Update "LLM-Agent-Testbed-Architecture.-"
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# LLM Agent Testbed Architecture
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# LLM Agent Testbed Architecture
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**Status**: Planning
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**Status**: Design Complete, Implementation Pending
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**Parent Issue**: #154 - Grounded Multi-Agent Testbed
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**Parent Issue**: #154 - Grounded Multi-Agent Testbed
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**Last Updated**: 2025-12-14
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**Last Updated**: 2026-02-07
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## Overview
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## Overview
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The key insight is that both modes share the same physics layer, but differ in their perception layer. An **ActionLog** bridges this gap, providing structured event data that humans can view as a combat log and agents receive as text context.
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The key insight is that both modes share the same physics layer, but differ in their perception layer. An **ActionLog** bridges this gap, providing structured event data that humans can view as a combat log and agents receive as text context.
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> **Headless Mode Available**: McRogueFace now supports true headless execution (`--headless --exec`) with deterministic frame stepping via `mcrfpy.step()` (#157 completed). This enables agent testing without an X11 display server or GPU, making it suitable for CI pipelines, remote servers, and automated evaluation harnesses.
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## Architecture Layers
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## Architecture Layers
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## Related Issues
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## Related Issues
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- #154 - Grounded Multi-Agent Testbed (parent)
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- #153 - Separate render loop from game state loop (**complete**)
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- #155 - Deterministic Text Descriptions (closed)
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- #154 - Grounded Multi-Agent Testbed (parent, **open**, 2 comments)
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- #156 - Turn-based LLM Agent Orchestration (in progress)
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- #155 - Deterministic Text Descriptions (**closed**)
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- #153 - Separate render loop from game state loop (complete)
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- #156 - Turn-based LLM Agent Orchestration (**open**, 4 comments, in progress)
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- #157 - Headless mode (**complete** - enables display-free agent testing)
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---
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