#pragma once #include "UIEntity.h" #include "UIBase.h" // UIEntity-specific property implementations // These delegate to the wrapped sprite member // Visible property static PyObject* UIEntity_get_visible(PyUIEntityObject* self, void* closure) { return PyBool_FromLong(self->data->sprite.visible); } static int UIEntity_set_visible(PyUIEntityObject* self, PyObject* value, void* closure) { if (!PyBool_Check(value)) { PyErr_SetString(PyExc_TypeError, "visible must be a boolean"); return -1; } self->data->sprite.visible = PyObject_IsTrue(value); return 0; } // Opacity property static PyObject* UIEntity_get_opacity(PyUIEntityObject* self, void* closure) { return PyFloat_FromDouble(self->data->sprite.opacity); } static int UIEntity_set_opacity(PyUIEntityObject* self, PyObject* value, void* closure) { float opacity; if (PyFloat_Check(value)) { opacity = PyFloat_AsDouble(value); } else if (PyLong_Check(value)) { opacity = PyLong_AsDouble(value); } else { PyErr_SetString(PyExc_TypeError, "opacity must be a number"); return -1; } // Clamp to valid range if (opacity < 0.0f) opacity = 0.0f; if (opacity > 1.0f) opacity = 1.0f; self->data->sprite.opacity = opacity; return 0; }