
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# Create nested structure
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parent = mcrfpy.Frame(pos=(0, 0), size=(400, 400))
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@ -12,8 +12,8 @@ def test_uicollection_remove():
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"""Test UICollection.remove() takes a value, not an index."""
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print("Testing UICollection.remove()...")
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mcrfpy.createScene("test_remove")
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ui = mcrfpy.sceneUI("test_remove")
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test_remove = mcrfpy.Scene("test_remove")
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ui = test_remove.children
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frame1 = mcrfpy.Frame(pos=(0, 0), size=(100, 100))
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frame2 = mcrfpy.Frame(pos=(100, 0), size=(100, 100))
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@ -58,8 +58,8 @@ def test_uicollection_pop():
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"""Test UICollection.pop() removes and returns element at index."""
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print("\nTesting UICollection.pop()...")
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mcrfpy.createScene("test_pop")
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ui = mcrfpy.sceneUI("test_pop")
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test_pop = mcrfpy.Scene("test_pop")
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ui = test_pop.children
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frame1 = mcrfpy.Frame(pos=(0, 0), size=(100, 100))
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frame1.name = "first"
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@ -108,8 +108,8 @@ def test_uicollection_insert():
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"""Test UICollection.insert() inserts at given index."""
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print("\nTesting UICollection.insert()...")
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mcrfpy.createScene("test_insert")
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ui = mcrfpy.sceneUI("test_insert")
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test_insert = mcrfpy.Scene("test_insert")
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ui = test_insert.children
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frame1 = mcrfpy.Frame(pos=(0, 0), size=(100, 100))
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frame1.name = "first"
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@ -160,8 +160,8 @@ def test_entitycollection_pop_insert():
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"""Test EntityCollection.pop() and insert()."""
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print("\nTesting EntityCollection.pop() and insert()...")
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mcrfpy.createScene("test_entity_pop")
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ui = mcrfpy.sceneUI("test_entity_pop")
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test_entity_pop = mcrfpy.Scene("test_entity_pop")
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ui = test_entity_pop.children
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grid = mcrfpy.Grid(grid_size=(10, 10), pos=(0, 0), size=(400, 400))
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ui.append(grid)
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@ -204,8 +204,8 @@ def test_index_and_count():
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"""Test index() and count() methods."""
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print("\nTesting index() and count()...")
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mcrfpy.createScene("test_index_count")
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ui = mcrfpy.sceneUI("test_index_count")
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test_index_count = mcrfpy.Scene("test_index_count")
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ui = test_index_count.children
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frame1 = mcrfpy.Frame(pos=(0, 0), size=(100, 100))
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frame2 = mcrfpy.Frame(pos=(100, 0), size=(100, 100))
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@ -7,7 +7,7 @@ import sys
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print("Debugging empty paths...")
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# Create scene and grid
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mcrfpy.createScene("debug")
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debug = mcrfpy.Scene("debug")
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grid = mcrfpy.Grid(grid_x=10, grid_y=10)
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# Initialize grid - all walkable
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@ -72,9 +72,9 @@ def timer_cb(dt):
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sys.exit(0)
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# Quick UI setup
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ui = mcrfpy.sceneUI("debug")
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ui = debug.children
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ui.append(grid)
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mcrfpy.setScene("debug")
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debug.activate()
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mcrfpy.setTimer("exit", timer_cb, 100)
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print("\nStarting timer...")
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@ -11,13 +11,13 @@ print(f"Automation available: {'automation' in dir(mcrfpy)}")
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# Try to understand the scene state
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print("\nCreating and checking scene...")
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mcrfpy.createScene("debug_scene")
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mcrfpy.setScene("debug_scene")
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current = mcrfpy.currentScene()
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debug_scene = mcrfpy.Scene("debug_scene")
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debug_scene.activate()
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current = (mcrfpy.current_scene.name if mcrfpy.current_scene else None)
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print(f"Current scene: {current}")
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# Get UI collection
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ui = mcrfpy.sceneUI("debug_scene")
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ui = debug_scene.children
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print(f"UI collection type: {type(ui)}")
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print(f"Initial UI elements: {len(ui)}")
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@ -32,8 +32,8 @@ def create_caption(x, y, text, font_size=16, text_color=WHITE, outline_color=BLA
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def create_caption_example():
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"""Create a scene showing Caption UI element examples"""
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mcrfpy.createScene("caption_example")
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ui = mcrfpy.sceneUI("caption_example")
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caption_example = mcrfpy.Scene("caption_example")
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ui = caption_example.children
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# Background frame
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bg = mcrfpy.Frame(0, 0, 800, 600, fill_color=FRAME_COLOR)
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@ -61,8 +61,8 @@ def create_caption_example():
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def create_sprite_example():
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"""Create a scene showing Sprite UI element examples"""
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mcrfpy.createScene("sprite_example")
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ui = mcrfpy.sceneUI("sprite_example")
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sprite_example = mcrfpy.Scene("sprite_example")
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ui = sprite_example.children
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# Background frame
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bg = mcrfpy.Frame(0, 0, 800, 600, fill_color=FRAME_COLOR)
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@ -122,8 +122,8 @@ def create_sprite_example():
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def create_frame_example():
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"""Create a scene showing Frame UI element examples"""
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mcrfpy.createScene("frame_example")
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ui = mcrfpy.sceneUI("frame_example")
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frame_example = mcrfpy.Scene("frame_example")
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ui = frame_example.children
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# Background
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bg = mcrfpy.Frame(0, 0, 800, 600, fill_color=SHADOW_COLOR)
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@ -184,8 +184,8 @@ def create_frame_example():
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def create_grid_example():
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"""Create a scene showing Grid UI element examples"""
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mcrfpy.createScene("grid_example")
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ui = mcrfpy.sceneUI("grid_example")
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grid_example = mcrfpy.Scene("grid_example")
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ui = grid_example.children
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# Background
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bg = mcrfpy.Frame(0, 0, 800, 600, fill_color=FRAME_COLOR)
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@ -234,8 +234,8 @@ def create_grid_example():
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def create_entity_example():
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"""Create a scene showing Entity examples in a Grid"""
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mcrfpy.createScene("entity_example")
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ui = mcrfpy.sceneUI("entity_example")
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entity_example = mcrfpy.Scene("entity_example")
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ui = entity_example.children
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# Background
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bg = mcrfpy.Frame(0, 0, 800, 600, fill_color=FRAME_COLOR)
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@ -310,8 +310,8 @@ def create_entity_example():
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def create_combined_example():
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"""Create a scene showing all UI elements combined"""
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mcrfpy.createScene("combined_example")
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ui = mcrfpy.sceneUI("combined_example")
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combined_example = mcrfpy.Scene("combined_example")
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ui = combined_example.children
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# Background
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bg = mcrfpy.Frame(0, 0, 800, 600, fill_color=SHADOW_COLOR)
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@ -417,7 +417,7 @@ def take_screenshots(runtime):
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scene_name, filename = screenshots[current_screenshot]
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# Switch to the scene
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mcrfpy.setScene(scene_name)
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mcrfpy.current_scene = scene_name
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# Take screenshot after a short delay to ensure rendering
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def capture():
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@ -435,7 +435,7 @@ def take_screenshots(runtime):
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mcrfpy.setTimer("capture", lambda r: capture(), 100)
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# Start with the first scene
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mcrfpy.setScene("caption_example")
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caption_example.activate()
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# Start the screenshot process
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print(f"\nStarting screenshot capture of {len(screenshots)} scenes...")
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@ -16,7 +16,7 @@ def capture_grid(runtime):
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sys.exit(0)
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# Create scene
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mcrfpy.createScene("grid")
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grid = mcrfpy.Scene("grid")
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# Load texture
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texture = mcrfpy.Texture("assets/kenney_TD_MR_IP.png", 16, 16)
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@ -92,7 +92,7 @@ for i, label in enumerate(labels):
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l.font = mcrfpy.default_font
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l.font_size = 10
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l.fill_color = mcrfpy.Color(255, 255, 255)
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mcrfpy.sceneUI("grid").append(l)
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grid.children.append(l)
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# Add info caption
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info = mcrfpy.Caption(pos=(100, 680), text="Grid supports tiles and entities. Entities can move independently of the tile grid.")
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@ -101,7 +101,7 @@ info.font_size = 14
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info.fill_color = mcrfpy.Color(200, 200, 200)
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# Add all elements to scene
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ui = mcrfpy.sceneUI("grid")
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ui = grid.children
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ui.append(title)
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ui.append(grid)
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ui.append(palette_label)
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@ -109,7 +109,7 @@ ui.append(palette)
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ui.append(info)
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# Switch to scene
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mcrfpy.setScene("grid")
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grid.activate()
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# Set timer to capture after rendering starts
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mcrfpy.setTimer("capture", capture_grid, 100)
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@ -16,7 +16,7 @@ def capture_sprites(runtime):
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sys.exit(0)
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# Create scene
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mcrfpy.createScene("sprites")
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sprites = mcrfpy.Scene("sprites")
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# Load texture
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texture = mcrfpy.Texture("assets/kenney_TD_MR_IP.png", 16, 16)
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@ -129,10 +129,10 @@ for i, scale in enumerate([1.0, 2.0, 3.0, 4.0]):
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s.texture = texture
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s.sprite_index = 84 # Player
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s.scale = (scale, scale)
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mcrfpy.sceneUI("sprites").append(s)
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sprites.children.append(s)
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# Add all elements to scene
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ui = mcrfpy.sceneUI("sprites")
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ui = sprites.children
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ui.append(frame)
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ui.append(title)
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ui.append(player_label)
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@ -154,7 +154,7 @@ ui.append(armor)
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ui.append(scale_label)
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# Switch to scene
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mcrfpy.setScene("sprites")
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sprites.activate()
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# Set timer to capture after rendering starts
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mcrfpy.setTimer("capture", capture_sprites, 100)
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@ -11,15 +11,15 @@ def test_keypress_validation(timer_name):
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print("Testing keypressScene() validation...")
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# Create test scene
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mcrfpy.createScene("test")
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mcrfpy.setScene("test")
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test = mcrfpy.Scene("test")
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test.activate()
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# Test 1: Valid callable (function)
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def key_handler(key, action):
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print(f"Key pressed: {key}, action: {action}")
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try:
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mcrfpy.keypressScene(key_handler)
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test.on_key = key_handler
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print("✓ Accepted valid function as key handler")
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except Exception as e:
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print(f"✗ Rejected valid function: {e}")
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@ -27,7 +27,7 @@ def test_keypress_validation(timer_name):
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# Test 2: Valid callable (lambda)
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try:
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mcrfpy.keypressScene(lambda k, a: None)
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test.on_key = lambda k, a: None
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print("✓ Accepted valid lambda as key handler")
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except Exception as e:
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print(f"✗ Rejected valid lambda: {e}")
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@ -35,7 +35,7 @@ def test_keypress_validation(timer_name):
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# Test 3: Invalid - string
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try:
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mcrfpy.keypressScene("not callable")
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test.on_key = "not callable"
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print("✗ Should have rejected string as key handler")
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except TypeError as e:
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print(f"✓ Correctly rejected string: {e}")
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@ -45,7 +45,7 @@ def test_keypress_validation(timer_name):
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# Test 4: Invalid - number
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try:
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mcrfpy.keypressScene(42)
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test.on_key = 42
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print("✗ Should have rejected number as key handler")
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except TypeError as e:
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print(f"✓ Correctly rejected number: {e}")
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@ -55,7 +55,7 @@ def test_keypress_validation(timer_name):
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|
||||
# Test 5: Invalid - None
|
||||
try:
|
||||
mcrfpy.keypressScene(None)
|
||||
test.on_key = None
|
||||
print("✗ Should have rejected None as key handler")
|
||||
except TypeError as e:
|
||||
print(f"✓ Correctly rejected None: {e}")
|
||||
|
|
@ -65,7 +65,7 @@ def test_keypress_validation(timer_name):
|
|||
|
||||
# Test 6: Invalid - dict
|
||||
try:
|
||||
mcrfpy.keypressScene({"not": "callable"})
|
||||
test.on_key = {"not": "callable"}
|
||||
print("✗ Should have rejected dict as key handler")
|
||||
except TypeError as e:
|
||||
print(f"✓ Correctly rejected dict: {e}")
|
||||
|
|
@ -79,7 +79,7 @@ def test_keypress_validation(timer_name):
|
|||
print(f"Class handler: {key}, {action}")
|
||||
|
||||
try:
|
||||
mcrfpy.keypressScene(KeyHandler())
|
||||
test.on_key = KeyHandler()
|
||||
print("✓ Accepted valid callable class instance")
|
||||
except Exception as e:
|
||||
print(f"✗ Rejected valid callable class: {e}")
|
||||
|
|
|
|||
|
|
@ -10,9 +10,9 @@ def test_transparency_workaround():
|
|||
print("=== Screenshot Transparency Fix Test ===\n")
|
||||
|
||||
# Create a scene
|
||||
mcrfpy.createScene("opaque_test")
|
||||
mcrfpy.setScene("opaque_test")
|
||||
ui = mcrfpy.sceneUI("opaque_test")
|
||||
opaque_test = mcrfpy.Scene("opaque_test")
|
||||
opaque_test.activate()
|
||||
ui = opaque_test.children
|
||||
|
||||
# WORKAROUND: Create a full-window opaque frame as the first element
|
||||
# This acts as an opaque background since the scene clears with transparent
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ def take_screenshot(runtime):
|
|||
sys.exit(0)
|
||||
|
||||
# Create minimal scene
|
||||
mcrfpy.createScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
|
||||
# Add a visible element
|
||||
caption = mcrfpy.Caption(pos=(100, 100), text="Screenshot Test")
|
||||
|
|
@ -36,8 +36,8 @@ caption.font = mcrfpy.default_font
|
|||
caption.fill_color = mcrfpy.Color(255, 255, 255)
|
||||
caption.font_size = 24
|
||||
|
||||
mcrfpy.sceneUI("test").append(caption)
|
||||
mcrfpy.setScene("test")
|
||||
test.children.append(caption)
|
||||
test.activate()
|
||||
|
||||
# Use timer to ensure rendering has started
|
||||
print("Setting timer...")
