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# Issue Roadmap
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**Status:** 32 open issues (as of February 2026)
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**Organization:** Issues grouped by system and priority tier
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**Related Pages:**
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- [[Strategic-Direction]] - Project priorities
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- [[Design-Proposals]] - Major architectural proposals
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- [[Home]] - Documentation hub
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---
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## Overview
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McRogueFace has made substantial progress since October 2025, closing over 60 issues across performance, animation, UI hierarchy, input handling, procedural generation, and cross-platform deployment. The engine now has a mature foundation with 32 remaining open issues, most of which are tier 2-3 enhancement work rather than blocking foundation issues.
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**Priority Tiers:**
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- **Tier 1: Active Development** - Current focus, critical path items
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- **Tier 2: Foundation Work** - Important but not blocking near-term goals
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- **Tier 3: Future Features** - Deferred until after current priorities
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- **Tier 4: Deferred** - Long-term / speculative
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---
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## Recently Completed Milestones
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The engine has been exceptionally productive since October 2025. Major systems that are now **done**:
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### Performance Foundation (All Complete)
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- [#104](../issues/104) Basic profiling/metrics
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- [#113](../issues/113) Batch operations for Grid
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- [#115](../issues/115) SpatialHash implementation
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- [#116](../issues/116) Dirty flag system
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- [#144](../issues/144) Dirty flag caching
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- [#146](../issues/146) FOV optimization
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### Animation System (All Complete)
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- [#100](../issues/100) Rotation support
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- [#119](../issues/119) Animation callbacks
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- [#120](../issues/120) Animation property locking
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### Python Binding Layer (All Complete)
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- [#101](../issues/101) Standardize constructor defaults
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- [#109](../issues/109) mcrfpy.Vector convenience
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- [#126](../issues/126) Perfect Python interface generation
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### Documentation Infrastructure (All Complete)
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- [#91](../issues/91) Python type stub files (.pyi)
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- [#92](../issues/92) Inline C++ documentation system (MCRF_* macros)
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- [#97](../issues/97) Automated API documentation
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### UI Component Hierarchy (All Complete)
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- [#102](../issues/102) Global position property
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- [#118](../issues/118) Scene as drawable
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- [#122](../issues/122) Parent-child UI system
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### Input System (All Complete)
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- [#138](../issues/138)-[#142](../issues/142) AABB hit testing, mouse events, click/hover callbacks
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### Grid System (Major Progress)
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- [#132](../issues/132) Grid children
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- [#147](../issues/147)-[#150](../issues/150) Grid layer system (TileLayer, ColorLayer, WangTileLayer)
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### Procedural Generation (Complete System)
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- [#192](../issues/192)-[#210](../issues/210) Full procgen toolkit: BSP, HeightMap, NoiseSource, DiscreteMap
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- Tiled XML/JSON import pipeline
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- LDtk import with auto-rule resolution
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### Cross-Platform (All Complete)
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- [#157](../issues/157) Headless execution mode
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- [#158](../issues/158) Emscripten/WASM deployment
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- [#172](../issues/172)-[#173](../issues/173) Timer refactor
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### Rendering
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- [#106](../issues/106) Shader support
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---
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## Current Open Issues (32)
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### 3D System Gaps
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*Tier 2 Foundation - VoxelGrid and Entity3D polish*
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| Issue | Title | Notes |
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|-------|-------|-------|
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| [#245](../issues/245) | screen_to_world() only intersects Y=0 plane | Limits 3D picking |
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| [#244](../issues/244) | Entity3D.viewport returns None | Missing back-reference |
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| [#243](../issues/243) | EntityCollection3D missing pop(), find(), extend() | API parity with 2D |
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| [#242](../issues/242) | Entity3D.animate() raises NotImplementedError | Blocks 3D animation |
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---
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### Rendering Enhancements
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| Issue | Title | Tier |
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|-------|-------|------|
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| [#237](../issues/237) | Multi-tile entities using composite sprites | Tier 3 |
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| [#236](../issues/236) | Multi-tile entities using oversized sprites | Tier 3 |
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| [#235](../issues/235) | Texture display bounds for non-uniform sprite content | Tier 3 |
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| [#234](../issues/234) | Entity origin offset for oversized sprites | Tier 3 |
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| [#233](../issues/233) | Enhance Entity rendering and positioning capabilities | Tier 3 |
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| [#227](../issues/227) | Silent failure when RenderTexture creation fails | Tier 1 bugfix |
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| [#107](../issues/107) | Particle system | Tier 3 |
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[#227](../issues/227) is the only tier 1 item here - a silent failure that should at minimum emit a warning.
