Update Issue Roadmap
parent
48a9ed0f7f
commit
c81062a9f3
1 changed files with 225 additions and 225 deletions
|
|
@ -1,226 +1,226 @@
|
||||||
# Issue Roadmap
|
# Issue Roadmap
|
||||||
|
|
||||||
**Status:** 32 open issues (as of February 2026)
|
**Status:** 32 open issues (as of February 2026)
|
||||||
**Organization:** Issues grouped by system and priority tier
|
**Organization:** Issues grouped by system and priority tier
|
||||||
|
|
||||||
**Related Pages:**
|
**Related Pages:**
|
||||||
- [[Strategic-Direction]] - Project priorities
|
- [[Strategic-Direction]] - Project priorities
|
||||||
- [[Design-Proposals]] - Major architectural proposals
|
- [[Design-Proposals]] - Major architectural proposals
|
||||||
- [[Home]] - Documentation hub
|
- [[Home]] - Documentation hub
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Overview
|
## Overview
|
||||||
|
|
||||||
McRogueFace has made substantial progress since October 2025, closing over 60 issues across performance, animation, UI hierarchy, input handling, procedural generation, and cross-platform deployment. The engine now has a mature foundation with 32 remaining open issues, most of which are tier 2-3 enhancement work rather than blocking foundation issues.
|
McRogueFace has made substantial progress since October 2025, closing over 60 issues across performance, animation, UI hierarchy, input handling, procedural generation, and cross-platform deployment. The engine now has a mature foundation with 32 remaining open issues, most of which are tier 2-3 enhancement work rather than blocking foundation issues.
|
||||||
|
|
||||||
**Priority Tiers:**
|
**Priority Tiers:**
|
||||||
- **Tier 1: Active Development** - Current focus, critical path items
|
- **Tier 1: Active Development** - Current focus, critical path items
|
||||||
- **Tier 2: Foundation Work** - Important but not blocking near-term goals
|
- **Tier 2: Foundation Work** - Important but not blocking near-term goals
|
||||||
- **Tier 3: Future Features** - Deferred until after current priorities
|
- **Tier 3: Future Features** - Deferred until after current priorities
|
||||||
- **Tier 4: Deferred** - Long-term / speculative
|
- **Tier 4: Deferred** - Long-term / speculative
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Recently Completed Milestones
|
## Recently Completed Milestones
|
||||||
|
|
||||||
The engine has been exceptionally productive since October 2025. Major systems that are now **done**:
|
The engine has been exceptionally productive since October 2025. Major systems that are now **done**:
|
||||||
|
|
||||||
### Performance Foundation (All Complete)
|
### Performance Foundation (All Complete)
|
||||||
- [#104](../issues/104) Basic profiling/metrics
|
- [#104](../issues/104) Basic profiling/metrics
|
||||||
- [#113](../issues/113) Batch operations for Grid
|
- [#113](../issues/113) Batch operations for Grid
|
||||||
- [#115](../issues/115) SpatialHash implementation
|
- [#115](../issues/115) SpatialHash implementation
|
||||||
- [#116](../issues/116) Dirty flag system
|
- [#116](../issues/116) Dirty flag system
|
||||||
- [#144](../issues/144) Dirty flag caching
|
- [#144](../issues/144) Dirty flag caching
|
||||||
- [#146](../issues/146) FOV optimization
|
- [#146](../issues/146) FOV optimization
|
||||||
|
|
||||||
### Animation System (All Complete)
|
### Animation System (All Complete)
|
||||||
- [#100](../issues/100) Rotation support
|
- [#100](../issues/100) Rotation support
|
||||||
- [#119](../issues/119) Animation callbacks
|
- [#119](../issues/119) Animation callbacks
|
||||||
- [#120](../issues/120) Animation property locking
|
- [#120](../issues/120) Animation property locking
|
||||||
|
|
||||||
### Python Binding Layer (All Complete)
|
### Python Binding Layer (All Complete)
|
||||||
- [#101](../issues/101) Standardize constructor defaults
|
- [#101](../issues/101) Standardize constructor defaults
|
||||||
- [#109](../issues/109) mcrfpy.Vector convenience
|
- [#109](../issues/109) mcrfpy.Vector convenience
|
||||||
- [#126](../issues/126) Perfect Python interface generation
|
- [#126](../issues/126) Perfect Python interface generation
