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Site admin.
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Joined on
2020-09-17
Universal Dirty Flag & Texture Caching System
TexturePool with power-of-2 bucketing for RenderTexture reuse
Universal Dirty Flag & Texture Caching System
Implementation Progress
Completed ✅
cache_subtreeproperty on Frame - Enables opt-in texture caching for any frame and its children- Constructor kwarg: `Frame(pos=(x,y),…
Universal Dirty Flag & Texture Caching System
Mouse State Tracking and Enter/Exit Events
on_move Event for Pixel-Level Mouse Tracking