Re-enable ASan leak detection, add Massif heap profiling target
#286: Change detect_leaks=0 to detect_leaks=1 in asan-test target. LSAN suppressions for CPython intentional leaks (interned strings, type objects, small int cache, etc.) were already in sanitizers/asan.supp. Now that #266 and #275 are fixed, real McRogueFace leaks will be caught. #284: Add make massif-test target that runs stress_test_suite.py under Valgrind Massif for heap profiling. Output goes to build-debug/massif.out, viewable with ms_print. Closes #286, closes #284 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
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2 changed files with 329 additions and 2 deletions
327
Makefile
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327
Makefile
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@ -0,0 +1,327 @@
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# McRogueFace Build Makefile
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# Usage:
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# make - Build for Linux (default)
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# make windows - Cross-compile for Windows using MinGW (release)
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# make windows-debug - Cross-compile for Windows with console & debug symbols
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# make clean - Clean Linux build
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# make clean-windows - Clean Windows build
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# make run - Run the Linux build
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#
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# WebAssembly / Emscripten:
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# make wasm - Build full game for web (requires emsdk activated)
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# make wasm-game - Build game for web with fullscreen canvas (no REPL)
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# make playground - Build minimal playground for web REPL
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# make serve - Serve wasm build locally on port 8080
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# make serve-game - Serve wasm-game build locally on port 8080
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# make clean-wasm - Clean Emscripten builds
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#
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# Packaging:
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# make package-windows-light - Windows with minimal stdlib (~5 MB)
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# make package-windows-full - Windows with full stdlib (~15 MB)
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# make package-linux-light - Linux with minimal stdlib
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# make package-linux-full - Linux with full stdlib
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# make package-all - All platform/preset combinations
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#
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# Release:
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# make version-bump NEXT_VERSION=x.y.z-suffix
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# Tags HEAD with current version, builds all packages, bumps to NEXT_VERSION
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.PHONY: all linux windows windows-debug clean clean-windows clean-dist run
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.PHONY: wasm wasm-game playground serve serve-game serve-playground clean-wasm
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.PHONY: package-windows-light package-windows-full package-linux-light package-linux-full package-all
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.PHONY: version-bump
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.PHONY: debug debug-test asan asan-test valgrind-test massif-test analyze clean-debug
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# Number of parallel jobs for compilation
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JOBS := $(shell nproc 2>/dev/null || echo 4)
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all: linux
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linux:
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@echo "Building McRogueFace for Linux..."
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@mkdir -p build
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@cd build && cmake .. -DCMAKE_BUILD_TYPE=Release && make -j$(JOBS)
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@echo "Build complete! Run with: ./build/mcrogueface"
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windows:
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@echo "Cross-compiling McRogueFace for Windows..."
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@mkdir -p build-windows
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@cd build-windows && cmake .. \
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-DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/mingw-w64-x86_64.cmake \
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-DCMAKE_BUILD_TYPE=Release && make -j$(JOBS)
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@echo "Windows build complete! Output: build-windows/mcrogueface.exe"
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windows-debug:
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@echo "Cross-compiling McRogueFace for Windows (debug with console)..."
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@mkdir -p build-windows-debug
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@cd build-windows-debug && cmake .. \
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-DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/mingw-w64-x86_64.cmake \
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-DCMAKE_BUILD_TYPE=Debug \
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-DMCRF_WINDOWS_CONSOLE=ON && make -j$(JOBS)
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@echo "Windows debug build complete! Output: build-windows-debug/mcrogueface.exe"
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@echo "Run from cmd.exe to see console output"
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clean:
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@echo "Cleaning Linux build..."
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@rm -rf build
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clean-windows:
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@echo "Cleaning Windows builds..."
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@rm -rf build-windows build-windows-debug
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clean-dist:
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@echo "Cleaning distribution packages..."
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@rm -rf dist
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clean-all: clean clean-windows clean-wasm clean-debug clean-dist
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@echo "All builds and packages cleaned."