|
||||
|
|
|
|||
|
|
@ -25,9 +25,9 @@ def take_screenshot_and_exit():
|
|||
|
||||
# Set up a simple scene
|
||||
print("Creating test scene...")
|
||||
mcrfpy.createScene("test")
|
||||
mcrfpy.setScene("test")
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
test.activate()
|
||||
ui = test.children
|
||||
|
||||
# Add visible content - a white frame on default background
|
||||
frame = mcrfpy.Frame(pos=(100, 100), size=(200, 200),
|
||||
|
|
|
|||
|
|
@ -17,12 +17,12 @@ def my_callback(anim, target):
|
|||
def setup_and_run():
|
||||
"""Set up scene and run animation with callback"""
|
||||
# Create scene
|
||||
mcrfpy.createScene("callback_demo")
|
||||
mcrfpy.setScene("callback_demo")
|
||||
callback_demo = mcrfpy.Scene("callback_demo")
|
||||
callback_demo.activate()
|
||||
|
||||
# Create a frame to animate
|
||||
frame = mcrfpy.Frame((100, 100), (200, 200), fill_color=(255, 0, 0))
|
||||
ui = mcrfpy.sceneUI("callback_demo")
|
||||
ui = callback_demo.children
|
||||
ui.append(frame)
|
||||
|
||||
# Create animation with callback
|
||||
|
|
@ -42,7 +42,7 @@ def check_result(runtime):
|
|||
|
||||
# Test 2: Animation without callback
|
||||
print("\nTesting animation without callback...")
|
||||
ui = mcrfpy.sceneUI("callback_demo")
|
||||
ui = callback_demo.children
|
||||
frame = ui[0]
|
||||
|
||||
anim2 = mcrfpy.Animation("y", 300.0, 0.5, "linear")
|
||||
|
|
|
|||
|
|
@ -67,7 +67,7 @@ class PathAnimator:
|
|||
self._animate_next_step()
|
||||
|
||||
# Create test scene
|
||||
mcrfpy.createScene("chain_test")
|
||||
chain_test = mcrfpy.Scene("chain_test")
|
||||
|
||||
# Create grid
|
||||
grid = mcrfpy.Grid(grid_x=20, grid_y=15)
|
||||
|
|
@ -97,7 +97,7 @@ enemy = mcrfpy.Entity((17, 12), grid=grid)
|
|||
enemy.sprite_index = 69 # E
|
||||
|
||||
# UI setup
|
||||
ui = mcrfpy.sceneUI("chain_test")
|
||||
ui = chain_test.children
|
||||
ui.append(grid)
|
||||
grid.position = (100, 100)
|
||||
grid.size = (600, 450)
|
||||
|
|
@ -201,8 +201,8 @@ def handle_input(key, state):
|
|||
info.text = "Positions reset"
|
||||
|
||||
# Setup
|
||||
mcrfpy.setScene("chain_test")
|
||||
mcrfpy.keypressScene(handle_input)
|
||||
chain_test.activate()
|
||||
chain_test.on_key = handle_input
|
||||
|
||||
# Camera update timer
|
||||
mcrfpy.setTimer("cam_update", update_camera, 100)
|
||||
|
|
|
|||
|
|
@ -59,7 +59,7 @@ class AnimationTracker:
|
|||
mcrfpy.delTimer(f"check_{self.name}")
|
||||
|
||||
# Create test scene
|
||||
mcrfpy.createScene("anim_debug")
|
||||
anim_debug = mcrfpy.Scene("anim_debug")
|
||||
|
||||
# Simple grid
|
||||
grid = mcrfpy.Grid(grid_x=15, grid_y=10)
|
||||
|
|
@ -75,7 +75,7 @@ entity = mcrfpy.Entity((5, 5), grid=grid)
|
|||
entity.sprite_index = 64
|
||||
|
||||
# UI
|
||||
ui = mcrfpy.sceneUI("anim_debug")
|
||||
ui = anim_debug.children
|
||||
ui.append(grid)
|
||||
grid.position = (100, 150)
|
||||
grid.size = (450, 300)
|
||||
|
|
@ -215,8 +215,8 @@ def handle_input(key, state):
|
|||
print("Reset entity and cleared log")
|
||||
|
||||
# Setup
|
||||
mcrfpy.setScene("anim_debug")
|
||||
mcrfpy.keypressScene(handle_input)
|
||||
anim_debug.activate()
|
||||
anim_debug.on_key = handle_input
|
||||
mcrfpy.setTimer("update", update_display, 100)
|
||||
|
||||
print("Animation Debug Tool")
|
||||
|
|
|
|||
|
|
@ -6,11 +6,11 @@ Test Animation creation without timer
|
|||
import mcrfpy
|
||||
|
||||
print("1. Creating scene...")
|
||||
mcrfpy.createScene("test")
|
||||
mcrfpy.setScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
test.activate()
|
||||
|
||||
print("2. Getting UI...")
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
ui = test.children
|
||||
|
||||
print("3. Creating frame...")
|
||||
frame = mcrfpy.Frame(pos=(100, 100), size=(200, 200))
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ def test_result(name, passed, details=""):
|
|||
def test_1_replace_mode_default():
|
||||
"""Test that REPLACE mode is the default and works correctly"""
|
||||
try:
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
ui = test.children
|
||||
frame = mcrfpy.Frame(pos=(100, 100), size=(100, 100))
|
||||
ui.append(frame)
|
||||
|
||||
|
|
@ -55,7 +55,7 @@ def test_1_replace_mode_default():
|
|||
def test_2_replace_mode_explicit():
|
||||
"""Test explicit REPLACE mode"""
|
||||
try:
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
ui = test.children
|
||||
frame = mcrfpy.Frame(pos=(100, 100), size=(100, 100))
|
||||
ui.append(frame)
|
||||
|
||||
|
|
@ -73,7 +73,7 @@ def test_2_replace_mode_explicit():
|
|||
def test_3_queue_mode():
|
||||
"""Test QUEUE mode - animation should be queued"""
|
||||
try:
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
ui = test.children
|
||||
frame = mcrfpy.Frame(pos=(100, 100), size=(100, 100))
|
||||
ui.append(frame)
|
||||
|
||||
|
|
@ -95,7 +95,7 @@ def test_3_queue_mode():
|
|||
def test_4_error_mode():
|
||||
"""Test ERROR mode - should raise RuntimeError"""
|
||||
try:
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
ui = test.children
|
||||
frame = mcrfpy.Frame(pos=(100, 100), size=(100, 100))
|
||||
ui.append(frame)
|
||||
|
||||
|
|
@ -120,7 +120,7 @@ def test_4_error_mode():
|
|||
def test_5_invalid_conflict_mode():
|
||||
"""Test that invalid conflict_mode raises ValueError"""
|
||||
try:
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
ui = test.children
|
||||
frame = mcrfpy.Frame(pos=(100, 100), size=(100, 100))
|
||||
ui.append(frame)
|
||||
|
||||
|
|
@ -140,7 +140,7 @@ def test_5_invalid_conflict_mode():
|
|||
def test_6_different_properties_no_conflict():
|
||||
"""Test that different properties can animate simultaneously"""
|
||||
try:
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
ui = test.children
|
||||
frame = mcrfpy.Frame(pos=(100, 100), size=(100, 100))
|
||||
ui.append(frame)
|
||||
|
||||
|
|
@ -164,7 +164,7 @@ def test_6_different_properties_no_conflict():
|
|||
def test_7_different_targets_no_conflict():
|
||||
"""Test that same property on different targets doesn't conflict"""
|
||||
try:
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
ui = test.children
|
||||
frame1 = mcrfpy.Frame(pos=(100, 100), size=(100, 100))
|
||||
frame2 = mcrfpy.Frame(pos=(200, 200), size=(100, 100))
|
||||
ui.append(frame1)
|
||||
|
|
@ -187,7 +187,7 @@ def test_7_different_targets_no_conflict():
|
|||
def test_8_replace_completes_old():
|
||||
"""Test that REPLACE mode completes the old animation's value"""
|
||||
try:
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
ui = test.children
|
||||
frame = mcrfpy.Frame(pos=(0, 0), size=(100, 100))
|
||||
ui.append(frame)
|
||||
|
||||
|
|
@ -242,8 +242,8 @@ def run_all_tests(runtime):
|
|||
|
||||
|
||||
# Setup and run
|
||||
mcrfpy.createScene("test")
|
||||
mcrfpy.setScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
test.activate()
|
||||
|
||||
# Start tests after a brief delay to allow scene to initialize
|
||||
mcrfpy.setTimer("start", run_all_tests, 100)
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ def test_result(name, passed, details=""):
|
|||
def test_1_basic_animation():
|
||||
"""Test that basic animations still work"""
|
||||
try:
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
ui = test.children
|
||||
frame = mcrfpy.Frame(pos=(100, 100), size=(100, 100))
|
||||
ui.append(frame)
|
||||
|
||||
|
|
@ -48,7 +48,7 @@ def test_1_basic_animation():
|
|||
def test_2_remove_animated_object():
|
||||
"""Test removing object with active animation"""
|
||||
try:
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
ui = test.children
|
||||
frame = mcrfpy.Frame(pos=(100, 100), size=(100, 100))
|
||||
ui.append(frame)
|
||||
|
||||
|
|
@ -72,7 +72,7 @@ def test_2_remove_animated_object():
|
|||
def test_3_complete_animation():
|
||||
"""Test completing animation immediately"""
|
||||
try:
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
ui = test.children
|
||||
frame = mcrfpy.Frame(pos=(100, 100), size=(100, 100))
|
||||
ui.append(frame)
|
||||
|
||||
|
|
@ -97,7 +97,7 @@ def test_4_multiple_animations_timer():
|
|||
def create_animations(runtime):
|
||||
nonlocal success
|
||||
try:
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
ui = test.children
|
||||
frame = mcrfpy.Frame(pos=(200, 200), size=(100, 100))
|
||||
ui.append(frame)
|
||||
|
||||
|
|
@ -113,7 +113,7 @@ def test_4_multiple_animations_timer():
|
|||
mcrfpy.setTimer("exit", lambda t: None, 100)
|
||||
|
||||
# Clear scene
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
ui = test.children
|
||||
while len(ui) > 0:
|
||||
ui.remove(len(ui) - 1)
|
||||
|
||||
|
|
@ -124,10 +124,10 @@ def test_5_scene_cleanup():
|
|||
"""Test that changing scenes cleans up animations"""
|
||||
try:
|
||||
# Create a second scene
|
||||
mcrfpy.createScene("test2")
|
||||
test2 = mcrfpy.Scene("test2")
|
||||
|
||||
# Add animated objects to first scene
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
ui = test.children
|
||||
for i in range(5):
|
||||
frame = mcrfpy.Frame(pos=(50 * i, 100), size=(40, 40))
|
||||
ui.append(frame)
|
||||
|
|
@ -135,10 +135,10 @@ def test_5_scene_cleanup():
|
|||
anim.start(frame)
|
||||
|
||||
# Switch scenes (animations should become invalid)
|
||||
mcrfpy.setScene("test2")
|
||||
test2.activate()
|
||||
|
||||
# Switch back
|
||||
mcrfpy.setScene("test")
|
||||
test.activate()
|
||||
|
||||
test_result("Scene change cleanup", True)
|
||||
except Exception as e:
|
||||
|
|
@ -147,7 +147,7 @@ def test_5_scene_cleanup():
|
|||
def test_6_animation_after_clear():
|
||||
"""Test animations after clearing UI"""
|
||||
try:
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
ui = test.children
|
||||
|
||||
# Create and animate
|
||||
frame = mcrfpy.Frame(pos=(100, 100), size=(100, 100))
|
||||
|
|
@ -202,11 +202,11 @@ def print_results(runtime):
|
|||
mcrfpy.setTimer("exit", lambda t: sys.exit(0 if tests_failed == 0 else 1), 500)
|
||||
|
||||
# Setup and run
|
||||
mcrfpy.createScene("test")
|
||||
mcrfpy.setScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
test.activate()
|
||||
|
||||
# Add a background
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
ui = test.children
|
||||
bg = mcrfpy.Frame(pos=(0, 0), size=(1024, 768))
|
||||
bg.fill_color = mcrfpy.Color(20, 20, 30)
|
||||
ui.append(bg)
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ def clear_and_recreate(runtime):
|
|||
"""Clear UI and recreate - mimics demo switching"""
|
||||
print(f"\nTimer called at {runtime}")
|
||||
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
ui = test.children
|
||||
|
||||
# Remove all but first 2 items (like clear_demo_objects)
|
||||
print(f"Scene has {len(ui)} elements before clearing")
|
||||
|
|
@ -37,9 +37,9 @@ def clear_and_recreate(runtime):
|
|||
|
||||
# Create initial scene
|
||||
print("Creating scene...")
