Update Issue Roadmap

John McCardle 2026-02-07 23:49:10 +00:00
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# Issue Roadmap # Issue Roadmap
**Status:** 32 open issues (as of February 2026) **Status:** 32 open issues (as of February 2026)
**Organization:** Issues grouped by system and priority tier **Organization:** Issues grouped by system and priority tier
**Related Pages:** **Related Pages:**
- [[Strategic-Direction]] - Project priorities - [[Strategic-Direction]] - Project priorities
- [[Design-Proposals]] - Major architectural proposals - [[Design-Proposals]] - Major architectural proposals
- [[Home]] - Documentation hub - [[Home]] - Documentation hub
--- ---
## Overview ## Overview
McRogueFace has made substantial progress since October 2025, closing over 60 issues across performance, animation, UI hierarchy, input handling, procedural generation, and cross-platform deployment. The engine now has a mature foundation with 32 remaining open issues, most of which are tier 2-3 enhancement work rather than blocking foundation issues. McRogueFace has made substantial progress since October 2025, closing over 60 issues across performance, animation, UI hierarchy, input handling, procedural generation, and cross-platform deployment. The engine now has a mature foundation with 32 remaining open issues, most of which are tier 2-3 enhancement work rather than blocking foundation issues.
**Priority Tiers:** **Priority Tiers:**
- **Tier 1: Active Development** - Current focus, critical path items - **Tier 1: Active Development** - Current focus, critical path items
- **Tier 2: Foundation Work** - Important but not blocking near-term goals - **Tier 2: Foundation Work** - Important but not blocking near-term goals
- **Tier 3: Future Features** - Deferred until after current priorities - **Tier 3: Future Features** - Deferred until after current priorities
- **Tier 4: Deferred** - Long-term / speculative - **Tier 4: Deferred** - Long-term / speculative
--- ---
## Recently Completed Milestones ## Recently Completed Milestones
The engine has been exceptionally productive since October 2025. Major systems that are now **done**: The engine has been exceptionally productive since October 2025. Major systems that are now **done**:
### Performance Foundation (All Complete) ### Performance Foundation (All Complete)
- [#104](../issues/104) Basic profiling/metrics - [#104](../issues/104) Basic profiling/metrics
- [#113](../issues/113) Batch operations for Grid - [#113](../issues/113) Batch operations for Grid
- [#115](../issues/115) SpatialHash implementation - [#115](../issues/115) SpatialHash implementation
- [#116](../issues/116) Dirty flag system - [#116](../issues/116) Dirty flag system
- [#144](../issues/144) Dirty flag caching - [#144](../issues/144) Dirty flag caching
- [#146](../issues/146) FOV optimization - [#146](../issues/146) FOV optimization
### Animation System (All Complete) ### Animation System (All Complete)
- [#100](../issues/100) Rotation support - [#100](../issues/100) Rotation support
- [#119](../issues/119) Animation callbacks - [#119](../issues/119) Animation callbacks
- [#120](../issues/120) Animation property locking - [#120](../issues/120) Animation property locking
### Python Binding Layer (All Complete) ### Python Binding Layer (All Complete)
- [#101](../issues/101) Standardize constructor defaults - [#101](../issues/101) Standardize constructor defaults
- [#109](../issues/109) mcrfpy.Vector convenience - [#109](../issues/109) mcrfpy.Vector convenience
- [#126](../issues/126) Perfect Python interface generation - [#126](../issues/126) Perfect Python interface generation
### Documentation Infrastructure (All Complete) ### Documentation Infrastructure (All Complete)
- [#91](../issues/91) Python type stub files (.pyi) - [#91](../issues/91) Python type stub files (.pyi)
- [#92](../issues/92) Inline C++ documentation system (MCRF_* macros) - [#92](../issues/92) Inline C++ documentation system (MCRF_* macros)
- [#97](../issues/97) Automated API documentation - [#97](../issues/97) Automated API documentation
### UI Component Hierarchy (All Complete) ### UI Component Hierarchy (All Complete)
- [#102](../issues/102) Global position property - [#102](../issues/102) Global position property