|
||||||
|
|
||||||
### Documentation Infrastructure (All Complete)
|
### Documentation Infrastructure (All Complete)
|
||||||
- [#91](../issues/91) Python type stub files (.pyi)
|
- [#91](../issues/91) Python type stub files (.pyi)
|
||||||
- [#92](../issues/92) Inline C++ documentation system (MCRF_* macros)
|
- [#92](../issues/92) Inline C++ documentation system (MCRF_* macros)
|
||||||
- [#97](../issues/97) Automated API documentation
|
- [#97](../issues/97) Automated API documentation
|
||||||
|
|
||||||
### UI Component Hierarchy (All Complete)
|
### UI Component Hierarchy (All Complete)
|
||||||
- [#102](../issues/102) Global position property
|
- [#102](../issues/102) Global position property
|
||||||
- [#118](../issues/118) Scene as drawable
|
- [#118](../issues/118) Scene as drawable
|
||||||
- [#122](../issues/122) Parent-child UI system
|
- [#122](../issues/122) Parent-child UI system
|
||||||
|
|
||||||
### Input System (All Complete)
|
### Input System (All Complete)
|
||||||
- [#138](../issues/138)-[#142](../issues/142) AABB hit testing, mouse events, click/hover callbacks
|
- [#138](../issues/138)-[#142](../issues/142) AABB hit testing, mouse events, click/hover callbacks
|
||||||
|
|
||||||
### Grid System (Major Progress)
|
### Grid System (Major Progress)
|
||||||
- [#132](../issues/132) Grid children
|
- [#132](../issues/132) Grid children
|
||||||
- [#147](../issues/147)-[#150](../issues/150) Grid layer system (TileLayer, ColorLayer, WangTileLayer)
|
- [#147](../issues/147)-[#150](../issues/150) Grid layer system (TileLayer, ColorLayer, WangTileLayer)
|
||||||
|
|
||||||
### Procedural Generation (Complete System)
|
### Procedural Generation (Complete System)
|
||||||
- [#192](../issues/192)-[#210](../issues/210) Full procgen toolkit: BSP, HeightMap, NoiseSource, DiscreteMap
|
- [#192](../issues/192)-[#210](../issues/210) Full procgen toolkit: BSP, HeightMap, NoiseSource, DiscreteMap
|
||||||
- Tiled XML/JSON import pipeline
|
- Tiled XML/JSON import pipeline
|
||||||
- LDtk import with auto-rule resolution
|
- LDtk import with auto-rule resolution
|
||||||
|
|
||||||
### Cross-Platform (All Complete)
|
### Cross-Platform (All Complete)
|
||||||
- [#157](../issues/157) Headless execution mode
|
- [#157](../issues/157) Headless execution mode
|
||||||
- [#158](../issues/158) Emscripten/WASM deployment
|
- [#158](../issues/158) Emscripten/WASM deployment
|
||||||
- [#172](../issues/172)-[#173](../issues/173) Timer refactor
|
- [#172](../issues/172)-[#173](../issues/173) Timer refactor
|
||||||
|
|
||||||
### Rendering
|
### Rendering
|
||||||
- [#106](../issues/106) Shader support
|
- [#106](../issues/106) Shader support
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Current Open Issues (32)
|
## Current Open Issues (32)
|
||||||
|
|
||||||
### 3D System Gaps
|
### 3D System Gaps
|
||||||
*Tier 2 Foundation - VoxelGrid and Entity3D polish*
|
*Tier 2 Foundation - VoxelGrid and Entity3D polish*
|
||||||
|
|
||||||
| Issue | Title | Notes |
|
| Issue | Title | Notes |
|
||||||
|-------|-------|-------|
|
|-------|-------|-------|
|
||||||
| [#245](../issues/245) | screen_to_world() only intersects Y=0 plane | Limits 3D picking |
|
| [#245](../issues/245) | screen_to_world() only intersects Y=0 plane | Limits 3D picking |
|
||||||
| [#244](../issues/244) | Entity3D.viewport returns None | Missing back-reference |
|
| [#244](../issues/244) | Entity3D.viewport returns None | Missing back-reference |
|
||||||
| [#243](../issues/243) | EntityCollection3D missing pop(), find(), extend() | API parity with 2D |
|
| [#243](../issues/243) | EntityCollection3D missing pop(), find(), extend() | API parity with 2D |
|
||||||
| [#242](../issues/242) | Entity3D.animate() raises NotImplementedError | Blocks 3D animation |
|
| [#242](../issues/242) | Entity3D.animate() raises NotImplementedError | Blocks 3D animation |
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### Rendering Enhancements
|
### Rendering Enhancements
|
||||||
|
|
||||||
| Issue | Title | Tier |
|
| Issue | Title | Tier |
|
||||||
|-------|-------|------|
|
|-------|-------|------|
|