|
||||
mcrfpy.createScene("test")
|
||||
mcrfpy.setScene("test")
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
test.activate()
|
||||
ui = test.children
|
||||
|
||||
# Add title and subtitle (to preserve during clearing)
|
||||
title = mcrfpy.Caption(pos=(400, 20), text="Test Title")
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ print("A* Pathfinding Test")
|
|||
print("==================")
|
||||
|
||||
# Create scene and grid
|
||||
mcrfpy.createScene("astar_test")
|
||||
astar_test = mcrfpy.Scene("astar_test")
|
||||
grid = mcrfpy.Grid(grid_x=20, grid_y=20)
|
||||
|
||||
# Initialize grid - all walkable
|
||||
|
|
@ -119,12 +119,12 @@ def visual_test(runtime):
|
|||
sys.exit(0)
|
||||
|
||||
# Set up minimal UI for visual test
|
||||
ui = mcrfpy.sceneUI("astar_test")
|
||||
ui = astar_test.children
|
||||
ui.append(grid)
|
||||
grid.position = (50, 50)
|
||||
grid.size = (400, 400)
|
||||
|
||||
mcrfpy.setScene("astar_test")
|
||||
astar_test.activate()
|
||||
mcrfpy.setTimer("visual", visual_test, 100)
|
||||
|
||||
print("\nStarting visual test...")
|
||||
|
|
@ -6,6 +6,6 @@ import sys
|
|||
print("Testing audio cleanup...")
|
||||
|
||||
# Create a scene and immediately exit
|
||||
mcrfpy.createScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
print("Exiting now...")
|
||||
sys.exit(0)
|
||||
|
|
@ -8,8 +8,8 @@ def test_bounds_property():
|
|||
"""Test bounds property returns correct local bounds"""
|
||||
print("Testing bounds property...")
|
||||
|
||||
mcrfpy.createScene("test_bounds")
|
||||
ui = mcrfpy.sceneUI("test_bounds")
|
||||
test_bounds = mcrfpy.Scene("test_bounds")
|
||||
ui = test_bounds.children
|
||||
|
||||
frame = mcrfpy.Frame(pos=(50, 75), size=(200, 150))
|
||||
ui.append(frame)
|
||||
|
|
@ -27,8 +27,8 @@ def test_global_bounds_no_parent():
|
|||
"""Test global_bounds equals bounds when no parent"""
|
||||
print("Testing global_bounds without parent...")
|
||||
|
||||
mcrfpy.createScene("test_gb1")
|
||||
ui = mcrfpy.sceneUI("test_gb1")
|
||||
test_gb1 = mcrfpy.Scene("test_gb1")
|
||||
ui = test_gb1.children
|
||||
|
||||
frame = mcrfpy.Frame(pos=(100, 100), size=(50, 50))
|
||||
ui.append(frame)
|
||||
|
|
@ -45,8 +45,8 @@ def test_global_bounds_with_parent():
|
|||
"""Test global_bounds correctly adds parent offset"""
|
||||
print("Testing global_bounds with parent...")
|
||||
|
||||
mcrfpy.createScene("test_gb2")
|
||||
ui = mcrfpy.sceneUI("test_gb2")
|
||||
test_gb2 = mcrfpy.Scene("test_gb2")
|
||||
ui = test_gb2.children
|
||||
|
||||
parent = mcrfpy.Frame(pos=(100, 100), size=(200, 200))
|
||||
ui.append(parent)
|
||||
|
|
@ -67,8 +67,8 @@ def test_global_bounds_nested():
|
|||
"""Test global_bounds with deeply nested hierarchy"""
|
||||
print("Testing global_bounds with nested hierarchy...")
|
||||
|
||||
mcrfpy.createScene("test_gb3")
|
||||
ui = mcrfpy.sceneUI("test_gb3")
|
||||
test_gb3 = mcrfpy.Scene("test_gb3")
|
||||
ui = test_gb3.children
|
||||
|
||||
# Create 3-level hierarchy
|
||||
root = mcrfpy.Frame(pos=(10, 10), size=(300, 300))
|
||||
|
|
@ -92,8 +92,8 @@ def test_all_drawable_types_have_bounds():
|
|||
"""Test that all drawable types have bounds properties"""
|
||||
print("Testing bounds on all drawable types...")
|
||||
|
||||
mcrfpy.createScene("test_types")
|
||||
ui = mcrfpy.sceneUI("test_types")
|
||||
test_types = mcrfpy.Scene("test_types")
|
||||
ui = test_types.children
|
||||
|
||||
types_to_test = [
|
||||
("Frame", mcrfpy.Frame(pos=(0, 0), size=(100, 100))),
|
||||
|
|
|
|||
|
|
@ -37,7 +37,7 @@ print()
|
|||
print("Test 3: Function creating mcrfpy objects")
|
||||
def create_scene():
|
||||
try:
|
||||
mcrfpy.createScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
print(" ✓ Created scene")
|
||||
|
||||
# Now try range
|
||||
|
|
@ -69,7 +69,7 @@ print()
|
|||
print("Test 4: Exact failing pattern")
|
||||
def failing_pattern():
|
||||
try:
|
||||
mcrfpy.createScene("failing_test")
|
||||
failing_test = mcrfpy.Scene("failing_test")
|
||||
grid = mcrfpy.Grid(grid_x=14, grid_y=10)
|
||||
|
||||
# This is where it fails in the demos
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ print("Testing Color fix...")
|
|||
|
||||
# Test 1: Create grid
|
||||
try:
|
||||
mcrfpy.createScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
grid = mcrfpy.Grid(grid_x=5, grid_y=5)
|
||||
print("✓ Grid created")
|
||||
except Exception as e:
|
||||
|
|
|
|||
|
|
@ -178,5 +178,5 @@ def test_color_helpers(runtime):
|
|||
sys.exit(0 if all_pass else 1)
|
||||
|
||||
# Run test
|
||||
mcrfpy.createScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
mcrfpy.setTimer("test", test_color_helpers, 100)
|
||||
|
|
@ -9,7 +9,7 @@ print("=" * 50)
|
|||
# Test 1: Basic Color assignment
|
||||
print("Test 1: Color assignment in grid")
|
||||
try:
|
||||
mcrfpy.createScene("test1")
|
||||
test1 = mcrfpy.Scene("test1")
|
||||
grid = mcrfpy.Grid(grid_x=25, grid_y=15)
|
||||
|
||||
# Assign color to a cell
|
||||
|
|
@ -27,7 +27,7 @@ except Exception as e:
|
|||
# Test 2: Multiple color assignments
|
||||
print("\nTest 2: Multiple color assignments")
|
||||
try:
|
||||
mcrfpy.createScene("test2")
|
||||
test2 = mcrfpy.Scene("test2")
|
||||
grid = mcrfpy.Grid(grid_x=25, grid_y=15)
|
||||
|
||||
# Multiple properties including color
|
||||
|
|
@ -54,7 +54,7 @@ print("\nTest 3: Exact pattern from dijkstra_demo_final.py")
|
|||
try:
|
||||
# Recreate the exact function
|
||||
def create_demo():
|
||||
mcrfpy.createScene("dijkstra_demo")
|
||||
dijkstra_demo = mcrfpy.Scene("dijkstra_demo")
|
||||
|
||||
# Create grid
|
||||
grid = mcrfpy.Grid(grid_x=25, grid_y=15)
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ print("=" * 50)
|
|||
# Test 1: Setting color with tuple (old way)
|
||||
print("Test 1: Setting color with tuple")
|
||||
try:
|
||||
mcrfpy.createScene("test1")
|
||||
test1 = mcrfpy.Scene("test1")
|
||||
grid = mcrfpy.Grid(grid_x=5, grid_y=5)
|
||||
|
||||
# This should work (PyArg_ParseTuple expects tuple)
|
||||
|
|
@ -26,7 +26,7 @@ print()
|
|||
# Test 2: Setting color with Color object (the bug)
|
||||
print("Test 2: Setting color with Color object")
|
||||
try:
|
||||
mcrfpy.createScene("test2")
|
||||
test2 = mcrfpy.Scene("test2")
|
||||
grid = mcrfpy.Grid(grid_x=5, grid_y=5)
|
||||
|
||||
# This will fail in PyArg_ParseTuple but not report it
|
||||
|
|
@ -45,7 +45,7 @@ print()
|
|||
# Test 3: Multiple color assignments
|
||||
print("Test 3: Multiple Color assignments (reproducing original bug)")
|
||||
try:
|
||||
mcrfpy.createScene("test3")
|
||||
test3 = mcrfpy.Scene("test3")
|
||||
grid = mcrfpy.Grid(grid_x=25, grid_y=15)
|
||||
|
||||
# Do multiple color assignments
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ import sys
|
|||
|
||||
def create_test_grid():
|
||||
"""Create a test grid with obstacles"""
|
||||
mcrfpy.createScene("dijkstra_test")
|
||||
dijkstra_test = mcrfpy.Scene("dijkstra_test")
|
||||
|
||||
# Create grid
|
||||
grid = mcrfpy.Grid(grid_x=20, grid_y=20)
|
||||
|
|
@ -212,7 +212,7 @@ print("=====================================")
|
|||
|
||||
# Set up scene
|
||||
grid = create_test_grid()
|
||||
ui = mcrfpy.sceneUI("dijkstra_test")
|
||||
ui = dijkstra_test.children
|
||||
ui.append(grid)
|
||||
|
||||
# Add title
|
||||
|
|
@ -224,4 +224,4 @@ ui.append(title)
|
|||
mcrfpy.setTimer("test", run_test, 100)
|
||||
|
||||
# Show scene
|
||||
mcrfpy.setScene("dijkstra_test")
|
||||
dijkstra_test.activate()
|
||||
|
|
@ -6,8 +6,8 @@ Test if AnimationManager crashes with no animations
|
|||
import mcrfpy
|
||||
|
||||
print("Creating empty scene...")
|
||||
mcrfpy.createScene("test")
|
||||
mcrfpy.setScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
test.activate()
|
||||
|
||||
print("Scene created, no animations added")
|
||||
print("Starting game loop in 100ms...")
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ import mcrfpy
|
|||
import sys
|
||||
|
||||
# Create scene
|
||||
mcrfpy.createScene("test_anim")
|
||||
test_anim = mcrfpy.Scene("test_anim")
|
||||
|
||||
# Create simple grid
|
||||
grid = mcrfpy.Grid(grid_x=15, grid_y=15)
|
||||
|
|
@ -42,7 +42,7 @@ entity = mcrfpy.Entity((5, 5), grid=grid)
|
|||
entity.sprite_index = 64 # @
|
||||
|
||||
# UI setup
|
||||
ui = mcrfpy.sceneUI("test_anim")
|
||||
ui = test_anim.children
|
||||
ui.append(grid)
|
||||
grid.position = (100, 100)
|
||||
grid.size = (450, 450) # 15 * 30 pixels per cell
|
||||
|
|
@ -182,8 +182,8 @@ def handle_input(key, state):
|
|||
print(f"Reset entity to ({entity.x}, {entity.y})")
|
||||
|
||||
# Set scene
|
||||
mcrfpy.setScene("test_anim")
|
||||
mcrfpy.keypressScene(handle_input)
|
||||
test_anim.activate()
|
||||
test_anim.on_key = handle_input
|
||||
|
||||
# Start position update timer
|
||||
mcrfpy.setTimer("update_pos", update_position_display, 200)
|
||||
|
|
|
|||
|
|
@ -12,11 +12,11 @@ def test_remove_by_entity():
|
|||
|
||||
# Create a test scene and grid
|
||||
scene_name = "test_entity_remove"
|
||||
mcrfpy.createScene(scene_name)
|
||||
_scene = mcrfpy.Scene(scene_name)
|
||||
|
||||
# Create a grid (entities need a grid)
|
||||
grid = mcrfpy.Grid() # Default 2x2 grid is fine for testing
|
||||
mcrfpy.sceneUI(scene_name).append(grid)
|
||||
_scene.children.append(grid) # TODO: Replace _scene with correct Scene object
|
||||
|
||||
# Get the entity collection
|
||||
entities = grid.entities
|
||||
|
|
|
|||
|
|
@ -2,8 +2,8 @@
|
|||
import mcrfpy
|
||||
|
||||
# Create scene and grid
|
||||
mcrfpy.createScene("test")
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
ui = test.children
|
||||
|
||||
# Create texture and grid
|
||||
texture = mcrfpy.Texture("assets/kenney_TD_MR_IP.png", 16, 16)
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@ print("UIEntity::setProperty for 'x' and 'y' properties.")
|
|||
print()
|
||||
|
||||
# Create scene to demonstrate
|
||||
mcrfpy.createScene("fix_demo")
|
||||
fix_demo = mcrfpy.Scene("fix_demo")
|
||||
|
||||
# Create grid
|
||||
grid = mcrfpy.Grid(grid_x=15, grid_y=10)
|
||||
|
|
@ -49,7 +49,7 @@ entity = mcrfpy.Entity((2, 2), grid=grid)
|
|||
entity.sprite_index = 64 # @
|
||||
|
||||
# UI
|
||||
ui = mcrfpy.sceneUI("fix_demo")
|
||||
ui = fix_demo.children
|
||||
ui.append(grid)
|
||||
grid.position = (100, 150)
|
||||
grid.size = (450, 300)
|
||||
|
|
@ -111,8 +111,8 @@ def handle_input(key, state):
|
|||
status.text = "Reset entity to (2,2)"
|
||||
|
||||
# Setup
|
||||
mcrfpy.setScene("fix_demo")
|
||||
mcrfpy.keypressScene(handle_input)
|
||||
fix_demo.activate()
|
||||
fix_demo.on_key = handle_input
|
||||
mcrfpy.setTimer("update", update_display, 100)
|
||||
|
||||
print("Ready to demonstrate the issue.")