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run: linux
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@cd build && ./mcrogueface
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# Debug and sanitizer targets
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debug:
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@echo "Building McRogueFace with debug Python (pydebug assertions)..."
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@mkdir -p build-debug
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@cd build-debug && cmake .. \
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-DCMAKE_BUILD_TYPE=Debug \
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-DMCRF_DEBUG_PYTHON=ON && make -j$(JOBS)
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@echo "Debug build complete! Output: build-debug/mcrogueface"
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debug-test: debug
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@echo "Running test suite with debug Python..."
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cd tests && MCRF_BUILD_DIR=../build-debug \
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MCRF_LIB_DIR=../__lib_debug \
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python3 run_tests.py -v
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asan:
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@echo "Building McRogueFace with ASan + UBSan..."
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@mkdir -p build-asan
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@cd build-asan && cmake .. \
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-DCMAKE_BUILD_TYPE=Debug \
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-DMCRF_DEBUG_PYTHON=ON \
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-DMCRF_SANITIZE_ADDRESS=ON \
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-DMCRF_SANITIZE_UNDEFINED=ON && make -j$(JOBS)
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@echo "ASan build complete! Output: build-asan/mcrogueface"
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asan-test: asan
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@echo "Running test suite under ASan + UBSan..."
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cd tests && MCRF_BUILD_DIR=../build-asan \
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MCRF_LIB_DIR=../__lib_debug \
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PYTHONMALLOC=malloc \
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ASAN_OPTIONS="detect_leaks=1:halt_on_error=1:print_summary=1" \
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LSAN_OPTIONS="suppressions=$(CURDIR)/sanitizers/asan.supp" \
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UBSAN_OPTIONS="print_stacktrace=1:halt_on_error=1" \
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python3 run_tests.py -v --sanitizer
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valgrind-test: debug
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@echo "Running test suite under Valgrind memcheck..."
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cd tests && MCRF_BUILD_DIR=../build-debug \
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MCRF_LIB_DIR=../__lib_debug \
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MCRF_TIMEOUT_MULTIPLIER=50 \
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PYTHONMALLOC=malloc \
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python3 run_tests.py -v --valgrind
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massif-test: debug
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@echo "Running heap profiling under Valgrind Massif..."
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@mkdir -p build-debug
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cd build-debug && valgrind --tool=massif \
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--massif-out-file=massif.out \
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--pages-as-heap=no \
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--detailed-freq=10 \
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--max-snapshots=100 \
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./mcrogueface --headless --exec ../tests/benchmarks/stress_test_suite.py
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@echo "Massif output: build-debug/massif.out"
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@echo "View with: ms_print build-debug/massif.out"
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analyze:
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@echo "Running cppcheck static analysis..."
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cppcheck --enable=warning,performance,portability \
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--suppress=missingIncludeSystem \
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--suppress=unusedFunction \
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--suppress=noExplicitConstructor \
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--suppress=missingOverride \
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--inline-suppr \
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-I src/ -I deps/ -I deps/cpython -I deps/Python \
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-I src/platform -I src/3d -I src/tiled -I src/ldtk -I src/audio \
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--std=c++20 \
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--quiet \
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src/ 2>&1
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@echo "Static analysis complete."
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clean-debug:
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@echo "Cleaning debug/sanitizer builds..."
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@rm -rf build-debug build-asan
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# Packaging targets using tools/package.sh
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package-windows-light: windows
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@./tools/package.sh windows light
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package-windows-full: windows
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@./tools/package.sh windows full
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package-linux-light: linux
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@./tools/package.sh linux light
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package-linux-full: linux
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@./tools/package.sh linux full
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package-all: windows linux
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@./tools/package.sh all
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# Legacy target for backwards compatibility
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package-windows: package-windows-full
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# Emscripten / WebAssembly targets
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# Requires: source ~/emsdk/emsdk_env.sh (or wherever your emsdk is installed)
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#
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# For iterative development, configure once then rebuild:
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# source ~/emsdk/emsdk_env.sh && emmake make -C build-emscripten
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#
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wasm:
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@if ! command -v emcmake >/dev/null 2>&1; then \
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echo "Error: emcmake not found. Run 'source ~/emsdk/emsdk_env.sh' first."; \
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exit 1; \
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fi
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@if [ ! -f build-emscripten/Makefile ]; then \
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echo "Configuring WebAssembly build (full game)..."; \
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mkdir -p build-emscripten; \
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cd build-emscripten && emcmake cmake .. \
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-DCMAKE_BUILD_TYPE=Release \
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-DMCRF_SDL2=ON; \
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fi
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@echo "Building McRogueFace for WebAssembly..."