- [#118](../issues/118) Scene as drawable - [#118](../issues/118) Scene as drawable
- [#122](../issues/122) Parent-child UI system - [#122](../issues/122) Parent-child UI system
### Input System (All Complete) ### Input System (All Complete)
- [#138](../issues/138)-[#142](../issues/142) AABB hit testing, mouse events, click/hover callbacks - [#138](../issues/138)-[#142](../issues/142) AABB hit testing, mouse events, click/hover callbacks
### Grid System (Major Progress) ### Grid System (Major Progress)
- [#132](../issues/132) Grid children - [#132](../issues/132) Grid children
- [#147](../issues/147)-[#150](../issues/150) Grid layer system (TileLayer, ColorLayer, WangTileLayer) - [#147](../issues/147)-[#150](../issues/150) Grid layer system (TileLayer, ColorLayer, WangTileLayer)
### Procedural Generation (Complete System) ### Procedural Generation (Complete System)
- [#192](../issues/192)-[#210](../issues/210) Full procgen toolkit: BSP, HeightMap, NoiseSource, DiscreteMap - [#192](../issues/192)-[#210](../issues/210) Full procgen toolkit: BSP, HeightMap, NoiseSource, DiscreteMap
- Tiled XML/JSON import pipeline - Tiled XML/JSON import pipeline
- LDtk import with auto-rule resolution - LDtk import with auto-rule resolution
### Cross-Platform (All Complete) ### Cross-Platform (All Complete)
- [#157](../issues/157) Headless execution mode - [#157](../issues/157) Headless execution mode
- [#158](../issues/158) Emscripten/WASM deployment - [#158](../issues/158) Emscripten/WASM deployment
- [#172](../issues/172)-[#173](../issues/173) Timer refactor - [#172](../issues/172)-[#173](../issues/173) Timer refactor
### Rendering ### Rendering
- [#106](../issues/106) Shader support - [#106](../issues/106) Shader support
--- ---
## Current Open Issues (32) ## Current Open Issues (32)
### 3D System Gaps ### 3D System Gaps
*Tier 2 Foundation - VoxelGrid and Entity3D polish* *Tier 2 Foundation - VoxelGrid and Entity3D polish*
| Issue | Title | Notes | | Issue | Title | Notes |
|-------|-------|-------| |-------|-------|-------|
| [#245](../issues/245) | screen_to_world() only intersects Y=0 plane | Limits 3D picking | | [#245](../issues/245) | screen_to_world() only intersects Y=0 plane | Limits 3D picking |
| [#244](../issues/244) | Entity3D.viewport returns None | Missing back-reference | | [#244](../issues/244) | Entity3D.viewport returns None | Missing back-reference |
| [#243](../issues/243) | EntityCollection3D missing pop(), find(), extend() | API parity with 2D | | [#243](../issues/243) | EntityCollection3D missing pop(), find(), extend() | API parity with 2D |
| [#242](../issues/242) | Entity3D.animate() raises NotImplementedError | Blocks 3D animation | | [#242](../issues/242) | Entity3D.animate() raises NotImplementedError | Blocks 3D animation |
--- ---
### Rendering Enhancements ### Rendering Enhancements
| Issue | Title | Tier | | Issue | Title | Tier |
|-------|-------|------| |-------|-------|------|
| [#237](../issues/237) | Multi-tile entities using composite sprites | Tier 3 | | [#237](../issues/237) | Multi-tile entities using composite sprites | Tier 3 |
| [#236](../issues/236) | Multi-tile entities using oversized sprites | Tier 3 | | [#236](../issues/236) | Multi-tile entities using oversized sprites | Tier 3 |
| [#235](../issues/235) | Texture display bounds for non-uniform sprite content | Tier 3 | | [#235](../issues/235) | Texture display bounds for non-uniform sprite content | Tier 3 |
| [#234](../issues/234) | Entity origin offset for oversized sprites | Tier 3 | | [#234](../issues/234) | Entity origin offset for oversized sprites | Tier 3 |
| [#233](../issues/233) | Enhance Entity rendering and positioning capabilities | Tier 3 | | [#233](../issues/233) | Enhance Entity rendering and positioning capabilities | Tier 3 |
| [#227](../issues/227) | Silent failure when RenderTexture creation fails | Tier 1 bugfix | | [#227](../issues/227) | Silent failure when RenderTexture creation fails | Tier 1 bugfix |
| [#107](../issues/107) | Particle system | Tier 3 | | [#107](../issues/107) | Particle system | Tier 3 |
[#227](../issues/227) is the only tier 1 item here - a silent failure that should at minimum emit a warning. [#227](../issues/227) is the only tier 1 item here - a silent failure that should at minimum emit a warning.