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---
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### WebAssembly / Playground
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*Tier 3 Future - WASM deployment is working; these improve developer experience*
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| Issue | Title |
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|-------|-------|
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| [#240](../issues/240) | Playground troubleshooting docs |
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| [#239](../issues/239) | Automated WASM testing infrastructure |
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| [#238](../issues/238) | Emscripten debugging infrastructure |
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---
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### Animation
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| Issue | Title | Tier |
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|-------|-------|------|
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| [#218](../issues/218) | mcrfpy.Color and mcrfpy.Vector animation targets | Tier 2 |
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---
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### Grid System
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| Issue | Title | Tier |
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|-------|-------|------|
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| [#152](../issues/152) | Sparse Grid Layers | Tier 3 |
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| [#149](../issues/149) | Reduce UIGrid.cpp size (refactor) | Tier 3 |
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| [#145](../issues/145) | TexturePool with power-of-2 bucketing | Tier 4 |
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| [#124](../issues/124) | Grid Point Animation | Tier 4 |
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| [#67](../issues/67) | Grid Stitching: infinite world | Tier 3 |
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---
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### Performance
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| Issue | Title | Tier |
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|-------|-------|------|
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| [#117](../issues/117) | Memory Pool for Entities | Tier 3 |
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The performance foundation is complete (profiling, spatial hash, dirty flags, batch ops, FOV optimization). This remaining issue is an advanced optimization for entity-heavy scenarios.
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---
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### LLM Agent Testbed
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*Tier 2-3 - Research and experimentation platform*
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| Issue | Title | Tier |
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|-------|-------|------|
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| [#156](../issues/156) | Turn-based LLM Agent Orchestration | Tier 2 |
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| [#154](../issues/154) | Grounded Multi-Agent Testbed | Tier 2 |
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| [#55](../issues/55) | Agent Simulation Environment | Tier 3 |
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---
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### Platform & Distribution
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| Issue | Title | Tier |
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|-------|-------|------|
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| [#220](../issues/220) | Subinterpreter Support | Tier 4 |
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| [#70](../issues/70) | Package without embedded interpreter | Tier 3 |
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| [#62](../issues/62) | Multiple Windows | Tier 3 |
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| [#54](../issues/54) | Jupyter Notebook Interface | Tier 3 |
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| [#53](../issues/53) | Alternative Input Methods | Tier 2 |
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| [#46](../issues/46) | Subinterpreter tests | Tier 4 |
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| [#45](../issues/45) | Accessibility modes | Tier 4 |
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---
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### Tutorial & Demo
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| Issue | Title | Tier |
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|-------|-------|------|
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| [#167](../issues/167) | r/roguelikedev Tutorial Series Demo Game | Tier 2 |
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---
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## Immediate Focus: 7DRL 2026
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**7DRL 2026 is imminent (February/March 2026).** The engine is in strong shape for a game jam entry. Current priorities:
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1. **Stability over new features** - The engine has a comprehensive feature set; focus on polish and bug fixes
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2. [#227](../issues/227) **RenderTexture silent failure** - The one tier 1 bugfix that could cause hard-to-debug issues during a jam
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3. **3D system polish** ([#242](../issues/242)-[#245](../issues/245)) - If 7DRL uses the 3D/voxel system, these gaps need attention
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4. **Tutorial demo game** ([#167](../issues/167)) - Validates the full engine workflow
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The completed procgen system (BSP, noise, heightmaps, Tiled/LDtk import, Wang tiles) and the mature animation, input, and UI systems provide a solid foundation for rapid game development.