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@emmake make -C build-emscripten -j$(JOBS)
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@echo "WebAssembly build complete! Files in build-emscripten/"
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@echo "Run 'make serve' to test locally"
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playground:
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@if ! command -v emcmake >/dev/null 2>&1; then \
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echo "Error: emcmake not found. Run 'source ~/emsdk/emsdk_env.sh' first."; \
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exit 1; \
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fi
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@if [ ! -f build-playground/Makefile ]; then \
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echo "Configuring Playground build..."; \
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mkdir -p build-playground; \
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cd build-playground && emcmake cmake .. \
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-DCMAKE_BUILD_TYPE=Release \
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-DMCRF_SDL2=ON \
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-DMCRF_PLAYGROUND=ON; \
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fi
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@echo "Building McRogueFace Playground for WebAssembly..."
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@emmake make -C build-playground -j$(JOBS)
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@echo "Playground build complete! Files in build-playground/"
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@echo "Run 'make serve-playground' to test locally"
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serve:
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@echo "Serving WebAssembly build at http://localhost:8080"
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@echo "Press Ctrl+C to stop"
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@cd build-emscripten && python3 -m http.server 8080
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serve-playground:
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@echo "Serving Playground build at http://localhost:8080"
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@echo "Press Ctrl+C to stop"
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@cd build-playground && python3 -m http.server 8080
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wasm-game:
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@if ! command -v emcmake >/dev/null 2>&1; then \
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echo "Error: emcmake not found. Run 'source ~/emsdk/emsdk_env.sh' first."; \
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exit 1; \
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fi
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@if [ ! -f build-wasm-game/Makefile ]; then \
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echo "Configuring WebAssembly game build (fullscreen, no REPL)..."; \
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mkdir -p build-wasm-game; \
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cd build-wasm-game && emcmake cmake .. \
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-DCMAKE_BUILD_TYPE=Release \
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-DMCRF_SDL2=ON \
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-DMCRF_GAME_SHELL=ON; \
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fi
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@echo "Building McRogueFace game for WebAssembly..."
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@emmake make -C build-wasm-game -j$(JOBS)
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@echo "Game build complete! Files in build-wasm-game/"
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@echo "Run 'make serve-game' to test locally"
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serve-game:
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@echo "Serving game build at http://localhost:8080"
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@echo "Press Ctrl+C to stop"
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@cd build-wasm-game && python3 -m http.server 8080
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wasm-demo:
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@if ! command -v emcmake >/dev/null 2>&1; then \
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echo "Error: emcmake not found. Run 'source ~/emsdk/emsdk_env.sh' first."; \
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exit 1; \
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fi
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@if [ ! -f build-wasm-demo/Makefile ]; then \
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echo "Configuring WebAssembly demo build..."; \
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mkdir -p build-wasm-demo; \
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cd build-wasm-demo && emcmake cmake .. \
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-DCMAKE_BUILD_TYPE=Release \
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-DMCRF_SDL2=ON \
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-DMCRF_DEMO=ON \
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-DMCRF_GAME_SHELL=ON; \
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fi
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@echo "Building McRogueFace demo for WebAssembly..."
