Squashed commit of the following: [standardize_font_handling]

closes #60, closes #5, closes #68

The major functionality added here was proper use of types in the module, by importing after finalization.

commit 5009fa0fb9
Author: John McCardle <mccardle.john@gmail.com>
Date:   Sun Apr 7 22:44:15 2024 -0400

    PyFont - use the new standard method for instancing

commit a19781b56a
Author: John McCardle <mccardle.john@gmail.com>
Date:   Sun Apr 7 15:21:17 2024 -0400

    Many hours of pain & research behind this small commit. Safe object building by not messing with types before interpreter is fully initialized

commit 159658521c
Author: John McCardle <mccardle.john@gmail.com>
Date:   Sun Mar 31 21:41:45 2024 -0400

    Font mostly working, just a few weird bugs with the types of the default items added to the module
This commit is contained in:
John McCardle 2024-04-07 22:51:31 -04:00
commit 1a7186f745
8 changed files with 207 additions and 11 deletions

View file

@ -2,6 +2,10 @@ import mcrfpy
font = mcrfpy.Font("assets/JetbrainsMono.ttf")
texture = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
print("[game.py] Default texture:")
print(mcrfpy.default_texture)
print(type(mcrfpy.default_texture))
# build test widgets
mcrfpy.createScene("pytest")