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---
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## Issue Statistics
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**By Priority Tier:**
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- Tier 1 (Active): 1 issue ([#227](../issues/227))
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- Tier 2 (Foundation): 8 issues
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- Tier 3 (Future): 16 issues
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- Tier 4 (Deferred): 4 issues
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- Untiered: 3 issues (WASM tooling)
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**By System:**
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- 3D System: 4 issues
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- Rendering: 7 issues
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- WebAssembly: 3 issues
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- Animation: 1 issue
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- Grid System: 5 issues
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- Performance: 1 issue
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- LLM Agent: 3 issues
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- Platform/Distribution: 7 issues
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- Tutorial/Demo: 1 issue
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---
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**Navigation:**
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- [[Home]] - Documentation hub
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- [[Strategic-Direction]] - Project priorities and decision framework
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- [[Design-Proposals]] - Architectural proposals
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- [Gitea Issues](../issues) - Live issue tracker
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*Last updated: 2026-02-07*
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# Issue Roadmap
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**Status:** 46 open issues (as of October 2025)
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**Organization:** Issues grouped by system and priority tier
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**Related Pages:**
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- [[Strategic-Direction]] - Project priorities
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- [[Design-Proposals]] - Major architectural proposals
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- [[Home]] - Documentation hub
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---
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## Overview
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This page organizes McRogueFace's 46 open issues by system and priority. Use this to understand what's being worked on and what's planned.
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**Priority Tiers:**
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- **Tier 1: Active Development** - Current focus, critical path to v1.0
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- **Tier 2: Foundation Work** - Important but not blocking v1.0
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- **Tier 3: Future Features** - Deferred until after v1.0
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---
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## Tier 1: Active Development (Foundation)
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### Performance & Optimization System
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**Priority:** IMMEDIATE - Critical path to v1.0
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| Issue | Title | Status |
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|-------|-------|--------|
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| [#104](../issues/104) | Basic profiling/metrics | ✅ Completed Oct 2025 |
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| [#116](../issues/116) | Dirty Flag System | 🔄 Next priority |
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| [#115](../issues/115) | SpatialHash Implementation | 🔄 High priority |
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| [#117](../issues/117) | Memory Pool for Entities | ⏳ After SpatialHash |
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| [#113](../issues/113) | Batch Operations for Grid | ⏳ After dirty flags |
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**Related Wiki:** [[Performance-and-Profiling]]
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**Goal:** 60 FPS with 10,000 entities and 100x100 grid
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---
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### Animation System
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**Priority:** HIGH - Blocks tutorial completion
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| Issue | Title | Status |
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|-------|-------|--------|
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| [#120](../issues/120) | Animation Property Locking | ⏳ After performance work |
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| [#100](../issues/100) | Rotation Support | ⏳ API consistency needed |
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**Related Wiki:** [[Animation-System]]
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**Goal:** Consistent API suitable for tutorials
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---
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### Grid System
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**Priority:** HIGH - Performance and features
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| Issue | Title | Status |
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|-------|-------|--------|
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| [#124](../issues/124) | Grid Point Animation | ⏳ Depends on animation fixes |
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| [#123](../issues/123) | Grid Subgrid System | ⏳ Large world support |
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| [#114](../issues/114) | CellView API | ⏳ Grid ergonomics |
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| [#64](../issues/64) | TCOD GridPointState updates | ⏳ FOV integration |
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**Related Wiki:** [[Grid-System]], [[Grid-Rendering-Pipeline]], [[Grid-TCOD-Integration]]
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---
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### Python Binding Layer
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**Priority:** HIGH - API consistency for v1.0
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| Issue | Title | Status |
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|-------|-------|--------|
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| [#126](../issues/126) | Perfect Python Interface Generation | ⏳ After API stabilization |
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| [#109](../issues/109) | mcrfpy.Vector Convenience | ⏳ Minor ergonomics |
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| [#101](../issues/101) | Standardize Constructor Defaults | ⏳ API consistency |
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**Related Wiki:** [[Python-Binding-Layer]], [[Adding-Python-Bindings]]
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---