--- ---
### WebAssembly / Playground ### WebAssembly / Playground
*Tier 3 Future - WASM deployment is working; these improve developer experience* *Tier 3 Future - WASM deployment is working; these improve developer experience*
| Issue | Title | | Issue | Title |
|-------|-------| |-------|-------|
| [#240](../issues/240) | Playground troubleshooting docs | | [#240](../issues/240) | Playground troubleshooting docs |
| [#239](../issues/239) | Automated WASM testing infrastructure | | [#239](../issues/239) | Automated WASM testing infrastructure |
| [#238](../issues/238) | Emscripten debugging infrastructure | | [#238](../issues/238) | Emscripten debugging infrastructure |
--- ---
### Animation ### Animation
| Issue | Title | Tier | | Issue | Title | Tier |
|-------|-------|------| |-------|-------|------|
| [#218](../issues/218) | mcrfpy.Color and mcrfpy.Vector animation targets | Tier 2 | | [#218](../issues/218) | mcrfpy.Color and mcrfpy.Vector animation targets | Tier 2 |
--- ---
### Grid System ### Grid System
| Issue | Title | Tier | | Issue | Title | Tier |
|-------|-------|------| |-------|-------|------|
| [#152](../issues/152) | Sparse Grid Layers | Tier 3 | | [#152](../issues/152) | Sparse Grid Layers | Tier 3 |
| [#149](../issues/149) | Reduce UIGrid.cpp size (refactor) | Tier 3 | | [#149](../issues/149) | Reduce UIGrid.cpp size (refactor) | Tier 3 |
| [#145](../issues/145) | TexturePool with power-of-2 bucketing | Tier 4 | | [#145](../issues/145) | TexturePool with power-of-2 bucketing | Tier 4 |
| [#124](../issues/124) | Grid Point Animation | Tier 4 | | [#124](../issues/124) | Grid Point Animation | Tier 4 |
| [#67](../issues/67) | Grid Stitching: infinite world | Tier 3 | | [#67](../issues/67) | Grid Stitching: infinite world | Tier 3 |
--- ---
### Performance ### Performance
| Issue | Title | Tier | | Issue | Title | Tier |
|-------|-------|------| |-------|-------|------|
| [#117](../issues/117) | Memory Pool for Entities | Tier 3 | | [#117](../issues/117) | Memory Pool for Entities | Tier 3 |
The performance foundation is complete (profiling, spatial hash, dirty flags, batch ops, FOV optimization). This remaining issue is an advanced optimization for entity-heavy scenarios. The performance foundation is complete (profiling, spatial hash, dirty flags, batch ops, FOV optimization). This remaining issue is an advanced optimization for entity-heavy scenarios.
--- ---
### LLM Agent Testbed ### LLM Agent Testbed
*Tier 2-3 - Research and experimentation platform* *Tier 2-3 - Research and experimentation platform*
| Issue | Title | Tier | | Issue | Title | Tier |
|-------|-------|------| |-------|-------|------|
| [#156](../issues/156) | Turn-based LLM Agent Orchestration | Tier 2 | | [#156](../issues/156) | Turn-based LLM Agent Orchestration | Tier 2 |
| [#154](../issues/154) | Grounded Multi-Agent Testbed | Tier 2 | | [#154](../issues/154) | Grounded Multi-Agent Testbed | Tier 2 |
| [#55](../issues/55) | Agent Simulation Environment | Tier 3 | | [#55](../issues/55) | Agent Simulation Environment | Tier 3 |
--- ---
### Platform & Distribution ### Platform & Distribution
| Issue | Title | Tier | | Issue | Title | Tier |
|-------|-------|------| |-------|-------|------|
| [#220](../issues/220) | Subinterpreter Support | Tier 4 | | [#220](../issues/220) | Subinterpreter Support | Tier 4 |
| [#70](../issues/70) | Package without embedded interpreter | Tier 3 | | [#70](../issues/70) | Package without embedded interpreter | Tier 3 |
| [#62](../issues/62) | Multiple Windows | Tier 3 | | [#62](../issues/62) | Multiple Windows | Tier 3 |
| [#54](../issues/54) | Jupyter Notebook Interface | Tier 3 | | [#54](../issues/54) | Jupyter Notebook Interface | Tier 3 |
