Update "UI-Widget-Patterns.-"
parent
45cee16081
commit
3cbfcf060b
1 changed files with 395 additions and 404 deletions
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@ -17,23 +17,19 @@ Most widget patterns fit into this basic structure:
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import mcrfpy
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# Create scene and get UI collection
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mcrfpy.createScene("menu")
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ui = mcrfpy.sceneUI("menu")
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# Load assets
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font = mcrfpy.Font("assets/fonts/mono.ttf")
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# texture = mcrfpy.Texture("assets/ui_sprites.png", grid_size=(16, 16))
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scene = mcrfpy.Scene("menu")
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ui = scene.children
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# Create root container for the menu/HUD
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root = mcrfpy.Frame(pos=(50, 50), size=(300, 400))
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root.fill_color = mcrfpy.Color(30, 30, 40)
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root = mcrfpy.Frame(pos=(50, 50), size=(300, 400),
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fill_color=mcrfpy.Color(30, 30, 40))
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root.outline_color = mcrfpy.Color(80, 80, 100)
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root.outline = 2
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ui.append(root)
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# Add widgets to root.children...
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mcrfpy.setScene("menu")
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mcrfpy.current_scene = scene
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```
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---
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@ -45,35 +41,34 @@ A clickable frame with label and hover feedback.
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```python
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def make_button(parent, pos, text, on_click):
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"""Create a button with hover effects."""
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btn = mcrfpy.Frame(pos=pos, size=(120, 32))
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btn.fill_color = mcrfpy.Color(60, 60, 80)
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btn = mcrfpy.Frame(pos=pos, size=(120, 32),
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fill_color=mcrfpy.Color(60, 60, 80))
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btn.outline_color = mcrfpy.Color(100, 100, 140)
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btn.outline = 1
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label = mcrfpy.Caption(pos=(10, 6), text=text)
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label = mcrfpy.Caption(text=text, pos=(10, 6))
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label.fill_color = mcrfpy.Color(220, 220, 220)
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btn.children.append(label)
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# Hover effects
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def on_enter():
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btn.fill_color = mcrfpy.Color(80, 80, 110)
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btn.outline_color = mcrfpy.Color(140, 140, 180)
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# Hover effects - on_enter/on_exit receive (pos: Vector)
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btn.on_enter = lambda pos: setattr(btn, 'fill_color',
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mcrfpy.Color(80, 80, 110))
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btn.on_exit = lambda pos: setattr(btn, 'fill_color',
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mcrfpy.Color(60, 60, 80))
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def on_exit():
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btn.fill_color = mcrfpy.Color(60, 60, 80)
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btn.outline_color = mcrfpy.Color(100, 100, 140)
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btn.on_enter = on_enter
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btn.on_exit = on_exit
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btn.on_click = lambda x, y, btn: on_click()
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# Click handler receives (pos: Vector, button: MouseButton, action: InputState)
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def handle_click(pos, button, action):
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if button == mcrfpy.MouseButton.LEFT and action == mcrfpy.InputState.PRESSED:
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on_click()
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btn.on_click = handle_click
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parent.children.append(btn)
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return btn
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# Usage
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make_button(root, (20, 20), "New Game", lambda: mcrfpy.setScene("game"))
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make_button(root, (20, 20), "New Game", lambda: start_new_game())
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make_button(root, (20, 60), "Options", lambda: show_options())
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make_button(root, (20, 100), "Quit", lambda: mcrfpy.exit())
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make_button(root, (20, 100), "Quit", lambda: sys.exit(0))
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```
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---
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@ -87,8 +82,8 @@ def make_toggle(parent, pos, label_text, initial=False, on_change=None):
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"""Create a toggle with visual state indicator."""