||||||
| [#237](../issues/237) | Multi-tile entities using composite sprites | Tier 3 |
|
| [#237](../issues/237) | Multi-tile entities using composite sprites | Tier 3 |
|
||||||
| [#236](../issues/236) | Multi-tile entities using oversized sprites | Tier 3 |
|
| [#236](../issues/236) | Multi-tile entities using oversized sprites | Tier 3 |
|
||||||
| [#235](../issues/235) | Texture display bounds for non-uniform sprite content | Tier 3 |
|
| [#235](../issues/235) | Texture display bounds for non-uniform sprite content | Tier 3 |
|
||||||
| [#234](../issues/234) | Entity origin offset for oversized sprites | Tier 3 |
|
| [#234](../issues/234) | Entity origin offset for oversized sprites | Tier 3 |
|
||||||
| [#233](../issues/233) | Enhance Entity rendering and positioning capabilities | Tier 3 |
|
| [#233](../issues/233) | Enhance Entity rendering and positioning capabilities | Tier 3 |
|
||||||
| [#227](../issues/227) | Silent failure when RenderTexture creation fails | Tier 1 bugfix |
|
| [#227](../issues/227) | Silent failure when RenderTexture creation fails | Tier 1 bugfix |
|
||||||
| [#107](../issues/107) | Particle system | Tier 3 |
|
| [#107](../issues/107) | Particle system | Tier 3 |
|
||||||
|
|
||||||
[#227](../issues/227) is the only tier 1 item here - a silent failure that should at minimum emit a warning.
|
[#227](../issues/227) is the only tier 1 item here - a silent failure that should at minimum emit a warning.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### WebAssembly / Playground
|
### WebAssembly / Playground
|
||||||
|
|
||||||
*Tier 3 Future - WASM deployment is working; these improve developer experience*
|
*Tier 3 Future - WASM deployment is working; these improve developer experience*
|
||||||
|
|
||||||
| Issue | Title |
|
| Issue | Title |
|
||||||
|-------|-------|
|
|-------|-------|
|
||||||
| [#240](../issues/240) | Playground troubleshooting docs |
|
| [#240](../issues/240) | Playground troubleshooting docs |
|
||||||
| [#239](../issues/239) | Automated WASM testing infrastructure |
|
| [#239](../issues/239) | Automated WASM testing infrastructure |
|
||||||
| [#238](../issues/238) | Emscripten debugging infrastructure |
|
| [#238](../issues/238) | Emscripten debugging infrastructure |
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### Animation
|
### Animation
|
||||||
|
|
||||||
| Issue | Title | Tier |
|
| Issue | Title | Tier |
|
||||||
|-------|-------|------|
|
|-------|-------|------|
|
||||||
| [#218](../issues/218) | mcrfpy.Color and mcrfpy.Vector animation targets | Tier 2 |
|
| [#218](../issues/218) | mcrfpy.Color and mcrfpy.Vector animation targets | Tier 2 |
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### Grid System
|
### Grid System
|
||||||
|
|
||||||
| Issue | Title | Tier |
|
| Issue | Title | Tier |
|
||||||
|-------|-------|------|
|
|-------|-------|------|
|
||||||
| [#152](../issues/152) | Sparse Grid Layers | Tier 3 |
|
| [#152](../issues/152) | Sparse Grid Layers | Tier 3 |
|
||||||
| [#149](../issues/149) | Reduce UIGrid.cpp size (refactor) | Tier 3 |
|
| [#149](../issues/149) | Reduce UIGrid.cpp size (refactor) | Tier 3 |
|
||||||
| [#145](../issues/145) | TexturePool with power-of-2 bucketing | Tier 4 |
|
| [#145](../issues/145) | TexturePool with power-of-2 bucketing | Tier 4 |
|
||||||
| [#124](../issues/124) | Grid Point Animation | Tier 4 |
|
| [#124](../issues/124) | Grid Point Animation | Tier 4 |
|
||||||
| [#67](../issues/67) | Grid Stitching: infinite world | Tier 3 |
|
| [#67](../issues/67) | Grid Stitching: infinite world | Tier 3 |
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### Performance
|
### Performance
|
||||||
|
|
||||||
| Issue | Title | Tier |
|
| Issue | Title | Tier |
|
||||||
|-------|-------|------|
|
|-------|-------|------|
|
||||||
| [#117](../issues/117) | Memory Pool for Entities | Tier 3 |
|
| [#117](../issues/117) | Memory Pool for Entities | Tier 3 |
|
||||||
|
|
||||||
The performance foundation is complete (profiling, spatial hash, dirty flags, batch ops, FOV optimization). This remaining issue is an advanced optimization for entity-heavy scenarios.
