McRogueFace/src/PyTexture.cpp

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#include "PyTexture.h"
PyTexture::PyTexture(std::string filename, int sprite_w, int sprite_h)
: sprite_width(sprite_w), sprite_height(sprite_h)
{
// TODO - get image resolution and get sheet width and height
sheet_width = 0;
sheet_height = 0;
source = filename;
}
sf::Sprite PyTexture::sprite(int index, float x = 0.0, float y = 0.0, float s = 1.0)
{
int tx = index % sprite_width, ty = index / sprite_height;
auto ir = sf::IntRect(tx * sprite_width, ty * sprite_height, sprite_width, sprite_height);
auto sprite = sf::Sprite(texture, ir);
sprite.setPosition(x, y);
sprite.setScale(s, s);
return sprite;
}