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state = {"checked": initial}
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frame = mcrfpy.Frame(pos=pos, size=(160, 28))
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frame.fill_color = mcrfpy.Color(40, 40, 50)
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frame = mcrfpy.Frame(pos=pos, size=(160, 28),
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fill_color=mcrfpy.Color(40, 40, 50))
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# Checkbox indicator
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indicator = mcrfpy.Frame(pos=(6, 6), size=(16, 16))
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@ -97,7 +92,7 @@ def make_toggle(parent, pos, label_text, initial=False, on_change=None):
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frame.children.append(indicator)
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# Label
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label = mcrfpy.Caption(pos=(30, 5), text=label_text)
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label = mcrfpy.Caption(text=label_text, pos=(30, 5))
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label.fill_color = mcrfpy.Color(200, 200, 200)
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frame.children.append(label)
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@ -107,7 +102,8 @@ def make_toggle(parent, pos, label_text, initial=False, on_change=None):
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else:
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indicator.fill_color = mcrfpy.Color(50, 50, 60)
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def toggle(x, y, btn):
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def toggle(pos, button, action):
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if button == mcrfpy.MouseButton.LEFT and action == mcrfpy.InputState.PRESSED:
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state["checked"] = not state["checked"]
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update_visual()
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if on_change:
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@ -141,13 +137,14 @@ class VerticalMenu:
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self.on_select = on_select
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self.selected = 0
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self.frame = mcrfpy.Frame(pos=pos, size=(180, len(options) * 28 + 8))
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self.frame.fill_color = mcrfpy.Color(35, 35, 45)
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self.frame = mcrfpy.Frame(pos=pos,
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size=(180, len(options) * 28 + 8),
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fill_color=mcrfpy.Color(35, 35, 45))
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parent.children.append(self.frame)
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self.items = []
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for i, (label, value) in enumerate(options):
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item = mcrfpy.Caption(pos=(12, 4 + i * 28), text=label)
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item = mcrfpy.Caption(text=label, pos=(12, 4 + i * 28))
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item.fill_color = mcrfpy.Color(180, 180, 180)
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self.frame.children.append(item)
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self.items.append(item)
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@ -181,17 +178,18 @@ menu = VerticalMenu(root, (20, 20), [
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("Quit", "quit")
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], on_select=handle_menu_choice)
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def handle_key(key, pressed):
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if not pressed:
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# Keyboard navigation via scene.on_key
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def handle_key(key, action):
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if action != mcrfpy.InputState.PRESSED:
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return
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if key == "Up":
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if key == mcrfpy.Key.UP:
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menu.move_up()
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elif key == "Down":
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elif key == mcrfpy.Key.DOWN:
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menu.move_down()
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elif key == "Enter":
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elif key == mcrfpy.Key.ENTER:
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menu.confirm()
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mcrfpy.keypressScene(handle_key)
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scene.on_key = handle_key
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```
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---
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@ -202,63 +200,63 @@ A dialog that captures all input until dismissed.
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```python
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class ModalDialog:
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def __init__(self, message, on_dismiss=None):
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def __init__(self, scene, message, on_dismiss=None):
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self.scene = scene
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self.on_dismiss = on_dismiss
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self.ui = mcrfpy.sceneUI(mcrfpy.currentScene())
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ui = scene.children
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# Semi-transparent backdrop
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self.backdrop = mcrfpy.Frame(pos=(0, 0), size=(1024, 768))
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self.backdrop.fill_color = mcrfpy.Color(0, 0, 0, 160)
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self.backdrop = mcrfpy.Frame(pos=(0, 0), size=(1024, 768),
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fill_color=mcrfpy.Color(0, 0, 0, 160))
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self.backdrop.z_index = 900
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self.backdrop.on_click = lambda x, y, b: None # Block clicks
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self.ui.append(self.backdrop)
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self.backdrop.on_click = lambda pos, btn, action: None # Block clicks
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ui.append(self.backdrop)
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# Dialog box
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self.dialog = mcrfpy.Frame(pos=(312, 284), size=(400, 200))
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self.dialog.fill_color = mcrfpy.Color(50, 50, 65)
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self.dialog = mcrfpy.Frame(pos=(312, 284), size=(400, 200),
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fill_color=mcrfpy.Color(50, 50, 65))
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self.dialog.outline_color = mcrfpy.Color(120, 120, 150)
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self.dialog.outline = 2
