115 lines
No EOL
3.3 KiB
Python
115 lines
No EOL
3.3 KiB
Python
#!/usr/bin/env python3
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"""Generate grid documentation screenshot for McRogueFace"""
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import mcrfpy
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from mcrfpy import automation
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import sys
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def capture_grid(runtime):
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"""Capture grid example after render loop starts"""
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# Take screenshot
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automation.screenshot("mcrogueface.github.io/images/ui_grid_example.png")
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print("Grid screenshot saved!")
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# Exit after capturing
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sys.exit(0)
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# Create scene
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grid = mcrfpy.Scene("grid")
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# Load texture
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texture = mcrfpy.Texture("assets/kenney_TD_MR_IP.png", 16, 16)
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# Title
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title = mcrfpy.Caption(pos=(400, 30), text="Grid Example - Dungeon View")
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title.font = mcrfpy.default_font
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title.font_size = 24
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title.fill_color = mcrfpy.Color(255, 255, 255)
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# Create main grid (20x15 tiles, each 32x32 pixels)
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grid = mcrfpy.Grid(pos=(100, 100), grid_size=(20, 15), texture=texture, size=(640, 480))
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# Define tile types from Crypt of Sokoban
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FLOOR = 58 # Stone floor
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WALL = 11 # Stone wall
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DOOR = 28 # Closed door
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CHEST = 89 # Treasure chest
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BUTTON = 250 # Floor button
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EXIT = 45 # Locked exit
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BOULDER = 66 # Boulder
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# Create a simple dungeon room layout
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# Fill with walls first
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for x in range(20):
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for y in range(15):
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grid.set_tile(x, y, WALL)
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# Carve out room
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for x in range(2, 18):
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for y in range(2, 13):
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grid.set_tile(x, y, FLOOR)
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# Add door
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grid.set_tile(10, 2, DOOR)
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# Add some features
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grid.set_tile(5, 5, CHEST)
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grid.set_tile(15, 10, BUTTON)
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grid.set_tile(10, 12, EXIT)
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grid.set_tile(8, 8, BOULDER)
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grid.set_tile(12, 8, BOULDER)
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# Create some entities on the grid
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# Player entity
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player = mcrfpy.Entity((5, 7), texture=texture, sprite_index=84, grid=grid) # Player sprite
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# Enemy entities
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rat1 = mcrfpy.Entity((12, 5), texture=texture, sprite_index=123, grid=grid) # Rat
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rat2 = mcrfpy.Entity((14, 9), texture=texture, sprite_index=123, grid=grid) # Rat
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cyclops = mcrfpy.Entity((10, 10), texture=texture, sprite_index=109, grid=grid) # Cyclops
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# Create a smaller grid showing tile palette
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palette_label = mcrfpy.Caption(pos=(100, 600), text="Tile Types:")
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palette_label.font = mcrfpy.default_font
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palette_label.fill_color = mcrfpy.Color(255, 255, 255)
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palette = mcrfpy.Grid(pos=(250, 580), grid_size=(7, 1), texture=texture, size=(224, 32))
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palette.set_tile(0, 0, FLOOR)
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palette.set_tile(1, 0, WALL)
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palette.set_tile(2, 0, DOOR)
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palette.set_tile(3, 0, CHEST)
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palette.set_tile(4, 0, BUTTON)
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palette.set_tile(5, 0, EXIT)
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palette.set_tile(6, 0, BOULDER)
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# Labels for palette
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labels = ["Floor", "Wall", "Door", "Chest", "Button", "Exit", "Boulder"]
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for i, label in enumerate(labels):
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l = mcrfpy.Caption(pos=(250 + i * 32, 615), text=label)
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l.font = mcrfpy.default_font
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l.font_size = 10
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l.fill_color = mcrfpy.Color(255, 255, 255)
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grid.children.append(l)
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# Add info caption
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info = mcrfpy.Caption(pos=(100, 680), text="Grid supports tiles and entities. Entities can move independently of the tile grid.")
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info.font = mcrfpy.default_font
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info.font_size = 14
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info.fill_color = mcrfpy.Color(200, 200, 200)
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# Add all elements to scene
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ui = grid.children
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ui.append(title)
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ui.append(grid)
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ui.append(palette_label)
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ui.append(palette)
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ui.append(info)
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# Switch to scene
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grid.activate()
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# Set timer to capture after rendering starts
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mcrfpy.setTimer("capture", capture_grid, 100) |