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ print("Testing Entity.path_to() method...")
|
|||
print("=" * 50)
|
||||
|
||||
# Create scene and grid
|
||||
mcrfpy.createScene("path_test")
|
||||
path_test = mcrfpy.Scene("path_test")
|
||||
grid = mcrfpy.Grid(grid_x=10, grid_y=10)
|
||||
|
||||
# Set up a simple map with some walls
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@ except Exception as e:
|
|||
|
||||
# Test 2: Entity in grid with walls blocking path
|
||||
print("\nTest 2: Completely blocked path")
|
||||
mcrfpy.createScene("blocked_test")
|
||||
blocked_test = mcrfpy.Scene("blocked_test")
|
||||
grid = mcrfpy.Grid(grid_x=5, grid_y=5)
|
||||
|
||||
# Make all tiles walkable first
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ FLOOR_COLOR = mcrfpy.Color(200, 200, 220)
|
|||
|
||||
def test_exact_pattern():
|
||||
"""Exact code from dijkstra_demo_final.py"""
|
||||
mcrfpy.createScene("dijkstra_demo")
|
||||
dijkstra_demo = mcrfpy.Scene("dijkstra_demo")
|
||||
|
||||
# Create grid
|
||||
grid = mcrfpy.Grid(grid_x=25, grid_y=15)
|
||||
|
|
@ -48,7 +48,7 @@ print("Test 2: Breaking it down step by step...")
|
|||
|
||||
# Step 1: Scene and grid
|
||||
try:
|
||||
mcrfpy.createScene("test2")
|
||||
test2 = mcrfpy.Scene("test2")
|
||||
grid = mcrfpy.Grid(grid_x=25, grid_y=15)
|
||||
print(" ✓ Step 1: Scene and grid created")
|
||||
except Exception as e:
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@ def take_second_screenshot(runtime):
|
|||
def animate_frames(runtime):
|
||||
"""Animate frames to demonstrate clipping"""
|
||||
mcrfpy.delTimer("animate")
|
||||
scene = mcrfpy.sceneUI("test")
|
||||
scene = test.children
|
||||
# Move child frames
|
||||
parent1 = scene[0]
|
||||
parent2 = scene[1]
|
||||
|
|
@ -36,7 +36,7 @@ def test_clipping(runtime):
|
|||
|
||||
print("Testing UIFrame clipping functionality...")
|
||||
|
||||
scene = mcrfpy.sceneUI("test")
|
||||
scene = test.children
|
||||
|
||||
# Create parent frame with clipping disabled (default)
|
||||
parent1 = Frame(pos=(50, 50), size=(200, 150),
|
||||
|
|
@ -119,15 +119,15 @@ def test_clipping(runtime):
|
|||
|
||||
def handle_keypress(key, modifiers):
|
||||
if key == "c":
|
||||
scene = mcrfpy.sceneUI("test")
|
||||
scene = test.children
|
||||
parent1 = scene[0]
|
||||
parent1.clip_children = not parent1.clip_children
|
||||
print(f"Toggled parent1 clip_children to: {parent1.clip_children}")
|
||||
|
||||
# Main execution
|
||||
print("Creating test scene...")
|
||||
mcrfpy.createScene("test")
|
||||
mcrfpy.setScene("test")
|
||||
mcrfpy.keypressScene(handle_keypress)
|
||||
test = mcrfpy.Scene("test")
|
||||
test.activate()
|
||||
test.on_key = handle_keypress
|
||||
mcrfpy.setTimer("test_clipping", test_clipping, 100)
|
||||
print("Test scheduled, running...")
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ def test_nested_clipping(runtime):
|
|||
print("Testing advanced UIFrame clipping with nested frames...")
|
||||
|
||||
# Create test scene
|
||||
scene = mcrfpy.sceneUI("test")
|
||||
scene = test.children
|
||||
|
||||
# Create outer frame with clipping enabled
|
||||
outer = Frame(pos=(50, 50), size=(400, 300),
|
||||
|
|
@ -94,8 +94,8 @@ def test_nested_clipping(runtime):
|
|||
|
||||
# Main execution
|
||||
print("Creating advanced test scene...")
|
||||
mcrfpy.createScene("test")
|
||||
mcrfpy.setScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
test.activate()
|
||||
|
||||
# Schedule the test
|
||||
mcrfpy.setTimer("test_nested_clipping", test_nested_clipping, 100)
|
||||
|
|
|
|||
|
|
@ -9,8 +9,8 @@ def test_grid_background():
|
|||
print("Testing Grid Background Color...")
|
||||
|
||||
# Create a test scene
|
||||
mcrfpy.createScene("test")
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
ui = test.children
|
||||
|
||||
# Create a grid with default background
|
||||
grid = mcrfpy.Grid(pos=(50, 50), size=(400, 300), grid_size=(20, 15))
|
||||
|
|
@ -40,7 +40,7 @@ def test_grid_background():
|
|||
info_frame.children.append(color_display)
|
||||
|
||||
# Activate the scene
|
||||
mcrfpy.setScene("test")
|
||||
test.activate()
|
||||
|
||||
def run_tests(dt):
|
||||
"""Run background color tests"""
|
||||
|
|
|
|||
|
|
@ -9,8 +9,8 @@ def test_properties():
|
|||
"""Test grid cell event properties exist and work"""
|
||||
print("Testing grid cell event properties...")
|
||||
|
||||
mcrfpy.createScene("test_props")
|
||||
ui = mcrfpy.sceneUI("test_props")
|
||||
test_props = mcrfpy.Scene("test_props")
|
||||
ui = test_props.children
|
||||
grid = mcrfpy.Grid(grid_size=(5, 5), pos=(100, 100), size=(200, 200))
|
||||
ui.append(grid)
|
||||
|
||||
|
|
@ -45,9 +45,9 @@ def test_cell_hover():
|
|||
"""Test cell hover events"""
|
||||
print("Testing cell hover events...")
|
||||
|
||||
mcrfpy.createScene("test_hover")
|
||||
ui = mcrfpy.sceneUI("test_hover")
|
||||
mcrfpy.setScene("test_hover")
|
||||
test_hover = mcrfpy.Scene("test_hover")
|
||||
ui = test_hover.children
|
||||
test_hover.activate()
|
||||
|
||||
grid = mcrfpy.Grid(grid_size=(5, 5), pos=(100, 100), size=(200, 200))
|
||||
ui.append(grid)
|
||||
|
|
@ -89,9 +89,9 @@ def test_cell_click():
|
|||
"""Test cell click events"""
|
||||
print("Testing cell click events...")
|
||||
|
||||
mcrfpy.createScene("test_click")
|
||||
ui = mcrfpy.sceneUI("test_click")
|
||||
mcrfpy.setScene("test_click")
|
||||
test_click = mcrfpy.Scene("test_click")
|
||||
ui = test_click.children
|
||||
test_click.activate()
|
||||
|
||||
grid = mcrfpy.Grid(grid_size=(5, 5), pos=(100, 100), size=(200, 200))
|
||||
ui.append(grid)
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ def run_test(runtime):
|
|||
mcrfpy.delTimer("test")
|
||||
|
||||
# Get the scene UI
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
ui = test.children
|
||||
|
||||
# Create a grid without texture (uses default 16x16 cells)
|
||||
print("Test 1: Creating Grid with children...")
|
||||
|
|
@ -122,8 +122,8 @@ def run_test(runtime):
|
|||
mcrfpy.setTimer("screenshot", take_screenshot, 100)
|
||||
|
||||
# Create a test scene
|
||||
mcrfpy.createScene("test")
|
||||
mcrfpy.setScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
test.activate()
|
||||
|
||||
# Schedule test to run after game loop starts
|
||||
mcrfpy.setTimer("test", run_test, 50)
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ print("Testing grid creation...")
|
|||
|
||||
# First create scene
|
||||
try:
|
||||
mcrfpy.createScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
print("✓ Created scene")
|
||||
except Exception as e:
|
||||
print(f"✗ Failed to create scene: {e}")
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ import traceback
|
|||
print("Testing grid creation with detailed error...")
|
||||
|
||||
# Create scene first
|
||||
mcrfpy.createScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
|
||||
# Try to create grid and get detailed error
|
||||
try:
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ print("=" * 50)
|
|||
# Test 1: Basic grid.at() calls
|
||||
print("Test 1: Basic grid.at() calls")
|
||||
try:
|
||||
mcrfpy.createScene("test1")
|
||||
test1 = mcrfpy.Scene("test1")
|
||||
grid = mcrfpy.Grid(grid_x=5, grid_y=5)
|
||||
|
||||
# Single call
|
||||
|
|
@ -32,7 +32,7 @@ print()
|
|||
# Test 2: Grid.at() in a loop
|
||||
print("Test 2: Grid.at() in simple loop")
|
||||
try:
|
||||
mcrfpy.createScene("test2")
|
||||
test2 = mcrfpy.Scene("test2")
|
||||
grid = mcrfpy.Grid(grid_x=5, grid_y=5)
|
||||
|
||||
for i in range(3):
|
||||
|
|
@ -50,7 +50,7 @@ print()
|
|||
# Test 3: Nested loops with grid.at()
|
||||
print("Test 3: Nested loops with grid.at()")
|
||||
try:
|
||||
mcrfpy.createScene("test3")
|
||||
test3 = mcrfpy.Scene("test3")
|
||||
grid = mcrfpy.Grid(grid_x=5, grid_y=5)
|
||||
|
||||
for y in range(3):
|
||||
|
|
@ -68,7 +68,7 @@ print()
|
|||
# Test 4: Exact pattern from failing code
|
||||
print("Test 4: Exact failing pattern")
|
||||
try:
|
||||
mcrfpy.createScene("test4")
|
||||
test4 = mcrfpy.Scene("test4")
|
||||
grid = mcrfpy.Grid(grid_x=25, grid_y=15)
|
||||
grid.fill_color = mcrfpy.Color(0, 0, 0)
|
||||
|
||||
|
|
@ -109,7 +109,7 @@ print()
|
|||
# Test 5: Is it related to the number of grid.at() calls?
|
||||
print("Test 5: Testing grid.at() call limits")
|
||||
try:
|
||||
mcrfpy.createScene("test5")
|
||||
test5 = mcrfpy.Scene("test5")
|
||||
grid = mcrfpy.Grid(grid_x=10, grid_y=10)
|
||||
|
||||
count = 0
|
||||
|
|
|
|||
|
|
@ -17,9 +17,9 @@ def run_tests():
|
|||
print("=== Headless Benchmark Tests ===\n")
|
||||
|
||||
# Create a test scene
|
||||
mcrfpy.createScene("benchmark_test")
|
||||
mcrfpy.setScene("benchmark_test")
|
||||
ui = mcrfpy.sceneUI("benchmark_test")
|
||||
benchmark_test = mcrfpy.Scene("benchmark_test")
|
||||
benchmark_test.activate()
|
||||
ui = benchmark_test.children
|
||||
|
||||
# Add some UI elements to have something to render
|
||||
frame = mcrfpy.Frame(pos=(100, 100), size=(200, 200))
|
||||
|
|
|
|||
|
|
@ -13,9 +13,9 @@ def test_headless_click():
|
|||
"""Test that clicks work in headless mode via automation API"""
|
||||
print("Testing headless click events...")