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self.dialog.z_index = 901
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self.ui.append(self.dialog)
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ui.append(self.dialog)
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# Message
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msg = mcrfpy.Caption(pos=(20, 20), text=message)
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msg = mcrfpy.Caption(text=message, pos=(20, 20))
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msg.fill_color = mcrfpy.Color(220, 220, 220)
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self.dialog.children.append(msg)
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# OK button
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ok_btn = mcrfpy.Frame(pos=(150, 140), size=(100, 36))
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ok_btn.fill_color = mcrfpy.Color(70, 100, 70)
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ok_btn = mcrfpy.Frame(pos=(150, 140), size=(100, 36),
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fill_color=mcrfpy.Color(70, 100, 70))
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ok_btn.outline = 1
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ok_btn.outline_color = mcrfpy.Color(100, 150, 100)
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ok_btn.on_click = lambda x, y, b: self.close()
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ok_btn.on_click = lambda pos, btn, action: self.close()
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self.dialog.children.append(ok_btn)
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ok_label = mcrfpy.Caption(pos=(35, 8), text="OK")
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ok_label = mcrfpy.Caption(text="OK", pos=(35, 8))
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ok_label.fill_color = mcrfpy.Color(220, 255, 220)
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ok_btn.children.append(ok_label)
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# Capture keyboard
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self._prev_handler = None
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self._install_key_handler()
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self._prev_handler = scene.on_key
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def _install_key_handler(self):
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def modal_keys(key, pressed):
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if pressed and key in ("Enter", "Escape"):
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def modal_keys(key, action):
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if action == mcrfpy.InputState.PRESSED:
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if key == mcrfpy.Key.ENTER or key == mcrfpy.Key.ESCAPE:
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self.close()
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mcrfpy.keypressScene(modal_keys)
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scene.on_key = modal_keys
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def close(self):
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self.ui.remove(self.backdrop)
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self.ui.remove(self.dialog)
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ui = self.scene.children
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ui.remove(self.backdrop)
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ui.remove(self.dialog)
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if self._prev_handler:
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self.scene.on_key = self._prev_handler
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if self.on_dismiss:
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self.on_dismiss()
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# Usage
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def show_message(text):
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ModalDialog(text)
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show_message("Game saved successfully!")
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dialog = ModalDialog(scene, "Game saved successfully!")
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```
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---
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@ -271,23 +269,23 @@ Number keys (1-9) mapped to inventory slots.
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class Hotbar:
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def __init__(self, parent, pos, slot_count=9):
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self.slots = []
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self.items = [None] * slot_count # Item data per slot
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self.items = [None] * slot_count
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self.selected = 0
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self.frame = mcrfpy.Frame(pos=pos, size=(slot_count * 36 + 8, 44))
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self.frame.fill_color = mcrfpy.Color(30, 30, 40, 200)
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self.frame = mcrfpy.Frame(pos=pos,
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size=(slot_count * 36 + 8, 44),
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fill_color=mcrfpy.Color(30, 30, 40, 200))
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parent.children.append(self.frame)
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for i in range(slot_count):
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slot = mcrfpy.Frame(pos=(4 + i * 36, 4), size=(32, 32))
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slot.fill_color = mcrfpy.Color(50, 50, 60)
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slot = mcrfpy.Frame(pos=(4 + i * 36, 4), size=(32, 32),
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fill_color=mcrfpy.Color(50, 50, 60))
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slot.outline = 1
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slot.outline_color = mcrfpy.Color(80, 80, 100)
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self.frame.children.append(slot)
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self.slots.append(slot)
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# Slot number label
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num = mcrfpy.Caption(pos=(2, 2), text=str((i + 1) % 10))
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num = mcrfpy.Caption(text=str((i + 1) % 10), pos=(2, 2))
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num.fill_color = mcrfpy.Color(100, 100, 120)
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slot.children.append(num)
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@ -307,30 +305,23 @@ class Hotbar:
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self.selected = index
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self._update_selection()
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def use_selected(self):
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item = self.items[self.selected]
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if item:
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item.use()
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def set_item(self, index, item):
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self.items[index] = item
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# Update slot visual (add sprite, etc.)
