Migrates test suite to current API:
- Frame(x, y, w, h) → Frame(pos=(x, y), size=(w, h))
- Caption("text", x, y) → Caption(pos=(x, y), text="text")
- caption.size → caption.font_size
- Entity(x, y, ...) → Entity((x, y), ...)
- Grid(w, h, ...) → Grid(grid_size=(w, h), ...)
- cell.color → ColorLayer system
Tests now serve as valid API usage examples.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
65 lines
No EOL
1.9 KiB
Python
65 lines
No EOL
1.9 KiB
Python
#!/usr/bin/env python3
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"""
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Test if the crash is related to removing animated objects
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"""
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import mcrfpy
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import sys
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def clear_and_recreate(runtime):
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"""Clear UI and recreate - mimics demo switching"""
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print(f"\nTimer called at {runtime}")
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ui = mcrfpy.sceneUI("test")
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# Remove all but first 2 items (like clear_demo_objects)
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print(f"Scene has {len(ui)} elements before clearing")
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while len(ui) > 2:
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ui.remove(len(ui)-1)
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print(f"Scene has {len(ui)} elements after clearing")
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# Create new animated objects
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print("Creating new animated objects...")
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for i in range(5):
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f = mcrfpy.Frame(100 + i*50, 200, 40, 40)
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f.fill_color = mcrfpy.Color(100 + i*30, 50, 200)
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ui.append(f)
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# Start animation on the new frame
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target_x = 300 + i * 50
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anim = mcrfpy.Animation("x", float(target_x), 1.0, "easeInOut")
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anim.start(f)
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print("New objects created and animated")
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# Schedule exit
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mcrfpy.setTimer("exit", lambda t: sys.exit(0), 2000)
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# Create initial scene
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print("Creating scene...")
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mcrfpy.createScene("test")
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mcrfpy.setScene("test")
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ui = mcrfpy.sceneUI("test")
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# Add title and subtitle (to preserve during clearing)
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title = mcrfpy.Caption(pos=(400, 20), text="Test Title")
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subtitle = mcrfpy.Caption(pos=(400, 50), text="Test Subtitle")
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ui.extend([title, subtitle])
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# Create initial animated objects
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print("Creating initial animated objects...")
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for i in range(10):
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f = mcrfpy.Frame(pos=(50 + i*30, 100), size=(25, 25))
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f.fill_color = mcrfpy.Color(255, 100, 100)
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ui.append(f)
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# Animate them
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anim = mcrfpy.Animation("y", 300.0, 2.0, "easeOutBounce")
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anim.start(f)
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print(f"Initial scene has {len(ui)} elements")
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# Schedule the clear and recreate
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mcrfpy.setTimer("switch", clear_and_recreate, 1000)
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print("\nEntering game loop...") |