[Leader Issue] 7DRL 2026 ProcGen Systems #192
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john/McRogueFace#192
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7 Day Roguelike 2026 is in 6 or 7 weeks. In 2025, I submitted my first complete; in 2026, I want to submit something remarkable.
Findings from last year: The simple, slapped-together BSP algorithm I used was a hindrance to my game's scope and reliability.
Exposing the excellent TCOD algorithms for BSP, noise, and height map editing will allow me to slap together workable levels in minutes, and have options towards the middle/end of the jam for fine-tuning the levels for being more interesting.
The full spec is pretty extensive, and calls for this implementation order:
HeightMap- a "manually" editable array of points.BSP,BSPNode, andBSPMapobjects - division and traversal algorithms exposed in a way that allows the same systems to turn these into Grid/GridLayer contentNoiseSourceandNoiseSampleobjects - noise algorithm configurations stored in a source object, and sampled for a region to become tiles.End result: a composable system that can mix hills/pits/rivers/erosion (from HeightMap), BSP rooms / corridors, Voronoi regions, and noise for diverse and complex levels.
This issue is to track overall progress and comment on what is and is not available for 7DRL 2026 - for turning success of implementing components into a draft cookbook for applying the features during the jam.
Sub-Issue Breakdown
The procedural generation system has been broken down into 18 granular issues with dependencies configured.
Phase 1: HeightMap Foundation
Phase 2: Grid/Layer Application
Phase 3: BSP System
Phase 4: Noise System
Phase 5: Integration
Phase 6: Advanced (Lower Priority)
Suggested Implementation Order
Parallel Track A (HeightMap):
Parallel Track B (BSP):
Parallel Track C (Noise):
After foundations complete:
Nice to have:
Spec Corrections (from design session)
(origin, size)not((x1,y1), (x2,y2))- consistent with McRogueFace conventionsNoiseSample.resample()andNoiseSample.zoom()- users can achieve variants via direct samplingHeightMap.kernel_transform()with dict-based interfaceFull specification:
docs/PROCEDURAL_GENERATION_SPEC.md