16 lines
384 B
C++
16 lines
384 B
C++
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#include "IndexSprite.h"
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#include "GameEngine.h"
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//int texture_index, sprite_index, x, y;
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GameEngine* IndexSprite::game;
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sf::Sprite IndexSprite::drawable()
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{
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sf::Sprite s;
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auto& tex = IndexSprite::game->textures[texture_index];
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s.setTexture(tex.texture);
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s.setPosition(sf::Vector2f(x, y));
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s.setTextureRect(tex.spriteCoordinates(sprite_index));
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return s;
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}
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