#include "PyTexture.h" PyTexture::PyTexture(std::string filename, int sprite_w, int sprite_h) : sprite_width(sprite_w), sprite_height(sprite_h) { // TODO - get image resolution and get sheet width and height sheet_width = 0; sheet_height = 0; source = filename; } sf::Sprite PyTexture::sprite(int index, float x = 0.0, float y = 0.0, float s = 1.0) { int tx = index % sprite_width, ty = index / sprite_height; auto ir = sf::IntRect(tx * sprite_width, ty * sprite_height, sprite_width, sprite_height); auto sprite = sf::Sprite(texture, ir); sprite.setPosition(x, y); sprite.setScale(s, s); return sprite; }