Refactor: Python 3.12, build libtcod & SFML from source. Cmake build. Directory cleanup

directories needed:
* build - for cmake output
* deps - stuff needed to compile McRogueface (headers)
	libtcod -> ../modules/libtcod/src/libtcod
	sfml -> ../modules/SFML/include/SFML
	python -> ../modules/cpython/Include
* lib - stuff needed to link McRogueFace (shared objects); also required at runtime
	libtcod -> `../modules/libtcod/buildsys/autotools/.libs/libtcod.so.1.0.24`
	sfml -> `../modules/SFML/build/lib/*`
	python -> `../modules/cpython/libpython3.12.so`; standard lib at ../modules/cpython/build/lib.linux-x86_64-3.12 & ../modules/cpython/Lib

You can get dependencies by:
 - Build from source (i.e. all submodules)
 - Go download them from each project's website
 - install packages from your distro and symlink them to deps/lib directories
This commit is contained in:
John McCardle 2024-02-24 22:47:20 -05:00 committed by John McCardle
commit 07b597d6f2
999 changed files with 6679 additions and 155791 deletions

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src/UITestScene.h Normal file
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#pragma once
#include "Common.h"
#include "Scene.h"
#include "GameEngine.h"
//#include <list>
//#include "UI.h"
class UITestScene: public Scene
{
sf::Text text;
//UIFrame e1, e1a, e1aa;
//UICaption e2;
//std::vector<UIDrawable*> ui_elements;
sf::Texture t;
public:
UITestScene(GameEngine*);
void update() override final;
void doAction(std::string, std::string) override final;
void sRender() override final;
};