directories needed: * build - for cmake output * deps - stuff needed to compile McRogueface (headers) libtcod -> ../modules/libtcod/src/libtcod sfml -> ../modules/SFML/include/SFML python -> ../modules/cpython/Include * lib - stuff needed to link McRogueFace (shared objects); also required at runtime libtcod -> `../modules/libtcod/buildsys/autotools/.libs/libtcod.so.1.0.24` sfml -> `../modules/SFML/build/lib/*` python -> `../modules/cpython/libpython3.12.so`; standard lib at ../modules/cpython/build/lib.linux-x86_64-3.12 & ../modules/cpython/Lib You can get dependencies by: - Build from source (i.e. all submodules) - Go download them from each project's website - install packages from your distro and symlink them to deps/lib directories
22 lines
450 B
C++
22 lines
450 B
C++
#pragma once
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#include "Common.h"
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#include "Scene.h"
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#include "GameEngine.h"
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//#include <list>
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//#include "UI.h"
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class UITestScene: public Scene
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{
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sf::Text text;
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//UIFrame e1, e1a, e1aa;
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//UICaption e2;
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//std::vector<UIDrawable*> ui_elements;
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sf::Texture t;
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public:
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UITestScene(GameEngine*);
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void update() override final;
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void doAction(std::string, std::string) override final;
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void sRender() override final;
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};
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