|
The performance foundation is complete (profiling, spatial hash, dirty flags, batch ops, FOV optimization). This remaining issue is an advanced optimization for entity-heavy scenarios.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### LLM Agent Testbed
|
### LLM Agent Testbed
|
||||||
|
|
||||||
*Tier 2-3 - Research and experimentation platform*
|
*Tier 2-3 - Research and experimentation platform*
|
||||||
|
|
||||||
| Issue | Title | Tier |
|
| Issue | Title | Tier |
|
||||||
|-------|-------|------|
|
|-------|-------|------|
|
||||||
| [#156](../issues/156) | Turn-based LLM Agent Orchestration | Tier 2 |
|
| [#156](../issues/156) | Turn-based LLM Agent Orchestration | Tier 2 |
|
||||||
| [#154](../issues/154) | Grounded Multi-Agent Testbed | Tier 2 |
|
| [#154](../issues/154) | Grounded Multi-Agent Testbed | Tier 2 |
|
||||||
| [#55](../issues/55) | Agent Simulation Environment | Tier 3 |
|
| [#55](../issues/55) | Agent Simulation Environment | Tier 3 |
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### Platform & Distribution
|
### Platform & Distribution
|
||||||
|
|
||||||
| Issue | Title | Tier |
|
| Issue | Title | Tier |
|
||||||
|-------|-------|------|
|
|-------|-------|------|
|
||||||
| [#220](../issues/220) | Subinterpreter Support | Tier 4 |
|
| [#220](../issues/220) | Subinterpreter Support | Tier 4 |
|
||||||
| [#70](../issues/70) | Package without embedded interpreter | Tier 3 |
|
| [#70](../issues/70) | Package without embedded interpreter | Tier 3 |
|
||||||
| [#62](../issues/62) | Multiple Windows | Tier 3 |
|
| [#62](../issues/62) | Multiple Windows | Tier 3 |
|
||||||
| [#54](../issues/54) | Jupyter Notebook Interface | Tier 3 |
|
| [#54](../issues/54) | Jupyter Notebook Interface | Tier 3 |
|
||||||
| [#53](../issues/53) | Alternative Input Methods | Tier 2 |
|
| [#53](../issues/53) | Alternative Input Methods | Tier 2 |
|
||||||
| [#46](../issues/46) | Subinterpreter tests | Tier 4 |
|
| [#46](../issues/46) | Subinterpreter tests | Tier 4 |
|
||||||
| [#45](../issues/45) | Accessibility modes | Tier 4 |
|
| [#45](../issues/45) | Accessibility modes | Tier 4 |
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### Tutorial & Demo
|
### Tutorial & Demo
|
||||||
|
|
||||||
| Issue | Title | Tier |
|
| Issue | Title | Tier |
|
||||||
|-------|-------|------|
|
|-------|-------|------|
|
||||||
| [#167](../issues/167) | r/roguelikedev Tutorial Series Demo Game | Tier 2 |
|
| [#167](../issues/167) | r/roguelikedev Tutorial Series Demo Game | Tier 2 |
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Immediate Focus: 7DRL 2026
|
## Immediate Focus: 7DRL 2026
|
||||||
|
|
||||||
**7DRL 2026 is imminent (February/March 2026).** The engine is in strong shape for a game jam entry. Current priorities:
|
**7DRL 2026 is imminent (February/March 2026).** The engine is in strong shape for a game jam entry. Current priorities:
|
||||||
|
|
||||||
1. **Stability over new features** - The engine has a comprehensive feature set; focus on polish and bug fixes
|