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### Documentation
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**Priority:** HIGH - Needed for v1.0 release
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| Issue | Title | Status |
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|-------|-------|--------|
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| [#92](../issues/92) | Inline C++ Documentation System | ⏳ Infrastructure exists |
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| [#91](../issues/91) | Python Type Stub Files (.pyi) | ⏳ IDE support |
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| [#97](../issues/97) | Automated API Documentation | ⏳ Extract from inline docs |
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| [#48](../issues/48) | Compilation Guide | ⏳ Developer onboarding |
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**Related Wiki:** [[Adding-Python-Bindings]] (inline docs section)
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---
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## Tier 2: Foundation Work
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### UI Component Hierarchy
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**Priority:** MEDIUM - Architectural improvements
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| Issue | Title | Status |
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|-------|-------|--------|
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| [#122](../issues/122) | Parent-Child UI System | ⏳ UI architecture enhancement |
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| [#118](../issues/118) | Scene as Drawable | ⏳ Composition pattern |
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| [#102](../issues/102) | Global Position Property | ⏳ Nested UI support |
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| [#10](../issues/10) | Visibility: Skip Render/Click | ⏳ Performance optimization |
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**Related Wiki:** [[UI-Component-Hierarchy]]
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---
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### Input & Events
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**Priority:** MEDIUM - Fix bugs, improve ergonomics
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| Issue | Title | Status |
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|-------|-------|--------|
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| [#111](../issues/111) | Click Events Broken in Headless | 🐛 Bug - headless mode |
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| [#1](../issues/1) | Resize Event for Scene | ⏳ Window management |
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| [#53](../issues/53) | Alternative Input Methods | ⏳ Accessibility |
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**Related Wiki:** [[Input-and-Events]]
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---
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### Grid Utilities
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**Priority:** MEDIUM - Quality of life
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| Issue | Title | Status |
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|-------|-------|--------|
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| [#20](../issues/20) | UIGrid: Replace Vector Getters/Setters | ⏳ API cleanup |
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| [#16](../issues/16) | Map Data via GridPointState | ⏳ Data access pattern |
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| [#15](../issues/15) | UIGridPointState Collection | ⏳ Collection pattern |
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**Related Wiki:** [[Grid-System]]
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---
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### UI Element Management
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**Priority:** LOW - Nice to have
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| Issue | Title | Status |
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|-------|-------|--------|
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| [#41](../issues/41) | Use Names as Tags / .find() | ⏳ Element search |
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| [#40](../issues/40) | UIDrawable Overwriting by Name | ⏳ Element management |
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**Related Wiki:** [[UI-Component-Hierarchy]]
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---
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## Tier 3: Future Features (Post-v1.0)
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### Advanced Rendering
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**Priority:** LOW - Post-v1.0
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| Issue | Title | Status |
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|-------|-------|--------|
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| [#107](../issues/107) | Particle System | ⏸️ Deferred - advanced feature |
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| [#106](../issues/106) | Shader Support | ⏸️ Deferred - advanced feature |
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**Rationale:** Advanced rendering features add complexity. Focus on foundation first.
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---
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### Distribution & Packaging
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**Priority:** MEDIUM - Post-v1.0 API freeze
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| Issue | Title | Status |
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|-------|-------|--------|
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| [#70](../issues/70) | Package without Embedded Interpreter | ⏸️ Deferred - needs stable API |
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**Rationale:** Wait for v1.0 API freeze before packaging work.
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See [[Strategic-Direction]] for pip packaging discussion.
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---
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### Demo Targets
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**Priority:** LOW - Community engagement
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| Issue | Title | Status |
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|-------|-------|--------|
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| [#67](../issues/67) | Grid Stitching: Infinite World | ⏸️ Demo - technical showcase |
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| [#62](../issues/62) | Multiple Windows | ⏸️ Demo - advanced use case |
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| [#55](../issues/55) | Agent Simulation Environment | ⏸️ Demo - research use case |
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| [#54](../issues/54) | Jupyter Notebook Interface | ⏸️ Demo - research/teaching |
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| [#46](../issues/46) | Subinterpreter Tests | ⏸️ Demo - technical exploration |
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| [#45](../issues/45) | Accessibility Modes | ⏸️ Demo - accessibility showcase |
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| [#36](../issues/36) | SFML-DearImgui Usage | ⏸️ Demo - UI framework integration |
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**Rationale:** Demos are valuable for showcasing capabilities but not critical for v1.0.