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# Usage
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hotbar = Hotbar(root, (200, 700))
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def handle_key(key, pressed):
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if not pressed:
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return
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# Number keys select slots
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if key.startswith("Num") and len(key) == 4:
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num = int(key[3])
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index = (num - 1) if num > 0 else 9
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hotbar.select(index)
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elif key == "E":
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hotbar.use_selected()
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# Key mapping for number keys
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num_keys = {
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mcrfpy.Key.NUM_1: 0, mcrfpy.Key.NUM_2: 1, mcrfpy.Key.NUM_3: 2,
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mcrfpy.Key.NUM_4: 3, mcrfpy.Key.NUM_5: 4, mcrfpy.Key.NUM_6: 5,
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mcrfpy.Key.NUM_7: 6, mcrfpy.Key.NUM_8: 7, mcrfpy.Key.NUM_9: 8,
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}
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mcrfpy.keypressScene(handle_key)
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def handle_key(key, action):
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if action != mcrfpy.InputState.PRESSED:
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return
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if key in num_keys:
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hotbar.select(num_keys[key])
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scene.on_key = handle_key
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```
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---
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@ -345,38 +336,38 @@ class DraggableWindow:
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self.dragging = False
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self.drag_offset = (0, 0)
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self.frame = mcrfpy.Frame(pos=pos, size=size)
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self.frame.fill_color = mcrfpy.Color(45, 45, 55)
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self.frame = mcrfpy.Frame(pos=pos, size=size,
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fill_color=mcrfpy.Color(45, 45, 55))
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self.frame.outline = 1
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self.frame.outline_color = mcrfpy.Color(100, 100, 120)
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parent.children.append(self.frame)
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# Title bar
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self.title_bar = mcrfpy.Frame(pos=(0, 0), size=(size[0], 24))
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self.title_bar.fill_color = mcrfpy.Color(60, 60, 80)
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self.title_bar = mcrfpy.Frame(pos=(0, 0), size=(size[0], 24),
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fill_color=mcrfpy.Color(60, 60, 80))
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self.frame.children.append(self.title_bar)
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title_label = mcrfpy.Caption(pos=(8, 4), text=title)
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title_label = mcrfpy.Caption(text=title, pos=(8, 4))
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title_label.fill_color = mcrfpy.Color(200, 200, 220)
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self.title_bar.children.append(title_label)
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# Content area reference
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self.content_y = 28
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# Drag handling
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def start_drag(x, y, btn):
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if btn == 0: # Left click
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# on_click: (pos: Vector, button: MouseButton, action: InputState)
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def start_drag(pos, button, action):
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if button == mcrfpy.MouseButton.LEFT and action == mcrfpy.InputState.PRESSED:
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self.dragging = True
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frame_pos = self.frame.pos
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self.drag_offset = (x - frame_pos[0], y - frame_pos[1])
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self.drag_offset = (pos.x - self.frame.x, pos.y - self.frame.y)
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def on_move(x, y):
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# on_move: (pos: Vector)
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def on_move(pos):
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if self.dragging:
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new_x = x - self.drag_offset[0]
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new_y = y - self.drag_offset[1]
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self.frame.pos = (new_x, new_y)
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self.frame.x = pos.x - self.drag_offset[0]
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self.frame.y = pos.y - self.drag_offset[1]
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def stop_drag():
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# on_exit: (pos: Vector)
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def stop_drag(pos):
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self.dragging = False
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self.title_bar.on_click = start_drag
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@ -387,7 +378,7 @@ class DraggableWindow:
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window = DraggableWindow(root, (100, 100), (250, 300), "Inventory")
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# Add content to window.frame.children at y >= window.content_y
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item_list = mcrfpy.Caption(pos=(10, window.content_y + 10), text="Items here...")
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item_list = mcrfpy.Caption(text="Items here...", pos=(10, window.content_y + 10))
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window.frame.children.append(item_list)
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```
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@ -401,4 +392,4 @@ window.frame.children.append(item_list)
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---
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*Last updated: 2025-11-29*
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*Last updated: 2026-02-07*
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