McRogueFace/src/scripts/game.py
John McCardle 1a7186f745 Squashed commit of the following: [standardize_font_handling]
closes #60, closes #5, closes #68

The major functionality added here was proper use of types in the module, by importing after finalization.

commit 5009fa0fb9
Author: John McCardle <mccardle.john@gmail.com>
Date:   Sun Apr 7 22:44:15 2024 -0400

    PyFont - use the new standard method for instancing

commit a19781b56a
Author: John McCardle <mccardle.john@gmail.com>
Date:   Sun Apr 7 15:21:17 2024 -0400

    Many hours of pain & research behind this small commit. Safe object building by not messing with types before interpreter is fully initialized

commit 159658521c
Author: John McCardle <mccardle.john@gmail.com>
Date:   Sun Mar 31 21:41:45 2024 -0400

    Font mostly working, just a few weird bugs with the types of the default items added to the module
2024-04-07 22:51:31 -04:00

55 lines
1.4 KiB
Python

import mcrfpy
font = mcrfpy.Font("assets/JetbrainsMono.ttf")
texture = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
print("[game.py] Default texture:")
print(mcrfpy.default_texture)
print(type(mcrfpy.default_texture))
# build test widgets
mcrfpy.createScene("pytest")
mcrfpy.setScene("pytest")
ui = mcrfpy.sceneUI("pytest")
# Frame
f = mcrfpy.Frame(25, 19, 462, 346, fill_color=(255, 92, 92))
# fill (LinkedColor / Color): f.fill_color
# outline (LinkedColor / Color): f.outline_color
# pos (LinkedVector / Vector): f.pos
# size (LinkedVector / Vector): f.size
# Caption
c = mcrfpy.Caption(512+25, 19, "Hi.", font)
# fill (LinkedColor / Color): c.fill_color
#color_val = c.fill_color
print(c.fill_color)
print("Set a fill color")
c.fill_color = (255, 255, 255)
print("Lol, did it segfault?")
# outline (LinkedColor / Color): c.outline_color
# font (Font): c.font
# pos (LinkedVector / Vector): c.pos
# Sprite
s = mcrfpy.Sprite(25, 384+19, texture, 86, 9.0)
# pos (LinkedVector / Vector): s.pos
# texture (Texture): s.texture
# Grid
g = mcrfpy.Grid(10, 10, texture, 512+25, 384+19, 462, 346)
# texture (Texture): g.texture
# pos (LinkedVector / Vector): g.pos
# size (LinkedVector / Vector): g.size
for _x in range(10):
for _y in range(10):
g.at((_x, _y)).color = (255 - _x*25, 255 - _y*25, 255)
g.zoom = 2.0
[ui.append(d) for d in (f, c, s, g)]
print("built!")
# tests