|
||||
|
||||
mcrfpy.createScene("test_click")
|
||||
ui = mcrfpy.sceneUI("test_click")
|
||||
mcrfpy.setScene("test_click")
|
||||
test_click = mcrfpy.Scene("test_click")
|
||||
ui = test_click.children
|
||||
test_click.activate()
|
||||
|
||||
# Create a frame at known position
|
||||
frame = mcrfpy.Frame(pos=(100, 100), size=(200, 200))
|
||||
|
|
@ -64,9 +64,9 @@ def test_click_miss():
|
|||
click_count = 0
|
||||
click_positions = []
|
||||
|
||||
mcrfpy.createScene("test_miss")
|
||||
ui = mcrfpy.sceneUI("test_miss")
|
||||
mcrfpy.setScene("test_miss")
|
||||
test_miss = mcrfpy.Scene("test_miss")
|
||||
ui = test_miss.children
|
||||
test_miss.activate()
|
||||
|
||||
# Create a frame at known position
|
||||
frame = mcrfpy.Frame(pos=(100, 100), size=(100, 100))
|
||||
|
|
|
|||
|
|
@ -6,9 +6,9 @@ from mcrfpy import automation
|
|||
import sys
|
||||
|
||||
# Create scene
|
||||
mcrfpy.createScene("detect_test")
|
||||
ui = mcrfpy.sceneUI("detect_test")
|
||||
mcrfpy.setScene("detect_test")
|
||||
detect_test = mcrfpy.Scene("detect_test")
|
||||
ui = detect_test.children
|
||||
detect_test.activate()
|
||||
|
||||
# Create a frame
|
||||
frame = mcrfpy.Frame(pos=(100, 100), size=(200, 200))
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@ import mcrfpy
|
|||
import sys
|
||||
|
||||
# Create scene
|
||||
mcrfpy.createScene("headless_test")
|
||||
ui = mcrfpy.sceneUI("headless_test")
|
||||
mcrfpy.setScene("headless_test")
|
||||
headless_test = mcrfpy.Scene("headless_test")
|
||||
ui = headless_test.children
|
||||
headless_test.activate()
|
||||
|
||||
# Create a visible indicator
|
||||
frame = mcrfpy.Frame(pos=(200, 200), size=(400, 200))
|
||||
|
|
|
|||
|
|
@ -108,11 +108,11 @@ def test_metrics(runtime):
|
|||
|
||||
# Set up test scene
|
||||
print("Setting up metrics test scene...")
|
||||
mcrfpy.createScene("metrics_test")
|
||||
mcrfpy.setScene("metrics_test")
|
||||
metrics_test = mcrfpy.Scene("metrics_test")
|
||||
metrics_test.activate()
|
||||
|
||||
# Add some UI elements
|
||||
ui = mcrfpy.sceneUI("metrics_test")
|
||||
ui = metrics_test.children
|
||||
|
||||
# Create various UI elements
|
||||
frame1 = mcrfpy.Frame(pos=(10, 10), size=(200, 150))
|
||||
|
|
|
|||
|
|
@ -15,8 +15,8 @@ def test_callback_assignment():
|
|||
"""Test that on_enter and on_exit callbacks can be assigned"""
|
||||
print("Testing callback assignment...")
|
||||
|
||||
mcrfpy.createScene("test_assign")
|
||||
ui = mcrfpy.sceneUI("test_assign")
|
||||
test_assign = mcrfpy.Scene("test_assign")
|
||||
ui = test_assign.children
|
||||
|
||||
frame = mcrfpy.Frame(pos=(100, 100), size=(200, 200))
|
||||
ui.append(frame)
|
||||
|
|
@ -50,8 +50,8 @@ def test_hovered_property():
|
|||
"""Test that hovered property exists and is initially False"""
|
||||
print("Testing hovered property...")
|
||||
|
||||
mcrfpy.createScene("test_hovered")
|
||||
ui = mcrfpy.sceneUI("test_hovered")
|
||||
test_hovered = mcrfpy.Scene("test_hovered")
|
||||
ui = test_hovered.children
|
||||
|
||||
frame = mcrfpy.Frame(pos=(50, 50), size=(100, 100))
|
||||
ui.append(frame)
|
||||
|
|
@ -77,8 +77,8 @@ def test_all_types_have_events():
|
|||
"""Test that all drawable types have on_enter/on_exit properties"""
|
||||
print("Testing events on all drawable types...")
|
||||
|
||||
mcrfpy.createScene("test_types")
|
||||
ui = mcrfpy.sceneUI("test_types")
|
||||
test_types = mcrfpy.Scene("test_types")
|
||||
ui = test_types.children
|
||||
|
||||
types_to_test = [
|
||||
("Frame", mcrfpy.Frame(pos=(0, 0), size=(100, 100))),
|
||||
|
|
@ -121,9 +121,9 @@ def test_enter_exit_simulation():
|
|||
enter_positions = []
|
||||
exit_positions = []
|
||||
|
||||
mcrfpy.createScene("test_sim")
|
||||
ui = mcrfpy.sceneUI("test_sim")
|
||||
mcrfpy.setScene("test_sim")
|
||||
test_sim = mcrfpy.Scene("test_sim")
|
||||
ui = test_sim.children
|
||||
test_sim.activate()
|
||||
|
||||
# Create a frame at known position
|
||||
frame = mcrfpy.Frame(pos=(100, 100), size=(200, 200))
|
||||
|
|
|
|||
|
|
@ -85,7 +85,7 @@ def test_ui_constructors(runtime):
|
|||
sys.exit(0)
|
||||
|
||||
# Create a basic scene so the game can start
|
||||
mcrfpy.createScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
|
||||
# Schedule the test to run after game initialization
|
||||
mcrfpy.setTimer("test", test_ui_constructors, 100)
|
||||
|
|
@ -9,8 +9,8 @@ def test_on_move_property():
|
|||
"""Test that on_move property exists and can be assigned"""
|
||||
print("Testing on_move property...")
|
||||
|
||||
mcrfpy.createScene("test_move_prop")
|
||||
ui = mcrfpy.sceneUI("test_move_prop")
|
||||
test_move_prop = mcrfpy.Scene("test_move_prop")
|
||||
ui = test_move_prop.children
|
||||
|
||||
frame = mcrfpy.Frame(pos=(100, 100), size=(200, 200))
|
||||
ui.append(frame)
|
||||
|
|
@ -33,9 +33,9 @@ def test_on_move_fires():
|
|||
"""Test that on_move fires when mouse moves within bounds"""
|
||||
print("Testing on_move callback firing...")
|
||||
|
||||
mcrfpy.createScene("test_move")
|
||||
ui = mcrfpy.sceneUI("test_move")
|
||||
mcrfpy.setScene("test_move")
|
||||
test_move = mcrfpy.Scene("test_move")
|
||||
ui = test_move.children
|
||||
test_move.activate()
|
||||
|
||||
# Create a frame at known position
|
||||
frame = mcrfpy.Frame(pos=(100, 100), size=(200, 200))
|
||||
|
|
@ -78,9 +78,9 @@ def test_on_move_not_outside():
|
|||
"""Test that on_move doesn't fire when mouse is outside bounds"""
|
||||
print("Testing on_move doesn't fire outside bounds...")
|
||||
|
||||
mcrfpy.createScene("test_move_outside")
|
||||
ui = mcrfpy.sceneUI("test_move_outside")
|
||||
mcrfpy.setScene("test_move_outside")
|
||||
test_move_outside = mcrfpy.Scene("test_move_outside")
|
||||
ui = test_move_outside.children
|
||||
test_move_outside.activate()
|
||||
|
||||
# Frame at 100-300, 100-300
|
||||
frame = mcrfpy.Frame(pos=(100, 100), size=(200, 200))
|
||||
|
|
@ -117,8 +117,8 @@ def test_all_types_have_on_move():
|
|||
"""Test that all drawable types have on_move property"""
|
||||
print("Testing on_move on all drawable types...")
|
||||
|
||||
mcrfpy.createScene("test_types")
|
||||
ui = mcrfpy.sceneUI("test_types")
|
||||
test_types = mcrfpy.Scene("test_types")
|
||||
ui = test_types.children
|
||||
|
||||
types_to_test = [
|
||||
("Frame", mcrfpy.Frame(pos=(0, 0), size=(100, 100))),
|
||||
|
|
|
|||
|
|
@ -47,7 +47,7 @@ print()
|
|||
# Test 4: After creating mcrfpy objects
|
||||
print("Test 4: After creating mcrfpy scene/grid")
|
||||
try:
|
||||
mcrfpy.createScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
grid = mcrfpy.Grid(grid_x=10, grid_y=10)
|
||||
|
||||
walls = []
|
||||
|
|
@ -63,7 +63,7 @@ print()
|
|||
# Test 5: Check line number in error
|
||||
print("Test 5: Checking exact error location")
|
||||
def test_exact_pattern():
|
||||
mcrfpy.createScene("dijkstra_demo")
|
||||
dijkstra_demo = mcrfpy.Scene("dijkstra_demo")
|
||||
grid = mcrfpy.Grid(grid_x=25, grid_y=15)
|
||||
grid.fill_color = mcrfpy.Color(0, 0, 0)
|
||||
|
||||
|
|
|
|||
|
|
@ -13,8 +13,8 @@ def test_parent_property():
|
|||
print("Testing parent property...")
|
||||
|
||||
# Create scene and get UI
|
||||
mcrfpy.createScene("test")
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
ui = test.children
|
||||
|
||||
# Create a parent frame
|
||||
parent = mcrfpy.Frame(pos=(100, 100), size=(200, 200))
|
||||
|
|
@ -44,8 +44,8 @@ def test_global_position():
|
|||
print("Testing global_position property...")
|
||||
|
||||
# Create scene and get UI
|
||||
mcrfpy.createScene("test2")
|
||||
ui = mcrfpy.sceneUI("test2")
|
||||
test2 = mcrfpy.Scene("test2")
|
||||
ui = test2.children
|
||||
|
||||
# Create nested hierarchy:
|
||||
# root (50, 50)
|
||||
|
|
@ -81,8 +81,8 @@ def test_parent_changes_on_move():
|
|||
"""Test that moving child to different parent updates parent reference"""
|
||||
print("Testing parent changes on move...")
|
||||
|
||||
mcrfpy.createScene("test3")
|
||||
ui = mcrfpy.sceneUI("test3")
|
||||
test3 = mcrfpy.Scene("test3")
|
||||
ui = test3.children
|
||||
|
||||
parent1 = mcrfpy.Frame(pos=(0, 0), size=(100, 100), fill_color=(255, 0, 0, 255))
|
||||
parent2 = mcrfpy.Frame(pos=(200, 0), size=(100, 100), fill_color=(0, 255, 0, 255))
|
||||
|
|
@ -116,8 +116,8 @@ def test_remove_clears_parent():
|
|||
"""Test that removing child clears parent reference"""
|
||||
print("Testing remove clears parent...")
|
||||
|
||||
mcrfpy.createScene("test4")
|
||||
ui = mcrfpy.sceneUI("test4")
|
||||
test4 = mcrfpy.Scene("test4")
|
||||
ui = test4.children
|
||||
|
||||
parent = mcrfpy.Frame(pos=(0, 0), size=(100, 100))
|
||||
ui.append(parent)
|
||||
|
|
@ -140,8 +140,8 @@ def test_scene_level_elements():
|
|||
"""Test that scene-level elements have no parent"""
|
||||
print("Testing scene-level elements...")
|
||||
|
||||
mcrfpy.createScene("test5")
|
||||
ui = mcrfpy.sceneUI("test5")
|
||||
test5 = mcrfpy.Scene("test5")
|
||||
ui = test5.children
|
||||
|
||||
frame = mcrfpy.Frame(pos=(10, 10), size=(50, 50))
|
||||
ui.append(frame)
|
||||
|
|
@ -160,8 +160,8 @@ def test_all_drawable_types():
|
|||
"""Test parent/global_position on all drawable types"""
|
||||
print("Testing all drawable types...")
|
||||
|
||||
mcrfpy.createScene("test6")
|
||||
ui = mcrfpy.sceneUI("test6")
|
||||
test6 = mcrfpy.Scene("test6")
|
||||
ui = test6.children
|
||||
|
||||
parent = mcrfpy.Frame(pos=(100, 100), size=(300, 300))
|
||||
ui.append(parent)
|
||||
|
|
@ -190,8 +190,8 @@ def test_parent_setter():
|
|||
"""Test parent property setter (assign parent directly)"""
|
||||
print("Testing parent setter...")
|
||||
|
||||
mcrfpy.createScene("test7")
|
||||
ui = mcrfpy.sceneUI("test7")
|
||||
test7 = mcrfpy.Scene("test7")
|
||||
ui = test7.children
|
||||
|
||||
# Create parent frame and child
|
||||
parent = mcrfpy.Frame(pos=(100, 100), size=(200, 200))
|
||||
|
|
@ -223,8 +223,8 @@ def test_reparenting_via_setter():
|
|||
"""Test moving a child from one parent to another via setter"""
|
||||
print("Testing reparenting via setter...")
|
||||
|
||||
mcrfpy.createScene("test8")
|
||||
ui = mcrfpy.sceneUI("test8")
|
||||
test8 = mcrfpy.Scene("test8")
|
||||
ui = test8.children
|
||||
|
||||
parent1 = mcrfpy.Frame(pos=(0, 0), size=(100, 100))
|
||||
parent2 = mcrfpy.Frame(pos=(200, 200), size=(100, 100))
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ print("Testing path color changes...")
|
|||
print("=" * 50)
|
||||
|
||||
# Create scene and small grid
|
||||
mcrfpy.createScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
grid = mcrfpy.Grid(grid_x=5, grid_y=5)
|
||||
|
||||
# Add color layer for cell coloring
|
||||
|
|
@ -75,12 +75,12 @@ def check_visual(runtime):
|
|||
sys.exit(0)
|
||||
|
||||
# Set up minimal UI to test rendering
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
ui = test.children
|
||||
ui.append(grid)
|
||||
grid.position = (50, 50)
|
||||
grid.size = (250, 250)
|
||||
|
||||
mcrfpy.setScene("test")
|
||||
test.activate()
|
||||
mcrfpy.setTimer("check", check_visual, 500)
|
||||
|
||||
print("\nStarting render test...")
