McRogueFace/src/UIEntityPyMethods.h

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#pragma once
#include "UIEntity.h"
#include "UIBase.h"
// UIEntity-specific property implementations
// These delegate to the wrapped sprite member
// Visible property
static PyObject* UIEntity_get_visible(PyUIEntityObject* self, void* closure)
{
return PyBool_FromLong(self->data->sprite.visible);
}
static int UIEntity_set_visible(PyUIEntityObject* self, PyObject* value, void* closure)
{
if (!PyBool_Check(value)) {
PyErr_SetString(PyExc_TypeError, "visible must be a boolean");
return -1;
}
self->data->sprite.visible = PyObject_IsTrue(value);
return 0;
}
// Opacity property
static PyObject* UIEntity_get_opacity(PyUIEntityObject* self, void* closure)
{
return PyFloat_FromDouble(self->data->sprite.opacity);
}
static int UIEntity_set_opacity(PyUIEntityObject* self, PyObject* value, void* closure)
{
float opacity;
if (PyFloat_Check(value)) {
opacity = PyFloat_AsDouble(value);
} else if (PyLong_Check(value)) {
opacity = PyLong_AsDouble(value);
} else {
PyErr_SetString(PyExc_TypeError, "opacity must be a number");
return -1;
}
// Clamp to valid range
if (opacity < 0.0f) opacity = 0.0f;
if (opacity > 1.0f) opacity = 1.0f;
self->data->sprite.opacity = opacity;
return 0;
}