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@emmake make -C build-wasm-demo -j$(JOBS)
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@cp web/index.html build-wasm-demo/index.html
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@echo "Demo build complete! Files in build-wasm-demo/"
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@echo "Run 'make serve-demo' to test locally"
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serve-demo:
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@echo "Serving demo build at http://localhost:8080"
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@echo "Press Ctrl+C to stop"
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@cd build-wasm-demo && python3 -m http.server 8080
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clean-wasm:
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@echo "Cleaning Emscripten builds..."
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@rm -rf build-emscripten build-playground build-wasm-game build-wasm-demo
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# Current version extracted from source
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CURRENT_VERSION := $(shell grep 'MCRFPY_VERSION' src/McRogueFaceVersion.h | sed 's/.*"\(.*\)"/\1/')
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# Release workflow: tag current version, build all packages, bump to next version
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# Usage: make version-bump NEXT_VERSION=0.2.6-prerelease-7drl2026
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version-bump:
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ifndef NEXT_VERSION
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$(error Usage: make version-bump NEXT_VERSION=x.y.z-suffix)
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endif
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@if ! command -v emcmake >/dev/null 2>&1; then \
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echo "Error: emcmake not found. Run 'source ~/emsdk/emsdk_env.sh' first."; \
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exit 1; \
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fi
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# git status (clean working dir check), but ignore modules/, because building submodules dirties their subdirs
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@if [ -n "$$(git status --porcelain | grep -v modules)" ]; then \
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echo "Error: Working tree is not clean. Commit or stash changes first."; \
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exit 1; \
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fi
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@echo "=== Releasing $(CURRENT_VERSION) ==="
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@# Idempotent tag: ok if it already points at HEAD (resuming partial run)
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@if git rev-parse "$(CURRENT_VERSION)" >/dev/null 2>&1; then \
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TAG_COMMIT=$$(git rev-parse "$(CURRENT_VERSION)^{}"); \
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HEAD_COMMIT=$$(git rev-parse HEAD); \
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if [ "$$TAG_COMMIT" != "$$HEAD_COMMIT" ]; then \
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echo "Error: Tag $(CURRENT_VERSION) already exists but points to a different commit."; \
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exit 1; \
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fi; \
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echo "Tag $(CURRENT_VERSION) already exists at HEAD (resuming)."; \
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else \
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git tag "$(CURRENT_VERSION)"; \
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fi
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$(MAKE) package-linux-full
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$(MAKE) package-windows-full
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$(MAKE) wasm
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@echo "Packaging WASM build..."
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@mkdir -p dist
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cd build-emscripten && zip -r ../dist/McRogueFace-$(CURRENT_VERSION)-WASM.zip \
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mcrogueface.html mcrogueface.js mcrogueface.wasm mcrogueface.data
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@echo ""
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@echo "Bumping version: $(CURRENT_VERSION) -> $(NEXT_VERSION)"
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@sed -i 's|MCRFPY_VERSION "$(CURRENT_VERSION)"|MCRFPY_VERSION "$(NEXT_VERSION)"|' src/McRogueFaceVersion.h
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@TAGGED_HASH=$$(git rev-parse --short HEAD); \
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git add src/McRogueFaceVersion.h && \
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git commit -m "Version bump: $(CURRENT_VERSION) ($$TAGGED_HASH) -> $(NEXT_VERSION)"
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@echo ""
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@echo "=== Release $(CURRENT_VERSION) complete ==="
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@echo "Tag: $(CURRENT_VERSION)"
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@echo "Next: $(NEXT_VERSION)"
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@echo "Packages:"
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@ls -lh dist/*$(CURRENT_VERSION)* 2>/dev/null
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@ -1,8 +1,8 @@
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# McRogueFace AddressSanitizer Suppression File
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#
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# Minimal — most CPython false positives are handled by:
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# CPython false positives are handled by:
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# - PYTHONMALLOC=malloc (bypasses pymalloc)
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# - detect_leaks=0 (CPython has intentional lifetime leaks)
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# - LSAN suppressions below (CPython has intentional lifetime leaks)
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#
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# Usage (via ASAN_OPTIONS or LSAN_OPTIONS):
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# LSAN_OPTIONS="suppressions=sanitizers/asan.supp"
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