|
||||
|
|
@ -8,7 +8,7 @@ print("Testing pathfinding integration...")
|
|||
print("=" * 50)
|
||||
|
||||
# Create scene and grid
|
||||
mcrfpy.createScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
grid = mcrfpy.Grid(grid_x=10, grid_y=10)
|
||||
|
||||
# Initialize grid
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@ import mcrfpy
|
|||
import sys
|
||||
|
||||
# Create a simple scene
|
||||
mcrfpy.createScene("test")
|
||||
mcrfpy.setScene("test")
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
test.activate()
|
||||
ui = test.children
|
||||
|
||||
# Create a small grid
|
||||
grid = mcrfpy.Grid(
|
||||
|
|
|
|||
|
|
@ -53,5 +53,5 @@ def test_properties(runtime):
|
|||
|
||||
sys.exit(0)
|
||||
|
||||
mcrfpy.createScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
mcrfpy.setTimer("test_properties", test_properties, 100)
|
||||
|
|
@ -36,7 +36,7 @@ def run_tests(runtime):
|
|||
|
||||
# Test 2: Create instance and add to scene
|
||||
frame = MyFrame(50, 50)
|
||||
scene_ui = mcrfpy.sceneUI("test_scene")
|
||||
scene_ui = test_scene.children
|
||||
scene_ui.append(frame)
|
||||
|
||||
# Test 3: Retrieve from collection and check type
|
||||
|
|
@ -142,8 +142,8 @@ def run_tests(runtime):
|
|||
sys.exit(0 if test_passed else 1)
|
||||
|
||||
# Create test scene
|
||||
mcrfpy.createScene("test_scene")
|
||||
mcrfpy.setScene("test_scene")
|
||||
test_scene = mcrfpy.Scene("test_scene")
|
||||
test_scene.activate()
|
||||
|
||||
# Schedule tests to run after game loop starts
|
||||
mcrfpy.setTimer("test", run_tests, 100)
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ except Exception as e:
|
|||
# Test 2: range(25) after creating scene/grid
|
||||
print("\nTest 2: range(25) after creating 25x15 grid")
|
||||
try:
|
||||
mcrfpy.createScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
grid = mcrfpy.Grid(grid_x=25, grid_y=15)
|
||||
|
||||
for i in range(25):
|
||||
|
|
@ -30,7 +30,7 @@ except Exception as e:
|
|||
# Test 3: The killer combination
|
||||
print("\nTest 3: range(25) after 15x25 grid.at() operations")
|
||||
try:
|
||||
mcrfpy.createScene("test3")
|
||||
test3 = mcrfpy.Scene("test3")
|
||||
grid = mcrfpy.Grid(grid_x=25, grid_y=15)
|
||||
|
||||
# Do the nested loop that triggers the bug
|
||||
|
|
@ -54,7 +54,7 @@ except Exception as e:
|
|||
# Test 4: Does range(24) still work?
|
||||
print("\nTest 4: range(24) after same operations")
|
||||
try:
|
||||
mcrfpy.createScene("test4")
|
||||
test4 = mcrfpy.Scene("test4")
|
||||
grid = mcrfpy.Grid(grid_x=25, grid_y=15)
|
||||
|
||||
for y in range(15):
|
||||
|
|
@ -76,7 +76,7 @@ except Exception as e:
|
|||
# Test 5: Is it about the specific combination of 15 and 25?
|
||||
print("\nTest 5: Different grid dimensions")
|
||||
try:
|
||||
mcrfpy.createScene("test5")
|
||||
test5 = mcrfpy.Scene("test5")
|
||||
grid = mcrfpy.Grid(grid_x=30, grid_y=20)
|
||||
|
||||
for y in range(20):
|
||||
|
|
|
|||
|
|
@ -69,7 +69,7 @@ print("Testing if it's about grid size vs range size...")
|
|||
|
||||
try:
|
||||
# Small grid, large range
|
||||
mcrfpy.createScene("test_small_grid")
|
||||
test_small_grid = mcrfpy.Scene("test_small_grid")
|
||||
grid = mcrfpy.Grid(grid_x=5, grid_y=5)
|
||||
|
||||
# Do minimal grid operations
|
||||
|
|
@ -85,7 +85,7 @@ except Exception as e:
|
|||
|
||||
try:
|
||||
# Large grid, see what happens
|
||||
mcrfpy.createScene("test_large_grid")
|
||||
test_large_grid = mcrfpy.Scene("test_large_grid")
|
||||
grid = mcrfpy.Grid(grid_x=20, grid_y=20)
|
||||
|
||||
# Do operations on large grid
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ import mcrfpy
|
|||
import sys
|
||||
|
||||
# Create test scenes
|
||||
mcrfpy.createScene("test_scene")
|
||||
test_scene = mcrfpy.Scene("test_scene")
|
||||
|
||||
def test_scene_pos():
|
||||
"""Test Scene pos property"""
|
||||
|
|
|
|||
|
|
@ -5,56 +5,58 @@ import mcrfpy
|
|||
import sys
|
||||
import time
|
||||
|
||||
red_scene, blue_scene, green_scene, menu_scene = None, None, None, None # global scoping
|
||||
|
||||
def create_test_scenes():
|
||||
"""Create several test scenes with different colored backgrounds."""
|
||||
|
||||
global red_scene, blue_scene, green_scene, menu_scene
|
||||
# Scene 1: Red background
|
||||
mcrfpy.createScene("red_scene")
|
||||
ui1 = mcrfpy.sceneUI("red_scene")
|
||||
red_scene = mcrfpy.Scene("red_scene")
|
||||
ui1 = red_scene.children
|
||||
bg1 = mcrfpy.Frame(pos=(0, 0), size=(1024, 768), fill_color=mcrfpy.Color(255, 0, 0, 255))
|
||||
label1 = mcrfpy.Caption(pos=(512, 384), text="RED SCENE", font=mcrfpy.Font.font_ui)
|
||||
label1 = mcrfpy.Caption(pos=(512, 384), text="RED SCENE", font=mcrfpy.default_font)
|
||||
label1.fill_color = mcrfpy.Color(255, 255, 255, 255)
|
||||
ui1.append(bg1)
|
||||
ui1.append(label1)
|
||||
|
||||
# Scene 2: Blue background
|
||||
mcrfpy.createScene("blue_scene")
|
||||
ui2 = mcrfpy.sceneUI("blue_scene")
|
||||
blue_scene = mcrfpy.Scene("blue_scene")
|
||||
ui2 = blue_scene.children
|
||||
bg2 = mcrfpy.Frame(pos=(0, 0), size=(1024, 768), fill_color=mcrfpy.Color(0, 0, 255, 255))
|
||||
label2 = mcrfpy.Caption(pos=(512, 384), text="BLUE SCENE", font=mcrfpy.Font.font_ui)
|
||||
label2 = mcrfpy.Caption(pos=(512, 384), text="BLUE SCENE", font=mcrfpy.default_font)
|
||||
label2.fill_color = mcrfpy.Color(255, 255, 255, 255)
|
||||
ui2.append(bg2)
|
||||
ui2.append(label2)
|
||||
|
||||
# Scene 3: Green background
|
||||
mcrfpy.createScene("green_scene")
|
||||
ui3 = mcrfpy.sceneUI("green_scene")
|
||||
green_scene = mcrfpy.Scene("green_scene")
|
||||
ui3 = green_scene.children
|
||||
bg3 = mcrfpy.Frame(pos=(0, 0), size=(1024, 768), fill_color=mcrfpy.Color(0, 255, 0, 255))
|
||||
label3 = mcrfpy.Caption(pos=(512, 384), text="GREEN SCENE", font=mcrfpy.Font.font_ui)
|
||||
label3 = mcrfpy.Caption(pos=(512, 384), text="GREEN SCENE", font=mcrfpy.default_font)
|
||||
label3.fill_color = mcrfpy.Color(0, 0, 0, 255) # Black text on green
|
||||
ui3.append(bg3)
|
||||
ui3.append(label3)
|
||||
|
||||
# Scene 4: Menu scene with buttons
|
||||
mcrfpy.createScene("menu_scene")
|
||||
ui4 = mcrfpy.sceneUI("menu_scene")
|
||||
menu_scene = mcrfpy.Scene("menu_scene")
|
||||
ui4 = menu_scene.children
|
||||
bg4 = mcrfpy.Frame(pos=(0, 0), size=(1024, 768), fill_color=mcrfpy.Color(50, 50, 50, 255))
|
||||
|
||||
title = mcrfpy.Caption(pos=(512, 100), text="SCENE TRANSITION DEMO", font=mcrfpy.Font.font_ui)
|
||||
title = mcrfpy.Caption(pos=(512, 100), text="SCENE TRANSITION DEMO", font=mcrfpy.default_font)
|
||||
title.fill_color = mcrfpy.Color(255, 255, 255, 255)
|
||||
ui4.append(bg4)
|
||||
ui4.append(title)
|
||||
|
||||
# Add instruction text
|
||||
instructions = mcrfpy.Caption(pos=(512, 200), text="Press keys 1-6 for different transitions", font=mcrfpy.Font.font_ui)
|
||||
instructions = mcrfpy.Caption(pos=(512, 200), text="Press keys 1-6 for different transitions", font=mcrfpy.default_font)
|
||||
instructions.fill_color = mcrfpy.Color(200, 200, 200, 255)
|
||||
ui4.append(instructions)
|
||||
|
||||
controls = mcrfpy.Caption(pos=(512, 250), text="1: Fade | 2: Slide Left | 3: Slide Right | 4: Slide Up | 5: Slide Down | 6: Instant", font=mcrfpy.Font.font_ui)
|
||||
controls = mcrfpy.Caption(pos=(512, 250), text="1: Fade | 2: Slide Left | 3: Slide Right | 4: Slide Up | 5: Slide Down | 6: Instant", font=mcrfpy.default_font)
|
||||
controls.fill_color = mcrfpy.Color(150, 150, 150, 255)
|
||||
ui4.append(controls)
|
||||
|
||||
scene_info = mcrfpy.Caption(pos=(512, 300), text="R: Red Scene | B: Blue Scene | G: Green Scene | M: Menu", font=mcrfpy.Font.font_ui)
|
||||
scene_info = mcrfpy.Caption(pos=(512, 300), text="R: Red Scene | B: Blue Scene | G: Green Scene | M: Menu", font=mcrfpy.default_font)
|
||||
scene_info.fill_color = mcrfpy.Color(150, 150, 150, 255)
|
||||
ui4.append(scene_info)
|
||||
|
||||
|
|
@ -71,7 +73,7 @@ def handle_key(key, action):
|
|||
if action != "start":
|
||||
return
|
||||
|
||||
current_scene = mcrfpy.currentScene()
|
||||
current_scene = (mcrfpy.current_scene.name if mcrfpy.current_scene else None)
|
||||
|
||||
# Number keys set transition type
|
||||
if key == "Num1":
|
||||
|
|
@ -94,34 +96,43 @@ def handle_key(key, action):
|
|||
print("Transition set to: instant")
|
||||
|
||||
# Letter keys change scene
|
||||
elif key == "R":
|
||||
if current_scene != "red_scene":
|
||||
print(f"Transitioning to red_scene with {current_transition}")
|
||||
if current_transition:
|
||||
mcrfpy.setScene("red_scene", current_transition, transition_duration)
|
||||
else:
|
||||
mcrfpy.setScene("red_scene")
|
||||
elif key == "B":
|
||||
if current_scene != "blue_scene":
|
||||
print(f"Transitioning to blue_scene with {current_transition}")
|
||||
if current_transition:
|
||||
mcrfpy.setScene("blue_scene", current_transition, transition_duration)
|
||||
else:
|
||||
mcrfpy.setScene("blue_scene")
|
||||
elif key == "G":
|
||||
if current_scene != "green_scene":
|
||||
print(f"Transitioning to green_scene with {current_transition}")
|
||||
if current_transition:
|
||||
mcrfpy.setScene("green_scene", current_transition, transition_duration)
|
||||
else:
|
||||
mcrfpy.setScene("green_scene")
|
||||
elif key == "M":
|
||||
if current_scene != "menu_scene":
|
||||
print(f"Transitioning to menu_scene with {current_transition}")
|
||||
if current_transition:
|
||||
mcrfpy.setScene("menu_scene", current_transition, transition_duration)
|
||||
else:
|
||||
mcrfpy.setScene("menu_scene")
|
||||
keytransitions = {
|
||||
"R": red_scene,
|
||||
"B": blue_scene,
|
||||
"G": green_scene,
|
||||
"M": menu_scene
|
||||
}
|
||||
if key in keytransitions:
|
||||
if mcrfpy.current_scene != keytransitions[key]:
|
||||
keytransitions[key].activate()
|
||||
#elif key == "R":
|
||||
# if current_scene != "red_scene":
|
||||
# print(f"Transitioning to red_scene with {current_transition}")
|
||||
# if current_transition:
|
||||
# mcrfpy.setScene("red_scene", current_transition, transition_duration)
|
||||
# else:
|
||||
# red_scene.activate()
|
||||
#elif key == "B":
|
||||
# if current_scene != "blue_scene":
|
||||
# print(f"Transitioning to blue_scene with {current_transition}")
|
||||
# if current_transition:
|
||||
# mcrfpy.setScene("blue_scene", current_transition, transition_duration)
|
||||
# else:
|
||||
# blue_scene.activate()
|
||||
#elif key == "G":
|
||||
# if current_scene != "green_scene":
|
||||
# print(f"Transitioning to green_scene with {current_transition}")
|
||||
# if current_transition:
|
||||
# mcrfpy.setScene("green_scene", current_transition, transition_duration)
|
||||
# else:
|
||||
# green_scene.activate()
|
||||
#elif key == "M":
|
||||
# if current_scene != "menu_scene":
|
||||
# print(f"Transitioning to menu_scene with {current_transition}")
|
||||
# if current_transition:
|
||||
# mcrfpy.setScene("menu_scene", current_transition, transition_duration)
|
||||
# else:
|
||||
# menu_scene.activate()
|
||||
elif key == "Escape":
|
||||
print("Exiting...")
