#include "IndexSprite.h" #include "GameEngine.h" //int texture_index, sprite_index, x, y; GameEngine* IndexSprite::game; sf::Sprite IndexSprite::drawable() { sf::Sprite s; auto& tex = IndexSprite::game->textures[texture_index]; s.setTexture(tex.texture); s.setPosition(sf::Vector2f(x, y)); s.setTextureRect(tex.spriteCoordinates(sprite_index)); return s; }