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---
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### Platform & Integration
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**Priority:** LOW - Specialized use cases
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| Issue | Title | Status |
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|-------|-------|--------|
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| [#125](../issues/125) | Gitea/Forgejo Issues Automation | ⏸️ Tooling - project management |
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| [#75](../issues/75) | "Not Responding" with REPL | 🐛 Bug - REPL interaction |
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| [#66](../issues/66) | Standardize Audio Handling | ⏸️ Audio system refactor |
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| [#65](../issues/65) | Python Explorer Scene / Console | ⏸️ Developer tools |
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| [#35](../issues/35) | TCOD as Built-in Module | ⏸️ Distribution enhancement |
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| [#14](../issues/14) | SFML Python Library | ⏸️ Library extraction |
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---
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## System Labels (Proposed)
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To improve organization, these system labels are recommended:
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**System Labels:**
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- `system:grid` - Grid system and spatial containers
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- `system:animation` - Animation and property interpolation
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- `system:ui-hierarchy` - UI component hierarchy and composition
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- `system:python-binding` - Python/C++ binding layer
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- `system:performance` - Performance optimization and profiling
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- `system:documentation` - Documentation infrastructure
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- `system:rendering` - Rendering pipeline and visuals
|
||||
- `system:input` - Input handling and events
|
||||
|
||||
**Priority Labels:**
|
||||
- `priority:tier1-active` - Current development focus
|
||||
- `priority:tier2-foundation` - Important foundation work
|
||||
- `priority:tier3-future` - Future/deferred features
|
||||
|
||||
**Workflow Labels:**
|
||||
- `workflow:needs-documentation` - Needs docs before/after implementation
|
||||
- `workflow:needs-benchmark` - Needs performance testing
|
||||
- `workflow:blocked-by-foundation` - Waiting on foundation fixes
|
||||
|
||||
See Phase 3 of wiki migration for label creation and tagging.
|
||||
|
||||
---
|
||||
|
||||
## Critical Path to v1.0
|
||||
|
||||
Based on [[Strategic-Direction]], the critical path is:
|
||||
|
||||
```
|
||||
1. Performance Foundation (Oct-Nov 2025)
|
||||
- Grid dirty flags (#116)
|
||||
- SpatialHash (#115)
|
||||
- Batch operations (#113)
|
||||
↓
|
||||
2. Animation System Overhaul (Dec 2025-Jan 2026)
|
||||
- Property locking (#120)
|
||||
- Rotation support (#100)
|
||||
- API consistency
|
||||
↓
|
||||
3. Tutorial Completion (Feb-Mar 2026)
|
||||
- Parts 7-10 on stable foundation
|
||||
- Testing framework
|
||||
- Documentation sprint
|
||||
↓
|
||||
4. v1.0 Release (Apr 2026)
|
||||
- API freeze
|
||||
- Python wheel packaging (#70)
|
||||
- Public announcement
|
||||
```
|
||||
|
||||
**Timeline:** 6 months to v1.0
|
||||
|
||||
---
|
||||
|
||||
## Monthly Priorities
|
||||
|
||||
### October 2025 (Current)
|
||||
- ✅ Profiling system (#104) - Complete
|
||||
- ✅ Wiki documentation migration - In progress
|
||||
- 🔄 Issue organization and labeling
|
||||
|
||||
### November 2025
|
||||
- Grid dirty flags (#116)
|
||||
- SpatialHash implementation (#115)
|
||||
- Performance benchmarking
|
||||
|
||||
### December 2025 - January 2026
|
||||
- Animation property locking (#120)
|
||||
- Animation API consistency
|
||||
- Rotation support (#100)
|
||||
|
||||
### February - March 2026
|
||||
- Tutorial completion (parts 7-10)
|
||||
- Documentation sprint (#92, #91, #97)
|
||||
- Testing framework
|
||||
|
||||
### April 2026
|
||||
- v1.0 API freeze
|
||||
- Python wheel packaging (#70)
|
||||
- Public release
|
||||
|
||||
---
|
||||
|
||||
## Issue Statistics
|
||||
|
||||
**By Priority Tier:**
|
||||
- Tier 1 (Active): 14 issues
|
||||
- Tier 2 (Foundation): 11 issues
|
||||
- Tier 3 (Future): 21 issues
|
||||
|
||||
**By System:**
|
||||
- Performance: 5 issues
|
||||
- Grid System: 8 issues
|
||||
- Animation: 2 issues
|
||||
- Python Binding: 3 issues
|
||||
- UI Hierarchy: 4 issues
|
||||
- Documentation: 4 issues
|
||||
- Demo Targets: 7 issues
|
||||
- Other: 13 issues
|
||||
|
||||
**By Status:**
|
||||
- ✅ Completed: 1 (#104)
|
||||
- 🔄 In Progress: 2 (#116, #115)
|
||||
- ⏳ Planned: 22
|
||||
- ⏸️ Deferred: 21
|
||||
|
||||
---
|
||||
|
||||
**Navigation:**
|
||||
- [[Home]] - Documentation hub
|
||||
- [[Strategic-Direction]] - Project priorities and decision framework
|
||||
- [[Design-Proposals]] - Architectural proposals
|
||||
- [Gitea Issues](../issues) - Live issue tracker
|
||||
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