|
||||
sys.exit(0)
|
||||
|
|
@ -144,7 +155,7 @@ def test_automatic_transitions(delay):
|
|||
mcrfpy.setScene(scene, trans_type, 1.0)
|
||||
else:
|
||||
print(f"Transition {i+1}: instant to {scene}")
|
||||
mcrfpy.setScene(scene)
|
||||
mcrfpy.current_scene = scene
|
||||
time.sleep(2) # Wait for transition to complete plus viewing time
|
||||
|
||||
print("Automatic test complete!")
|
||||
|
|
@ -155,14 +166,16 @@ print("=== Scene Transition Test ===")
|
|||
create_test_scenes()
|
||||
|
||||
# Start with menu scene
|
||||
mcrfpy.setScene("menu_scene")
|
||||
menu_scene.activate()
|
||||
|
||||
# Set up keyboard handler
|
||||
mcrfpy.keypressScene(handle_key)
|
||||
for s in (red_scene, blue_scene, green_scene, menu_scene):
|
||||
s.on_key = handle_key
|
||||
#menu_scene.on_key = handle_key
|
||||
|
||||
# Option to run automatic test
|
||||
if len(sys.argv) > 1 and sys.argv[1] == "--auto":
|
||||
mcrfpy.setTimer("auto_test", test_automatic_transitions, 1000)
|
||||
else:
|
||||
print("\nManual test mode. Use keyboard controls shown on screen.")
|
||||
print("Run with --auto flag for automatic transition demo.")
|
||||
print("Run with --auto flag for automatic transition demo.")
|
||||
|
|
|
|||
|
|
@ -11,14 +11,14 @@ def test_scene_transitions():
|
|||
print("Creating test scenes...")
|
||||
|
||||
# Scene 1
|
||||
mcrfpy.createScene("scene1")
|
||||
ui1 = mcrfpy.sceneUI("scene1")
|
||||
scene1 = mcrfpy.Scene("scene1")
|
||||
ui1 = scene1.children
|
||||
frame1 = mcrfpy.Frame(pos=(0, 0), size=(100, 100), fill_color=mcrfpy.Color(255, 0, 0))
|
||||
ui1.append(frame1)
|
||||
|
||||
# Scene 2
|
||||
mcrfpy.createScene("scene2")
|
||||
ui2 = mcrfpy.sceneUI("scene2")
|
||||
scene2 = mcrfpy.Scene("scene2")
|
||||
ui2 = scene2.children
|
||||
frame2 = mcrfpy.Frame(pos=(0, 0), size=(100, 100), fill_color=mcrfpy.Color(0, 0, 255))
|
||||
ui2.append(frame2)
|
||||
|
||||
|
|
@ -35,20 +35,20 @@ def test_scene_transitions():
|
|||
print("\nTesting scene transitions:")
|
||||
|
||||
# Start with scene1
|
||||
mcrfpy.setScene("scene1")
|
||||
print(f"Initial scene: {mcrfpy.currentScene()}")
|
||||
scene1.activate()
|
||||
print(f"Initial scene: {(mcrfpy.current_scene.name if mcrfpy.current_scene else None)}")
|
||||
|
||||
for trans_type, duration in transitions:
|
||||
target = "scene2" if mcrfpy.currentScene() == "scene1" else "scene1"
|
||||
target = "scene2" if (mcrfpy.current_scene.name if mcrfpy.current_scene else None) == "scene1" else "scene1"
|
||||
|
||||
if trans_type:
|
||||
print(f"\nTransitioning to {target} with {trans_type} (duration: {duration}s)")
|
||||
mcrfpy.setScene(target, trans_type, duration)
|
||||
else:
|
||||
print(f"\nTransitioning to {target} instantly")
|
||||
mcrfpy.setScene(target)
|
||||
mcrfpy.current_scene = target
|
||||
|
||||
print(f"Current scene after transition: {mcrfpy.currentScene()}")
|
||||
print(f"Current scene after transition: {(mcrfpy.current_scene.name if mcrfpy.current_scene else None)}")
|
||||
|
||||
print("\n✓ All scene transition types tested successfully!")
|
||||
print("\nNote: Visual transitions cannot be verified in headless mode.")
|
||||
|
|
|
|||
|
|
@ -6,8 +6,8 @@ import sys
|
|||
def cb(a, t):
|
||||
print("CB")
|
||||
|
||||
mcrfpy.createScene("test")
|
||||
mcrfpy.setScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
test.activate()
|
||||
e = mcrfpy.Entity((0, 0), texture=None, sprite_index=0)
|
||||
a = mcrfpy.Animation("x", 1.0, 0.1, "linear", callback=cb)
|
||||
a.start(e)
|
||||
|
|
|
|||
|
|
@ -26,5 +26,5 @@ def simple_test(runtime):
|
|||
|
||||
sys.exit(0)
|
||||
|
||||
mcrfpy.createScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
mcrfpy.setTimer("simple_test", simple_test, 100)
|
||||
|
|
@ -9,8 +9,8 @@ print(f"stdin.isatty(): {sys.stdin.isatty()}")
|
|||
print(f"stdin fileno: {sys.stdin.fileno()}")
|
||||
|
||||
# Set up a basic scene
|
||||
mcrfpy.createScene("stdin_test")
|
||||
mcrfpy.setScene("stdin_test")
|
||||
stdin_test = mcrfpy.Scene("stdin_test")
|
||||
stdin_test.activate()
|
||||
|
||||
# Try to prevent interactive mode by closing stdin
|
||||
print("\nAttempting to prevent interactive mode...")
|
||||
|
|
|
|||
|
|
@ -108,8 +108,8 @@ def run_tests():
|
|||
if __name__ == "__main__":
|
||||
try:
|
||||
# Create a scene for the test
|
||||
mcrfpy.createScene("test_step")
|
||||
mcrfpy.setScene("test_step")
|
||||
test_step = mcrfpy.Scene("test_step")
|
||||
test_step.activate()
|
||||
|
||||
if run_tests():
|
||||
print("\nPASS")
|
||||
|
|
|
|||
|
|
@ -22,9 +22,9 @@ def run_tests():
|
|||
print("=== Synchronous Screenshot Tests ===\n")
|
||||
|
||||
# Create a test scene with UI elements
|
||||
mcrfpy.createScene("screenshot_test")
|
||||
mcrfpy.setScene("screenshot_test")
|
||||
ui = mcrfpy.sceneUI("screenshot_test")
|
||||
screenshot_test = mcrfpy.Scene("screenshot_test")
|
||||
screenshot_test.activate()
|
||||
ui = screenshot_test.children
|
||||
|
||||
# Test 1: Basic screenshot works
|
||||
print("Test 1: Basic screenshot functionality")
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ def run_tests():
|
|||
|
||||
# Test 1: Basic Grid Creation
|
||||
print("Test 1: Grid Creation")
|
||||
mcrfpy.createScene("tcod_test")
|
||||
tcod_test = mcrfpy.Scene("tcod_test")
|
||||
grid = mcrfpy.Grid(grid_x=10, grid_y=10, texture=None, pos=(10, 10), size=(160, 160))
|
||||
print("✓ Grid created successfully\n")
|
||||
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ import sys
|
|||
|
||||
try:
|
||||
print("1. Creating scene and grid...")
|
||||
mcrfpy.createScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
grid = mcrfpy.Grid(grid_x=5, grid_y=5, texture=None, pos=(0, 0), size=(80, 80))
|
||||
print(" Grid created")
|
||||
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ try:
|
|||
print("1. Module loaded")
|
||||
|
||||
print("2. Creating scene...")
|
||||
mcrfpy.createScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
print(" Scene created")
|
||||
|
||||
print("3. Creating grid with explicit parameters...")
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ import sys
|
|||
|
||||
try:
|
||||
print("1. Creating scene and grid...")
|
||||
mcrfpy.createScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
grid = mcrfpy.Grid(grid_x=7, grid_y=7, texture=None, pos=(0, 0), size=(112, 112))
|
||||
print(" Grid created")
|
||||
|
||||
|
|
|
|||
|
|
@ -14,8 +14,8 @@ from text_input_widget import FocusManager, TextInput
|
|||
def create_demo():
|
||||
"""Create demo scene with text inputs"""
|
||||
# Create scene
|
||||
mcrfpy.createScene("text_demo")
|
||||
scene = mcrfpy.sceneUI("text_demo")
|
||||
text_demo = mcrfpy.Scene("text_demo")
|
||||
scene = text_demo.children
|
||||
|
||||
# Background
|
||||
bg = mcrfpy.Frame(pos=(0, 0), size=(800, 600))
|
||||
|
|
@ -86,8 +86,8 @@ def create_demo():
|
|||
print(f" Field {i+1}: '{inp.get_text()}'")
|
||||
sys.exit(0)
|
||||
|
||||
mcrfpy.keypressScene("text_demo", handle_keys)
|
||||
mcrfpy.setScene("text_demo")
|
||||
text_demo.on_key = "text_demo", handle_keys
|
||||
text_demo.activate()
|
||||
|
||||
# Run demo test
|
||||
def run_test(timer_name):
|
||||
|
|
|
|||
|
|
@ -23,8 +23,8 @@ def new_style_callback(arg1, arg2=None):
|
|||
sys.exit(0)
|
||||
|
||||
# Set up the scene
|
||||
mcrfpy.createScene("test_scene")
|
||||
mcrfpy.setScene("test_scene")
|
||||
test_scene = mcrfpy.Scene("test_scene")
|
||||
test_scene.activate()
|
||||
|
||||
print("Testing old style timer with setTimer...")
|
||||
mcrfpy.setTimer("old_timer", old_style_callback, 100)
|
||||
|
|
|
|||
|
|
@ -17,8 +17,8 @@ def timer_callback(runtime):
|
|||
sys.exit(0)
|
||||
|
||||
# Set up the scene
|
||||
mcrfpy.createScene("test_scene")
|
||||
mcrfpy.setScene("test_scene")
|
||||
test_scene = mcrfpy.Scene("test_scene")
|
||||
test_scene.activate()
|
||||
|
||||
# Create a timer the old way
|
||||
mcrfpy.setTimer("test_timer", timer_callback, 100)
|
||||
|
|
|
|||
|
|
@ -132,8 +132,8 @@ def run_tests(runtime):
|
|||
mcrfpy.setTimer("final_check", final_check, 2000)
|
||||
|
||||
# Create a minimal scene
|
||||
mcrfpy.createScene("timer_test")
|
||||
mcrfpy.setScene("timer_test")
|
||||
timer_test = mcrfpy.Scene("timer_test")
|
||||
timer_test.activate()
|
||||
|
||||
# Start tests after game loop begins
|
||||
mcrfpy.setTimer("run_tests", run_tests, 100)
|
||||
|
|
|
|||
|
|
@ -31,8 +31,8 @@ def check_results(runtime):
|
|||
sys.exit(1)
|
||||
|
||||
# Set up the scene
|
||||
mcrfpy.createScene("test_scene")
|
||||
mcrfpy.setScene("test_scene")
|
||||
test_scene = mcrfpy.Scene("test_scene")
|
||||
test_scene.activate()
|
||||
|
||||
# Create timers
|
||||
print("Creating once timer with once=True...")