1. **Stability over new features** - The engine has a comprehensive feature set; focus on polish and bug fixes
|
||||||
2. [#227](../issues/227) **RenderTexture silent failure** - The one tier 1 bugfix that could cause hard-to-debug issues during a jam
|
2. [#227](../issues/227) **RenderTexture silent failure** - The one tier 1 bugfix that could cause hard-to-debug issues during a jam
|
||||||
3. **3D system polish** ([#242](../issues/242)-[#245](../issues/245)) - If 7DRL uses the 3D/voxel system, these gaps need attention
|
3. **3D system polish** ([#242](../issues/242)-[#245](../issues/245)) - If 7DRL uses the 3D/voxel system, these gaps need attention
|
||||||
4. **Tutorial demo game** ([#167](../issues/167)) - Validates the full engine workflow
|
4. **Tutorial demo game** ([#167](../issues/167)) - Validates the full engine workflow
|
||||||
|
|
||||||
The completed procgen system (BSP, noise, heightmaps, Tiled/LDtk import, Wang tiles) and the mature animation, input, and UI systems provide a solid foundation for rapid game development.
|
The completed procgen system (BSP, noise, heightmaps, Tiled/LDtk import, Wang tiles) and the mature animation, input, and UI systems provide a solid foundation for rapid game development.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Issue Statistics
|
## Issue Statistics
|
||||||
|
|
||||||
**By Priority Tier:**
|
**By Priority Tier:**
|
||||||
- Tier 1 (Active): 1 issue ([#227](../issues/227))
|
- Tier 1 (Active): 1 issue ([#227](../issues/227))
|
||||||
- Tier 2 (Foundation): 8 issues
|
- Tier 2 (Foundation): 8 issues
|
||||||
- Tier 3 (Future): 16 issues
|
- Tier 3 (Future): 16 issues
|
||||||
- Tier 4 (Deferred): 4 issues
|
- Tier 4 (Deferred): 4 issues
|
||||||
- Untiered: 3 issues (WASM tooling)
|
- Untiered: 3 issues (WASM tooling)
|
||||||
|
|
||||||
**By System:**
|
**By System:**
|
||||||
- 3D System: 4 issues
|
- 3D System: 4 issues
|
||||||
- Rendering: 7 issues
|
- Rendering: 7 issues
|
||||||
- WebAssembly: 3 issues
|
- WebAssembly: 3 issues
|
||||||
- Animation: 1 issue
|
- Animation: 1 issue
|
||||||
- Grid System: 5 issues
|
- Grid System: 5 issues
|
||||||
- Performance: 1 issue
|
- Performance: 1 issue
|
||||||
- LLM Agent: 3 issues
|
- LLM Agent: 3 issues
|
||||||
- Platform/Distribution: 7 issues
|
- Platform/Distribution: 7 issues
|
||||||
- Tutorial/Demo: 1 issue
|
- Tutorial/Demo: 1 issue
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
**Navigation:**
|
**Navigation:**
|
||||||
- [[Home]] - Documentation hub
|
- [[Home]] - Documentation hub
|
||||||
- [[Strategic-Direction]] - Project priorities and decision framework
|
- [[Strategic-Direction]] - Project priorities and decision framework
|
||||||
- [[Design-Proposals]] - Architectural proposals
|
- [[Design-Proposals]] - Architectural proposals
|
||||||
- [Gitea Issues](../issues) - Live issue tracker
|
- [Gitea Issues](../issues) - Live issue tracker
|
||||||
|
|
||||||
*Last updated: 2026-02-07*
|
*Last updated: 2026-02-07*
|
||||||
Loading…
Add table
Add a link
Reference in a new issue