| [#53](../issues/53) | Alternative Input Methods | Tier 2 | | [#53](../issues/53) | Alternative Input Methods | Tier 2 |
| [#46](../issues/46) | Subinterpreter tests | Tier 4 | | [#46](../issues/46) | Subinterpreter tests | Tier 4 |
| [#45](../issues/45) | Accessibility modes | Tier 4 | | [#45](../issues/45) | Accessibility modes | Tier 4 |
--- ---
### Tutorial & Demo ### Tutorial & Demo
| Issue | Title | Tier | | Issue | Title | Tier |
|-------|-------|------| |-------|-------|------|
| [#167](../issues/167) | r/roguelikedev Tutorial Series Demo Game | Tier 2 | | [#167](../issues/167) | r/roguelikedev Tutorial Series Demo Game | Tier 2 |
--- ---
## Immediate Focus: 7DRL 2026 ## Immediate Focus: 7DRL 2026
**7DRL 2026 is imminent (February/March 2026).** The engine is in strong shape for a game jam entry. Current priorities: **7DRL 2026 is imminent (February/March 2026).** The engine is in strong shape for a game jam entry. Current priorities:
1. **Stability over new features** - The engine has a comprehensive feature set; focus on polish and bug fixes 1. **Stability over new features** - The engine has a comprehensive feature set; focus on polish and bug fixes
2. [#227](../issues/227) **RenderTexture silent failure** - The one tier 1 bugfix that could cause hard-to-debug issues during a jam 2. [#227](../issues/227) **RenderTexture silent failure** - The one tier 1 bugfix that could cause hard-to-debug issues during a jam
3. **3D system polish** ([#242](../issues/242)-[#245](../issues/245)) - If 7DRL uses the 3D/voxel system, these gaps need attention 3. **3D system polish** ([#242](../issues/242)-[#245](../issues/245)) - If 7DRL uses the 3D/voxel system, these gaps need attention
4. **Tutorial demo game** ([#167](../issues/167)) - Validates the full engine workflow 4. **Tutorial demo game** ([#167](../issues/167)) - Validates the full engine workflow
The completed procgen system (BSP, noise, heightmaps, Tiled/LDtk import, Wang tiles) and the mature animation, input, and UI systems provide a solid foundation for rapid game development. The completed procgen system (BSP, noise, heightmaps, Tiled/LDtk import, Wang tiles) and the mature animation, input, and UI systems provide a solid foundation for rapid game development.
--- ---
## Issue Statistics ## Issue Statistics
**By Priority Tier:** **By Priority Tier:**
- Tier 1 (Active): 1 issue ([#227](../issues/227)) - Tier 1 (Active): 1 issue ([#227](../issues/227))
- Tier 2 (Foundation): 8 issues - Tier 2 (Foundation): 8 issues
- Tier 3 (Future): 16 issues - Tier 3 (Future): 16 issues
- Tier 4 (Deferred): 4 issues - Tier 4 (Deferred): 4 issues
- Untiered: 3 issues (WASM tooling) - Untiered: 3 issues (WASM tooling)
**By System:** **By System:**
- 3D System: 4 issues - 3D System: 4 issues
- Rendering: 7 issues - Rendering: 7 issues
- WebAssembly: 3 issues - WebAssembly: 3 issues
- Animation: 1 issue - Animation: 1 issue
- Grid System: 5 issues - Grid System: 5 issues
- Performance: 1 issue - Performance: 1 issue
- LLM Agent: 3 issues - LLM Agent: 3 issues
- Platform/Distribution: 7 issues - Platform/Distribution: 7 issues
- Tutorial/Demo: 1 issue - Tutorial/Demo: 1 issue
--- ---
**Navigation:** **Navigation:**
- [[Home]] - Documentation hub - [[Home]] - Documentation hub
- [[Strategic-Direction]] - Project priorities and decision framework - [[Strategic-Direction]] - Project priorities and decision framework
- [[Design-Proposals]] - Architectural proposals - [[Design-Proposals]] - Architectural proposals
- [Gitea Issues](../issues) - Live issue tracker - [Gitea Issues](../issues) - Live issue tracker
*Last updated: 2026-02-07* *Last updated: 2026-02-07*