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ def run_test(runtime):
|
|||
mcrfpy.delTimer("test")
|
||||
|
||||
# Get the scene UI
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
ui = test.children
|
||||
|
||||
# Test 1: Create arcs with different parameters
|
||||
print("Test 1: Creating arcs...")
|
||||
|
|
@ -130,8 +130,8 @@ def run_test(runtime):
|
|||
mcrfpy.setTimer("screenshot", take_screenshot, 50)
|
||||
|
||||
# Create a test scene
|
||||
mcrfpy.createScene("test")
|
||||
mcrfpy.setScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
test.activate()
|
||||
|
||||
# Schedule test to run after game loop starts
|
||||
mcrfpy.setTimer("test", run_test, 50)
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ def run_visual_test(runtime):
|
|||
print("\nRunning visual tests...")
|
||||
|
||||
# Get our captions
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
ui = test.children
|
||||
|
||||
# Test 1: Make caption2 invisible
|
||||
print("Test 1: Making caption2 invisible")
|
||||
|
|
@ -65,8 +65,8 @@ def main():
|
|||
print("=== UICaption Visual Test ===\n")
|
||||
|
||||
# Create test scene
|
||||
mcrfpy.createScene("test")
|
||||
mcrfpy.setScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
test.activate()
|
||||
|
||||
# Create multiple captions for testing
|
||||
caption1 = mcrfpy.Caption(pos=(50, 50), text="Caption 1: Normal", fill_color=mcrfpy.Color(255, 255, 255))
|
||||
|
|
@ -76,7 +76,7 @@ def main():
|
|||
caption5 = mcrfpy.Caption(pos=(50, 250), text="Caption 5: 0% opacity", fill_color=mcrfpy.Color(255, 255, 200))
|
||||
|
||||
# Add captions to scene
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
ui = test.children
|
||||
ui.append(caption1)
|
||||
ui.append(caption2)
|
||||
ui.append(caption3)
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ def run_test(runtime):
|
|||
mcrfpy.delTimer("test")
|
||||
|
||||
# Get the scene UI
|
||||
ui = mcrfpy.sceneUI("test")
|
||||
ui = test.children
|
||||
|
||||
# Test 1: Create circles with different parameters
|
||||
print("Test 1: Creating circles...")
|
||||
|
|
@ -121,8 +121,8 @@ def run_test(runtime):
|
|||
mcrfpy.setTimer("screenshot", take_screenshot, 50)
|
||||
|
||||
# Create a test scene
|
||||
mcrfpy.createScene("test")
|
||||
mcrfpy.setScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
test.activate()
|
||||
|
||||
# Schedule test to run after game loop starts
|
||||
mcrfpy.setTimer("test", run_test, 50)
|
||||
|
|
|
|||
|
|
@ -31,5 +31,5 @@ def test_utf8(runtime):
|
|||
sys.exit(0)
|
||||
|
||||
# Run test
|
||||
mcrfpy.createScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
mcrfpy.setTimer("test", test_utf8, 100)
|
||||
|
|
@ -243,5 +243,5 @@ def test_vector_arithmetic(runtime):
|
|||
sys.exit(0 if all_pass else 1)
|
||||
|
||||
# Run test
|
||||
mcrfpy.createScene("test")
|
||||
test = mcrfpy.Scene("test")
|
||||
mcrfpy.setTimer("test", test_vector_arithmetic, 100)
|
||||
|
|
@ -20,7 +20,7 @@ def test_viewport_modes(runtime):
|
|||
print(f"Window resolution: {window.resolution}")
|
||||
|
||||
# Create test scene with visual elements
|
||||
scene = mcrfpy.sceneUI("test")
|
||||
scene = test.children
|
||||
|
||||
# Create a frame that fills the game resolution to show boundaries
|
||||
game_res = window.game_resolution
|
||||
|
|
@ -188,7 +188,7 @@ def handle_keypress(key, state):
|
|||
return
|
||||
|
||||
window = Window.get()
|
||||
scene = mcrfpy.sceneUI("test")
|
||||
scene = test.children
|
||||
mode_text = None
|
||||
for elem in scene:
|
||||
if hasattr(elem, 'name') and elem.name == "mode_text":
|
||||
|
|
@ -235,9 +235,9 @@ def handle_keypress(key, state):
|
|||
|
||||
# Main execution
|
||||
print("Creating viewport test scene...")
|
||||
mcrfpy.createScene("test")
|
||||
mcrfpy.setScene("test")
|
||||
mcrfpy.keypressScene(handle_keypress)
|
||||
test = mcrfpy.Scene("test")
|
||||
test.activate()
|
||||
test.on_key = handle_keypress
|
||||
|
||||
# Schedule the test
|
||||
mcrfpy.setTimer("test_viewport", test_viewport_modes, 100)
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ print("Knowledge Stubs 1 - Visibility System Test")
|
|||
print("==========================================")
|
||||
|
||||
# Create scene and grid
|
||||
mcrfpy.createScene("visibility_test")
|
||||
visibility_test = mcrfpy.Scene("visibility_test")
|
||||
grid = mcrfpy.Grid(grid_x=20, grid_y=15)
|
||||
grid.fill_color = mcrfpy.Color(20, 20, 30) # Dark background
|
||||
|
||||
|
|
@ -135,7 +135,7 @@ visible_count = sum(1 for state in entity.gridstate if state.visible)
|
|||
print(f" Visible cells after move: {visible_count}")
|
||||
|
||||
# Set up UI
|
||||
ui = mcrfpy.sceneUI("visibility_test")
|
||||
ui = visibility_test.children
|
||||
ui.append(grid)
|
||||
grid.position = (50, 50)
|
||||
grid.size = (600, 450) # 20*30, 15*30
|
||||
|
|
@ -156,7 +156,7 @@ legend.fill_color = mcrfpy.Color(150, 150, 150)
|
|||
ui.append(legend)
|
||||
|
||||
# Set scene
|
||||
mcrfpy.setScene("visibility_test")
|
||||
visibility_test.activate()
|
||||
|
||||
# Set timer to cycle perspectives
|
||||
mcrfpy.setTimer("cycle", visual_test, 2000) # Every 2 seconds
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ FLOOR_COLOR = mcrfpy.Color(200, 200, 220)
|
|||
PATH_COLOR = mcrfpy.Color(100, 255, 100)
|
||||
|
||||
# Create scene
|
||||
mcrfpy.createScene("visual_test")
|
||||
visual_test = mcrfpy.Scene("visual_test")
|
||||
|
||||
# Create grid
|
||||
grid = mcrfpy.Grid(grid_x=5, grid_y=5)
|
||||
|
|
@ -64,7 +64,7 @@ if path:
|
|||
print(f" Set ({x},{y}) to green")
|
||||
|
||||
# Set up UI
|
||||
ui = mcrfpy.sceneUI("visual_test")
|
||||
ui = visual_test.children
|
||||
ui.append(grid)
|
||||
grid.position = (50, 50)
|
||||
grid.size = (250, 250)
|
||||
|
|
@ -75,7 +75,7 @@ title.fill_color = mcrfpy.Color(255, 255, 255)
|
|||
ui.append(title)
|
||||
|
||||
# Set scene
|
||||
mcrfpy.setScene("visual_test")
|
||||
visual_test.activate()
|
||||
|
||||
# Set timer to check rendering
|
||||
mcrfpy.setTimer("check", check_render, 500)
|
||||
|
|
|
|||
|
|
@ -8,9 +8,9 @@ print("Test script starting...")
|
|||
def test_Entity():
|
||||
"""Test Entity class and index() method for collection removal"""
|
||||
# Create test scene with grid
|
||||
mcrfpy.createScene("entity_test")
|
||||
mcrfpy.setScene("entity_test")
|
||||
ui = mcrfpy.sceneUI("entity_test")
|
||||
entity_test = mcrfpy.Scene("entity_test")
|
||||
entity_test.activate()
|
||||
ui = entity_test.children
|
||||
|
||||
# Create a grid
|
||||
grid = mcrfpy.Grid(10, 10,
|
||||
|
|
|
|||
|
|
@ -8,9 +8,9 @@ def test_issue_38_children():
|
|||
print("\n=== Testing Issue #38: children argument in Frame constructor ===")
|
||||
|
||||
# Create test scene
|
||||
mcrfpy.createScene("issue38_test")
|
||||
mcrfpy.setScene("issue38_test")
|
||||
ui = mcrfpy.sceneUI("issue38_test")
|
||||
issue38_test = mcrfpy.Scene("issue38_test")
|
||||
issue38_test.activate()
|
||||
ui = issue38_test.children
|
||||
|
||||
# Test 1: Try to pass children in constructor
|
||||
print("\nTest 1: Passing children argument to Frame constructor")
|
||||
|
|
@ -54,9 +54,9 @@ def test_issue_42_click_callback():
|
|||
print("\n\n=== Testing Issue #42: click callback arguments ===")
|
||||
|
||||
# Create test scene
|
||||
mcrfpy.createScene("issue42_test")
|
||||
mcrfpy.setScene("issue42_test")
|
||||
ui = mcrfpy.sceneUI("issue42_test")
|
||||
issue42_test = mcrfpy.Scene("issue42_test")
|
||||
issue42_test.activate()
|
||||
ui = issue42_test.children
|
||||
|
||||
# Test 1: Callback with correct signature
|
||||
print("\nTest 1: Click callback with correct signature (x, y, button)")
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ def test_grid_none_texture(runtime):
|
|||
sys.exit(1)
|
||||
|
||||
# Add to UI
|
||||
ui = mcrfpy.sceneUI("grid_none_test")
|
||||
ui = grid_none_test.children
|
||||
ui.append(grid)
|
||||
|
||||
# Test 2: Verify grid properties
|
||||
|
|
@ -83,11 +83,11 @@ def test_grid_none_texture(runtime):
|
|||
|
||||
# Set up test scene
|
||||
print("Creating test scene...")
|
||||
mcrfpy.createScene("grid_none_test")
|
||||
mcrfpy.setScene("grid_none_test")
|
||||
grid_none_test = mcrfpy.Scene("grid_none_test")
|
||||
grid_none_test.activate()
|
||||
|
||||
# Add a background frame so we can see the grid
|
||||
ui = mcrfpy.sceneUI("grid_none_test")
|
||||
ui = grid_none_test.children
|
||||
background = mcrfpy.Frame(pos=(0, 0), size=(800, 600),
|
||||
fill_color=mcrfpy.Color(200, 200, 200),
|
||||
outline_color=mcrfpy.Color(0, 0, 0),
|
||||
|
|
|
|||
|
|
@ -8,9 +8,9 @@ def test_grid_null_texture():
|
|||
print("=== Testing Grid with null texture ===")
|
||||
|
||||
# Create test scene
|
||||
mcrfpy.createScene("grid_null_test")
|
||||
mcrfpy.setScene("grid_null_test")
|
||||
ui = mcrfpy.sceneUI("grid_null_test")
|
||||
grid_null_test = mcrfpy.Scene("grid_null_test")
|
||||
grid_null_test.activate()
|
||||
ui = grid_null_test.children
|
||||
|
||||
# Test 1: Try with None
|
||||
try:
|
||||
|
|
|
|||
|
|
@ -6,11 +6,11 @@ print("Starting test...")
|
|||
|
||||
# Create test scene
|
||||
print("[DEBUG] Creating scene...")
|
||||
mcrfpy.createScene("grid_test")
|
||||
grid_test = mcrfpy.Scene("grid_test")
|
||||
print("[DEBUG] Setting scene...")
|
||||
mcrfpy.setScene("grid_test")
|
||||
grid_test.activate()
|
||||
print("[DEBUG] Getting UI...")
|
||||
ui = mcrfpy.sceneUI("grid_test")
|
||||
ui = grid_test.children
|
||||
print("[DEBUG] UI retrieved")
|
||||
|
||||
# Test texture creation
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@ import mcrfpy
|
|||
print("Testing Sprite texture methods (Issue #19)...")
|
||||
|
||||
# Create test scene
|
||||
mcrfpy.createScene("sprite_texture_test")
|
||||
mcrfpy.setScene("sprite_texture_test")
|
||||
ui = mcrfpy.sceneUI("sprite_texture_test")
|
||||
sprite_texture_test = mcrfpy.Scene("sprite_texture_test")
|
||||
sprite_texture_test.activate()
|
||||
ui = sprite_texture_test.children
|
||||
|
||||
# Create sprites
|
||||
# Based on sprite2 syntax: Sprite(x, y, texture, sprite_index, scale)
|
||||
|
|
|
|||
|
|
@ -6,9 +6,9 @@ from datetime import datetime
|
|||
def test_UICollection():
|
||||
"""Test UICollection sequence protocol compliance"""
|
||||
# Create test scene
|
||||
mcrfpy.createScene("collection_test")
|
||||
mcrfpy.setScene("collection_test")
|
||||
ui = mcrfpy.sceneUI("collection_test")
|
||||
collection_test = mcrfpy.Scene("collection_test")
|
||||
collection_test.activate()
|
||||
ui = collection_test.children
|
||||
|
||||
# Add various UI elements
|
||||
frame = mcrfpy.Frame(pos=(10, 10), size=(100, 100))
|
||||
|
|
|
|||
|
|
@ -10,9 +10,9 @@ def test_screenshot_validation():
|
|||
print("=== Screenshot Validation Test ===\n")
|
||||
|
||||
# Create a scene with bright, visible content
|
||||
mcrfpy.createScene("screenshot_validation")
|
||||
mcrfpy.setScene("screenshot_validation")
|
||||
ui = mcrfpy.sceneUI("screenshot_validation")
|
||||
screenshot_validation = mcrfpy.Scene("screenshot_validation")
|
||||
screenshot_validation.activate()
|
||||
ui = screenshot_validation.children
|
||||
|
||||
# Create multiple colorful elements to ensure visibility
|
||||
print("Creating UI elements...")
|
||||
|
|
|
|||
|
|
@ -6,9 +6,9 @@ from mcrfpy import automation
|
|||
print("Setting up timer test...")
|
||||
|
||||
# Create a scene
|
||||
mcrfpy.createScene("timer_works")
|
||||
mcrfpy.setScene("timer_works")
|
||||
ui = mcrfpy.sceneUI("timer_works")
|
||||
timer_works = mcrfpy.Scene("timer_works")
|
||||
timer_works.activate()
|
||||
ui = timer_works.children
|
||||
|
||||
# Add visible content
|
||||
frame = mcrfpy.Frame(pos=(100, 100), size=(300, 200),
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue